PWCN: Damage Cap

hokker#1570
Posts: 457 Arc User
Today on the Chinese forums players started discussing a future new update
In a Q&A with GM, here's what was said
Q: Some classes with low attack frequency struggle to fully utilize their strengths in dungeons due to damage caps. Are there any plans to address this issue?
A: We've heard your feedback regarding the damage caps in dungeons. Classes that rely on high single-hit damage are currently disadvantaged, as they can't fully leverage their strengths. To ensure that every class can shine in PVE and enjoy a variety of playstyles, we plan to make systemic adjustments soon. This includes removing the damage cap and tweaking certain boss characteristics, aiming to provide a more balanced and enjoyable PVE experience for all players.
When I gather more information or a patchnote about these changes I'll update this thread
In a Q&A with GM, here's what was said
Q: Some classes with low attack frequency struggle to fully utilize their strengths in dungeons due to damage caps. Are there any plans to address this issue?
A: We've heard your feedback regarding the damage caps in dungeons. Classes that rely on high single-hit damage are currently disadvantaged, as they can't fully leverage their strengths. To ensure that every class can shine in PVE and enjoy a variety of playstyles, we plan to make systemic adjustments soon. This includes removing the damage cap and tweaking certain boss characteristics, aiming to provide a more balanced and enjoyable PVE experience for all players.
When I gather more information or a patchnote about these changes I'll update this thread
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