PWCN Announces New Class and Class Change Function
hokker#1570
Posts: 448 Arc User
Recently there was an interview with developers from PWCN about the update that will come to chinese servers this month, two of the main questions were about the new class and the change class function.
"In the May update, we will be adding a brand new class.
It will belong to the amphibian race. The weapon will switch between a musical instrument and a sword. In this class it will be possible to create both a female and male character."
"We will launch the class transfer feature in the May update, it will be possible to transfer to any class and the number of transfers will be unlimited. We hope that these new changes will bring more fun and possibilities to the game, giving players more opportunities to get to know other classes.
Changes after class change:
The equipment remains the same. If the new class can use the old equipment, then it will continue to use it. If the equipment of the original class cannot be used by the new class, then it will be blocked. But you can use it again when you return to the original class.
As for the souls, they will remain unchanged and can be used if they do not contain characteristics that are not available for the new class. But if it contains a characteristic that the new class cannot use, then it will not be used. For example, if a soul has a singing stat and an item has been converted to light armor, then the chant must be converted to a different stat before it can be used.)
The moon crystal remains the same, it will be adapted to the new class, and can be used by the new class.
Maps will remain the same, but will be adapted to the new class.
The Starchart will remain the same, but it will not be usable. Astral Energy will remain the same and it will be possible to absorb it with a starchart of the appropriate class.
The Glyphs will remain the same, but will be adapted to the new profession, they can continue to be used.
The Cosmos Conduit will remain the same. If you can use it after changing the class, then you will continue to use it. If it doesn't fit the new class, you can't.
The genie will remain unchanged.
Styles can be used if the gender of the character remains the same after changing the class. If the gender changes, the styles will be locked.
They can be used when you change the floor to a suitable one.
Riding pets can be used after the class change without changes.
Universal flights can be used without changes. Those flights that do not fit the new class will be blocked. They can only be used when you get your original class back. The flight rating will be reset."
"In the May update, we will be adding a brand new class.
It will belong to the amphibian race. The weapon will switch between a musical instrument and a sword. In this class it will be possible to create both a female and male character."
"We will launch the class transfer feature in the May update, it will be possible to transfer to any class and the number of transfers will be unlimited. We hope that these new changes will bring more fun and possibilities to the game, giving players more opportunities to get to know other classes.
Changes after class change:
The equipment remains the same. If the new class can use the old equipment, then it will continue to use it. If the equipment of the original class cannot be used by the new class, then it will be blocked. But you can use it again when you return to the original class.
As for the souls, they will remain unchanged and can be used if they do not contain characteristics that are not available for the new class. But if it contains a characteristic that the new class cannot use, then it will not be used. For example, if a soul has a singing stat and an item has been converted to light armor, then the chant must be converted to a different stat before it can be used.)
The moon crystal remains the same, it will be adapted to the new class, and can be used by the new class.
Maps will remain the same, but will be adapted to the new class.
The Starchart will remain the same, but it will not be usable. Astral Energy will remain the same and it will be possible to absorb it with a starchart of the appropriate class.
The Glyphs will remain the same, but will be adapted to the new profession, they can continue to be used.
The Cosmos Conduit will remain the same. If you can use it after changing the class, then you will continue to use it. If it doesn't fit the new class, you can't.
The genie will remain unchanged.
Styles can be used if the gender of the character remains the same after changing the class. If the gender changes, the styles will be locked.
They can be used when you change the floor to a suitable one.
Riding pets can be used after the class change without changes.
Universal flights can be used without changes. Those flights that do not fit the new class will be blocked. They can only be used when you get your original class back. The flight rating will be reset."
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Comments
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Relationship has ended with monkey. Welcome aboard amphibian0
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Assuming that the "horns" on the head of the new class are tideborn ears, the tideborn receive now an update? If that's so, then it must be a heavy armor type class. But nightshade also have horns.
I can see, that the class change feature can benefit people who are stuck on unpopular classes, can simply change, but this comes with a sacrifice. You have to relearn all skills, your current star chart becomes useless, but can be infused. And your class specific R9 set becomes obsolete. There is also the restriction that your armor gives you. For example if you are g17 armor, you can technically change between all classes that can wear this armor. But if you choose to go for example from light armor to mage, you have to make a new g17 set.Venomancer "Nehilenia" from Twilight Temple Server (Ex-Sanctuary) 12~14th Nov' 2008 - December 20120 -
about this class change feature, there are few things that i dont get, it will change all my body char? like new char into that new class? or i will be able to use "magic skills being barb?" the animation of skills remain the same or just adjust old animations of the new class? i heard the gear remain the same so... there will be a "save gear" after class change? or i will fill my bag of alot stuff? this applies for all classes? if so me being bm can go to Fox form? lool what about cards? it usually says ... ur current class ... so it will change instanly? also... the points of lvls. if u are 105x3 it will reseted? meridiam. titles? , if change to monkey being female i will be female monkey? loool what about ppl who are married XD there are many questions hahaha,
also if i am wizard and change to sin i will get the charge system? or body change even? hahaha0 -
Your toon will change completely to a new class, if you're a seeker and you change to a barb you will have barb skills and look like a barb, however the equipment won't change, if you have g17 gear you can share between seeker and barb, if you have r9 you'll need to craft a new gear. This was a PWCN developer interview so maybe there is more information when they release the update.0
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Here is the leaked skills of Bard/Swordsinger. In general it is a mix of mage + assassin class. In assassin/berserk/sonic madness mode they can cast skills while moving like the stormbringers. New mechanic is chain healing, WoW players would be familiar with it. It only deals Water damage and has a rhythm system.
1. 流弦
Range: 30
meters Energy: 191
Cooldown: 1.0 sec.
Application: 1.0 sec.
Cooldown: 1.0 sec
Gaining Qi (元气): 10
Weapon Restriction: Qin and Sword、Unarmed
Deals three hits to the target, dealing [%d%] Water damage.
Each hit earns the character 1 "Note".
Paradise Effect: Has a 50% chance to grant 10 damage. qi.
Hell Effect: Inflicts an additional 554 damage. damage.
[ Runes ] - Golden Rune: Deal 40/60/80/100% additional damage with gear.
[ Runes ] - Emerald Rune: If the target is a monster, deals an additional 150/200/250/300% equipment damage.
[ Runes ] - Sapphire Rune: Increases chi gain to 15/20/25/30.
[ Runes ] - Ruby Rune: Has a 50% chance per hit to reduce the target's Chi by 2/3/4/5.
[ Runes ] - Silver Rune: While in Sonic Madness, deals an additional 140/180/220/260% equipment damage.
2. 行龙祝
Mag. Energy: 53
Cast: Instant
Cooldown: 60.0 sec.
Gaining Qi (元气): 15
Weapon Restriction: Qin and Sword、Unarmed
For 30 min. when receiving damage exceeding 40% of your maximum health, once removes all negative effects from the character, incl. paralysis.
[ Runes ] - Golden Rune: The effect is triggered when taking damage that exceeds 35/30/25/20% of the character's maximum health.
[ Runes ] - Emerald Rune: Cooldown reduced to 54/51/48/45 sec.
[ Runes ] - Sapphire Rune: Does not remove all debuffs. Makes the character completely invulnerable for 2/4/6/8 seconds.
[ Runes ] - Ruby Rune: When triggered, additionally grants immunity to all negative effects and increases speed to a maximum for 3/4/5/6 sec.
[ Runes ] - Silver Rune: Changes the effect of the skill. Applies a special effect on yourself for 5/10/15/20 sec. Triggers repeatedly
3. 穿林律
Range: 30 meters
M. Def. Energy: 40
Cooldown: 1.0 sec
Application: 1.0 sec.
Cooldown: 5.0 sec
Qi Gain (元气): 10
Weapon Restriction: Qin & Sword、Unarmed
Attacks all enemies in a 30-degree cone in front of you three times, dealing [%d%] Water-elemental damage to them and reducing Magic Defense by 60% for 5 seconds.
Each hit earns the character 1 "Note".
Paradise Effect: Gain an additional 5 damage. qi.
Hell Effect: Reduces magic defense by 40%.
[ Runes ] - Golden Rune: Deal 40/60/80/100% additional damage with gear.
[ Runes ] - Emerald Rune: If the target is a monster, deals an additional 150/200/250/300% equipment damage.
[ Runes ] - Sapphire Rune: Increases the duration of Magic Defense Reduction to 6/7/8/9 seconds.
[ Runes ] - Ruby Rune: Each attack yields 2 Notes. Increases the duration of Magic Defense Reduction to 5.5/6.0/6.5/7.0 seconds.
[ Runes ] - Silver Rune: While in Sonic Madness, deals an additional 140/180/220/260% equipment damage.
4. 月潮升
Range: 30
meters Energy: 53
Cooldown: 1.0 sec.
Application: 1.0 sec.
Cooldown: 5.0 sec
Qi Gain (元气): 20
Weapon Restriction: Qin and Sword、Unarmed
Deals 3 hits to the enemy, dealing [%d%] water damage and restoring an additional 5 qi (元气) per hit.
Each hit earns the character 1 "Note".
Heaven Effect: Chi gain per hit increases to 5.
Hell Effect: Inflicts an additional 444 damage. damage.
[ Runes ] - Golden Rune: Deal 40/60/80/100% additional damage with gear.
[ Runes ] - Emerald Rune: If the target is a monster, deals an additional 150/200/250/300% equipment damage.
[ Runes ] - Sapphire Rune: Increases chi gain per attack to 8/12/16/20.
[ Runes ] - Ruby Rune: Each attack yields 2 Notes. Increases Chi gain per attack to 7/8/9/10.
[ Runes ] - Silver Rune: While in Sonic Madness, deals an additional 140/180/220/260% equipment damage.
5. 醉清梦
Range: %d meters
M. Def. Energy: %d
Cooldown: 1.0 sec
Application: 1.0 sec.
Cooldown: 15.0 sec
Weapon Restrictions: Qin & Sword、Unarmed
Deal 3 hits to an enemy dealing [%d%] water damage and inflict immobilization and discord (?) for 5 seconds.
Each hit earns the character 1 "Note".
Additional cost: 20 qi (元气).
Paradise Effect: Effect duration increased to 5 seconds.
Hell Effect: Inflicts an additional 513 damage. damage.
[ Runes ] - Golden Rune: Deal 40/60/80/100% additional damage with gear.
[ Runes ] - Emerald Rune: If the target is a monster, deals an additional 150/200/250/300% equipment damage.
[ Runes ] - Sapphire Rune: The immobilization and discord (?) effects have been replaced with a paralysis effect. The duration is 1/2/3/4 seconds.
[ Runes ] - Ruby Rune: Each attack yields 2 Notes. The immobilization and discord (?) effects have been replaced with a paralysis effect. The duration is 1.5/2.0/2.5/3.0 seconds.
[ Runes ] - Silver Rune: While in Sonic Madness, deals an additional 140/180/220/260% equipment damage.
6.『宫』春晓吟
Range: %d meters
M. Def. Energy: %d
Cooldown: 1.0 sec
Application: 1.0 sec.
Cooldown: 3.0 sec
Gaining Qi (元气): 10
Weapon Restriction: Qin and Sword、Unarmed
Restores [%d%] Health to a selected ally. After that, the recovery bounces to another allied target within 10 meters up to a maximum of 5 times.
Paradise Effect: Heal allies for [%d%] damage. qi.
Hell Effect: Has a 50% chance to grant 5 damage. qi.
[ Runes ] - Golden Rune: Increases the amount of health restored by 2/3/4/5% of basic attack.
[ Runes ] - Emerald Rune: Reduces the preparation time to 0.8/0.7/0.6/0.5 sec.
[ Runes ] - Sapphire Rune: Increases chi gain to 15/20/25/30.
[ Runes ] - Ruby Rune: The maximum jump range is increased by 4/6/8/10 meters.
[ Runes ] - Silver Rune: The maximum number of rebounds has been increased to 6/7/8/9.
7. 溯流光
Mag. Energy: %d
Cast: Instant
Cooldown: 30.0 sec.
Weapon restrictions: qin and sword、no weapons
Moves forward 20 meters. Increases movement speed by [%d%] for 5 seconds. and makes the character invulnerable for 1 second. after using the skill.
Additional cost: 20 qi (元气)
Heaven Effect: Makes the character invulnerable for 1 sec. after application.
Hell Effect: Increases your movement speed by [%d%] for 3 seconds. after application.
[ Runes ] - Golden Rune: Increases invulnerability to 1.5/2.0/2.5/3.0 seconds.
[ Runes ] - Emerald Rune: Increases jump range by 7/8/9/10 meters.
[ Runes ] - Sapphire Rune: Increases movement speed increase time to 6/7/8/9 seconds.
[ Runes ] - Ruby Rune: Additionally makes the character immune to control effects for 2/4/6/8 seconds.
[ Runes ] - Silver Rune: In the state of "Sonic Madness", increases the invulnerability time to 1.5/2.0/2.5/3.0 seconds, and also restores 10/20/30/40% of health.
8. 渺沧海
Range: %d meters
M. Def. Energy: %d
Cooldown: 1.0 sec
Cooldown: 60.0 sec
Weapon Restriction: Qin & Sword、No Weapon
Skill must be maintained. Spending magical energy deals [%d%] water elemental damage to all enemies within 10 yards around every second. Reduces the movement speed of affected enemies by 30% for 5 seconds.
Additional cost: 100 qi (元气).
Paradise Effect: Deals an additional 100% weapon damage if the target is a monster.
Hell Effect: Movement speed is reduced by 40%.
9. 泛沧浪
Range: %d meters
M. Def. Energy: %d
Cooldown: 1.0 sec
Application: 1.0 sec.
Cooldown: 10.0 sec
Qi Gain (元气): 15
Weapon Restriction: Qin and Sword、Unarmed
Inflicts [%d%] water damage to all enemies within 8 meters around you and knocks them back. Reduces targets' movement speed by 80% for 3 seconds. The character is completely invulnerable while using the skill.
Brings 1 "Note" to the character.
Paradise Effect: The character becomes completely invulnerable while the skill is being used.
Hell Effect: Reduces targets' movement speed by 50% for 3 seconds.
[ Runes ] - Golden Rune: Deal 40/60/80/100% additional damage with gear.
[ Runes ] - Emerald Rune: If the target is a monster, deals an additional 150/200/250/300% equipment damage.
[ Runes ] - Sapphire Rune: Increases the range of the skill to 12/13/14/15 meters.
[ Runes ] - Ruby Rune: Additionally makes the character invulnerable to control effects for 1/2/3/4 sec.
[ Runes ] - Silver Rune: While in Sonic Madness, deals an additional 140/180/220/260% equipment damage.
10. 驭龙魄
Mag. Energy: %d
Cooldown: 1.5 sec
Application: 1.0 sec.
Cooldown: 1.0 sec
Qi Gain (元气): 10
Weapon Restriction: Qin and Sword、Unarmed
Increases the critical damage dealt by all allies within 10 meters by 10% for 15 minutes.
Paradise Effect: Skill range increased to 12 meters.
Hell Effect: Effect duration increased to 30 minutes.
11. 抚泠弦
Range: %d meters
M. Def. Energy: %d
Cooldown: 1.0 sec
Application: 1.0 sec.
Cooldown: 30.0 sec
Weapon Restrictions: Qin & Sword、Unarmed Deals
[%d%] water elemental damage three times to all enemies in a line 30 meters long and 4 meters wide. Increases damage (secret) taken by targets by [%d%] for 10 seconds.
Each hit earns the character 1 "Note".
Additional cost: 20 qi (元气).
Heaven Effect: If the target is a player, their damage taken is increased by an additional 5%.
Hell Effect: If the target is a monster, their damage taken is increased by an additional 5%.
12. 遏云凝海
Range: 30 meters
M. Def. Energy: 414
Cooldown: 1.0 sec.
Application: 1.0 sec.
Cooldown: 30.0 sec
Weapon Restriction: Qin & Sword、Unarmed Deals
water elemental damage to the selected target and all enemies within 8 meters of it. Inflicts an additional "Raging Sea Effect" on all enemies hit for 3 seconds.
Brings 1 "Note" to the character.
Additional cost: 100 qi (元气).
Paradise Effect: Radius increased to 8 meters.
Hell Effect: Inflicts "Effect" for 3 seconds.
[ Runes ] - Golden Rune: Deal 40/60/80/100% additional damage with gear.
[ Runes ] - Emerald Rune: If the target is a monster, deals an additional 150/200/250/300% equipment damage.
[ Runes ] - Sapphire Rune: For 10 sec. application cost 【 20. Great · 苍海龙吟 】reduced to 250/200/150/100 chi.
[ Runes ] - Ruby Rune: Skill range increased to 9/10/11/12 meters.
[ Runes ] - Silver Rune: While in Sonic Madness, deals an additional 140/180/220/260% equipment damage.
13.『商』清夜吟
Range: %d meters
M. Def. Energy: %d
Cooldown: 1.0 sec
Application: 1.0 sec.
Cooldown: 1.0 sec
Weapon restrictions: qin and sword、no weapons
Heals the selected ally for 12 damage. qi. After that, the recovery bounces to another allied target within 10 meters up to a maximum of 5 times.
Additional cost: 20 qi (元气).
Heaven Effect: Has a 20% chance of not spending Chi.
Hell Effect: Increases the amount healed to allies by up to 12.
[ Runes ] - Golden Rune: Increases the amount of Chi generated by 2/4/6/8.
[ Runes ] - Emerald Rune: Reduces the preparation time to 0.8/0.7/0.6/0.5 sec.
[ Runes ] - Sapphire Rune: Cooldown increased to 30 sec. Increases the amount of Qi replenished by 10/20/30/40.
[ Runes ] - Ruby Rune: The maximum jump range is increased by 4/6/8/10 meters.
[ Runes ] - Silver Rune: The maximum number of rebounds has been increased to 6/7/8/9.
14.『角』春涧鸣
Range: 30 meters
M. Def. Energy: 356
Cooldown: 2.0 sec.
Application: 1.0 sec.
Cooldown: 3.0 sec
Gaining Qi (元气): 15
Weapon Restriction: Qin and Sword、Unarmed
Restores [%d%] health to a targeted ally [ Seems to just heal more]. After that, the recovery bounces to another allied target within 10 meters up to a maximum of 5 times.
Paradise Effect: Increases health restored by 400.
Hell Effect: Has a 50% chance to grant 5 damage. qi.
[ Runes ] - Golden Rune: Increases the amount of health restored by 4/6/8/10% of basic attack.
[ Runes ] - Emerald Rune: Reduces the cooldown to 1.6/1.4/1.2/1.0 seconds.
[ Runes ] - Sapphire Rune: Increases chi gain to 20/25/30/35.
[ Runes ] - Ruby Rune: The maximum jump range is increased by 4/6/8/10 meters.
[ Runes ] - Silver Rune: The maximum number of rebounds has been increased to 6/7/8/9.
15. 静观吟
Mag. Energy: 97
Cast: 1.0 sec
Cooldown: 90.0 sec
Weapon Restriction: Qin & Sword、Unarmed
Buffs the character for 15 seconds. While under this effect, when using skills, the character has a 100% chance to dodge debuffs, and a 40% chance to dodge damage. In addition, every second restores 15 qi.
Additional cost: 100 qi (元气).
Heaven Effect: Restores 15 Chi every second.
Hell Effect: Increases the chance to dodge a negative condition by 100%.
[ Runes ] - Golden Rune: Dodge chance increased to 45/50/55/60%.
[ Runes ] - Emerald Rune: Effect duration increased to 17/18/19/20 seconds.
[ Runes ] - Sapphire Rune: Increases your chi gain to 20/25/30/35 per second.
[ Runes ] - Ruby Rune: Dodge chance increased to 60/70/80/90% for 2/4/6/8 seconds.
[ Runes ] - Silver Rune: Cooldown increased to 120 sec. Skill effect changed. For 4/6/8/10 sec. allows you to completely evade negative effects and hit.
16.『徵』天风环佩
Range: %d meters
M. Def. energy: %d
Preparation: 3.0 sec.
Application: 1.0 sec.
Cooldown: 3.0 sec
Weapon Restrictions: Qin & Sword、Unarmed Heal
[%d%] health of the selected ally [ Seems like just more healing ]. After that, the recovery bounces to another allied target within 10 meters up to a maximum of 5 times.
Additional cost: 20 qi (元气).
[ Runes ] - Golden Rune: Increases the amount of health restored by 5/10/15/20% of basic attack.
[ Runes ] - Emerald Rune: Reduces the preparation time to 2.6/2.4/2.2/2.0 seconds.
[ Runes ] - Sapphire Rune: Recovers 5/10/15/20 qi upon cast.
[ Runes ] - Ruby Rune: The maximum jump range is increased by 4/6/8/10 meters.
[ Runes ] - Silver Rune: The maximum number of rebounds has been increased to 6/7/8/9.
17. 阎浮·苍梧怨
Range: %d meters
M. Def. Energy: %d
Cooldown: 2.0 sec
Application: 1.0 sec.
Cooldown: 180.0 sec
Weapon Restriction: Qin & Sword、Unarmed
Curses the opponent. For 15 seconds, all negative effects received by the characters are transferred to the cursed target.
The maximum transmission range of effects is 45 meters。
Additional cost: 200 qi (元气).
18.『羽』昆山玉碎
Range: %d meters
M. Def. Energy: %d
Cooldown: 1.0 sec
Application: 1.0 sec.
Cooldown: 300.0 sec
Qi Gain (元气): 10
Weapon Restriction: Qin and Sword、Unarmed
Bless the selected target for 30 seconds. Under the influence of which, upon taking damage exceeding [%d%] percent of his maximum health, all negative effects will be removed from him, including paralysis.
After that, the blessing will be transferred to another allied target within a radius of 20, up to a maximum of 5 times. The same target can be affected no more than once every [%d%] sec.
[ Runes ] - Golden Rune: Increases the duration of the blessing to 35/40/45/50 seconds.
[ Runes ] - Emerald Rune: Reduces the preparation time to 0.8/0.6/0.4/0.2 sec.
[ Runes ] - Sapphire Rune: Restores 15/20/25/30 qi upon cast.
[ Runes ] - Ruby Rune: The maximum jump range is increased by 4/6/8/10 meters.
[ Runes ] - Silver Rune: The maximum number of rebounds has been increased to 6/7/8/9.
Post edited by lolistanli on0 -
19. Ultimate - 创世·大音希声
Mag. energy: 450
Cast: Instant
Cooldown: 300 sec.
Weapon Restrictions: Qin and Sword、No Weapon
Requires Living Soul
Replaces a weapon by drawing a sword instead of a qin and takes on a special form for 40 seconds, making the character immune to all negative effects and allowing the use of special skills 【 21. 游云飞仙 】,【 22.一剑霜寒】,【 23. 无魄剑意】,【 24. 会须衔龙】,【 25. 寂海一刹】. Can be used in a state of control, instantly removing all negative effects, including paralysis.
At skill level 3: Duration increases to 60 seconds. Gives the character 9 Notes every second.
20. 苍海龙吟
Range: %d meters
M. Def. Energy: %d
Cooldown: 1.0 sec
Application: 2.5 sec.
Cooldown: 60.0 sec
Weapon Restriction: Qin & Sword、Unarmed
Performs 7 powerful strikes for a total of 400% base damage + 11188 damage. If the target is affected by Raging Sea Effect, 1st and 3rd hits deal an additional 50% base damage. Each hit restores 20 points to the character. energy. While using the skill, the character is invulnerable.
Each hit earns the character 1 "Note".
Additional cost: 300 qi (元气).
[ Runes ] - Golden Rune: Deal an additional 40/60/80/100% base damage.
[ Runes ] - Emerald Rune: If the target is a monster, deals an additional 150/200/250/300% base damage.
[ Runes ] - Sapphire Rune: Increases chi gain per attack to 25/30/35/40.
[ Runes ] - Ruby Rune: Skill becomes massive. Damage is scripted. Deals damage to everyone within a 12m radius of the target. Deal an additional 30/60/90/120% base damage.
[ Runes ] - Silver Rune: While in Sonic Madness, deals an additional 40/80/120/160% base damage.
21. 游云飞仙[ Special Skill ]
M. Def. energy: 300
Cast: Instant
Cooldown: 0 sec.
Weapon restrictions: qin and sword、no weapons
If the target is selected and the distance to it is less than 15 meters, it moves to it. If there is no target, it moves forward 15 meters. In addition, increases your movement speed by 100% for 5 seconds.
22. 一剑霜寒[ Special Ability ]
Range: %.1f meters
M. Def. Energy: %d
Cooldown: 0.1 sec
Application: 0.9 sec.
Cooldown: 0 sec.
Qi Gain (元气): 40
Weapon Restriction: Qin & Sword、Unarmed
Deals base damage + [%d%] Water damage to an enemy and reduces their movement speed to 0, preventing them from moving for 5 seconds.
Brings the character 3 "Notes".
Can be used on the move.
23. 无魄剑意[Special Skill]
Range: %.1f meters
M. Def. Energy: %d
Cooldown: 0.1 sec
Application: 0.9 sec.
Cooldown: 0 sec.
Qi Gain (元气): 40
Weapon Restriction: Qin and Sword、Unarmed Deals
base damage + [%d%] Water damage to an enemy and reduces Magic Defense by 60% for 5 seconds.
Brings the character 3 "Notes".
Can be used on the move.
24. 会须衔龙[ Special Ability ]
Range: %.1f meters
M. Def. Energy: %d
Cooldown: 0.1 sec
Application: 0.9 sec.
Cooldown: 0 sec.
Gaining qi (元气): 40
Weapon limit: qin and sword、no weapons
Deal base damage + [%d%] Water damage to an enemy and reduce all damage taken by 30% for 5 sec. In addition, [%d%] of the damage dealt is converted to your own health.
Brings the character 3 "Notes".
Can be used on the move.
25. 寂海一刹[ Special Ability ]
Range: %.1f meters
M. Def. Energy: %d
Cooldown: 0.1 sec
Application: 0.9 sec.
Cooldown: 0 sec.[/spoiler]
Qi Gain (元气): 40
Weapon Restriction: Qin & Sword、Unarmed
Deals base damage + [%d%] Water damage to an enemy and increases critical damage dealt by 50% for 5 sec.
Brings the character 3 "Notes".
Can be used on the move.
26. 人鱼变
Mag. Energy: %d
Cast: Instant
Cooldown: 15.0 sec.
Weapon restrictions: qin and sword
Transformation into a mermaid. Increases defense and movement speed in water. Can only be used in water.
27. 音律精通
被动技能 - Passive Skill:
Activated when you accumulate 9 Notes. The character enters the "Sonic Madness" state for 5 seconds.
When receiving notes while in this status, its duration is updated.
[ ??? ] While in this status, the chance of landing a critical hit and the power of a critical hit increase within a certain amount.
28. 水精通
被动技能 - Passive Skill:
Increases water damage by [%d%].
Paradise Effect: Water damage is increased by 5%.
Hell Effect: Increases critical strike chance by 1%.0 -
The class is called "琴剑" by the Chinese leakers, which means "Qin and Sword", in ancient literature this implies something having characteristics of both hardness and softness (https://baike.baidu.com/item/琴剑/5365370). There is also a guqin style called "sword style" (https://www.yin-xiao.com/news/guqin-styles-overview-yin-xiao-guqin).
As such I suggest the name "swordsinger" in English for the class.
I like the class but it has way less party buffs than one would expect from the game's one and only bard class.
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First official images
and yes, it's confirmed that he/she is from the tideborn race
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hokker#1570 wrote: »It will belong to the amphibian race. The weapon will switch between a musical instrument and a sword. In this class it will be possible to create both a female and male character."
"We will launch the class transfer feature in the May update, it will be possible to transfer to any class and the number of transfers will be unlimited. We hope that these new changes will bring more fun and possibilities to the game, giving players more opportunities to get to know other classes.
I have a few inquiries about this particular update and was hoping you might be able to provide answers.
(1) Is the new class, the bard/swordsinger, AA, HA or LA, build-wise?
(2) I checked the PWCN website and I couldn't find a 'skill tree' or 'skill list' there for the new class, was wondering if you could provide us a link at least, that'd be awesome!
(3) The class change feature: is it free of charge?
(4) The class change feature: when we change class, do we have to learn everything from the basic skills to the 'glyphable' skills? Or the skills of the previous class are translated into corresponding skills of the new class?
(5) The class change feature: the merged skills (i.e. two or three skills becoming one), when we change back to the original class, do they get unmerged?0 -
orcephalus#0692 wrote: »hokker#1570 wrote: »It will belong to the amphibian race. The weapon will switch between a musical instrument and a sword. In this class it will be possible to create both a female and male character."
"We will launch the class transfer feature in the May update, it will be possible to transfer to any class and the number of transfers will be unlimited. We hope that these new changes will bring more fun and possibilities to the game, giving players more opportunities to get to know other classes.
I have a few inquiries about this particular update and was hoping you might be able to provide answers.
(1) Is the new class, the bard/swordsinger, AA, HA or LA, build-wise?
(2) I checked the PWCN website and I couldn't find a 'skill tree' or 'skill list' there for the new class, was wondering if you could provide us a link at least, that'd be awesome!
(3) The class change feature: is it free of charge?
(4) The class change feature: when we change class, do we have to learn everything from the basic skills to the 'glyphable' skills? Or the skills of the previous class are translated into corresponding skills of the new class?
(5) The class change feature: the merged skills (i.e. two or three skills becoming one), when we change back to the original class, do they get unmerged?
1- There's no official information yet, the update will come 05/17, however people took files from the game where they say the class is AA
2- People took files from the game which shows the new class texts, here in this thread someone shared the texts however recently PWCN changed/nerfed some skills from the new class in terms to decrease his attack power, however is not the final version yet, just 05/17 we will know the exact descriptions
3, 4, 5- It was not released any official information about the class change feature so far other than mention that this feature will come in this update0 -
Pool party Sona looking lit 👌
God speed to anyone who wanna gear it though lol0 -
I assume the new class is gonna be HA. Since it will be a Tideborn and they dont have a HA class yet.
The previous additions to each race have added the missing Armor class. (LA to Humans, HA to Elves, LA to Untamed)
So it only makes sense the new tideborn is gonna he HA0 -
antonio0590 wrote: »I assume the new class is gonna be HA. Since it will be a Tideborn and they dont have a HA class yet.
The previous additions to each race have added the missing Armor class. (LA to Humans, HA to Elves, LA to Untamed)
So it only makes sense the new tideborn is gonna he HA
he has the same mastery skill as all magic classes, increases water damage ein 20%0 -
hokker#1570 wrote: »antonio0590 wrote: »I assume the new class is gonna be HA. Since it will be a Tideborn and they dont have a HA class yet.
The previous additions to each race have added the missing Armor class. (LA to Humans, HA to Elves, LA to Untamed)
So it only makes sense the new tideborn is gonna he HA
he has the same mastery skill as all magic classes, increases water damage ein 20%
The skills used on the 2nd half of the video put the class in melee range.
archer and seekers have metal mastery. not AA classes.0 -
antonio0590 wrote: »hokker#1570 wrote: »antonio0590 wrote: »I assume the new class is gonna be HA. Since it will be a Tideborn and they dont have a HA class yet.
The previous additions to each race have added the missing Armor class. (LA to Humans, HA to Elves, LA to Untamed)
So it only makes sense the new tideborn is gonna he HA
he has the same mastery skill as all magic classes, increases water damage ein 20%
The skills used on the 2nd half of the video put the class in melee range.
archer and seekers have metal mastery. not AA classes.
seeker mastery Increases all blade and sword weapon damage by 90%
magic classes mastery deal 20% more damage, the new class enters here.
the "melee stance" doesn't mean anything, it's just his ultimate, he moves the sword and the dragon launches the attack, it is a magic class0 -
hokker#1570 wrote: »1- There's no official information yet, the update will come 05/17, however people took files from the game where they say the class is AA
2- People took files from the game which shows the new class texts, here in this thread someone shared the texts however recently PWCN changed/nerfed some skills from the new class in terms to decrease his attack power, however is not the final version yet, just 05/17 we will know the exact descriptions
3, 4, 5- It was not released any official information about the class change feature so far other than mention that this feature will come in this update
Oh, silly me, I'd thought they'd released it already. ty for answering so quickly. I've got so many questions about this class change feature XD. And I don't want to sound demanding at all but I hope you'd update this thread on everything about this update and links as well when it's finally launched. ty again0 -
Item to change class 1688 gold, 241 dollars if with convert to american currency
AA
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Here that 30 minute buff that makes the new class have a cap damage based in his HP
40% default, Golden Glyph up to 20% and Argent Glyph up to 5%(but with argent just up to 20 seconds)
https://youtu.be/DTyfKvbhVzI
And here some pvp 1 on 1
https://www.youtube.com/watch?v=FUdYe2dhqmUPost edited by hokker#1570 on0
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