Making the End Game more Balanced, Challenging, and Fun (Faction Limits)
seasnake
Posts: 3 Arc User
Looking at the top player charts on any server will leave anyone with the impression that the top players tend to join the same factions when they are allowed into them. This means the guild with the most best ranked and top players pretty much shall always control the end game and the game in general in complete monopolies. The end game therefore lacks fair competition and the only reason to play is to hope to be invited to the top guild, and the guilds under the top guild had best fall in line or else the top guild or guilds will be doing their best to make sure their players have a hard time playing anywhere.
What fun/challenge is the end game when it is monopoly controlled?
Suggested Fix = Faction Limits...
I suggest that no guild be allowed to ever contain more than two top ten players, more than four top twenty players, and more than ten top 50 players.
This would result in many factions being able to have really competitive wars, and make the end game more balanced and challenging.
Existing factions would be given X amount of days to be in compliance with the rule change, and if they aren't in compliance by such a time, their faction would be auto deleted. After such a time, it would be programmed so that it is impossible for factions to invite players that violate faction limits. Should players in a faction advance on the charts from play so that they are in violation of faction limits, their faction is to be alerted that they have X amount of time to correct the problem or their faction shall be dissolved.
What fun/challenge is the end game when it is monopoly controlled?
Suggested Fix = Faction Limits...
I suggest that no guild be allowed to ever contain more than two top ten players, more than four top twenty players, and more than ten top 50 players.
This would result in many factions being able to have really competitive wars, and make the end game more balanced and challenging.
Existing factions would be given X amount of days to be in compliance with the rule change, and if they aren't in compliance by such a time, their faction would be auto deleted. After such a time, it would be programmed so that it is impossible for factions to invite players that violate faction limits. Should players in a faction advance on the charts from play so that they are in violation of faction limits, their faction is to be alerted that they have X amount of time to correct the problem or their faction shall be dissolved.
Post edited by seasnake on
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Comments
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lol ....i lol at your carebeness and stupidityLess QQ more Pew Pewb:thanks
"Don't argue with an idiot. They bring you down to their level, and beat you with experience."
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Stickygreen - Heavens Tear wrote: »lol ....i lol at your carebeness and stupidity
A carebare is someone who cries when the odds aren't always stacked in their favor... calling me a carebare cause I promote real end game competion is ludicrous... you on the other hand faver a system of total end game control and support a carebare system (are you hungry, and do you need someone to change your diapers for you??????)0 -
and im still loling atyouLess QQ more Pew Pewb:thanks
"Don't argue with an idiot. They bring you down to their level, and beat you with experience."
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Stickygreen, I am gonna report you to Aryannamage because you have been trolling and flaming and spamming alot of our posts."Death is just a new path, a path everyone has to take." -Gandalf0
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Please dont, i LIKE the current end-game.
TW = challenging, big guilds dominating the map, medium guilds allying to hold a chance against them, small guilds doing mass attacks in attempts to take a land and hold some glory before they are smashed. (if you joined the game 3 months later, dont blade the higher lvs for one-shot you on pvp).
PVE = LOTs of instances to do, you reach a level that you can do 10 levels higher instances without MUCH difficult. Twilight Temple, Forgotten Frostlands, Cube of Fate, Dialy Races, Dragon Temple (PvP fun), Rebirth of Gods, and many other "end-game" stuff to do on your free time.
Your little suggestion here is only aimed at newer players and the smallest guild, while big guilds that worked 5-6 months to reach their current stated will be severely crippled.(Retired from Perfect World)
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Ugh.. dumb idea. Thankfully no one will ever seriously consider implementing it.
You honestly can't think of anything wrong with GMs telling people who can or cannot be in their guild?
Bloody idiot.Everyone here is ridiculously oversensitive.0 -
Fuzzles, did you even read what he even posted?
Bloody idiot. b:thanks"Death is just a new path, a path everyone has to take." -Gandalf0 -
Zethanal - Heavens Tear wrote: »Fuzzles, did you even read what he even posted?
Bloody idiot.
Yes. He suggested that guilds have unnecessary restrictions placed on who they can have in their guild. And for some guilds, this would mean that some people would be forced to leave.
On a side note, I find it adorable the way you threaten to report stickygreen. You're a true bunny hugger, through and through.Everyone here is ridiculously oversensitive.0 -
Lol.
Oh **** dude, you leveled too fast. You're a top 20 player now, and we can't have you in the guild, even though you've stuck with us for years. Sorry, game rules. baiii~[SIGPIC][/SIGPIC]0 -
Zethanal - Heavens Tear wrote: »Stickygreen, I am gonna report you to Aryannamage because you have been trolling and flaming and spamming alot of our posts.
lol...... im loling at ur........ idk im just loling, you also fail... your like .... worse thgan a carebear.... maybe like the person who thought to create carebears?Less QQ more Pew Pewb:thanks
"Don't argue with an idiot. They bring you down to their level, and beat you with experience."
[SIGPIC][/SIGPIC]0 -
So dumb idea. No one would bother get high lvl if they had to join a lowbie guild after 9X and tank jewelscalen all day and farm 6X weapons b:bye
This game is party oriented, and thats pretty much the biggest reason the high lvl players ALWAYS abandon the sweet and familybased guild at 89+ and join a big guild. Dont matter how friendly and fun a midsize guild is...lack of lvls makes it impossible to play together and than whats the reason playing the game at all, if u cant do anything with your guildies. How would a higher lvl be able to get 90 gear or farm fb89, when rest of the guild dies in 1 aoe from boss b:question.0
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