Ranged mobs

Krelig - Heavens Tear
Krelig - Heavens Tear Posts: 18 Arc User
edited February 2009 in Barbarian
Would using a pike with a range of 5 help when having to kill ranged mobs that kite you across half the map? I only ask because I know that a large majority of quests involve killing mobs that will do so up into the late 30s and probably later, and I really am getting tired of it with absolutely no ranged attacks.
Post edited by Krelig - Heavens Tear on

Comments

  • Devarsi - Sanctuary
    Devarsi - Sanctuary Posts: 542 Arc User
    edited February 2009
    personally.. i grind in tiger form which gives extra move speed so you can catch up to kiters.. as for pike.. i wouldn't suggest it.. it doesn't recieve the axe and hammer mastery damage bonus as far as i know .. and 5 meters isn't that much in comparison to a ranged mobs attack .. you'll be able to attack it like.. half a second sooner for less damage
  • Krelig - Heavens Tear
    Krelig - Heavens Tear Posts: 18 Arc User
    edited February 2009
    personally.. i grind in tiger form which gives extra move speed so you can catch up to kiters.. as for pike.. i wouldn't suggest it.. it doesn't recieve the axe and hammer mastery damage bonus as far as i know .. and 5 meters isn't that much in comparison to a ranged mobs attack .. you'll be able to attack it like.. half a second sooner for less damage

    It doesn't receive axe/hammer mastery which I don't have yet anyway, and I have quests which deal with ranged mobs. Even in tiger form the attack range is still 3.5 which means I'm nearly standing on top of them.

    I think ranged mobs have a threshold distance in which if you get within it, they move away, and if you are beyond it, they stay put, but terrain does weird things, so I don't know for sure except to say that it does *seem* to have considerable reach on the axes which sometimes doesn't make the mob run off.

    Again, I could just be seeing things due to terrain issues.


    The pike is a ** Viper Spear, 133-220 damage range, +10 physical damage range of 5, and 1 attack/sec
  • Tawarwaith - Sanctuary
    Tawarwaith - Sanctuary Posts: 391 Arc User
    edited February 2009
    The main problem of any other weapon than hammer/axe is that you can't use any of your skills. I'm also not sure wether your stats will enable you to use a good poleweapon.

    A few possible solutions for kiting mobs (which I agree, are pretty annoying):
    - Like said above, use tigerform for extra speed. This is what I usually do.
    - At lvl29 (and next cultivation lvl) you can learn surf impact which has a 60% (not sure) chance to slow the target. I never use it, but it might work for you.
    - Look for a cleric to party. They often like to work together since most of them are party based. They also have a good slow ability and ranged attack.

    I hope this helps you.
  • Hazardus - Heavens Tear
    Hazardus - Heavens Tear Posts: 937 Arc User
    edited February 2009
    Never use anything other than a axe/hammer as a barb. All your skills will be unusable.
    The ranged mobs run a good deal and rather quickly so I doubt using a longer ranged melee weapon will help much.

    As suggested, use tigerform against ranged mobs. The added speed helps catch up to them. Remember with rangers their damage increases as they move further away so stay close on their heels. Also, you will invariably aggro more mobs than you plan to so the added phydef in tigerform also helps.

    The lvl29 tiger skill surf impact at lvl1 reduces enemy running speed by 50% for 4secs (100% no chances involved). Its also a sort of AOE and lands base physical + some additional damage on mobs within 4.2m of the mob ur attacking. The slowdown duration and the aoe range increase as you level it to a max of 50% reduction for 8 sec and 6m aoe range at lvl10.

    I suggest you get one lvl of it and use it to slow runners. They seem to run for a specific time, not distance, so it helps in preventing the runner running to other mobs.

    Btw, Axe and hammer mastery you get at lvl29 is a must if you plan to solo grind at all.
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  • cryotech
    cryotech Posts: 16 Arc User
    edited February 2009
    Personally i always found archer type mobs the easiest to grind on, purely for the fact they do half dmg up close, and require me to use the least amount of pots (This is up to lvl60 however, it might change after that idk. Plus this is all based on 1v1 encounters so far or when possible)


    The kiting is definitely a pain in the behind, i always start off with mighty swing, if you're lucky and it stuns them, about 90% of the time they wont kite and will just stand and attack after recovering.


    If they do kite you they usually only run back twice before planting themselves (not always, but most of the time) so it's not toooo bad. And since i usually solo in humanoid form, i'll try to attack from whichever side will make them run into a clearing rather into other mobs.


    Some ranged mobs i've found can be different to those generalizations however, as well as other little variables, but hardly.


    That's just my experience anyway, and style of playing. Getting ganged on the other hand (even worse if they're magic) is another story b:surrender
  • Bobncut - Sanctuary
    Bobncut - Sanctuary Posts: 419 Arc User
    edited February 2009
    Second worst part of using a pole weapon on these mobs would be that it is possible to end up outside their melee threshold when they do stop running. Pole-style BMs can end up with a mob that is not getting the damage reduction on hits or (later) keeps using its ranged magical attack even though they are engaging the mob in melee.

    For my barb, though, I was expecting to be able to use surf impact as an opener. Starting with a slow has given my BM an extra shot or two on these guys while they "run." Is that not common (even among those who grind as tigers)?
  • The ferenczy - Sanctuary
    The ferenczy - Sanctuary Posts: 275 Arc User
    edited February 2009
    as a barb facing ranged running mobs the best tactic i have found is in tiger run up and use frighton (if it is an archer) then hit them with flesh ream (for the bleed) until just before they run again you use surf impact and hit them with a flesh ream again. you just need to position them to run AWAY from groups of other mobs and get to know their fighting style.

    for magic mobs for get frighten just open with surf impact or alclarity basically run at them with surf impact that way if they take to channeling first you can clip it with alclarity before your surf impact gets channeled or casted. then just flesh ream , surf, and alclarity till they die.

    for those who don't like bleed fine but it does stack rather nice cast fairly fast and gives you SOME evenif it's little damage while the mob is running from you.

    lastly position position position you are a tiger so hunt like a tiger find the best opportunity and stack all cards in your favor first take out the weak and unwanted.
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