Wraith armies attack land!

mikaku
mikaku Posts: 6 Arc User
edited February 2009 in Suggestion Box
Okay, so it's getting around that time where one or two factions have the entire map to themselves except for maybe a few smaller factions that are lucky to still have land. Well, most people fear fighting these factions due to how stacked the player levels are.

So in order to promote a challenge for these factions, all lands that nobody wagers to go to war with should be attacked by wraiths. Same rules apply as they did when we bid to take unoccupied territory. If the wraiths win, the land is once again unoccupied :D.

This will put a cap on how many lands one faction can hold via their abilities. Even the top faction in Sanctuary, Nefarious, can't go against a decent PVP TW along with wraith TW with every other land they own. Well...they probably could right now, due to there being 3 big shot factions at the moment, but we can't let one faction rule the map.

Some of the factions that are getting it easy for only having to defend to have land pay them 10m each should have to work harder to earn that money.
Post edited by mikaku on

Comments

  • Granrey - Sanctuary
    Granrey - Sanctuary Posts: 2,050 Arc User
    edited February 2009
    I think there should be minor territories that do not need to be real places on the map for small guilds to fight for and make revenue.

    By doing that small guilds could become powerfull with time and fight with the big sharks on the real map.
  • fuzzles
    fuzzles Posts: 628 Arc User
    edited February 2009
    The idea has mobs attacking land has already been put forward in coupla other threads.

    It's a good idea (At least it was back then. Now it's an unoriginal idea), but it's never gonna happen.
    Everyone here is ridiculously oversensitive.
  • Ren - Lost City
    Ren - Lost City Posts: 355 Arc User
    edited February 2009
    The only thing more pve TWs would do anyways is give the big guilds more rep badges...
    [SIGPIC][/SIGPIC]

    Zoe is so full of it, that he must be Karmelia.
  • Kiyoshi - Heavens Tear
    Kiyoshi - Heavens Tear Posts: 2,385 Arc User
    edited February 2009
    At this lvl, most of the big guilds only need 20 or so ppl to take a lvl 3 land. And since no guild can be attacked by more then 3 different forces at any given time. Thats not gonna be a challenge at all.
    1. If I kill you; do something about it yourself, don't go complaining to my wife.
    2. If you have less kill counts then me, don't expect me to take pk advice from you.
    3. If you are hiding behind an alt, don't expect me to acknowledge your existence.

    Tokichiro - Heavy Armor Fish / Kiyoshi - Dual Blade Elf
  • Killllrain - Sanctuary
    Killllrain - Sanctuary Posts: 41 Arc User
    edited February 2009
    i agree it would be a good idea think about it the wwraiths attack it and you and another guild also attacking it somones bound to win it
  • AndromedaB - Sanctuary
    AndromedaB - Sanctuary Posts: 1,376 Arc User
    edited February 2009
    thats just a stupid idea...

    having the wraiths attack 3-4 other ones could be ok but if they make the wraith attack everything everyone will quit the game. thats a fcked up idea


    the TW system is working so far adding a few TW wouldent hurt. TW is for serious and "good" giulds not some stupid one u make with a few lv 30-40s
  • AndromedaB - Sanctuary
    AndromedaB - Sanctuary Posts: 1,376 Arc User
    edited February 2009
    At this lvl, most of the big guilds only need 20 or so ppl to take a lvl 3 land. And since no guild can be attacked by more then 3 different forces at any given time. Thats not gonna be a challenge at all.

    to take a lv 3 land from the wraiths but in a real faction vs faction TW its around 40-80
  • Zethanal - Heavens Tear
    Zethanal - Heavens Tear Posts: 237 Arc User
    edited February 2009
    So for like example, Conqueror in Lost City has like nearly all of the world and Thousand Stereams gets attacked along with other cities... Ok so they mainly have level 80+'s in there right? The mobs will be level 140 or so and if they loose, they're territory will be lost just like in a regular TW.
    "Death is just a new path, a path everyone has to take." -Gandalf
  • Zethanal - Heavens Tear
    Zethanal - Heavens Tear Posts: 237 Arc User
    edited February 2009
    EDIT: Sorry for double post, I lagged :S
    "Death is just a new path, a path everyone has to take." -Gandalf
  • Killllrain - Sanctuary
    Killllrain - Sanctuary Posts: 41 Arc User
    edited February 2009
    i think what is strying to be said here is if a place isnt attacked within a certant ammount of time then the wraiths will attack it to give them some thing to do instead of going around killing low levels and taking more of the lands this way atleast a few more guilds could probally get them selves on the map for some time