I just had a crazy Idea!
Loxin - Lost City
Posts: 56 Arc User
Second Classing!!
I know this my seem like a bite of the game RoM, but it works!
like, say you want to have your base character, and all their set skills, and then when you reach a certant level say... (20 or 30) you can talk to a trainer and get the skills tree of another class!
its like class breeding:
a Mage with blade BM class = MagicSword
or a Mage with Cleric = Wizard
BM with cleric = Palidin
or like
Anyclass with veno = pets!!!
note:(I belive some skills should not be avalible in the second class, and second class costs skill would change according to the levels.)
it could solve that entire "I want pets, but im not a veno!" crisis.
It could solve much of the current issues people are having with the game play, and make a more intricat system of play.
Now, I know that some people might have problems with OPing classes, this could eather solve that or make it worst, but I think this would atleast make things on more even ground.
thats about it for my Idea, please know that its just a rough system and there can be many variations and improvements of it.
and also, Im not really expecting it to be implemented, given the fact that in my statment im not putting into account the time and effort of developing it.
Its just my rough idea I thought would work, and wanted to share that with everybody in the PWI community.
now if you have a problem with this, go outside, cry yourself a river, SAIL down that river until you find someone who gives a ****.
and that is my disclamer!b:victory
I know this my seem like a bite of the game RoM, but it works!
like, say you want to have your base character, and all their set skills, and then when you reach a certant level say... (20 or 30) you can talk to a trainer and get the skills tree of another class!
its like class breeding:
a Mage with blade BM class = MagicSword
or a Mage with Cleric = Wizard
BM with cleric = Palidin
or like
Anyclass with veno = pets!!!
note:(I belive some skills should not be avalible in the second class, and second class costs skill would change according to the levels.)
it could solve that entire "I want pets, but im not a veno!" crisis.
It could solve much of the current issues people are having with the game play, and make a more intricat system of play.
Now, I know that some people might have problems with OPing classes, this could eather solve that or make it worst, but I think this would atleast make things on more even ground.
thats about it for my Idea, please know that its just a rough system and there can be many variations and improvements of it.
and also, Im not really expecting it to be implemented, given the fact that in my statment im not putting into account the time and effort of developing it.
Its just my rough idea I thought would work, and wanted to share that with everybody in the PWI community.
now if you have a problem with this, go outside, cry yourself a river, SAIL down that river until you find someone who gives a ****.
and that is my disclamer!b:victory
Post edited by Loxin - Lost City on
0
Comments
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I wonder what happens when you mix a WB and an EP.......As only the child that I was, I tread with giants.
Their footprints on the sand, marked for times immemorial, serve as evidence of hope.
And though my short legs could not keep up, my heart was always by their side. Conqueror.0 -
I wonder why... its just so unpopular...
ah you people and your nitpicky-ness, if somthing is wrong with it say somthing!0 -
All the dual-classes would end up weaker than the original classes, since their skill point distribution will have to be more spread out, since most classes have very different skill point distributions. Plus, races have different classes, so even if they did implement this the only real choices would be
Mage/BM:Two very, very different skill point distibution
Barb/WF :Imagine Barb with a phoenix... <----that would be very, very, very,extremely, bad, if you can't tell
Cleric/Archer:Again, very different skill point distributionI figured I should do something with my sig, so I made this for fun. My very first (poorly made) animation. b:victory
[SIGPIC][/SIGPIC]
As for why Luffy is murdering Naruto, I have no idea either, but it looks cool.b:laugh0 -
it is a good idea but then where would the im a special class be, the hole fun of the game is that no one else but u has ur skill just like i cant be a cleric and a cleric cant be you, or do what u do, if u combine a barb with a cleric u would never need anyoen else to help u out on quest and things like that, never need to interact with others and that isnt mush funb:pleased and then every class would loose their specialty and just be "some1 else with skills ill get soon anyways"yes i have typos... no im nto gona correct them>.>0
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KiRa_y_oShi - Heavens Tear wrote: »it is a good idea but then where would the im a special class be, the hole fun of the game is that no one else but u has ur skill just like i cant be a cleric and a cleric cant be you, or do what u do, if u combine a barb with a cleric u would never need anyoen else to help u out on quest and things like that, never need to interact with others and that isnt mush funb:pleased and then every class would loose their specialty and just be "some1 else with skills ill get soon anyways"
which I why there is a slight problem, the current gameplay is only ment for single classes, in order for this to be more effective, the gam
es diffculty will have to go up by some ammount.0 -
bobzilla21 wrote: »All the dual-classes would end up weaker than the original classes, since their skill point distribution will have to be more spread out, since most classes have very different skill point distributions. Plus, races have different classes, so even if they did implement this the only real choices would be
Mage/BM:Two very, very different skill point distibution
Barb/WF :Imagine Barb with a phoenix... <----that would be very, very, very,extremely, bad, if you can't tell
Cleric/Archer:Again, very different skill point distribution0 -
why not just add in the paladin and wozard classes and all that would that be a bit easier then changing the dificulty of the entire game0
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Loxin - Lost City wrote: »thats why if done that way, makes more unique classes, its suppose to create characters that can be a bit more... varied in battle.I figured I should do something with my sig, so I made this for fun. My very first (poorly made) animation. b:victory
[SIGPIC][/SIGPIC]
As for why Luffy is murdering Naruto, I have no idea either, but it looks cool.b:laugh0 -
I like the idea, was one of the things I enjoyed about FFXI. I just don't think this game design as it is now would support it. You have issues with stats, spirit, a barb with ironheart would be broken, etc. The game would need a pretty serious makeover for it to really work. Not that I'm entirely opposed to that, just thinking realistically.0
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This would require a big change from the original developers.
Not going to happen, cool idea tho.[SIGPIC][/SIGPIC]
^^ Made by Saitada ^^
Dieho: I win 15 on 1, I roll all of your guild to sz all by myself !
Lessie: Proof?
Dieho: I dont have any, but my word is more than enough.
Lessie: Well I won 33 on 1 the other day
b:cute0
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