Rejigger travel speed balances?

smoo
smoo Posts: 0 Arc User
edited October 2008 in Suggestion Box
My typical method of travel is to fly straight up, cast my move speed boost, and click on the horizon. Then alt-tab and do other stuff for a while. (Overshooting sucks. :P)

Why not boost move speeds across the board? Something like mounts to 10-13, and fly speed to 8-10. I don't have the exact number on wind widgets, but making flying slightly more comparable to mounts. In any event make travel speed up, and make accelerate usable.

Instead of a bar that drains in seconds and requires lots of money to refill, have accel points be 1-use, and accelerate you to max velocity, and if you stop, you need to spend more to speed up again. So you can boost, fly halfway across the map, then stop. Or just use un-boosted for local maneuvering.

The more people can get around, the better the grouping is, less waiting. The less waiting, the more fighting. The more fighting, the more resources consumed. The more resources consumed, the more hp/mp charms used. More charms=more money.


Also... cheaper scaling on teleport fees? 1000 from town to town is one thing, but the 3000+ fees made me quickly realize that I would be LOADS richer just hoofing it. Heck, just scale teleports by distance, and have Plume<->Etherblade be worth about 1000.