Sage/Demon or Heaven/Hell

gatts87
gatts87 Posts: 61 Arc User
edited February 2009 in Wizard
Not sure which of these is used whether it be Sage/Demon or Heaven/Hell, but anyways. I was wondering when do we get the ability to pick between these two options or is it something we cant pick that is just assigned to us, etc? Also is the choice for each individual skill or for all of them overall?
Post edited by gatts87 on
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  • Amiris - Sanctuary
    Amiris - Sanctuary Posts: 1,167 Arc User
    edited January 2009
    At lvl 89, you have to pick, it's the spiritual cultivation for that level. You have to pick ONE, and that affects all your skills.
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  • gatts87
    gatts87 Posts: 61 Arc User
    edited January 2009
    Ok and for demon versions of the element masterys they all have 1% added crit rate. Does this mean that if you go demon, each mastery will add 1% crit rate to total 3% added crit or will it only add 1% crit all together? Also, here's another question, which is more important to us as wizards : Accuracy/crit/dodge/pdef or HP/elemental resists(all elements)? Here are my two examples. I'd like to pick magic armor(looks amazing), but not sure which stats are more useful to wizards. I don't want to start a debate about light vs magic, just want to know which stats would overall be more useful for me from what's shown below.

    Magic Armor:
    Critical Rate 1%
    Accuracy Rate 25
    Dodge Rate 684
    Physical Def 861
    Metal Res 9365
    Wood Res 9365
    Water Res 9365
    Fire Res 9365
    Earth Res 9365
    HP 4900

    Light Armor:
    Critical Rate 8%
    Accuracy Rate 700
    Dodge Rate 954
    Physical Def 2713
    Metal Res 5415
    Wood Res 5415
    Water Res 5415
    Fire Res 5415
    Earth Res 5415
    HP 2890
  • Amiris - Sanctuary
    Amiris - Sanctuary Posts: 1,167 Arc User
    edited January 2009
    It means that you'll get 1% extra crit for that element. So 1% per element.
    As for stats, if you're going to PvE mostly, pick Arcane. If you're going for PvP, pick Light. The only stats beneficial to mages (from the ones you mentioned) are HP and Pdef. However, going Light Armor will gimp your damage a bit, so it's mostly for PvP, where you'll want to survive longer.
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  • gatts87
    gatts87 Posts: 61 Arc User
    edited January 2009
    I'm trying to make a solo PVE based build, I don't like to be in partys etc. Would the benefits from light armor(def wise) be better for me to solo or should I go magic armor?
  • Amiris - Sanctuary
    Amiris - Sanctuary Posts: 1,167 Arc User
    edited January 2009
    All classes will squad at higher levels. No exceptions. You're a wizard and will likely be joining Zhen squads, or Butterfly squads.
    But Solo/Squad doesn't matter whatsoever when picking armor. If you're going to PvE, go Arcane.
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  • $ian - Lost City
    $ian - Lost City Posts: 22 Arc User
    edited January 2009
    It means that you'll get 1% extra crit for that element. So 1% per element.
    As for stats, if you're going to PvE mostly, pick Arcane. If you're going for PvP, pick Light. The only stats beneficial to mages (from the ones you mentioned) are HP and Pdef. However, going Light Armor will gimp your damage a bit, so it's mostly for PvP, where you'll want to survive longer.

    I'm not sure, but I've read that they stack. So if you have all the 3 masteries, you get +3% Crit. Not just for the element it affects.

    Also, in the higher levels you will need to squad in order to level faster. But if you want to solo AoE training, go Axe blademaster. :P
  • gatts87
    gatts87 Posts: 61 Arc User
    edited January 2009
    Fire Mastery Level 10

    Passive Skill

    Requisite Cultivation: Aware of Harmony

    Increases Fire magic damage by 20%.

    Sage version always increases Fire damage by 25%.
    Demon version increases critical hit rate by 1%.
    _____________________________________________

    Does this mean that if I chose Sage that my fire mastery would be 25% or 45% when the skill is maxed?
  • Amiris - Sanctuary
    Amiris - Sanctuary Posts: 1,167 Arc User
    edited January 2009
    25%. It's a bit badly written.
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  • Seifa - Lost City
    Seifa - Lost City Posts: 42 Arc User
    edited January 2009
    2 words, hell owns. ^_^
  • Xerela - Heavens Tear
    Xerela - Heavens Tear Posts: 35 Arc User
    edited January 2009
    provided you can get the other books to drop. It seems only the 3 base skills and eruption can be had without great luck. As such we are all making these statements based on ecatomb descriptions as opposed to based on actual experience.
  • gatts87
    gatts87 Posts: 61 Arc User
    edited January 2009
    Well I'm still debating which I'd want to choose, but I can't decide for a few reasons. The barrier/mastery skills are the biggest reasons why I can't decide... Just as a side question, on the skills it says Sage/Demon version always does blah blah blah, does that mean you don't have to level up the skill to get the effect once you become Sage or Demon since it will always have the blah blah blah effect on it? Also on Wellspring Quaff it says "Sage version gives a 100% bonus to magic attack", is that for the entire length of the skill or for a limited time similar to the Demon version where it has 20% less channeling for 15 seconds? Other than the barriers/masterys/wellspring quaff keeping me undecided, I'd pick Demon on the majority of the attack skills. Any help on this would be appreciated :P.
  • Xerela - Heavens Tear
    Xerela - Heavens Tear Posts: 35 Arc User
    edited January 2009
    I like the Demon version.
  • Tryangle - Lost City
    Tryangle - Lost City Posts: 51 Arc User
    edited January 2009
    I heard it is just another poorly written skill and the heaven version of Wellspring Quaff is also only in effect for the first 15 seconds.

    Why would you be torn between heaven/hell based on the barriers/masteries? More hp regen/mp regen/defense is WAY better than increased one resistance. And 3% crit is much better than 5% more damage.
  • gatts87
    gatts87 Posts: 61 Arc User
    edited January 2009
    Well because of how I play and who I play with, but anyways. Does anyone know the answer for the "on the skills it says Sage/Demon version always does blah blah blah, does that mean you don't have to level up the skill to get the effect once you become Sage or Demon since it will always have the blah blah blah effect on it?" question?
  • Kristoph - Lost City
    Kristoph - Lost City Posts: 2,016 Arc User
    edited January 2009
    You have to upgrade the skills. Lv10 =/= Sage/Demon version.
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  • Hidden - Lost City
    Hidden - Lost City Posts: 338 Arc User
    edited January 2009
    gatts87 wrote: »
    Well because of how I play and who I play with, but anyways. Does anyone know the answer for the "on the skills it says Sage/Demon version always does blah blah blah, does that mean you don't have to level up the skill to get the effect once you become Sage or Demon since it will always have the blah blah blah effect on it?" question?

    lvl 10 spell + demon/sage book of the spell type + 1mil = demon/sage spell.
  • ark
    ark Posts: 1,635 Arc User
    edited January 2009
    Heaven is better.

    Why?

    ... Well, let's see. You know all three 59 spells? And the +50chi spell at 89? And the Pyrogram spell? And rock fall? And the spark eruption? And the mastery? And Divine pyro?

    Look at them.

    Anyhow, you could say that a Wizard's power is based on how much chi he has. This may seem like BS, but in my experience so far.... it's pretty true. A Sage Wizard will receive a lot more chi than a Demon Wizard. Plus, there's a 50% chance that the 59 spells only cost one spark. Seriously, how badass is that? And the water dragon has a 50% chance to give you +30 crit...

    Think application, as opposed to raw effect.
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  • Xenesis - Lost City
    Xenesis - Lost City Posts: 84 Arc User
    edited January 2009
    Sage mage in my opinion is the best way to go.

    Sage pyrogram is awesome, stone rain also , aoe silence skill etc..
    Btw sage always have more chi its worth losing 30% p.def . At tw chi>p.def i prefer to aoe a lot more than can get 1 more hit ..
  • dekciw
    dekciw Posts: 954 Arc User
    edited January 2009
    ark wrote: »
    you could say that a Wizard's power is based on how much chi he has

    Quoted for absolute truth.
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  • Klath - Sanctuary
    Klath - Sanctuary Posts: 437 Arc User
    edited January 2009
    1) The masteries DO NOT add +3 crit, they add 1% crit for spells of that element. If the skill works any different than that, its a bug that needs to get fixed, so dont get your hopes up.
    2) Wellspring staff lasts only 15 seconds, not 30 minutes.
    3) More chi = more spark = more sutras/spark eruptions
    And that by FAR outweights the small critical bonuses you get.
  • Mosabi - Heavens Tear
    Mosabi - Heavens Tear Posts: 378 Arc User
    edited January 2009
    again same with light or arcane its all about what are you aiming..

    if your aiming for PK and duels go hell/demon(my plan).
    if your aiming for pve and TW go heaven/sage.
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  • Volraith - Heavens Tear
    Volraith - Heavens Tear Posts: 4 Arc User
    edited January 2009
    it doesn't matter that wellspring quaff's demon/sage effect only last 15sec. with no channeling/casting time n only 3sec cooldown, that skill can be easily used n is a good starting spell of combos. and personally, i rather take demon version of that skill: 20% from skill + 21% from equipt (atm) = 41% of channeling goodness. and since i (in future sense) can fire off more spells than sage in same time period, it also means there probably won't be much difference in the total chi gained in the same time period

    btw, u need to be lvl 99 to get demon/sage version of the 3 aoe while it's only lvl 92 for the masteries n wellspring quaff (n few other spells); not to mention it's a lot more expensive to lvl the aoe
  • Xnonameherex - Heavens Tear
    Xnonameherex - Heavens Tear Posts: 7 Arc User
    edited February 2009
    again same with light or arcane its all about what are you aiming..

    if your aiming for PK and duels go hell/demon(my plan).
    if your aiming for pve and TW go heaven/sage.

    well the way that i saw it and a couple discussions i read the heaven path is more towards defense and buffs while the hell path is more offensive .

    i wanna stay pve cuz i think as a pure int mage i would blow at pvp lmao

    but i was thinking of going demon for the offensive advantages since mages are u kno glass cannons .
  • Llama - Lost City
    Llama - Lost City Posts: 641 Arc User
    edited February 2009
    well the way that i saw it and a couple discussions i read the heaven path is more towards defense and buffs while the hell path is more offensive .

    i wanna stay pve cuz i think as a pure int mage i would blow at pvp lmao

    but i was thinking of going demon for the offensive advantages since mages are u kno glass cannons .

    Again that completely depends on how you play it. Heaven will always have chi. Skills add chi or cost less chi and you have a skill that is +50 chi instantly. There are good aspects to both. Heaven ice dragon for instance adds a chance to get +30% crit for a short time after.

    Lets talk about the 89 books, easiest to get and most practical to compare at this point in the game. Heaven gush is .. meh adds to slowdown. Hell gush adds damage. Heaven pyrogram has chance to +45 your chi (I like this alot). Hell pyro is faster cast rate (decent). Heaven Stone Rain makes the cast faster (like this aspect as well). Hell Stone Rain gives chance to stun, depends how you look at it.
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  • Chaosteve - Heavens Tear
    Chaosteve - Heavens Tear Posts: 19 Arc User
    edited February 2009
    DEMON -

    Pyrogram = Demon version reduces channeling time by 1.2 seconds.
    Gush = Demon version gives an extra 600 damage.
    Stone Rain = Demon version gives a 20% chance to stun the enemy for 5 seconds.
    Pyro shield = Demon version always increases HP reneration to 15 points per second.
    Glacial Embrace = Demon version always increases mana regeneration to 15 points per second.
    Stone Barrier = Demon version alway increses physical defence to 150%.
    Crown of flame = Demon version decreases the duration of the burn.
    Hailstorm = Demon version increases chance to freeze to 50%.
    Devine pyrogram = Demon version reduces channeling time.
    Morning Dew = Demon version also heals the target over time, recovering 200 HP three times at three second intervals.
    Pitfalls = Demon version increases freeze chance to 33%.
    The Dragons Breath = Demon version has a 25% chance to gain 500 life.
    Wellspring Quaff = Demon version gives a 20% channeling speed increase for 15 seconds.
    Distance Shrink = Demon version increases teleport distance to 30 meters.
    Will of the phoenix = Demon version has area of effect increased by 50%.
    Frostblade = Demon version always increases bonus damage to 50%.
    Sandstorm = Demon version grants an additional 1200 damage.
    Emberstorm = Demon version has a 50% chance to stun enemies for 3 seconds.
    Glacial Snare = Demon version has reduces channeling time by 2.1 seconds.
    Force of Will = Demon version reduces cooldown by two seconds.
    Blade Tempest = Demon version has a 50% chance to interrupt enemy channelling.
    Black Ice Dragon Strike = Demon version gives a a 20% chance to cast without using Spark.
    Mountain Seize = Demon version extends range by 5 meters.
    Fire Mastery = Demon version increases critical hit rate by 1%.
    Water Mastery = Demon version increases critical hit rate by 1%.
    Earth Mastery = Demon version increases critical hit rate by 1%.



    Sage -
    Pyrogram = Sage version grants a 20% chance to gain 30 Chi on a successful hit.
    Gush = Sage version increases chance to slow to 45% and increases duration of slow by one second.
    Stone Rain = Sage version reduces channeling time by 1.6 seconds.
    Pyroshield = Sage version always gives 150% Fire resistance increase.
    Glacial Embrace = Sage version always increases Water resistance to 150%.
    Stone Barrier = Sage version always increases Earth resistance to 150%.
    Crown of flame = Sage version gives 15% bonus Fire damage.
    Hailstorm = Sage version grants an extra 3160 Water damage to frozen enemies.
    Devine Pyrogram = Sage version reduces enemy Fire resistance by 20% for 15 seconds.
    Morning Dew = Sage version gives a 10% chance to fully heal the target.
    Pifalls = Sage version increases the slow effect to 20%.
    The Dragons Breath = Sage version gives a 20% chance to stun.
    Wellspring Quaff = Sage version gives a 100% bonus to magic attack.
    Distance Shrink = Sage version reduces the Chi cost by 10.
    Will of the phoenix = Sage version has 1 second reduced cooldown.
    Frostblade = Sage version increases effect duration to 30 minutes.
    Sandstorm = Sage version reduced enemy accuracy by 50%.
    Emberstorm = Sage version reduces damage taken by 25%.
    Glacial Snare = Sage version reduces enemy Water resistance by 20% for 15 seconds.
    Force of the will = Sage version adds the 3 meter area of effect.
    Blade tempest = Sage version has a 50% chance cast at the cost of only one Spark.
    Black ice dragon strike = Sage version gives a 50% chance to increase magic critical hit rate by 30% for 10 seconds.
    Mountain seize = Sage version has a 50% chance to cast at a cost of only one Spark.
    Fire mastery = Sage version always increases Fire damage by 25%.
    Water mastery = Sage version always increases Water damage by 25%.
    Earth mastery = Sage version always increases Earth damage by 25%.



    Demon = pvp
    Sage = pve
  • Haiz - Lost City
    Haiz - Lost City Posts: 646 Arc User
    edited February 2009
    Sage -
    *Pyrogram = Sage version grants a 20% chance to gain 30 Chi on a successful hit.
    *Gush = Sage version increases chance to slow to 45% and increases duration of slow by one second.
    *Stone Rain = Sage version reduces channeling time by 1.6 seconds.
    *Pyroshield = Sage version always gives 150% Fire resistance increase.
    *Glacial Embrace = Sage version always increases Water resistance to 150%.
    Stone Barrier = Sage version always increases Earth resistance to 150%.
    Crown of flame = Sage version gives 15% bonus Fire damage.
    Hailstorm = Sage version grants an extra 3160 Water damage to frozen enemies.
    *Devine Pyrogram = Sage version reduces enemy Fire resistance by 20% for 15 seconds.
    Morning Dew = Sage version gives a 10% chance to fully heal the target.
    Pifalls = Sage version increases the slow effect to 20%.
    *The Dragons Breath = Sage version gives a 20% chance to stun.
    *Wellspring Quaff = Sage version gives a 100% bonus to magic attack.
    *Distance Shrink = Sage version reduces the Chi cost by 10.
    Will of the phoenix = Sage version has 1 second reduced cooldown.
    Frostblade = Sage version increases effect duration to 30 minutes.
    *Sandstorm = Sage version reduced enemy accuracy by 50%.
    *Emberstorm = Sage version reduces damage taken by 25%.
    Glacial Snare = Sage version reduces enemy Water resistance by 20% for 15 seconds.
    *Force of the will = Sage version adds the 3 meter area of effect.
    *Blade tempest = Sage version has a 50% chance cast at the cost of only one Spark.
    *Black ice dragon strike = Sage version gives a 50% chance to increase magic critical hit rate by 30% for 10 seconds.
    *Mountain seize = Sage version has a 50% chance to cast at a cost of only one Spark.
    Fire mastery = Sage version always increases Fire damage by 25%.
    Water mastery = Sage version always increases Water damage by 25%.
    Earth mastery = Sage version always increases Earth damage by 25%.



    Demon = pvp
    Sage = pve

    I put a star by the ones I'd rather have in PvP, if there is no star then that means the other one would be better. You guys are nubs if you think "OMG GUSH GIVES 600 DAMAGE ITS SO GOOD". You're probably like level 30 with low damage. In PvP the 600 from gush or 1200 from sandstorm is like, nothing.

    If you question anything I put a star by, go ahead and ask me and you shall receive. I actually think heaven can be better for PvE and PvP.
  • Kikuzakura - Sanctuary
    Kikuzakura - Sanctuary Posts: 64 Arc User
    edited February 2009
    DEMON -

    Pyrogram = Demon version reduces channeling time by 1.2 seconds.

    I am pretty sure you have copied someone else's mistake, and have not tried this for yourself. Or maybe Pandora was wrong?
  • Pandora - Lost City
    Pandora - Lost City Posts: 454 Arc User
    edited February 2009
    I am pretty sure you have copied someone else's mistake, and have not tried this for yourself. Or maybe Pandora was wrong?

    He copied those off ecatomb and as I said, they're wrong. It doesn't reduce BY 1.6 seconds, it reduces TO 1.6 seconds. The main advantage hell has over holy is 30% more pdef bonus on earth barrier. Oh, and glacial snare hell is better because the debuffs don't stack with Undine Strike. Lastly, hailstorm hell is better for increased paralyze chance - which is the only reason to EVER use that skill.

    I reccomend all of you read the Sage VS Demon section of my guide. I do not straight up say one is better than the other, but I clear up a lot of misconceptions (like the casting time ones) and bring some other important notes to light.
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  • Tryangle - Lost City
    Tryangle - Lost City Posts: 51 Arc User
    edited February 2009
    I've seen all the sage/demon mods to the spells a billion times, but I've never seen these new spells you get for each.

    Someone mentioned a free 50 Chi for sage? What is this? What's the demon version of this?

    What is the triple spark eruption for both?

    Are there other spells you get as Sage or Demon?

    Also, for the FoW aoe thing...is anyone ever within 3 meters of another person? That seems REALLY close unless you're like pk'ing a Zhen party it doesn't seem useful.

    edit: I found most of this on Pandora's updated guide. Are there any other skills that aren't mentioned there?
  • Skyannie - Lost City
    Skyannie - Lost City Posts: 351 Arc User
    edited February 2009
    I've seen all the sage/demon mods to the spells a billion times, but I've never seen these new spells you get for each.

    Someone mentioned a free 50 Chi for sage? What is this? What's the demon version of this?

    What is the triple spark eruption for both?

    Are there other spells you get as Sage or Demon?

    Also, for the FoW aoe thing...is anyone ever within 3 meters of another person? That seems REALLY close unless you're like pk'ing a Zhen party it doesn't seem useful.

    edit: I found most of this on Pandora's updated guide. Are there any other skills that aren't mentioned there?

    Pandora's guide answers the chi questions, the triple spark eruptions, which are also on ecatomb, you just need to click the "Skill" text atop the selections and "upgrade it" to Hell/Heaven.

    To reply, Heaven skills are kind of TW oriented. FoW may not seem useful to you, but if you entered war, you would understand its use. During TW people tend to be cluttered together when they are at gates and such. A well landed 3 meter seal can make a big difference at that point. Truly, it is an awfully small radius, but you never know, right?
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