PvP Suggestion
moon
Posts: 15 Arc User
I would like to suggest a pvp system that lets different players who pefer different gaming experiences to have different options choose from. I know some players would perfer a non-pking gaming experience because I have played in games that has non-pk servers and those non-pk servers have as much players as compared to pk-servers. In addition, I knew that one of the country's perfect world server have non-pk servers or even after level 30 pk-protect option available.
Please consider my suggestion to cater for different type of gamers.
Thank You.
Please consider my suggestion to cater for different type of gamers.
Thank You.
Post edited by moon on
0
Comments
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ppl cant pk you from lvl 1-30 but pk are not so bad though you dont loose xp when u die and get pked its all for fun0
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My vote is evolving PK systems more. Bored of the penalize PK to regulate.
Personally would like if I could create a pact with someone to protect from PK and if I succeed the pact rewards me for it. Though of course a few rules would be needed. For example:
Escorting Pact:
1. Player being protected is under the pact as long as they don't initiate a fight with a player. Attacking the player when they've been attacked is fine.
2. Pact enacts a 5 second defense on player being protected to give the protecting player brief time to act.
3. Defending player rewarded when a PK'er or PK'er group is defeated.
Seems this one alone would add more dynamics to PK'ing. Would be fun when I'm helping lower levels if I could be rewarded for it. I mean it creates an incentive were a lower level and high level could do something together in form of baiting PK'ers. Especially if high level is being rewarded for protecting the lower level and the lower level can volunteer to be bait for a price from the high level.
Anyway, that's my vote. I like PvP servers, just wish they'd build more dynamics to them.0
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