Lvl 59 AoEs
Sweaty - Heavens Tear
Posts: 82 Arc User
I will be turning level 59 soon and I am kind of confused about some of the info I have heard about the lvl 59 skills.
Almost everyone I have heard says definately get fire, however people also say that fire is the weakest and water is good b/c it slows down what it doesnt kill and earth is the most powerful.
Is fire the best or not?
Almost everyone I have heard says definately get fire, however people also say that fire is the weakest and water is good b/c it slows down what it doesnt kill and earth is the most powerful.
Is fire the best or not?
Post edited by Sweaty - Heavens Tear on
0
Comments
-
Blade Tempest adds physical damage so its the most effective against robe wearers, but also has the lowest weapon damage modifier and base damage so wont really do that well vs heavy armor.
Ice Dragon Strike has the biggest + magic damage and is equal to mountain sieze in its weapon damage modifier, and is the best vs heavy/light armor users.
Mountain has the stun effect which has a pretty high chance to succeed, but has lower damage than ice dragon and longer channeling time.
You'll pretty much only use these in TW, or in low level FBs.
In TW you really just wanna be able to cast your ulti without being interupted or killed for that matter, so Mountain sieze is just too risky for my liking.
Check this link out for a look at fully upgraded skills. (ice does the most damage)
ecatombI like pie0 -
Most people opt for the blade tempest since once maxed can usually 1 hit kill any robe user, due to its physical dmg. In PvE its also very useful when u come across those annoying magic resistance mobs, as u'll still deal a fair amount of physical dmg.
Once you reach 90+ u'll have more to consider though. There are the Heaven/Hell bonus's, and combined with spark pots u'll have 4 sparks to play with. That means sutra + tempest, for no channeling 1 hit on robe user. Or advanced spark erruption + mountain siege for some serious damage on heavy users.0 -
As was already mentioned, if you don't PvP or TW, don't even waste your SP on these L59 skills. In PvE, your 200 chi will be much more effective with a spark eruption or sutra, rather than one of these.
90% of high level wizards will suggest you get BT for 1-shotting fellow wizards, most clerics, most venos, and poorly equipped archers.
Between the remaining 2, BIDS strike looks a lot cooler, and due to it's graphics, when you cast it, you will instantly be a priority target. Very useful for killing the cata pullers (aka barbs), especially if you get lucky and their heiro ticks right before it lands.
MS is amazing for the AoE stun, but this skill takes a whole 5 seconds to channel (as opposed to 4 secs for the other 2). This is great when you have BMs on your side that are ready to leap into a crowd and start aoe chain stunning, but the damage on this skill isn't going to rack up the kill count as quickly as the other 2.0 -
Overall it's blade tempest by far.
The spell is strong for PvP because regardless of your opponent's build p def or m def you are going to deal massive dmg and most likely 1-shot em.
For PvE don't bother, tactically speaking it's not a great spell since it's not strong enough to 1-shot any mobs even close to your level.0 -
[SIGPIC][/SIGPIC]
Because the bigger your damage, the bigger your epeen.0 -
OriciAlyssa - Heavens Tear wrote: »Overall it's blade tempest by far.
The spell is strong for PvP because regardless of your opponent's build p def or m def you are going to deal massive dmg and most likely 1-shot em.
For PvE don't bother, tactically speaking it's not a great spell since it's not strong enough to 1-shot any mobs even close to your level.
unfortunately it has a low % weapon dmg compared to the others. most people consider it good on light/heavy also, but mainly because its the only ultimate they've maxed. Blade tempest is really only useful against robes.0 -
Blade Tempest is good against Blademasters too, since most of them will use Alter Marrow Magical against a Wizard, and depending the noobness of the BM, the level of the skill.
Level 10 lowers pdef by 120% and raises Magic defense for 120%, so if they have it on at that level, Blade Tempest willl still deal a huge damage and more likely it will almost 1-hit the BM.
Experienced BM's will leave the skill at level 3-4 (50-60% exchange), but even then, they are nerfing themselves since they lose way more pdef than mdef, and BT will deal a higher damage than if they didn't use the skill.
The other 2 ones are easily nerfed with that skill at level 10, but even when Ice Dragon has a higher natural damage, most Heavy users have it more difficult to get earth mdef than water mdef, so Mountain Seize will deal more damage most of the time.0 -
Why would a warrior spec water defense over earth defense when the most commonly used mage spell is earth to begin with? And on top of that, past 70 everyone just uses HH armor and molders, which have all resistances.
Mountain Seize is useless and will not do more damage than ice dragon. That's one of the most ridiculous things I've heard in a long time.[SIGPIC][/SIGPIC]
Because the bigger your damage, the bigger your epeen.0 -
Pandora - Lost City wrote: »Why would a warrior spec water defense over earth defense when the most commonly used mage spell is earth to begin with? And on top of that, past 70 everyone just uses HH armor and molders, which have all resistances.
Mountain Seize is useless and will not do more damage than ice dragon. That's one of the most ridiculous things I've heard in a long time.
Yes, all the HH/Mold armors give all the resistances, but not the same bonus. Water resistance bonus is easier to get than earth one, think about that.
Also, don't expect all the Heavy Armor users to have full HH/Mold stuff, specially at TW, since not all of them are rich, some or many of them will be using 3 start stuff, and those (for heavy armor) have it harder to get Earth resistance than Water resistance.
Many BM's at TW go for more Water resistance because barely any Wizard uses Mountain, and Water helps against Ice Dragon (with Blade Tempest, are the most used).0 -
I don't recall water helping against fire.
I know it makes sense, but i've never seen a damage decrease when I used a fire spell on a water mob.0 -
I have no idea what you're talking about. Water resistance does not help you against fire, and blade masters don't need any help against blade tempest to begin with because they're heavy armor.
Earth is the best of the three mage elements to stat because it defends you from our staple skill, sandstorm.[SIGPIC][/SIGPIC]
Because the bigger your damage, the bigger your epeen.0 -
Pandora - Lost City wrote: »I have no idea what you're talking about. Water resistance does not help you against fire, and blade masters don't need any help against blade tempest to begin with because they're heavy armor.
Earth is the best of the three mage elements to stat because it defends you from our staple skill, sandstorm.
Yes, my bad, it was 2 am. and the ideas got mixed xD
What I wanted to say is that BM's know that Wizards barely use Mountain, and they are more likely going to use Ice Dragon or Blade Tempest, so BM's choose to wear more Water resistance instead of Earth (which I already said is more difficult to get through Mold/normal items).
That's why Earth spells are more likely to deal more damage than Water ones, because Water resistance is easier to get than Earth resistance. (This just apply up until level 90).0 -
i was wondering today about 59 skills and notice that sage mage can use sutra, sandstorm,chi pill,earth ulti,fairy chi and water dragon after should be egnough to kill all that are stuned from earth ulti .. nead 89 if i decide going sage...0
-
Lyndura - Lost City wrote: »Yes, my bad, it was 2 am. and the ideas got mixed xD
What I wanted to say is that BM's know that Wizards barely use Mountain, and they are more likely going to use Ice Dragon or Blade Tempest, so BM's choose to wear more Water resistance instead of Earth (which I already said is more difficult to get through Mold/normal items).
That's why Earth spells are more likely to deal more damage than Water ones, because Water resistance is easier to get than Earth resistance. (This just apply up until level 90).
The chances you become a target of Blade Tempest or Ice Dragon as a BM is lower than that of Sandstorm, simply because Sandstorm can be cast in quick succession, plus it costs no spark. It also casts rather quickly, and does a ton of damage.
BMs know Wizards barely use Mountain Seize, but they should never underestimate the damage we can dish out with sandstorm.
I still think Blade Tempest > Ice Dragon > huge gap > Mountain Seize.
The 5 second cast time is far too long, and the animation screams "ATTACK ME!" too. The damage is rather low, and in the time it takes to finally cast I'd rather unleash some sandstorms.0 -
Jrudora - Lost City wrote: »The chances you become a target of Blade Tempest or Ice Dragon as a BM is lower than that of Sandstorm, simply because Sandstorm can be cast in quick succession, plus it costs no spark. It also casts rather quickly, and does a ton of damage.
BMs know Wizards barely use Mountain Seize, but they should never underestimate the damage we can dish out with sandstorm.
I still think Blade Tempest > Ice Dragon > huge gap > Mountain Seize.
The 5 second cast time is far too long, and the animation screams "ATTACK ME!" too. The damage is rather low, and in the time it takes to finally cast I'd rather unleash some sandstorms.
will in my opnion as I have tried all 3 I found that you should have all three in your arsenal each for each situation eather PVE or PVP wise.
MS:takes a great deal of time to cast but because it can stun and its hella fun in TW espicially in clutts that I find most guild stupidly do all you nead to do is send a few sucide BM to stun them for the duration and as distraction while 3 wizards in the background each casting it and there you have about 10-15 dead noobs.
BDS: great damage for eveyone with a heavy armor almost 4k for those who dont wear water deff and just mainly foucus in his phy def and walla you got another group dead too.
BT: phy damge is its most highlighted attrbute so its really for robe users and who use robes really?? just mages and clerics(most venos go light armor these days) so its got great animation if you want to show off and awsome against the metal fb mobs just get a BM or Barb to lure them all and then cast it for 1 shooting them all (so its mainly just for show) but still having it in your arsenal is a wise move.0 -
Sutra is a 59 skill too. I have never used it but it seems that it could be useful if the things it does are substantial (reduce damage and cast spells quickly). Would this skill be more useful than the other 59 skills (for PvE)?0
-
Sweaty - Heavens Tear wrote: »Sutra is a 59 skill too. I have never used it but it seems that it could be useful if the things it does are substantial (reduce damage and cast spells quickly). Would this skill be more useful than the other 59 skills (for PvE)?
Personally I find Sutra more useful for PvP.
For PvE, I just use advanced spark.
Sutra - lasts 6 seconds, doesn't do extra damage, doesn't save mana, but gives 10% max mana back
Advanced Spark - Lasts 12 seconds, 400% matk, more damage so less spell casting needed, and also gives 10% max mana back.
No doubt though, Sutra is the better choice in PvP.0 -
both have their advantages. just remember magic/100 is the mutiplier for your magic attack, but the main part thats multiplied is weapon dmg.
take HH 90 magic sword+0 on a pure int mage
Magical attack 748-914
with advanced spark, thats 2992 - 3656
Pure int will have about 4x multiplier (400 magic/100)
thats 11968 - 14624 magic dmg, excluding rings and others.
now say ice dragon, thats got fixed dmg + 400% weapon dmg. u should get the idea already.
its a slow proccess, but against high HP tanks i think its a better choice then sutra. although u have to consider that non-pure int builds will not be able to take full advantage of advanced spark, since it relys on magic as the main damage multiplier.0 -
Situational for sure. For small scale pvp, unless you need a robe one shotted, you're better off using Sutra than any of the 3 dooms. But my guildy pointed an interesting point out... in TW it really depends on who you're fighting. Eventually BT and dragon should both be maxed, but until then it bubbles down to personal preference/usefulness against who you're fighting in TWs. Of course you're not always going to be fighting the same people. but if a guild has very little robes, you're better off leveling dragon. Personally, I'm going to level dragon and when I have spare points I'll up my BT."Amour is better suited to rainbow text, because he is a classy lady." - Nakhimov
[SIGPIC][/SIGPIC]0
This discussion has been closed.
Categories
- All Categories
- 181.9K PWI
- 699 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61.1K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk