Venomancer Queries
Nyamhrose - Heavens Tear
Posts: 8 Arc User
Hello everyone I am interested in creating a veno, however I have no idea which route to go as far as attribute points. For all of you experienced players out there venos and anyone else, would you all be kind and post some advice? Thanks!
Post edited by Nyamhrose - Heavens Tear on
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i would advise you read this faq from the pw, my-en forums
http://forum.perfectworld.com.my/viewtopic.php?t=5657
you will need to subscribe to the fourms (same process as subing to these forums) on that faq it goes into full detail of the venomancer (warefox) also it sports some of the common builds. i prefer to reaserch there since they have been playing this game for years.
to understand the different names in the builds use this website
http://www.ecatomb.net/skillpwi.php
it has the names of both versions of the game so you can understand some of the names used.0 -
Thank you so much! I figured out how to sub. so please ignore my PM.:)0
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Does anyone have anything less daunting?0
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Nyamhrose - Heavens Tear wrote: »Does anyone have anything less daunting?
Well... I'll try to make it less daunting. o.o
The two most common builds are Arcane and Light Armor. They're named after the armors they use. Here's a brief explanation of the two.
The Arcane Veno is also known as the Mage Veno. They're called that since they normally use magic spells to attack and rarely use Fox Form. Arcane Venos have little str and a lot of mag. This means they have strong spells, but low defense and melee damage in fox form.
Arcane Venos need 3 points in mag every level. They need 1 point of str every 2 levels. The rest of the points can be put in any stat desired. Mag and vit are the main choices for the leftover points.
Light Armor Venos are often considered "hybrids." They have a good mix of physical damage in fox form and magic damage with spells. They have enough mag to equip the best weapon available and enough str and dex to use Light Armor. This gives them good damage overall and good defense thanks to the defense bonus from fox form. They also have the highest crit rate of any veno build.
Light Armor Venos need 3 points in mag like Arcane Venos. They also need 1 point in str and 1 point in dex per level to equip the best Light Armor available. This leaves hardly any points to place elsewhere. You can place 2 points from mag into another stat... but you can only do this once total.
There are also heavy armor builds... but it's better to read the thread about those than me explaining them. o.o
Did that help? o.o0 -
Yes it most certainly did. So would you sugggest from personal exp. the light armor or pure mag. build?0
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Laranda - Heavens Tear wrote: »Well... I'll try to make it less daunting. o.o
The two most common builds are Arcane and Light Armor. They're named after the armors they use. Here's a brief explanation of the two.
The Arcane Veno is also known as the Mage Veno. They're called that since they normally use magic spells to attack and rarely use Fox Form. Arcane Venos have little str and a lot of mag. This means they have strong spells, but low defense and melee damage in fox form.
Arcane Venos need 3 points in mag every level. They need 1 point of str every 2 levels. The rest of the points can be put in any stat desired. Mag and vit are the main choices for the leftover points.
Light Armor Venos are often considered "hybrids." They have a good mix of physical damage in fox form and magic damage with spells. They have enough mag to equip the best weapon available and enough str and dex to use Light Armor. This gives them good damage overall and good defense thanks to the defense bonus from fox form. They also have the highest crit rate of any veno build.
Light Armor Venos need 3 points in mag like Arcane Venos. They also need 1 point in str and 1 point in dex per level to equip the best Light Armor available. This leaves hardly any points to place elsewhere. You can place 2 points from mag into another stat... but you can only do this once total.
There are also heavy armor builds... but it's better to read the thread about those than me explaining them. o.o
Did that help? o.o
well it kinda does but your missing out the heavy veno fox build.
there are different variants. but basicly it requires enough str n dex to use the best heavy armor, the rest in con or mag depending the build. the build can do much more melee dmg than the light build and offers much more protection.
the heavy builds do vary the most , some have more mag than str, aiming for lower tier armor but higher lvl weps. some heavy builds are even built for casting.
seeing that your in heavens tear, it comes to a matter of choice. do you want to play like the heavy hitting glass cannon. ?or hit decently but crit more and have some more suvivability? or if your into melee, hit hard and soak dmg .
each build has its pros and cons.
pure mag can be ripped apart by melee mobs so you need to know how to play it safe. keep a constant eye on your surroundings and be prepared to flee if a mob happens to pop ontop of you.
light armor builds offer you a bit more of protection but can do some great burst dmg due to crit rate.
heavy builds can do great dmg and have high pdef. but they are very weak against caster mobs and must know how to approach them to minimize dmg. there is a hybrid build (true hybrid) that allows the veno to use both the best heavy armor and arcane armor. venos who use this carry 2 sets of armor or atleast the main pieces and will adapt to the situation.
due to the fact that i am melee oriented i went for the fox build. yep i do carry 2 sets of armor (4 peices of arcane 4 heavy) and have em on my keys to change on the fly. this ensures my survivability and my approach to mobs is different to casters. I can take out groups and consta pull. this build is very economical of the 3 as you lvl you get skills that heal you and you can swap your hp for mp and keep going basicly eliminating the need for hp charms and pots. you rarely die.
now i would advise you listen to other venos like the casters, they can go into more detail how their playstlye works for them. My build may work for me and i like it once again, due to that i do like melee.
Venomancers is a very verstlye class.
one piece of advice though. dont waste your time on posters who claim their build is the ultimate build. player skill is what determines how good a build will be.0 -
So say I went the route you speak of, being mostly melee. Each time I lvl where should I put my attribute points?0
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Nyamhrose - Heavens Tear wrote: »Yes it most certainly did. So would you sugggest from personal exp. the light armor or pure mag. build?
Personally, the Mage build is the most forgiving. If you misplace a stat point or two, it's no big deal. With Light and Heavy builds, if you misplace a stat point, your going to have to improvise until you get enough levels to fix it or get a stat reset item via the cs. Imo, Light builds are easier to fix than Heavy builds.
As for Light vs Heavy, I like the Light setup far more than Heavy. I don't believe the Heavy build is able to significantly outdamage a Light build for a long time (not until level 70-80+ range). This is due to crits and the strength of having the best magic weapon available. Pet heal will also be weaker with Heavy. It is a fox-usable spell after all. o.o That said, the Heavy build does have more defense.
What Xchandra says is true. Player skill is stronger than the build. o.oXchandra - Heavens Tear wrote:well it kinda does but your missing out the heavy veno fox build.Laranda - Heavens Tear wrote:There are also heavy armor builds... but it's better to read the thread about those than me explaining them. o.o=Nyamhrose - Heavens Tear wrote:So say I went the route you speak of, being mostly melee. Each time I lvl where should I put my attribute points?0 -
I think I will go with the Light armor build...tell me if I have it right every lvl you do 3 mag., 1 str., 1 dex?0
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Nyamhrose - Heavens Tear wrote: »I think I will go with the Light armor build...tell me if I have it right every lvl you do 3 mag., 1 str., 1 dex?
Bingo.
To be more precise, the str and agi requirements for light armour will always be level requirement +4. So you can throw a couple of points into vitality. Not sure how many. You do the maths. Two maybe?Everyone here is ridiculously oversensitive.0 -
Bingo.
To be more precise, the str and agi requirements for light armour will always be level requirement +4. So you can throw a couple of points into vitality. Not sure how many. You do the maths. Two maybe?
2 points. If you're ok with wearing the arm armor 1 level after you meet the level requirement, you can put in more.0 -
Thanks everyone I think I play around with it. I just want to make sure I do it right.:)0
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