the flaw and the fix

Xerela - Heavens Tear
Xerela - Heavens Tear Posts: 35 Arc User
edited February 2009 in Wizard
I don't know if this is the type of game where suggestions are taken seriously. I am coming from a game that even though the developers do take their time in making changes they eventually make them. As a high level player in that game several suggestions we made were taken and made the game far better to play. With that said I still left due to lack of other content.

Moving on to this game a similar issue exist. The mage class, particularly in its pure form is gimped. The solution in my previous game involved an increase in power and the fixing of a couple of skills. For this game however I believe the power output of a Wizard is excellent. The problems are:

1) Lack of HP
2) Lack of a decent stun/seal
3) Overly long channeling times
4) Mana cost of skills is rediculous

In all honesty to address all four of those issues would make a wizard overpowered especially in PvE but when I consider how overpowered a veno is in PvE I wouln't take too much issue with that. What I do not like is imbalanced PvP. Even if #1 is not addressed I can live with that but #s 2, 3 and 4 have to be addressed.

If a class is going to be a easy class to kill the it has to have the power to kill any class easily. The whole idea of a glass cannon is that even though you know its going to die you also know its going to do a lot of damage before it dies.

In tired of these mmo developers lacking the ........ to create a real glass cannon. I don't mind dieing in one or two hits but in return give me the power to take about 3 or 4 players down before I go.
Post edited by Xerela - Heavens Tear on

Comments

  • Mosabi - Heavens Tear
    Mosabi - Heavens Tear Posts: 378 Arc User
    edited January 2009
    if you want to make this change I dont think they have developers in this area of the game I mean PW"I" maybe PW China in the beijing HQ but we can still hope that they send requests and proplems up to where ever it goes.
    Is Back once more.

    sorry med school needs some time.
  • streaker
    streaker Posts: 0 Arc User
    edited January 2009
    would be nice, but there is a snowballs chance in hell that it would happen.
  • Kristoph - Lost City
    Kristoph - Lost City Posts: 2,016 Arc User
    edited January 2009
    How is MP a problem? o_O Our zhen is relatively cheap, and monsters die after using about 900 MP usually, and that's as a LA build. With MP charms that's like.. nothing.


    Sure you're dependant on an MP hiero, but if you pull some random numbers out; 900k MP charm, 1k MP per kill. 900 kills. 20% of that drops one DQ61 item. NPC all of those. You just got 450k, which pays for the hiero. Now, realistically, I get far more DQ items than that, of which about half are DQ71, plus loads of pots, equips and other items. I'm pretty sure I won't be making 700k+ profit per charm later but MP costs really aren't much of a problem. Especially at lower levels, I spent most of my time meditating at <50 and I didn't level slow.
    Wondering how much longer these **** packs are going to be around.
  • Mosabi - Heavens Tear
    Mosabi - Heavens Tear Posts: 378 Arc User
    edited January 2009
    *cheering for snowball* b:victory b:victory b:victory
    Is Back once more.

    sorry med school needs some time.
  • Xerela - Heavens Tear
    Xerela - Heavens Tear Posts: 35 Arc User
    edited January 2009
    How is MP a problem? o_O Our zhen is relatively cheap, and monsters die after using about 900 MP usually, and that's as a LA build. With MP charms that's like.. nothing.


    Sure you're dependant on an MP hiero, but if you pull some random numbers out; 900k MP charm, 1k MP per kill. 900 kills. 20% of that drops one DQ61 item. NPC all of those. You just got 450k, which pays for the hiero. Now, realistically, I get far more DQ items than that, of which about half are DQ71, plus loads of pots, equips and other items. I'm pretty sure I won't be making 700k+ profit per charm later but MP costs really aren't much of a problem. Especially at lower levels, I spent most of my time meditating at <50 and I didn't level slow.
    You have accepted charms while I have not. I will keep playing but to my mind charms are a very poor implementation in this game. Obviously based on the responses I read it seems the developers are unreachable unlike in the game I played before (those developers are Korean btw but the GMs actually travel to them (rarely) and indicate the US needs). The way thr reliance on charms is built is an even stronger indicator of how rediculous the mana cost of skills are.
  • Deathsscion - Sanctuary
    Deathsscion - Sanctuary Posts: 325 Arc User
    edited January 2009
    While questing, grinding, or just floating around gather herbs. That will cut out potion costs without requiring you to buy a charm. Second, level glacial embrace for a little more mp regeneration. Third, there are skills that restore mp when they are used eg Sutra. There are alternatives to charms if you are willing to find them.
  • Elahim - Lost City
    Elahim - Lost City Posts: 49 Arc User
    edited February 2009
    Well the developers may be unreachable but I think things get better the further you go.

    1) This one stays bad the whole time, you'll have to learn to live with it.
    2) Force of Will you pickup at L49, once you get to the mid/high 60s it becomes quite reasonable. It's not a WR or EA's stuns but its quite serviceable. Also at 79 for an arm and a leg you can get a sleep spell for a second stun and this will help as well. There's also the stun on the earth ultimate @ 59 but thats pretty much only useful on things that are already stunned.
    3)There is -channel gear and this will combo fairly well with a wiz but myself I'ld stay with +crit gear instead. For PvE having very frontloaded damage is a good thing, you dont aggro something until you've already taken away 40% of its life. For PvP Sandstorm's channel time isn't that off the wall and your base 3 spells do a good amount of damage to people. If it's something that really drives you nuts then when you get high level you can stack up to -36% channel with all the best gear.
    4)This gets better at 59 when you pickup adv spark erupt which when cast gives +10% of your max mp. As a pure 74 wiz with L10 glacial embrace + cleric buff I use wellspring to inflate my mana then using Adv Spark Erupt as often as I can (costs 2 sparks). I can last a surprising length of time before running out of mana. Meditation refills me in just 1-2 minutes. In general I use charms but often times after a mana charm dies I'll go 4-5 days without just using the above techniques. It requires you to pay attention to your mana/spark count though, so no mindless grinding. Wizards DoTs while being horrifically bad are also reasonably mana efficient.
  • VonTerror - Lost City
    VonTerror - Lost City Posts: 224 Arc User
    edited February 2009
    Not to knock on anyone or even make this sound like i am bragging, but i really have never at any level had a problem with PvE other then those archer wolf things in the 60s. I have never run out of Mana so quickly so often that a little regen time couldn't put me at ease. I have a much higher Archer and BM on the MY server, and have a nice lvl'd barb here as well, and i could spend a whole lot more time complaining about every one of them from a PvE standpoint.

    You should barely be hit if you are fighting a mob and if you are many times you are not utilizing our skills the way you should. All i can say is practice and try different combos every mob till you find what works, but trust me it does. We may be squishy and terrible from a PvP standpoint, but as far as mobs, we own. The expense of all those skills though, now that is a different story
    b:bye
  • Hidden - Lost City
    Hidden - Lost City Posts: 338 Arc User
    edited February 2009

    1) Lack of HP
    2) Lack of a decent stun/seal
    3) Overly long channeling times
    4) Mana cost of skills is rediculous

    1.
    In all MMORPG's, mage's will have the least HP. In this one, you at least have the chance to increase it significantly through gears with +hp, and through refining. Alternatively u can add 100 vit or something.

    2.
    Hailstorm - freeze
    Mountain Seize - stun
    Force of will - stun
    Pitfall - freeze
    Soporific Whisper - sleep

    You were saying? All of these are effective, just gotta lvl them up abit first. Before you argue at the low % to hit, i stunned countless people in the TW earlier today, so that low % isnt useless.

    3.
    Now if all mages fired off shots like archers, the whole server would reroll. Chanelling time is there to balance out the overwhelming damage of a mage.

    4.
    This game is focused alot around hp/mp charms. If you cant accept that, then you should probably quit now before u invest more time into the game.
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