PWCN new expansion patchnote 05/22/24
hokker#1570
Posts: 449 Arc User
You can find the complete patchnote in this link https://w2i.games.wanmei.com/news/bulletin/20240520/87020.shtml
Update Highlights
-New earthguard LA class "血灵" google translates him as Blood Spirit to the chinese, he uses double scythe as weapon and we can create male and female
-New Class Hero Saga
-Archosaur Warsong Event
Changes: now the mobs don't drop stuff, we have a daily quest that can be completed solo or in a squad, we must defeat 200 mobs to complete it then we get 90 wraith pendants and 2 weapon/armor/relic keys daily, in the last day the Boss will drop 30 big notes to the squad that dealt more damage
Mobs will respawn 3 seconds after we kill them and they won't spawn in some Archosaur locations to avoid catshops being killed
Main rewards include Lv 8 Glyph, Sacred Cele. Infant Cr. Extract and War Avatar Chest: S.
Dragon Orb Ocean was removed
New fashion series, they have title and special action
https://www.youtube.com/watch?v=JWsEul2Xfe0
-Hero Saga and returning player event quests were optimized to become easier and some rewards changed
-East Lands:
Some challenges became easier, historic phases changed from 0, 150, 365 days to 0, 365, 730 days, the historic phases affect the monsters power, monster HP decreased too and a specific monster had its heal skill nerfed (it uses less this skill and its effect decreased)
In order to unlock the Heart of Pangu it's necessary some materials, some are gathered in the ground but some (orange backgraound) are obtained from world bosses(bosses with special mechanics and hitkill skills) now we can change daily resource for these specific materials, so weaker player can upgrade the Heart of Pangu in higher levels too
-Dungeon adjustments
-Uncharted Paradise
Chess Board mechanic removed, now we can go directly to kill the elemental pillars
The Rank 9 puppets at The Trial of Reflection were removed, now we talk to the NPC to start the battle against the Lord of Paradise
-Dawnlight Halls
Dice path got removed
-Whispering Mausoleum
(don't know these Bosses so I'll just post here exactly as it's written in the patchnote)
Reduce the damage effect of "Three Souls·Divine Union" [Corruption] to 33% of its current value. Add a new strategy that detects the number of players in the area, and if there are fewer than 6 players in the combat area, "Three Souls·Divine Union" will disengage from combat.
Lower the health of "Fearless·Xiutu" [Blade Intent] to 50% of its current value. Adjust the damage of [Blade Intent Impact] from 50% of maximum health per second to 20% of current health per second.
-Isle of Celestial Warriors
A new bridge appeared under the fan bridge so people won't fall
-Dreaming Pavilion
Expand the area detection range for the skill of "Winged General·Yi Xun" that transforms cultivators into squirrels.
-New mechanic
After killing the bosses in the three dungeons of whispering Mausoleum, Isle of Celestial Warriors, and Dreaming Pavilion, the cooldown of all the character's current skills will be cleared once
-Master and Aprentice system, missions, dungeons, exchanges, etc got removed
Now the NPC will have the option for us to buy the titles, mount, fashion of this system, we must first buy the items, there are 2 types and both cost 200,000 silver coins each unit, we use this items to exchange for the titles, mount, fash, etc. Each thing requires a specific amount of items
Items we buy to make the exchanges
The exchange list, mount and fash are the items that require most items to exchange
-Couple system, missions, dungeon, etc got removed
The couple tree won't wither , when we water the tree we get the rewards we previously got in the missions, some guaranteed and some probability
-Experience multiplier from level 1-99
in the first time leveling up the character we will get 2x experience (before it was 1x)
in the second reawakening we will get 8x experience (before it was 3.5x)
-Warehouse expansion adjustment
the first 2 expansions will be for free
-Titles
Optimization in the titles categories
In the previous update it was added to the daily activity a new material to redeem titles, we could use these materials to get all wonderland titles, main continent(seal/tome) titles, Paperclip for Villa titles, now more titles were added to this exchanges: Northern Realms, Western continent, Dungeon titles, Couple titles, Master and Aprentice titles, etc.
-Interface
fixed many issues related to many game interfaces.
production interfaces changes
-Squad adjusts
The leader of the squad can adjust the order of players in the team at any time. There are two specific ways:
Drag the player avatar in the left panel of the main interface;
Drag and drop the team member names in the team settings.
The leader of the squad can change the item distribution method at any time, but all characters in the team need to agree before the adjustment can be successful. If any character refuses, the adjustment will fail
-Simulator
now it has Celestial Infant, Horcruxes, NR passives and fixed some gems
-Others
-The automatic path-finding function in the air has been optimized, and the character can avoid air obstacles in the automatic flight state
-Faction
-Removed the (reset level) task in the factions dungeons
-Removed the system message after killing bosses at wednesday nights
-The duration of gang bonfire bonus is increased to 1 hour
-Arena
-When players redeem the bound [Arclight Stardust Series Materials] and [Star Ring Weaving Series Materials] at [Fighting Arena Administrator Clotis], they are no longer restricted by the points in the fighting arena.
-New fashion and mounts added to the exchanges
-Optimized the adaptation of the attack distance and melee skill release distance of all classes, making the connection between normal attack actions of all professions smoother
-Cleric won't be transparent in nightdance state
Update Highlights
-New earthguard LA class "血灵" google translates him as Blood Spirit to the chinese, he uses double scythe as weapon and we can create male and female
-New Class Hero Saga
-Archosaur Warsong Event
Changes: now the mobs don't drop stuff, we have a daily quest that can be completed solo or in a squad, we must defeat 200 mobs to complete it then we get 90 wraith pendants and 2 weapon/armor/relic keys daily, in the last day the Boss will drop 30 big notes to the squad that dealt more damage
Mobs will respawn 3 seconds after we kill them and they won't spawn in some Archosaur locations to avoid catshops being killed
Main rewards include Lv 8 Glyph, Sacred Cele. Infant Cr. Extract and War Avatar Chest: S.
Dragon Orb Ocean was removed
New fashion series, they have title and special action
https://www.youtube.com/watch?v=JWsEul2Xfe0
-Hero Saga and returning player event quests were optimized to become easier and some rewards changed
-East Lands:
Some challenges became easier, historic phases changed from 0, 150, 365 days to 0, 365, 730 days, the historic phases affect the monsters power, monster HP decreased too and a specific monster had its heal skill nerfed (it uses less this skill and its effect decreased)
In order to unlock the Heart of Pangu it's necessary some materials, some are gathered in the ground but some (orange backgraound) are obtained from world bosses(bosses with special mechanics and hitkill skills) now we can change daily resource for these specific materials, so weaker player can upgrade the Heart of Pangu in higher levels too
-Dungeon adjustments
-Uncharted Paradise
Chess Board mechanic removed, now we can go directly to kill the elemental pillars
The Rank 9 puppets at The Trial of Reflection were removed, now we talk to the NPC to start the battle against the Lord of Paradise
-Dawnlight Halls
Dice path got removed
-Whispering Mausoleum
(don't know these Bosses so I'll just post here exactly as it's written in the patchnote)
Reduce the damage effect of "Three Souls·Divine Union" [Corruption] to 33% of its current value. Add a new strategy that detects the number of players in the area, and if there are fewer than 6 players in the combat area, "Three Souls·Divine Union" will disengage from combat.
Lower the health of "Fearless·Xiutu" [Blade Intent] to 50% of its current value. Adjust the damage of [Blade Intent Impact] from 50% of maximum health per second to 20% of current health per second.
-Isle of Celestial Warriors
A new bridge appeared under the fan bridge so people won't fall
-Dreaming Pavilion
Expand the area detection range for the skill of "Winged General·Yi Xun" that transforms cultivators into squirrels.
-New mechanic
After killing the bosses in the three dungeons of whispering Mausoleum, Isle of Celestial Warriors, and Dreaming Pavilion, the cooldown of all the character's current skills will be cleared once
-Master and Aprentice system, missions, dungeons, exchanges, etc got removed
Now the NPC will have the option for us to buy the titles, mount, fashion of this system, we must first buy the items, there are 2 types and both cost 200,000 silver coins each unit, we use this items to exchange for the titles, mount, fash, etc. Each thing requires a specific amount of items
Items we buy to make the exchanges
The exchange list, mount and fash are the items that require most items to exchange
-Couple system, missions, dungeon, etc got removed
The couple tree won't wither , when we water the tree we get the rewards we previously got in the missions, some guaranteed and some probability
-Experience multiplier from level 1-99
in the first time leveling up the character we will get 2x experience (before it was 1x)
in the second reawakening we will get 8x experience (before it was 3.5x)
-Warehouse expansion adjustment
the first 2 expansions will be for free
-Titles
Optimization in the titles categories
In the previous update it was added to the daily activity a new material to redeem titles, we could use these materials to get all wonderland titles, main continent(seal/tome) titles, Paperclip for Villa titles, now more titles were added to this exchanges: Northern Realms, Western continent, Dungeon titles, Couple titles, Master and Aprentice titles, etc.
-Interface
fixed many issues related to many game interfaces.
production interfaces changes
-Squad adjusts
The leader of the squad can adjust the order of players in the team at any time. There are two specific ways:
Drag the player avatar in the left panel of the main interface;
Drag and drop the team member names in the team settings.
The leader of the squad can change the item distribution method at any time, but all characters in the team need to agree before the adjustment can be successful. If any character refuses, the adjustment will fail
-Simulator
now it has Celestial Infant, Horcruxes, NR passives and fixed some gems
-Others
-The automatic path-finding function in the air has been optimized, and the character can avoid air obstacles in the automatic flight state
-Faction
-Removed the (reset level) task in the factions dungeons
-Removed the system message after killing bosses at wednesday nights
-The duration of gang bonfire bonus is increased to 1 hour
-Arena
-When players redeem the bound [Arclight Stardust Series Materials] and [Star Ring Weaving Series Materials] at [Fighting Arena Administrator Clotis], they are no longer restricted by the points in the fighting arena.
-New fashion and mounts added to the exchanges
-Optimized the adaptation of the attack distance and melee skill release distance of all classes, making the connection between normal attack actions of all professions smoother
-Cleric won't be transparent in nightdance state
Post edited by hokker#1570 on
0
Comments
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As usual TY from me.
It would be nice to have a Timeline Post or Wikki page on this as well.
Thanks.0 -
heerohex#3018 wrote: »As usual TY from me.
It would be nice to have a Timeline Post or Wikki page on this as well.
Thanks.
^^
just finished the skills translations of the new class in this other thread
https://forum.arcgames.com/pwi/discussion/1212003/pwcn-unveils-new-earthguard-class#latest0 -
Huge update functionallity wise. would change the game alone but add the other 2 missing updates. what whould that mean for us....0
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Whats pangu's heart? Is it the battle pass system or what is it? As far as I know was Pangu's heart implemented with with the seal the sky update. I looked recently back into the thread, cause there was something I needed to confirm and found it in the patch files from the chinese server. But all we got is battle pass. So this is going to change with this update too? Or is it the "Ask the sky for fate" feature?Venomancer "Nehilenia" from Twilight Temple Server (Ex-Sanctuary) 12~14th Nov' 2008 - December 20120
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kathiawellina wrote: »Whats pangu's heart? Is it the battle pass system or what is it? As far as I know was Pangu's heart implemented with with the seal the sky update. I looked recently back into the thread, cause there was something I needed to confirm and found it in the patch files from the chinese server. But all we got is battle pass. So this is going to change with this update too? Or is it the "Ask the sky for fate" feature?
Pangu's Heart is a new feature introduced in the update of the east continent(after bard class).
In the new continent we get soul consciousness (basically a new vitae) to level up the Heart of Pangu, to do this we need dailies, we get attributes doing this but there are padlocks to continue the Heart of Pangu evolution, each padlock costs 200kk and some materials. In this new area we also get the horcruxes(relics) a new equipment that we get by doing the daily quest or buying from other players, this new item can be purchased/sold only by gold(cash), to be able to equip these relics we must unlock the padlocks, there are 5 padlocks each of them represent to a different level of horcrux, this means when we unlock the first padlock we get the daily quest to get the horcrux lv1, like in homestead we must choose 1 mastery of 5 then all our daily quest will always rewards us with that specific piece of relic, the difference is that that piece will come to a random race, for example if you choose "bell", your daily quest will reward you with earthguard bell or nightshade bell or human bell etc. Each new region will have a new set of relics, when you equip the first region relic set will allow you to use the Pangu Skill if you learned it (you will get the book in this new continent doing some activity) the relics also have attibutes, the main attribute and secondary attributes (it's very similar to gacha games like Genshin Impact or Star Rail) you will consume other relics to increase its level up to +20, each level the main attribute increases and each 4 levels a random secondary attribute will increase (if the relic doesn't have 4 secondary attributes then it will get a new secondary attribute rather than increasing a random attribute, so it's recommended invest in relics with 4 secondary atributes) so we will have attributes obtained from leveling up the heart of Pangu(a new vitae we can say) and unlocking the padlocks and from the relics
About the daily quest, the quest to obtain relics level 1 is easy, the quest level 2 to obtain relics level 2 requires a relic level 1 to complete it, the quest level 3 to obtain a relic level3 require a relic level 2 to complete it and so on, this means that if everybody is doing just the quest to get the relic level 5 they won't be able to complete it if there's nobody selling the relic level 4 then people won't be able to complete the daily quest(this means we'll need people farming and selling all levels of relics, if there's no one selling a level 1 relic then people doing the daily level 2 won't be able to complete it, and then people doing the daily level 3 won't be able to complete it too, and so on), other thing about the daily quest it's that it asks for a specific relic of a specific race, for example "untamed bell"
they said many more regions will come to this continent and more relic sets will come bringing also new pangu skills, since there will be more pangu relic sets I believe there will be more Heart of Pangu to level up
I believe just reading it's hard to understand so much info so i will put some images with some explanation
This is the main interface of Heart of Pangu, in the text above we see the name of the city which makes me believe new cities of this continent will have the same interface to level up
the padlocks cost 200kk to open, to increase the exp(vitae) to this system we must do quests and then we get attributes, each padlock also represent the relics, firsts padlock unlocks daily quest to obtain relic level 1, second padlock unlocks daily quest to obtain relics level 2 and so on, the Heart of Pangu goes from level 0 up to level 100
Here the attributes from lv 100 Heart of Pangu
from top to bottom: HP, PAtk,MAtk,PDef,MDef,Atk Lv,Def Lv,Spirit
Here's when we choose the mastery, there are 5 kinds of equipment and must choose one, from daily quests we will always get just this kind of piece however the race will be random, to be able to unlock the use of Pangu skill we must have at least 4 pieces from our race(the pieces must be different pieces, 4 bells for example won't work, we need 4 different pieces) the materials above are required to unlock the padlock, we get them from harvesting the fields and killing boss/mob, in the future we will have an option to exchange daily resources for these materials as well, so weaker people won't need to deal with bosses and their mechanics
probably if you already played Genshin Impact you're familiar with "collecting a magic stone around the map and leveling up the statue to redeem rewards" it's basically the same here, the last rewards it's what this image is about, we get the pangu skill book, if learn this book and have 4 pieces of relics of our race we can use the pangu skill
Here the slots of the relics of the first constellation/region
Here the relics equipped in the slots, at right we can see the total attributes we're getting(it's random depending in your luck with relics), we can see also in green letters that the pangu skill can be used if we learned the book. The 4 pieces must be for our race other way the set bonus won't activate
In order to level up the relics up to +20 we must consume other relics
each level the main attribute increases
each 4 levels we get one new secondary attribute up to 4 secondary attributes(if you have luck you can get a relic with 4 attributes in the moment you obtain it) if you have 4 attributes already then one random attribute will increase
This is the consignment shop for relics, the sell/buy is just with gold(cash) and these relics won't appear in the normal inventory, just in a special interface
Here the pieces of relic and the possible attributes
Here an example of a horcrux and its random attributes
This will be a new kind of farming since people will need relics to complete daily quests, increase its exp to reach +20 and use them for both, activate pangu skill and get good attributes, this last one will make them super valuable if you have luck and get excellent attributes, if you level up the relic and the best secondary attributes are the ones that increase when leveling it(like spirit, attack level, defense level and attack) then the value will be even higher
Post edited by hokker#1570 on0 -
kathiawellina wrote: »Whats pangu's heart? Is it the battle pass system or what is it? As far as I know was Pangu's heart implemented with with the seal the sky update. I looked recently back into the thread, cause there was something I needed to confirm and found it in the patch files from the chinese server. But all we got is battle pass. So this is going to change with this update too? Or is it the "Ask the sky for fate" feature?
0 -
When will we see pigments again in Boutique?0
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