Technician Bugs

bangbang
bangbang Posts: 127 Arc User
edited February 2020 in Quality Corner
Skills:
Flame: Deadly Flow skill states it does Fire Damage and it does not. It also states it has an 8 meter range but does not.
Flame: Deadly Expel also states that it does Fire Damage but it does not unless it is not showing up as recorded damage.
Life Straggler description is wrong for glyph. It shows it as adding 26000000%+ critical damage.
Burning Flutter skill does not spawn a decoy like it states. If the skill is glyphed for multi-charge and you press it twice you may occasionally jump in place instead of moving.
Solar Discharge states it is based off of magic damage. This is a physical class.
Expel for Genie does not self cast and requires to target yourself in order to cast it.

Items:
Star charts don't have a lock icon when they are locked.
Some fashion weapons do not align with the weapon glow effect.
Jone's Blessing does not include Technician in the list of classes.

Combat:
When disarmed or switching weapons, you sometimes lose your range and becomes melee range.

Technicians don't follow the ini rules that humans and other classes follow. When you attempt to change the face using the non 3d or new ini mode your character is forced to have a long face and set features.

Post edited by bangbang on

Comments

  • psychochris#0922
    psychochris#0922 Posts: 4 Arc User
    The Koi fashion weapon is one that the glow effect doesn't align with the weapon. So it looks like she has a regular weapon and a ghostly weapon. This has just recently happened to this weapon. :o OMG! Does my fashion weapon have the Corono virus?