Calculating non-elemental damage?

damani
damani Posts: 105 Arc User
edited February 2009 in General Discussion
How is this done? I have heard alot of things, so I'll just leave the answer to the pros........what Defense stat / set of Def. stats do I use when calculating how much damage from a non-elemental attack? Are there magic and Phys non-elems, or are the all the same.

Also wtf is this Minion of Alucard hitting me with, it's a water mob but it sure isnt water damage.......anyway to find out about these shenanigans in advance?
Post edited by damani on

Comments

  • jemima
    jemima Posts: 5 Arc User
    edited February 2009
    Melee attacks are generally physical, ranged attacks are generally magical.

    No real way other than asking someone who knows, or finding someone somewhere (using the search feature on these forums, reading a guide on the boss/mob, etc) who might have answered it.
  • damani
    damani Posts: 105 Arc User
    edited February 2009
    ****, cuz if it's magic then how do you find a stat for D? Just average all the other 5?

    And also Spinewraiths ranged "non" attack is def based off P def.........
  • Hidden - Lost City
    Hidden - Lost City Posts: 338 Arc User
    edited February 2009
    firstly, check the mob damage on pwdatabse. it lists the mobs magic and physical damage

    second, find out how its attacking you. im pretty sure Minion of Alucard are metal damage, but thats just my memory and i could be wrong. U can tell what magic thier doing by the type of attack they use.

    3rd, press C and bring up character screen. Move your mouse over the element ur being attacked in (or 'physical def.' if no element ) to show your % absorb. The minus that % from the attack power shown in pwdatabase.

    Done.
  • damani
    damani Posts: 105 Arc User
    edited February 2009
    Sorry couldnt find the type of damage on PWdatabase, just the Type of Mob it was and what it was weak too.

    Also, Minions are Water. But with 17000 water def the damage was the same as with 7000 Water Def, and with 4000 Pdef it was the same as with 2000 Pdef, so I have no clue ;x
  • Shiningon - Sanctuary
    Shiningon - Sanctuary Posts: 84 Arc User
    edited February 2009
    As far as i can see phy or ele defences have little to none actual difference to dmg taken. It's all a big con really. I think its based on player lvl. eg. I decided to take of my lvl70 armour and put on lvl30 armor reducing my elemental diffences by around 5000 on each, then proceded to kill krixx. the dmg I receved from him only increased by around 100-150. I'm sure someone smarter than me could explain why !
  • Solandri - Heavens Tear
    Solandri - Heavens Tear Posts: 2,843 Arc User
    edited February 2009
    3rd, press C and bring up character screen. Move your mouse over the element ur being attacked in (or 'physical def.' if no element ) to show your % absorb. The minus that % from the attack power shown in pwdatabase.

    I collected a bunch of def scores and % damage reduction scores as you describe and tried to fit them. The best approximation I got was:

    % damage reduction = 100*def / (def + 40*lvl)

    That formula checks out for a few high level barbs who posted their stats, and for all my characters except very low level ones (someone suggested there's a small constant in there somewhere). Please note that the C character screen display says nothing about enemies of a different level than you. I haven't had time to try to figure that one out yet.
  • Hidden - Lost City
    Hidden - Lost City Posts: 338 Arc User
    edited February 2009
    damani wrote: »
    Sorry couldnt find the type of damage on PWdatabase, just the Type of Mob it was and what it was weak too.

    Also, Minions are Water. But with 17000 water def the damage was the same as with 7000 Water Def, and with 4000 Pdef it was the same as with 2000 Pdef, so I have no clue ;x

    because ur trying the wrong elements. its magic first off, so changing ur pdef is not going to effect the damage taken. and as i said, i believe their metal damage (yes i understand their water type, that doesnt mean their water dmg...). so changing ur water defense again will have no effect on damage taken.

    As far as i can see phy or ele defences have little to none actual difference to dmg taken. It's all a big con really. I think its based on player lvl. eg. I decided to take of my lvl70 armour and put on lvl30 armor reducing my elemental diffences by around 5000 on each, then proceded to kill krixx. the dmg I receved from him only increased by around 100-150. I'm sure someone smarter than me could explain why !

    theres a level factor also. reducing 5000 on a lvl 40 character would be like good 70% difference. reducing 5000 on a lvl 80 i worked out to be roughly 25% or so difference. still some things dont really add up here, krixx adawolf lord? the water damage one? his got a water defense debuff to start with so im not sure if thats the best mob to test on.
  • damani
    damani Posts: 105 Arc User
    edited February 2009
    Seems like we're in need of a GM reply here then......
  • damani
    damani Posts: 105 Arc User
    edited February 2009
    So really, we're leaving it at "it's level based"?
  • Hidden - Lost City
    Hidden - Lost City Posts: 338 Arc User
    edited February 2009
    What exactly are u looking for that i havent yet explained? Yes your armor:defense ratio is level based. That means if u wear HH70 at lvl 70 your % absorb's are gonna be really high, but by lvl 90 using the same armors their gonna be considerably low.

    But all that wasnt what u were asking days ago. You asked how to calculate damage, i told u. What else do u wish to know or fail to understand?
  • Forp - Heavens Tear
    Forp - Heavens Tear Posts: 1,445 Arc User
    edited February 2009
    tl;dr version: It's based lightly on your level, and more on your equipment.

    Every level you go above the monster(or player), they would lose 1% of their overall damage. Krixx is what.. level 40? At level 80, he would lose a good 40% damage(which at that level, on an armored wizard, hits about 300~400), including your resistances, would be a good 50~60% reduction with that basic armor. If wearing armor your own level, a possible 70~80%(all assumptions, I don't have time to stop and do the actual numbers).

    I know, with my 6,900~ water defense, Krixx might hit me for 100~150, as I've done him multiple times because whenever I do a fb29, I end up helping a group of people. I'm using a full set of level 60(Cosmos, arcane) armor. Without that armor, he hits roughly 200~250 damage, because I lost all of my resistance, but he still hits considerably less than he would be at level 40(you get the quest for him at 40 I believe).

    I noticed, at level 69, I hit ~4,000 on death knights(lv70). At the moment I leveled and, with the same weapon, fought them again, was hitting on average 4,100(it would spike to that before, but never as often. This became my new mid-hit). And then I went and crafted my hh70 sword and hit 4,500 on average b:victory
  • Maciaveli - Lost City
    Maciaveli - Lost City Posts: 260 Arc User
    edited February 2009
    Water Element mobs are weak to earth. Doesn't mean they attack with water, does it?
    *************************************
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    Faction: Harvester b:shocked

    Current Reputation:- 50xx/200,000 Wearing Rank 4 Chest Armorb:dirty
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  • jemima
    jemima Posts: 5 Arc User
    edited February 2009
    tl;dr version: It's based lightly on your level, and more on your equipment.

    Every level you go above the monster(or player), they would lose 1% of their overall damage. Krixx is what.. level 40? At level 80, he would lose a good 40% damage(which at that level, on an armored wizard, hits about 300~400), including your resistances, would be a good 50~60% reduction with that basic armor. If wearing armor your own level, a possible 70~80%(all assumptions, I don't have time to stop and do the actual numbers).

    I know, with my 6,900~ water defense, Krixx might hit me for 100~150, as I've done him multiple times because whenever I do a fb29, I end up helping a group of people. I'm using a full set of level 60(Cosmos, arcane) armor. Without that armor, he hits roughly 200~250 damage, because I lost all of my resistance, but he still hits considerably less than he would be at level 40(you get the quest for him at 40 I believe).

    I noticed, at level 69, I hit ~4,000 on death knights(lv70). At the moment I leveled and, with the same weapon, fought them again, was hitting on average 4,100(it would spike to that before, but never as often. This became my new mid-hit). And then I went and crafted my hh70 sword and hit 4,500 on average b:victory
    Did you put any points into magic when you levelled?
  • damani
    damani Posts: 105 Arc User
    edited February 2009
    K almost got it, just wondering when you say your "resistance", what resistance stat are you using? That's all I'm really asking, and still don't think I've seen the answer.

    I.e. is it based off all Magic defs average, or off Pdef, or.......?

    Sorry if someone made this clear, I am missing it.

    Just got hit for 1300 wearing Arcane armor by something that normally hits me for 400 wearing Light Armor, so does Pdef factor in too?
  • Forp - Heavens Tear
    Forp - Heavens Tear Posts: 1,445 Arc User
    edited February 2009
    jemima wrote: »
    Did you put any points into magic when you levelled?

    No, of course not. Clerics don't use magic, they use dual axes.