More comprehensive TW
Magicgabe - Lost City
Posts: 225 Arc User
Having been in several TW(Territorial Wars), I notice there is little variety in TW.
It is always the same battlefield. There's 3 lanes and two forts. Please create different battlefields for different territories.
Also, I noticed from early on that TW was mostly about the highest lvl. The highest lvl would essentially kill everyone else. So essentially, anyone who is "low lvled" can't do much except maybe buff. Maybe if a system for lvl30-40, 40-50,50-60 was developed for each of these ranges such that they all have something to do for TW. For example, give lvl30-40's the exclusive ability to man battering rams(to use against walls) which decrease damage to handlers by 90%. And for lvl40-50, allow players to man turrents instead of having automatic fire. And from50-60, give the the ability to mine under the castles and blowup turrents.
This way TW actually becomes a little more interesting and guilds will try to create a diverse set of levels.
It is always the same battlefield. There's 3 lanes and two forts. Please create different battlefields for different territories.
Also, I noticed from early on that TW was mostly about the highest lvl. The highest lvl would essentially kill everyone else. So essentially, anyone who is "low lvled" can't do much except maybe buff. Maybe if a system for lvl30-40, 40-50,50-60 was developed for each of these ranges such that they all have something to do for TW. For example, give lvl30-40's the exclusive ability to man battering rams(to use against walls) which decrease damage to handlers by 90%. And for lvl40-50, allow players to man turrents instead of having automatic fire. And from50-60, give the the ability to mine under the castles and blowup turrents.
This way TW actually becomes a little more interesting and guilds will try to create a diverse set of levels.
and bro...fyi this isn't a story.
All people are idiodic but some are more idiotic than others.
All people are idiodic but some are more idiotic than others.
Post edited by Magicgabe - Lost City on
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Comments
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Magicgabe - Lost City wrote: »Having been in several TW(Territorial Wars), I notice there is little variety in TW.
It is always the same battlefield. There's 3 lanes and two forts. Please create different battlefields for different territories.
Also, I noticed from early on that TW was mostly about the highest lvl. The highest lvl would essentially kill everyone else. So essentially, anyone who is "low lvled" can't do much except maybe buff. Maybe if a system for lvl30-40, 40-50,50-60 was developed for each of these ranges such that they all have something to do for TW. For example, give lvl30-40's the exclusive ability to man battering rams(to use against walls) which decrease damage to handlers by 90%. And for lvl40-50, allow players to man turrents instead of having automatic fire. And from50-60, give the the ability to mine under the castles and blowup turrents.
This way TW actually becomes a little more interesting and guilds will try to create a diverse set of levels.
PWI does not make the maps, they use them.
The purpose of TW is about who has the most power, hence the highest levels, better gear, and better skilled. The way TW stands at this point, if a level 30, or I hate to say it maybe as far as 70, some 80's, depending on against what guild, enters TW, they will die in one shot. Also, I'm pretty sure there's no possible way to affect the walls, so battering rams wouldn't mean much. Other than that, decreasing damage by 90% is a disgusting amount, probably the equivalent of drinking a permanent invulnerability pot, if you would get hit for 10k(overkill) you would receive 1k.
The purpose of TW is to fight guild vs guild, skills vs skills. Would you prefer casting an aoe skill on a group, or fire shot by shot from a tower? Which, the automatic tower would fire with greater efficiency than most people. Then, mining underground and under the castle to blow up turrets, eh... seems unbalancing, beats the purpose of power vs power, since they would just dig to your base, destroy your towers, and avoid the trouble of taking out towers with catapults, where they are exposed.
In the end, these aren't implementations that can be made, but I took the trouble of explaining why they shouldn't be.As only the child that I was, I tread with giants.
Their footprints on the sand, marked for times immemorial, serve as evidence of hope.
And though my short legs could not keep up, my heart was always by their side. Conqueror.0 -
Magicgabe - Lost City wrote: »Having been in several TW(Territorial Wars), I notice there is little variety in TW.
It is always the same battlefield. There's 3 lanes and two forts. Please create different battlefields for different territories.
Also, I noticed from early on that TW was mostly about the highest lvl. The highest lvl would essentially kill everyone else. So essentially, anyone who is "low lvled" can't do much except maybe buff. Maybe if a system for lvl30-40, 40-50,50-60 was developed for each of these ranges such that they all have something to do for TW. For example, give lvl30-40's the exclusive ability to man battering rams(to use against walls) which decrease damage to handlers by 90%. And for lvl40-50, allow players to man turrents instead of having automatic fire. And from50-60, give the the ability to mine under the castles and blowup turrents.
This way TW actually becomes a little more interesting and guilds will try to create a diverse set of levels.
I agree with you partially. I don't mind the same batlefied. I think we should have is more territories that do not have to be necesarily represented in the map. So guilds at all levels can have territorial wars too.0
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