[Guide] Pro Introduction to Class Choice
unknown123
Posts: 3 Arc User
Hello players. I am here to help you all familiarize yourself with the class choices and their up's and down's. First lets get some important info that will help you with understanding the guide a little bit easier.
Class Colors
Warrior/Blademaster
Mage/Wizard
Werebeast/Barbarian
Werefox/Venomancer
Priest/Cleric
Archer
Part I
Human Warrior/Blademaster: Heavy Armor is your best choice with this class. I would suggest using heavy armor even as a fist warrior, and this is at high level as one. The defence is the biggest matter and in the long end, a warrior in light armor is failure and will not last long enough in battle.
Human Mage/Wizard: You will basically want to pump your intelligence mainly but other then that, item requirement. You will want to use mage armor with defence stones in it so you can pump your defence with the earth guard skill. This is a very usefull skill and I suggest it be your default buff along with the water implement onto weapon skill you get later on. Damage is your way of winning, along with casting speed. Pump your casting speed to max, anything with casting speed is your friend.
Beastkind/Untamed Werebeast/Barbarian: You will want to pump your con basically as being a tank is what you are. I suggest a item requirement then a mix of STR and CON. You will want a mix of HP and DEF stones. Make sure you have a fair mix and always focus on your stun locks along with some nice damage and good tanking.
Beastkind/Untamed Werefox/Venomancer: You are a very tough class to beat due to your strong summoning skills. I suggest you use these types of armor based off these types of builds; Damage Dealer (DD) = Mage Armor, Tanker/PvP'er = Heavy Armor base with a strong low level magic weapon until high level when you can use your higher level weapons. You will also need to focus on speed as a heavy armor user Venomancer due to your not so good HP/DEF and your pet can't tank forever. Your damage will also be low as heavy user. If you want a solid mix of defence and magic defence with a bit of dodge and a little bit of luck you can pull off the light armor Venomancer. Again though, the light armor user will be tough to pull off due to its not so good damage and HP/DEF.
Elfkind Priest/Cleric: You depend on your buffs and will be a light armor user that truly needs to pump their INT due to the fact they are so needed in an AOE party such as HH. I suggest you max all your buffs immediately and try to get some +'s to your gear and some defence or mana into your gear. One thing I've found with Clerics is that a good Cleric that can stun and debuff and then basically pump their fury attack and best skill can easily win against most melee classes, but other magic classes will easily be able to defeat them, unless they get lucky. I'd consider Cleric a basic party only class and not much of a good PvP unless your in a party PvP. They will be usefull in the Town War's and guild battles.
Elfkind Archer: This class is very stealthy and depends on their crit probabilities and dodging skill along with the light armor. I suggest you pump your AGI since it will be all you really need with a little bit of STR for your item requirement. You will want to end game with around 10k dodge leaving you almost impossible to kill, but you will want to work on kiting skills due to PvP, the Archer is always targeted first due to its critting possibilties and that Stun Shot skill can be very painful and annoying to most, if not all classes. You will need a good bow to use in PvP/PK because it has a good max damage and not much of a low damage base.
Part II
We will now discuss weapon choices for each class. Due to my views of many in game experiences I have found the best weapons for end game in PvP and PvE.
Human Warrior/Blademaster: PvP: Dual Blade,Dual Axe, Dual Hammer, Fist, Spear. PvE: Dual Axe, Fist, Claw, Spear.
Human Mage/Wizard: PvP: Magic Sword. PvE: Magic Sword, Quoit.
Beastkind/Untamed Werebeast/Barbarian: PvP: Dual Axe, Sledgehammer, Dual Hammer. PvE: Dual Axe, Dual Hammer, Sledgehammer.
Beastkind/Untamed Werefox/Venomancer: PvP: Magic Sword. PvE: Magic Sword, Wand, Quoit.
Elfkind Priest/Cleric: PvP: Magic Sword. PvE: Magic Sword, Quoit.
Elfkind Archer: PvP: Bow. PvE: Bow, Crossbow.
Part III
We will now discuss the feel for each class due to my own experiences and others too. You may ask for any needed or wanted corrections as long as they are correct.
Human Warrior/Blademaster: Good AoE, High DEF/HP. Stun Lock = Good, Medium->Good PvP if you can stun lock well.
Human Mage/Wizard: Very good, hard to beat in PvP, very good AoE'ers. Built well = own easily.
Beastkind/Untamed Werebeast/Barbarian: Very good tank, great for AoE parties and town wars and guild battles. If you can build it good enough and create a good strong non stop damage source in PvP then you are good.
Beastkind/Untamed Werefox/Venomancer: Very, very good solo'ers until level 60+. Their pet can be very helpfull but at 60+ you must join an AoE party to get high level. They also seem too slow for their damage, since they aren't doing fair damage or speed. They are a good beginner class.
Elfkind Priest/Cleric: Very, very good at 60+ when you have doom cultivation due to their 1 hour long AoE party buffs and de buffs. They are a good beginner class due to their need to be in a party 24/7 creating a very good to level class without much to do though other then healing. Damage is mild to mediocre.
Elfkind Archer: This class is hard to beat, along with their nice crit and dodge, they have their range. If you can kite a player well enough you are unstoppable but when fighting a Mage/Wizard it is hard to beat them due to their high casting speed and long range+damage, enough crits will do you well when fighting a Mage/Wizard.
Overview
Archer and Mage/Wizard are the 2 main classes that at high level/end game will be very good for PvP and hard to beat. Archer takes less real life money to become good but it can be a risk. Mage, with good casting speed gear which may include real life money can be almost unstoppable. Especially, with a good defensive soulstoned gear.
Hope my guide was helpful to you noobies and intermediate knowledge players.
~Unknown
Class Colors
Warrior/Blademaster
Mage/Wizard
Werebeast/Barbarian
Werefox/Venomancer
Priest/Cleric
Archer
Part I
Human Warrior/Blademaster: Heavy Armor is your best choice with this class. I would suggest using heavy armor even as a fist warrior, and this is at high level as one. The defence is the biggest matter and in the long end, a warrior in light armor is failure and will not last long enough in battle.
Human Mage/Wizard: You will basically want to pump your intelligence mainly but other then that, item requirement. You will want to use mage armor with defence stones in it so you can pump your defence with the earth guard skill. This is a very usefull skill and I suggest it be your default buff along with the water implement onto weapon skill you get later on. Damage is your way of winning, along with casting speed. Pump your casting speed to max, anything with casting speed is your friend.
Beastkind/Untamed Werebeast/Barbarian: You will want to pump your con basically as being a tank is what you are. I suggest a item requirement then a mix of STR and CON. You will want a mix of HP and DEF stones. Make sure you have a fair mix and always focus on your stun locks along with some nice damage and good tanking.
Beastkind/Untamed Werefox/Venomancer: You are a very tough class to beat due to your strong summoning skills. I suggest you use these types of armor based off these types of builds; Damage Dealer (DD) = Mage Armor, Tanker/PvP'er = Heavy Armor base with a strong low level magic weapon until high level when you can use your higher level weapons. You will also need to focus on speed as a heavy armor user Venomancer due to your not so good HP/DEF and your pet can't tank forever. Your damage will also be low as heavy user. If you want a solid mix of defence and magic defence with a bit of dodge and a little bit of luck you can pull off the light armor Venomancer. Again though, the light armor user will be tough to pull off due to its not so good damage and HP/DEF.
Elfkind Priest/Cleric: You depend on your buffs and will be a light armor user that truly needs to pump their INT due to the fact they are so needed in an AOE party such as HH. I suggest you max all your buffs immediately and try to get some +'s to your gear and some defence or mana into your gear. One thing I've found with Clerics is that a good Cleric that can stun and debuff and then basically pump their fury attack and best skill can easily win against most melee classes, but other magic classes will easily be able to defeat them, unless they get lucky. I'd consider Cleric a basic party only class and not much of a good PvP unless your in a party PvP. They will be usefull in the Town War's and guild battles.
Elfkind Archer: This class is very stealthy and depends on their crit probabilities and dodging skill along with the light armor. I suggest you pump your AGI since it will be all you really need with a little bit of STR for your item requirement. You will want to end game with around 10k dodge leaving you almost impossible to kill, but you will want to work on kiting skills due to PvP, the Archer is always targeted first due to its critting possibilties and that Stun Shot skill can be very painful and annoying to most, if not all classes. You will need a good bow to use in PvP/PK because it has a good max damage and not much of a low damage base.
Part II
We will now discuss weapon choices for each class. Due to my views of many in game experiences I have found the best weapons for end game in PvP and PvE.
Human Warrior/Blademaster: PvP: Dual Blade,Dual Axe, Dual Hammer, Fist, Spear. PvE: Dual Axe, Fist, Claw, Spear.
Human Mage/Wizard: PvP: Magic Sword. PvE: Magic Sword, Quoit.
Beastkind/Untamed Werebeast/Barbarian: PvP: Dual Axe, Sledgehammer, Dual Hammer. PvE: Dual Axe, Dual Hammer, Sledgehammer.
Beastkind/Untamed Werefox/Venomancer: PvP: Magic Sword. PvE: Magic Sword, Wand, Quoit.
Elfkind Priest/Cleric: PvP: Magic Sword. PvE: Magic Sword, Quoit.
Elfkind Archer: PvP: Bow. PvE: Bow, Crossbow.
Part III
We will now discuss the feel for each class due to my own experiences and others too. You may ask for any needed or wanted corrections as long as they are correct.
Human Warrior/Blademaster: Good AoE, High DEF/HP. Stun Lock = Good, Medium->Good PvP if you can stun lock well.
Human Mage/Wizard: Very good, hard to beat in PvP, very good AoE'ers. Built well = own easily.
Beastkind/Untamed Werebeast/Barbarian: Very good tank, great for AoE parties and town wars and guild battles. If you can build it good enough and create a good strong non stop damage source in PvP then you are good.
Beastkind/Untamed Werefox/Venomancer: Very, very good solo'ers until level 60+. Their pet can be very helpfull but at 60+ you must join an AoE party to get high level. They also seem too slow for their damage, since they aren't doing fair damage or speed. They are a good beginner class.
Elfkind Priest/Cleric: Very, very good at 60+ when you have doom cultivation due to their 1 hour long AoE party buffs and de buffs. They are a good beginner class due to their need to be in a party 24/7 creating a very good to level class without much to do though other then healing. Damage is mild to mediocre.
Elfkind Archer: This class is hard to beat, along with their nice crit and dodge, they have their range. If you can kite a player well enough you are unstoppable but when fighting a Mage/Wizard it is hard to beat them due to their high casting speed and long range+damage, enough crits will do you well when fighting a Mage/Wizard.
Overview
Archer and Mage/Wizard are the 2 main classes that at high level/end game will be very good for PvP and hard to beat. Archer takes less real life money to become good but it can be a risk. Mage, with good casting speed gear which may include real life money can be almost unstoppable. Especially, with a good defensive soulstoned gear.
Hope my guide was helpful to you noobies and intermediate knowledge players.
~Unknown
Post edited by unknown123 on
0
Comments
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Thanks! A useful simple, quick overview.[SIGPIC][/SIGPIC]
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When you are in love you can't fall asleep because reality is better than your dreams.0 -
light armor user that truly needs to pump their INT due to the fact they are so needed in an AOE party such as HH
- Light armor priests can't 'pump' their INT, they can barely exceed weapon requirements since a lot of their stats go in STR and AGI.
- HH is not an AoE party
- INT does not factor into AoE parties because it does not affect arrays (except for a negligible impact on the blue array's healing).I suggest you max all your buffs immediately and try to get some +'s to your gear and some defence or mana into your gear.
- Maxing Celestial Guard immediately is probably the worst ideea ever.
- If you're already wearing light armor, using def stones instead of hp would gimp your survivability. And mana... why, just why would you want to do that?a good Cleric that can stun
- Clerics cannot stun. They can snare/sleep.Very, very good at 60+ when you have doom cultivation due to their 1 hour long AoE party buffs and de buffs.
- AoE buffs are just for convenience.
- You get your last debuff at 49.They are a good beginner class
- At My-en OB start most of the players were clerics. 2 weeks later, the bulk of them had quit/rerolled werefox. Between the balancing act you have to pull with heals/buffs/damage/debuffs, and the expensive upkeep, it's by far not a good beginner class.need to be in a party 24/7 creating a very good to level class without much to do though other then healing
- Nobody will take you along in a regular grind/quest group for your heals. You need to DPS, most people don't even expect you to heal them.
- You can solo just fine, especially without skill lag.Damage is mild to mediocre.
Cast out a thunder hierogram to attack the enemy, inflicting basic magic attack with 200% equipment attack value, and 4583.3 of metal elemental damage add-on.
Using the full vigor energy to cast down countless thunder bolts, causing the target and enemies around it of 12.0 meter in radius to suffer basic attack with 400% the equipment magic attack value plus 9337.1 of metal elemental damage add-on, also a 95% chance to reduce for 8.0 seconds their speed by 60%.
- If this is mild to mediocre, I'm curious what your definition of high damage is.0 -
Trust me on this, I've played all classes and gotten to 150 on them all with max gear +12 etc. etc. At end game the werefox damage is too low compared to their slow speed in casting and that the few classes that can beat them, easily beat them. EP does need to max all buffs because that is a good thing for EP and also what they are needed for, along with their heals in parties. HH can be done solo or it can be done party mode, and the party mode would be for bosses..It can be done AoE style. EP is a good beginner class because it does get partied easily but at end game it is very hard to maintain and do well with. About the stun your right..they can make the opponent sleep and all but I myself would consider stun a way to stop the opponent from doing anything for a certain amount of time. EP do depend on INT as I've seen because they are required for parties in a healing time and in an official version I doubt they would have a heirogram on them unless they are high level which isn't always possible. EP is good, but it does get hard fast.. But the challenge is what makes all PW classes fun and enjoyable.0
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unknown123 wrote: »Trust me on this, I've played all classes and gotten to 150 on them all with max gear +12 etc. etc. At end game the werefox damage is too low compared to their slow speed in casting and that the few classes that can beat them, easily beat them. EP does need to max all buffs because that is a good thing for EP and also what they are needed for, along with their heals in parties. HH can be done solo or it can be done party mode, and the party mode would be for bosses..It can be done AoE style. EP is a good beginner class because it does get partied easily but at end game it is very hard to maintain and do well with. About the stun your right..they can make the opponent sleep and all but I myself would consider stun a way to stop the opponent from doing anything for a certain amount of time. EP do depend on INT as I've seen because they are required for parties in a healing time and in an official version I doubt they would have a heirogram on them unless they are high level which isn't always possible. EP is good, but it does get hard fast.. But the challenge is what makes all PW classes fun and enjoyable.
Private servers mean nothing. You'll be lucky to hit 100 in a yearish on the official. Priests DO have a stun, it's called the five tone hierogram. Werefoxes are extremely hard to kill in duels, but they are terrible in mass pvp. As soon as they send out their pet in mass pvp they are essentially dead.
Also as for your wizard guide, you aren't suggesting that wizards max frost enchanted blade are you? Because that spell does absolutely nothing for wizards. And your suggestion for weapons for the caster classes is basically nothing. You use the best item you can get obviously. If I find a molder staff I would rather use that for pvp than a 3 star sword. Same thing goes for archers. If I get the 99 red HH weapon which is a crossbow, I'm not going to ditch it for a bow when pvping. And priests are one of the best pvp classes so I don't know why you say they aren't good for group pvp.[SIGPIC][/SIGPIC]0 -
They're good, just not as good as others such as Mage or Warrior. WF are good in PvE but they won't get past 60 easily along with the fact their choices of skills to use in PvP is low and weak. I am not saying WF is bad PvP. I am saying its not the best. A heavy WF high level can do well in PvP against most, but EA and MG are its biggest threat. And IMO classes are chosen by how good they are..If you want an easy ride early on and a hard ride good payoff later on then use this. Anyone that pays for item mall stuff in game for sure will do better then others. But in a fair match with someone geared the same basically (in the way they both pay around the same amount for gear and have good gear or bad) then the fair match will play out as I've said already.0
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In the end, if you like to PVP, play EA or MG due to their high damage, but they both cost real money to achieve that high damage level. There is a debate which class cost more, I think it depends on you skill build, but they both cost higher than other classes. They can solo, zhen and fishing.
EP is fun to play in solo, zhen or fishing party, eventhough the first 30 levels could be hard, it is getting better later. The cost to play is medium. Recomend for beginer who like casting class.
WB is not fun to play ^^. They are slow, hard to level. When you go to high levels, zhen seem like your only hope. They are hard to kill in PVP later, but they can not finish their opponents too ><, due to low accuracy. Eventhough this is a hard class to level, it is NEEDED for bosses, HH and TW. The cost of playing WB is higher than EP, due to HP Fu. If you have the money/time and like panda ^^, play this class.
WR, to me, is a perfect class for beginer, unless you like to be a caster EP. Their stun skills are very good in PVP, and they give WR chances to beat up other classes. As a melee class, they have various styles to build.
_Dual hammer/ axe: this is a prefered build for WR. They has more AOE skills than other class. With an EP to heal, you and your girlfriend can play PW all day long at high level ^^. Cost to play is just like WB. They are prefered for lurer roles in zhen party as well.
_Blade WR/ Spear WR: I don't know much about much about these build. They look cool, deal more and stable damage than hammer/ axe. But lacks of AOE skill than axe build cause less people chose this build. The cost to play is just as WB.
_Fist WR: this one is not recomend for beginer. A melee class that have to wear light armor, lacks of AOE skill scare away people. They have good evasion, high critical hit but low HP. Cost could be the same as EA.
WF: this is the least cost class to play ( I don't know if they will change it in PWI). It hard to play at frist, but when you are familiar with it, you are all set. This class can be play as a casting class for human form or melee class in fox form. Human form is more prefer, cause tanking is WB's job, not yours ^^, unless you like to PVP later. WF can be good at PVP, depends on your playing skill. Casting speed is not such a big problem like MG, cause you got your pet with you.
Zhen pt is just like AOE pt, when you play, will will know what it is. And the cost to play is based on my experience in Vietnam and MY server.Why...so...serious?
[SIGPIC][/SIGPIC]0 -
i dont think so, mage have a long time of castingmagic, and mage in the beginning is kinda hard, lots of mobs on below 60 do physical damage, im so poor, and i think werefox or venomancer they got the advantage of Money0
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unknown123 wrote: »They're good, just not as good as others such as Mage or Warrior. WF are good in PvE but they won't get past 60 easily along with the fact their choices of skills to use in PvP is low and weak. I am not saying WF is bad PvP. I am saying its not the best. A heavy WF high level can do well in PvP against most, but EA and MG are its biggest threat. And IMO classes are chosen by how good they are..If you want an easy ride early on and a hard ride good payoff later on then use this. Anyone that pays for item mall stuff in game for sure will do better then others. But in a fair match with someone geared the same basically (in the way they both pay around the same amount for gear and have good gear or bad) then the fair match will play out as I've said already.
In 1 vs 1 pvp the werefox is the most dominant class, especially if they decide to release the phoenix and hercules pets in the cash shop.[SIGPIC][/SIGPIC]0 -
Heres an idea, lets not take game advice from people who played on private servers with **** altered out the ****.0
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Heres an idea, lets not take game advice from people who played on private servers with **** altered out the ****.
Lol, as you read down to your post, everything is corrected by us. We are old enough to know what different between pirate servers and official ones.
WF is extremely dangerous with those phoenix and hercules pet, but it is not easy to get one. In Vietnam PW, they release these pet in lucky box. Did you ever buy any type of lucky boxes in PW MY? If you did, you got the idea ^^. One more thing, the food for these pets is expensive too. There is two possible ways you can get one of them: you are lucky or you are rich.
For this reason, EA and MG is still the better choices for PVP lovers.
MG is hard to grind as start, but when you can zhen, that's it ^^. MG has the ability to zhen sooner than EA, if I remember right (sorry 2 years not playing MG already...).Why...so...serious?
[SIGPIC][/SIGPIC]0 -
unknown123 wrote: »Trust me on this, I've played all classes and gotten to 150 on them all with max gear +12 etc.unknown123 wrote: »At end game the werefox damage is too low compared to their slow speed in casting[SIGPIC][/SIGPIC]0
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unknown123 wrote: »Trust me on this, I've played all classes and gotten to 150 on them all with max gear +12ULTIMATE TOPIC:
See 3 RQ get owned by 1 WB
copy and paste onto your web link
pwi-forum.perfectworld.com/showthread.php?t=334210 -
Lol, as you read down to your post, everything is corrected by us. We are old enough to know what different between pirate servers and official ones.
WF is extremely dangerous with those phoenix and hercules pet, but it is not easy to get one. In Vietnam PW, they release these pet in lucky box. Did you ever buy any type of lucky boxes in PW MY? If you did, you got the idea ^^. One more thing, the food for these pets is expensive too. There is two possible ways you can get one of them: you are lucky or you are rich.
For this reason, EA and MG is still the better choices for PVP lovers.
MG is hard to grind as start, but when you can zhen, that's it ^^. MG has the ability to zhen sooner than EA, if I remember right (sorry 2 years not playing MG already...).
Why wouldn't you just spend a day farming enough food to get max loyalty and then use a divine book?[SIGPIC][/SIGPIC]0 -
If I suggest it, WF won't be the cheapest class to play as I said before ^^. I don't have these pets in Vietnam PW, so IDK where to farm their foods, and most rich WF that I know buy these 2 pets's food in Item Mall only...
And why heavy armor WF is suggested at high level? PK one and you will see, it is for PVP purpose only, not for grinding.Why...so...serious?
[SIGPIC][/SIGPIC]0
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