A Hall where your faction can meet.
Yukkfoo - Sanctuary
Posts: 14 Arc User
how about each faction can have thier own privat place where they can meet trade and warp to varrious places of the world from? Kind of like a central place that only members of your factoin can acess.
This idea i did not come up with on my own. Guild wars has it and i found it useful for a central trade place and meeting place for teams.
And the town portal skill can then be used to port to your hall instead.
Now i realize you cant steal this idea from A-Net but something along those lines maybe...
such as .. if your faction owns a territory, they then can use the town of thier choosing as thier central meeting place.
I dont know, i jsut think it would be much more convininet if i could jsut warp to my hal at any time any where and hook up with my faction in a squad.Instead of gettin an invite from half way across the world.. and spending as much as 6 K in teleport fees,(these should be eliminated as well )Not to mention waiting 20 minutes for one guy (there is always one guy that gets lost)
A central meeting place would solve this problem. Put in the capitol of each territory a building and a special NPC that will alow acess into that building to facion members only.
Once a teritory is taken, the leader gets a scroll or some item that he must give to that NPC and once given that faction now can acess the hall. Inside the hall is every type of trader, and a teleport.
This will also add prestige to the ones that can acess such areas.Perhaps alow each faction to choose an emblem and their hall would display that emblem as long as they occupy that territory, and each faction member wears that same emblem on either a cape, or if a cape is a bit tacky for some , alow the option to hide it.
This idea i did not come up with on my own. Guild wars has it and i found it useful for a central trade place and meeting place for teams.
And the town portal skill can then be used to port to your hall instead.
Now i realize you cant steal this idea from A-Net but something along those lines maybe...
such as .. if your faction owns a territory, they then can use the town of thier choosing as thier central meeting place.
I dont know, i jsut think it would be much more convininet if i could jsut warp to my hal at any time any where and hook up with my faction in a squad.Instead of gettin an invite from half way across the world.. and spending as much as 6 K in teleport fees,(these should be eliminated as well )Not to mention waiting 20 minutes for one guy (there is always one guy that gets lost)
A central meeting place would solve this problem. Put in the capitol of each territory a building and a special NPC that will alow acess into that building to facion members only.
Once a teritory is taken, the leader gets a scroll or some item that he must give to that NPC and once given that faction now can acess the hall. Inside the hall is every type of trader, and a teleport.
This will also add prestige to the ones that can acess such areas.Perhaps alow each faction to choose an emblem and their hall would display that emblem as long as they occupy that territory, and each faction member wears that same emblem on either a cape, or if a cape is a bit tacky for some , alow the option to hide it.
Post edited by Yukkfoo - Sanctuary on
0
Comments
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Go play Guild Wars.[SIGPIC][/SIGPIC]0
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lineage has it aswell.. gotta say i didnt come in the clanhalls much =p so i think its an unneeded feature0
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