PWCN new expansion patchnote 05/22/24

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hokker#1570
hokker#1570 Posts: 406 Arc User
edited May 21 in General Discussion
You can find the complete patchnote in this link https://w2i.games.wanmei.com/news/bulletin/20240520/87020.shtml

Update Highlights
-New earthguard LA class "血灵" google translates him as Blood Spirit to the chinese, he uses double scythe as weapon and we can create male and female

-New Class Hero Saga

-Archosaur Warsong Event
Changes: now the mobs don't drop stuff, we have a daily quest that can be completed solo or in a squad, we must defeat 200 mobs to complete it then we get 90 wraith pendants and 2 weapon/armor/relic keys daily, in the last day the Boss will drop 30 big notes to the squad that dealt more damage
Mobs will respawn 3 seconds after we kill them and they won't spawn in some Archosaur locations to avoid catshops being killed
Main rewards include Lv 8 Glyph, Sacred Cele. Infant Cr. Extract and War Avatar Chest: S.
Dragon Orb Ocean was removed
100217159377797660.png

New fashion series, they have title and special action
https://www.youtube.com/watch?v=JWsEul2Xfe0

-Hero Saga and returning player event quests were optimized to become easier and some rewards changed

-East Lands:
Some challenges became easier, historic phases changed from 0, 150, 365 days to 0, 365, 730 days, the historic phases affect the monsters power, monster HP decreased too and a specific monster had its heal skill nerfed (it uses less this skill and its effect decreased)
In order to unlock the Heart of Pangu it's necessary some materials, some are gathered in the ground but some (orange backgraound) are obtained from world bosses(bosses with special mechanics and hitkill skills) now we can change daily resource for these specific materials, so weaker player can upgrade the Heart of Pangu in higher levels too
100217159378145860.png

-Dungeon adjustments
-Uncharted Paradise
Chess Board mechanic removed, now we can go directly to kill the elemental pillars
The Rank 9 puppets at The Trial of Reflection were removed, now we talk to the NPC to start the battle against the Lord of Paradise

-Dawnlight Halls
Dice path got removed

-Whispering Mausoleum
(don't know these Bosses so I'll just post here exactly as it's written in the patchnote)
Reduce the damage effect of "Three Souls·Divine Union" [Corruption] to 33% of its current value. Add a new strategy that detects the number of players in the area, and if there are fewer than 6 players in the combat area, "Three Souls·Divine Union" will disengage from combat.
Lower the health of "Fearless·Xiutu" [Blade Intent] to 50% of its current value. Adjust the damage of [Blade Intent Impact] from 50% of maximum health per second to 20% of current health per second.

-Isle of Celestial Warriors
A new bridge appeared under the fan bridge so people won't fall

-Dreaming Pavilion
Expand the area detection range for the skill of "Winged General·Yi Xun" that transforms cultivators into squirrels.

-New mechanic
After killing the bosses in the three dungeons of whispering Mausoleum, Isle of Celestial Warriors, and Dreaming Pavilion, the cooldown of all the character's current skills will be cleared once

-Master and Aprentice system, missions, dungeons, exchanges, etc got removed
Now the NPC will have the option for us to buy the titles, mount, fashion of this system, we must first buy the items, there are 2 types and both cost 200,000 silver coins each unit, we use this items to exchange for the titles, mount, fash, etc. Each thing requires a specific amount of items

Items we buy to make the exchanges 100217159378407760.png

The exchange list, mount and fash are the items that require most items to exchange
100217159378165982.png

-Couple system, missions, dungeon, etc got removed
The couple tree won't wither , when we water the tree we get the rewards we previously got in the missions, some guaranteed and some probability

-Experience multiplier from level 1-99
in the first time leveling up the character we will get 2x experience (before it was 1x)
in the second reawakening we will get 8x experience (before it was 3.5x)

-Warehouse expansion adjustment
the first 2 expansions will be for free

-Titles
Optimization in the titles categories
In the previous update it was added to the daily activity a new material to redeem titles, we could use these materials to get all wonderland titles, main continent(seal/tome) titles, Paperclip for Villa titles, now more titles were added to this exchanges: Northern Realms, Western continent, Dungeon titles, Couple titles, Master and Aprentice titles, etc.

-Interface
fixed many issues related to many game interfaces.
production interfaces changes
100217159378885951.png

-Squad adjusts
The leader of the squad can adjust the order of players in the team at any time. There are two specific ways:
Drag the player avatar in the left panel of the main interface;
Drag and drop the team member names in the team settings.
The leader of the squad can change the item distribution method at any time, but all characters in the team need to agree before the adjustment can be successful. If any character refuses, the adjustment will fail

-Simulator
now it has Celestial Infant, Horcruxes, NR passives and fixed some gems
100217159378906073.png

-Others
-The automatic path-finding function in the air has been optimized, and the character can avoid air obstacles in the automatic flight state

-Faction
-Removed the (reset level) task in the factions dungeons
-Removed the system message after killing bosses at wednesday nights
-The duration of gang bonfire bonus is increased to 1 hour

-Arena
-When players redeem the bound [Arclight Stardust Series Materials] and [Star Ring Weaving Series Materials] at [Fighting Arena Administrator Clotis], they are no longer restricted by the points in the fighting arena.
-New fashion and mounts added to the exchanges

-Optimized the adaptation of the attack distance and melee skill release distance of all classes, making the connection between normal attack actions of all professions smoother

-Cleric won't be transparent in nightdance state



Post edited by hokker#1570 on

Comments

  • heerohex#3018
    heerohex#3018 Posts: 4,840 Community Moderator
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    As usual TY from me.

    It would be nice to have a Timeline Post or Wikki page on this as well.

    Thanks.
  • hokker#1570
    hokker#1570 Posts: 406 Arc User
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    As usual TY from me.

    It would be nice to have a Timeline Post or Wikki page on this as well.

    Thanks.

    ^^
    just finished the skills translations of the new class in this other thread
    https://forum.arcgames.com/pwi/discussion/1212003/pwcn-unveils-new-earthguard-class#latest
  • eland20
    eland20 Posts: 46 Arc User
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    Huge update functionallity wise. would change the game alone but add the other 2 missing updates. what whould that mean for us....
  • kathiawellina
    kathiawellina Posts: 69 Arc User
    edited 12:27PM
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    Whats pangu's heart? Is it the battle pass system or what is it? As far as I know was Pangu's heart implemented with with the seal the sky update. I looked recently back into the thread, cause there was something I needed to confirm and found it in the patch files from the chinese server. But all we got is battle pass. So this is going to change with this update too? Or is it the "Ask the sky for fate" feature?
    Venomancer "Nalaira" from Dawnglory Server 18th August 2015
    Venomancer "Nehilenia" from Twilight Temple Server (Ex-Sanctuary) 12~14th Nov' 2008 - December 2012
    bannergzjd0.png