how usefull is are the manufactoring skills?

rasheda
rasheda Posts: 1 Arc User
edited December 2008 in The Crafting Nook
i know this is a dumb question but im a new player and i was wondering if the manufacturing skills will be more useful in later levels.
so far the only one i have found to be useful is tailoring, with the blacksmithing skill i always seem to get better weapons from quests anyway and crafting makes equipment that i and everywhere anyway
and witch of the skills is best for and archer or a veno?
oh and yea i know i spelt manufacturing wroung in the title *face palm*
Post edited by rasheda on

Comments

  • Metraze - Sanctuary
    Metraze - Sanctuary Posts: 139 Arc User
    edited November 2008
    I think it's largely personal preference ... personally, I like making my own equipment, so I took everything ;)

    Apothecary I'd definitely recommend taking - you can make some very useful pots that aren't available from the NPC. It also has to be the easiest one to level up, and at that don't have to level it up too fast (can't even use level 2 pots until level 30 ...)

    For both Archer and Veno, I'd say Blacksmith is a good choice. Why? Because in both cases, your weapon is much more important than armour. The whole point of an Archer is to kill things before they reach you, and Veno's have their own personal pet/tank to protect them. That said, it will be largely useless until at least around level 35 or so ... as long as you can find some help (which isn't hard) to do your FB19, you'll get a really nice 3* weapon that will last you for some time. So taking Blacksmith is definitely more of a long-term plan.

    Note that the equipment you can buy in the NPC is always 1* with no bonuses. Mob drops are always 1*, though can have some nice bonuses. So aside from quest rewards, you can only get 2* and 3* items by crafting ... that doesn't mean you have to craft it yourself though. Someone in your guild could craft it for you, or you could buy it from a Player Shop/Auction House/World Chat.

    Another important point to keep in mind about crafting, is you need a lot of mats - and I'm just talking about collecting them - the problem is also storing them! It'll be very hard to craft past level 20 without getting some Inventory Extension Stones ...

    As I said though, it's really personal preference. If you're into TW or PK, I'd say getting really good equipment is a must ... but that still doesn't mean you have to make it yourself.
  • B_O_N_D - Lost City
    B_O_N_D - Lost City Posts: 105 Arc User
    edited November 2008
    i think its very good becuase you can make your own armour,wepon,potions for free an make money of it.
    [SIGPIC][/SIGPIC]
    Thanks Forsakenx
  • Deago - Lost City
    Deago - Lost City Posts: 318 Arc User
    edited November 2008
    Its good to get all the skills up cause if you make 3* weapons or armour you can sell those for high priced, and you can make better stuff with the higher lvls so i would get them up.
    [SIGPIC][/SIGPIC]
    Nothing is true. Everything is Permitted.
    Ezio Auditore
  • Rosewhite - Sanctuary
    Rosewhite - Sanctuary Posts: 189 Arc User
    edited November 2008
    Actually I think manufacting is very important and to the person that says armor isn't as important as the weapon. I don't think that's true at all. I am a light armor veno and often with us we have to have armor with sockets. While you can buy those socket stones in the boutique to add stones to your armor. I can just as easily make armor with sockets without having to spend real money. If you are lucky enough to go for all of them, do it. Otherwise I would stick to one until you get it to a high enough lvl then go back to another one. For instance, I currently have lvl 3 tailor and now I'm going back to lvl my blacksmith.
    [SIGPIC][/SIGPIC]
    I'm just a vagabond with flowers for Algernon...
  • minisilvertiger
    minisilvertiger Posts: 0 Arc User
    edited December 2008
    uhmmm, the advice above is not very good cause if u lvl 1 and come back for the others, u will be spending a unholy amount of money or time to lvl the others cause the chances of mobs dropping mats drop as u lvl away from the mob's lvl. Just never sell mats u get in drops unless u obviously have enough to lvl ur manu. And make ur own armor/ornam/wpns as u go along. Usually they are much better then the ones npcs sell. Eventually, ur gonna have to make ur own wpns to stay competitive in the game.
  • Rosewhite - Sanctuary
    Rosewhite - Sanctuary Posts: 189 Arc User
    edited December 2008
    uhmmm, the advice above is not very good cause if u lvl 1 and come back for the others, u will be spending a unholy amount of money or time to lvl the others cause the chances of mobs dropping mats drop as u lvl away from the mob's lvl. Just never sell mats u get in drops unless u obviously have enough to lvl ur manu. And make ur own armor/ornam/wpns as u go along. Usually they are much better then the ones npcs sell. Eventually, ur gonna have to make ur own wpns to stay competitive in the game.


    Also I want to point out that most people sell the lower lvl mats in their home time. NPC or sell DQ drops and you will have enough money to lvl those other ones without having to grind for them. Or if you want to grind for them, simply make a farming alt to keep at 20 or so so that you can get those drops you need from mobs. Unless you are one of those people who always have 100k or so on you, at a lower lvl you won't be able to lvl them all at the same time. I tried doing that and it was very hard to keep up and I spent a lot of money anyway. That's why I say level 1 at a time (say something easy like Apothocary and you can lvl the others later. Leveling them all just isn't possible at the beginning. So my advice isn't bad considering that you don't have to just grind mobs when you can simply buy the materials off another person.
    [SIGPIC][/SIGPIC]
    I'm just a vagabond with flowers for Algernon...
  • Tawarwaith - Sanctuary
    Tawarwaith - Sanctuary Posts: 391 Arc User
    edited December 2008
    Well, just a reaction on the problem minisilvertiger stated. It's true that the mobs you've "out-leveled" harldy drop anything, but it's also very hard to keep all skills at the top level, especially in the beginning (because you don't know wich mob tend to drop what).

    I was having the same problem, and decided to focus on one/two skills.
    However I recently found the solution, by pure coincidence. I was desperately looking for animal fur to level-up my tailoring skill, when someone of my faction (of a lower level) asked for some help. I joined them to form a three man squad, and helped them to accomplish their mission to kill x elder sables ... and ended up with 10 animal fur !!!

    So the solution is actually simple. If you need to go back for lower graded materials, don't just grind, but team up with someone of a lower level that wants to accomplish his mission there (ask him/her to leave the material you're looking for). As long as he/she gives the first hit, the mob will drop something. This will save you time and money.
  • jemima
    jemima Posts: 5 Arc User
    edited December 2008
    Apothecary can give some good potions.

    Most of the others are expensive to level up, and creation rates for decent gear is low enough that it's generally cheaper and faster to buy items from the AH and just sell all your mats (freeing up large amounts of storage space) rather than trying to craft them.
    And if you really want that HH item and have all the mats you can often join a guild and ask a guildie really nicely to make it for you if you provide all the mats and cover their costs.

    That said, I still level up my crafting stuff just because I like crafting stuff, even if I don't expect to get a high yield of good items.
  • Yazid - Heavens Tear
    Yazid - Heavens Tear Posts: 1 Arc User
    edited December 2008
    ok heres the bottom line on cafting. the best thing is to keep all up to date. a good way to do it is wait til u get to the archosaur quests to lv them up to lv3 crafting. once u get to archsaur u can find mats for all 3 the main crafts for about 500 coins a peice, which is way cheaper than 3k a peice like they sell for in 3 other main cities. Also once u get to about lv60 u start to make alot more money from selling dq items. which i found very useful for getting mats. also if u got enough time make a veno, cause they are great for just farming money. And if u have 2 characters u should definatly get enough mats to do all the crafts for your main char, cause also remember that u have to lv up your char just to be able to learn higher lv crafting skills.
  • rabiata
    rabiata Posts: 0 Arc User
    edited December 2008
    Some thoughts from a Lvl 19 noob (Archer):

    So far I've crafted stuff in Apothecary and weapons manufacture.

    Apothecary is definitely nice to have, so you can make your own Lifepowder if nothing else. For that alone I'd learn the skill.

    Weapons was a bit disappointing so far:
    Made 13 weapons total, got 9 items with 1 star and 4 with 2 stars. The best (a 2 star level 3 crossbow) is only marginally better than the Bow Of Clouds I got from a quest at Dreaming Stronghold. So I'm basically training my skills for later, without much benefits for now.

    For material storage, doing the "Banker's Worries" quest for a bigger safe helps. Once you can handle the level 14 critters around Dreaming Stronghold, you actually get decent drop rates for the quest items.
  • Leolf - Heavens Tear
    Leolf - Heavens Tear Posts: 380 Arc User
    edited December 2008
    I've gotten smithing and tailoring up to level 3 on my barb, and I've found it's really easy if you just keep the mats from all your characters and send them to your main. After all, you only need one manufacturer. And also if you happen to be camping somewhere. My veno's camping by the shaodu cub, and there are lots of mats there. I already have more than 30 sandstone.