Gold-In-game gold exchange price - discussion
Solky - Lost City
Posts: 81 Arc User
A topic I was wondering about for a longer time. Do you think that Gold in-game(which ranges around 130k-140 k in Lost City) would increase or decrease over-time? Post your opinions
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Post edited by Solky - Lost City on
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The more the game goes on, the more greed the players get, so the more they charge for everything.
They'll claim "inflation" as the excuse but really, "inflation" is only a greedy persons lame thing they invented as an excuse to charge more to get rich.b:angry0 -
it has gone down to around 120k and keep coming down, for Heavens Tear at least.[SIGPIC][/SIGPIC]
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12/17 2008 PerfectFox Index (Heavens Tear) : 1 gold = 113558.91~114972.420 -
Definitely Increase.
The Money From Tw, Byw Besides The Gem, Nothing Causes That Much...0 -
Last Thursday was the peak of inflation. It jumped up to 130k-ish for a gold.[SIGPIC][/SIGPIC]
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12/17 2008 PerfectFox Index (Heavens Tear) : 1 gold = 113558.91~114972.420 -
On Sanctuary when I looked at it the other day it was around 100.5k for a gold.
Don't know about now.0 -
On Sanctuary its usually around 125k.
"Inflation" when used to describe what happened last week is really just a reflection of an increase in Demand for gold. What happened was that there are new cash shop items and people want to buy it, so price goes up.0 -
So expensive...... >.<To act is to live.0
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It will continue to increase based upon the items in the cash shop. This is how it has been for all versions.
As more and more items are added to the cash shop the price per zen will go up as well.
Some examples, when i started playing PW MY zen prices was about 100k each. Zen price there now 320k each. When I started playing a Gold charm cost about 500k. Now a gold charm costs 1.5m
On the PW japanese version. Zen is about 500k each.
On this version when the game started zen was about 70k each. Its already up to about 120k now after just barely 3 months.
As the game and player base grows the price of everything will go up.
Everyone who thinks the new hercules and pheonix pets are exspensive here at about 20m, on pw my they go for 180m.
Probably the same prices we can look forward to in 9 months.[SIGPIC][/SIGPIC]
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I don't get the people that think this is related to greed. Maybe on the part of PWE for having set the real money value of things so high but this has little impact on the exchange rate.
The price is set more by the buyers than the sellers. People who buy the cash shop items with money pay the same no matter what the exchange rate is. It is the people who do not spend real money and grind for coin that cause the price to rise. Since this type person only has time and coin they compete with each other for the somewhat limited supply of gold. Since this coin never leaves the game it only goes from the grinder to the cash shop player. You now have the cash shop play competing for rare ingame drops which increases the price. Again this coin never leaves the game.
Although you have everyone to a point increasing the pool of coin it is the people who go to the extreme and play for hours with the primary purpose of generating new coin from nothing .. ie drops from the game.
Gee if you let poor people who didn't have a job spend their time printing real money you think prices would not rise.
All games like this have inflation. If you put in too many coin sinks to try to limit the grinders you make the game unfun for everyone else. Like most problems in MMO games it is the people who take things to extremes that cause most the issues for the rest of the player base.
A cash shop game really has a advantage inflation wise over a P2P game because at some point grinders who have access to real money will decide that their time is more valuable than the real money. This should slow to a point the creation of new coin. What is strange is the person whose only option is to grind is the loudest complainer about inflation even though they are the ones that cause it.0 -
Increase. I don't need to be on the Lost City server to understand the trend of MMO economies.
The longer the game is around > the more frequent higher levels become > the more coins floating around in the system > the greater the inflation.
It will have a few "lows" but will steadily increase nonetheless.b:bye RETIRED0 -
I hope they don't go up!b:shockedFacebook.com/foxi187
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inb4lock0
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Therefore, Shigofumi0 -
:< where you guys been,gold is alot more expensive on archosaur0
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omg nostalgia.0
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if only we could go back in time and buy up all that gold. Profit $$$0
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Chloe - Heavens Tear wrote: »The more the game goes on, the more greed the players get, so the more they charge for everything.
They'll claim "inflation" as the excuse but really, "inflation" is only a greedy persons lame thing they invented as an excuse to charge more to get rich.b:angry
Wrong.I don't get the people that think this is related to greed. Maybe on the part of PWE for having set the real money value of things so high but this has little impact on the exchange rate.
The price is set more by the buyers than the sellers. People who buy the cash shop items with money pay the same no matter what the exchange rate is. It is the people who do not spend real money and grind for coin that cause the price to rise. Since this type person only has time and coin they compete with each other for the somewhat limited supply of gold. Since this coin never leaves the game it only goes from the grinder to the cash shop player. You now have the cash shop play competing for rare ingame drops which increases the price. Again this coin never leaves the game.
Although you have everyone to a point increasing the pool of coin it is the people who go to the extreme and play for hours with the primary purpose of generating new coin from nothing .. ie drops from the game.
Gee if you let poor people who didn't have a job spend their time printing real money you think prices would not rise.
All games like this have inflation. If you put in too many coin sinks to try to limit the grinders you make the game unfun for everyone else. Like most problems in MMO games it is the people who take things to extremes that cause most the issues for the rest of the player base.
A cash shop game really has a advantage inflation wise over a P2P game because at some point grinders who have access to real money will decide that their time is more valuable than the real money. This should slow to a point the creation of new coin. What is strange is the person whose only option is to grind is the loudest complainer about inflation even though they are the ones that cause it.
Right.0 -
Was just thinking while reading the posts from 08:
OMFG THEY KNEW IT WAS COMING! b:sad[SIGPIC][/SIGPIC]
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Two things are wrong.
1.) They removed the gold cap price. Most of you probably won't remember but gold used to be capped at 1 mil coins. You could not sell it for more than that in the auction house! Because they removed the cap, the sky is the limit. And lets be honest, if you had 100$ to sell for in game coins you'd want the most you could get for it too. That isn't greed, its smart economics. Ipads sell for hundreds of dollars, they don't cost that much to manufacture. One could say they are greedy as well, but the fact is they've put out a product that people want to purchase and people are purchasing it at the price they've set. Why would they change that? Its bad business sense on their part if they did. You can't say people are greedy and that is why gold is high. Gold is high because people continue to buy it at the price. If people Quit buying gold for a month, it would be back down around 2 or 300k. Why? Because the people who want to sell it would have to go lower to fight for someone to buy theirs. As much as you want to blame the sellers, its not their fault. Its your fault as buyers.
2.) Gold is far too valuable in this game. If they slid the scale of justice in this game a bit to tip in favor of more things being buyable at a reasonable price from in game npc's the price of gold would drop. They have done this somewhat by using the dq rewards to get a number of things. It would be a far stretch for the company to cut their own throats on this though. As said in number 1, people are buying, it makes sense to keep selling!
I'd like to see gold fees diminish though. If a person is willing to support the company enough to use real money, they shouldn't be penalized for selling that in the game.0 -
Gold price is largely driven by boutique sales. Who are the biggest buyers of gold? Merchants. When there's a particularly hot sale, they sell through their merchandise fast and buy lots of gold frequently, rapidly driving gold up until a rough equilibrium is reached. When the sales aren't so hot compared to gold price (like now), they don't sell so much, and gold slowly declines (as it has since the December sales blitz highs.)
You're not going to see 200-300k gold again with token packs in the boutique (equilibrium price even at 1 gold per pack is ~400k.) With current sales, equilibrium's just under 1 million by my calculations (Raging Tide's buy price was under 1.1 million for a while this week, and has been hovering between 1.1 and 1.2 million since then.)
Oh, and they didn't remove the gold price cap, they just raised it.[SIGPIC][/SIGPIC]
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FatalFem - Heavens Tear wrote: »Two things are wrong.
1.) They removed the gold cap price. Most of you probably won't remember but gold used to be capped at 1 mil coins. You could not sell it for more than that in the auction house! Because they removed the cap, the sky is the limit. And lets be honest, if you had 100$ to sell for in game coins you'd want the most you could get for it too. That isn't greed, its smart economics. Ipads sell for hundreds of dollars, they don't cost that much to manufacture. One could say they are greedy as well, but the fact is they've put out a product that people want to purchase and people are purchasing it at the price they've set. Why would they change that? Its bad business sense on their part if they did. You can't say people are greedy and that is why gold is high. Gold is high because people continue to buy it at the price. If people Quit buying gold for a month, it would be back down around 2 or 300k. Why? Because the people who want to sell it would have to go lower to fight for someone to buy theirs. As much as you want to blame the sellers, its not their fault. Its your fault as buyers.
2.) Gold is far too valuable in this game. If they slid the scale of justice in this game a bit to tip in favor of more things being buyable at a reasonable price from in game npc's the price of gold would drop. They have done this somewhat by using the dq rewards to get a number of things. It would be a far stretch for the company to cut their own throats on this though. As said in number 1, people are buying, it makes sense to keep selling!
I'd like to see gold fees diminish though. If a person is willing to support the company enough to use real money, they shouldn't be penalized for selling that in the game.
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It was metaphoric, replace it with something you like. Like a plasma screen tv or a new computer. Same difference!0
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