Frostcovered City
Amazonian - Heavens Tear
Posts: 30 Arc User
How do you kill Jeager? I know you can't heal around him or your cleric is dead.
Post edited by Amazonian - Heavens Tear on
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If you're referring to the one going in a tunnel... I'd like to know as well. I was killing it with my hubby (using Herc to tank), and it would disappear at random times. Then my hubby Tempested it another time and he died when the enemy's HP was almost gone, then it disappeared again.[SIGPIC][/SIGPIC]0
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Jeager is the guy on the raptor that's runs on the L shaped path.0
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Hes timed. You have to kill him really fast the tunnel one. The rest you can just kill normally.Main characters
Celestial Sage Venomancer Zoe - 100
Sage Barbarian Malego - 910 -
Amazonian - Heavens Tear wrote: »Jeager is the guy on the raptor that's runs on the L shaped path.
I had no trouble with that one. Just have someone tank and someone heal. o_o[SIGPIC][/SIGPIC]0 -
Is all easy with tank and veno pets till squard mode.
The squard mode quest that you need to do at L75 need a full group of L95+ to kill the bosses before quest NPC would appear for you. The difficulty level of this dungeon is most difficult one other than rebirth FB 70 -85 but you should keep the quest for later time tho.0 -
Amazonian - Heavens Tear wrote: »How do you kill Jeager? I know you can't heal around him or your cleric is dead.
You talking about the lvl75 quest that gets you in there in single mode?
Because in that mode just kill Jeager, its nothing special.
Cant say anything yet about squad mode.[SIGPIC][/SIGPIC]
ThommiX - Harvest Leader
8x Barbarian
-Lost city-0 -
u do not need a squad of 95+'s for squad mode, however u do need a barb lvl 89+ preferably along with good clerics....trust me ....but yea u think the timerd one is hard wait till squad mode...they then have a constant stun which makes it hard to even move much less cast any thing....you have to hit it with melee asap or your charms gonna pay the price.0
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how on earth do you kill the stupid flying monsters in frost?0
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Hopefully when they release the blessings in next batch (+10 atk and def lvls), places like Frost and Lunar would be more accessible.0
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Wow, necro.
Flying monsters, have a ranged person. I don't recall what anyone said regarding pets on those monsters.[SIGPIC][/SIGPIC]0 -
Flying monsters in frost? Why I let my hercules tank them of course.Main characters
Celestial Sage Venomancer Zoe - 100
Sage Barbarian Malego - 910 -
Regarding to the OP's question:
If you are in single mode:
It is highly suggested that robed classed do not attack Glacix: Jaegers. They have a curse, which increases damage taken, and with such low physical defense, you can easily be two shotted. Take a veno friend with you, or perhaps a barb/bm friend, and lure the mob towards you. Extreme Poison works wonders, and is very quick, as Jaeger's do walk extremely fast.
As far as the Glacix: Wu, I always get an archer to tank those, or you can use a veno with a pet that has long range skills. Always be careful though, if you are attacking them at the same time. It is very easy to steal aggro.[SIGPIC][/SIGPIC]Duke Shouts: WTT PWI for Your Credit Card! It is the duty of all warriors to do so NAO! b:bye LeirtA - Lost City PWI = Pay2Win International
b:bye Quit as of 10/09 b:bye0 -
I kill the first two with my herc, and run through the rest in fox form.0
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RisenPhoenix - Sanctuary wrote: »As far as the Glacix: Wu, I always get an archer to tank those, or you can use a veno with a pet that has long range skills. Always be careful though, if you are attacking them at the same time. It is very easy to steal aggro.
Not sure about the squad mode verses single, but in single my pet's range couldn't reach the second set of them. Flesh Ream, Bash, and Howl can reach the first set so aggro really isn't an issue.Be kind: Help the GMs to depopulate the servers.0 -
Tearvalerin - Sanctuary wrote: »how on earth do you kill the stupid flying monsters in frost?
Since this was bumped, you're either going to need more people such as a healer (I can tank them with a Cleric or Wizard healing, I'm an arcane veno) or an archer. Alternatively you can solo or otherwise bypas them as a veno. A ranged pet (any ranged pet, they all seem to have the same attack range) can attack them.
The first set of of three are fairly straight forward, I use my Eldergroth Marksman with the starter skills. He was capable of doing it at level 73 comfortably, I would say any Marksman over 70 is sufficient if you wish to nuke some, any over probably 45 or 50 will work with chain healing.
The next set is 7 of them, the first one is just barely low enough to attack, your range pet will end up almost right under it to get close enough, but it will do it. For the next 6, assuming you've already cleared the stuff in the hallway what you can do is send the herc to the first one, once it's firing arrows run underneath it and into the hallway on your left, then unsummon the pet, just like with luring, as the pet won't damage the Wu, it won't transfer aggro to you. Resummon it, heal it, and get ready for a long stretch of doing this same thing, alternatively you can use a pet with tough for this next part, I would probably recommend a high level Shadou Cub with Tough maxed out and maybe Boost added to it, or a Magmite could work as well, but the run speed will hurt. Anyways, send it to the first on the left (east) and repeat the same tactic of running underneath the Wu once the cub has aggro. If you're on manual control you'll need to alternate hitting the attack and follow buttons, going for a further Wu each time.
If you're doing this at 75 with a herc, the herc will die around the time you have 2 wu's left, I can't speak for if/when a pet skilled just for this would die. At this point, hit any run speed thing you have, use some heal potions, bramblehood, and fox form, make use of tree/soul transfusion and you'll make it. When I did this quest at 75, making it through the last couple of Wu's was always close, but once I got the hang of it I was able to survive, just don't stop running until you reach the far wall in the room, Wu's can't attack from all that far away due to their height (seems to be 11 maybe 12 meters high, vs the 10 on the earlier ones) but the last thing you want to do after getting into the room is stop running too soon and die.
There's no forge in that last room so make sure you have the curvades you need ahead of time.0 -
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