General Venomancer Pet Guide 2017
catgirldesu
Posts: 993 Arc User
★ A collection of information, videos, links and resources about Venomancer pets. ★
1. Pet Basics
How to get your first pet and pet skills
Video guide of how to acquire your first pet. This is after the Eclipse update.
Pet Basics
Video guide of controlling pets, hatching pets, learning pet skills, luring with pets and evolving pets.
Venomancer Luring
PWI Wiki Venomancer Luring Guide.
Venomancer's Pet Skills
Tame Pet
The Tame skill is used to capture monsters as pets. Weaken the monster to low HP and perform the Tame spell. The lower the monster's HP, the higher the probability the Tame will be successful. Every 10 levels this spell can be upgraded to improve the chance of a successful tame by 5%.
Tame-able monsters will have an icon next to their name:
Green means the monster is easy to tame.
Yellow means the monster is harder to tame.
Red means your Venomancer's level is too low to tame the monster.
Heal Pet
During battle a pet might receive damage from an enemy and therefore will need healing if the HP drops too low. It is important the pet does not die, as upon each death the loyalty of the pet drops by 20%. The Heal Pet skill can be upgraded every 10 levels in order to increase the amount of HP healed and reduce the channeling and cooldown.
Revive Pet
In the instance that the pet does die, it must be resurrected before it can be called back to battle again. The Revive Pet skill will bring the pet back to life and enable to the pet to be called onto the battlefield. This skill can be upgraded every 10 levels to reduce the Mana cost. To revive multiple pets, the Venomancer will have to use Revive Pet multiple times.
Raising Pets - Loyalty
Pet bag can be accessed by pressing P or from here:
Once a pet is hatched and summoned, it must be fed in order to prevent the pet's loyalty from dropping, and to ensure that the loyalty increases. Different pets eat different families of food, while specific kinds of food within those families will raise the pet's loyalty by greater or lesser amounts. The families are: Meat, Water, Hay, Fruit, and Greens. Basic pet food can be bought from the Pet Manager. One can be found in every big city. Additionally, you can make Perfect Cookies using Tokens of Luck. Perfect Cookies can be fed to every pet (with the exception of the evolved Windwalking Piggy) and raise their Loyalty by 200 points.
Buying and equipping a Mystical Tome will keep your pet fed forever. Then you won't need to feed your pet anymore, unless it dies and loses Loyalty.
To find out how loyal your pet is, hover over its icon in your pet window.
There are 4 tiers of loyalty for your pet:
Name Loyalty Dmg EXP
Savage 0 - 50 60% 10%
Wild 51 - 150 80% 50%
Tame 151 - 500 100% 100%
Loyal 501+ 120% 150%
When your pet dies, it loses 10% of its current Loyalty.
Buying and Upgrading Pet Skills
Pets, when tamed, come with a set of skills. Four is the maximum number of skills one pet can have. Obviously, not all skills the pets come with suit everyone's playing style and sometimes adding new skills or deleting old ones to add new ones is essential for the performance of the pet.
Pet skills can be brought from two NPCs located in Archosaur, Mrs Zoologist (587 620) and Mr Zoologist (586 649). The latter is underwater and is commonly used to teach water pets skills, because water pets can only be summoned underwater. Prices of the pet skills are between 150,000 coins to 300,000 coins depending on the skill. Pet skills can also be bought in the Auction House (sold by other players) and I highly recommend it as you will often find the pet skills for a lower price than those at the Mrs Zoologist.
Pet skills can be upgraded every 20 levels and there are 5 levels in total, with the exception of few specific skills.Therefore, the core levels for upgrading pet skills are level 1, 20, 40, 60 and 80. In order to upgrade a pet's skill a Tame Book is required. A tame book can be bought at any Zoologist for 200,000 coins. An important note here is that there are pets who appear to have skills that normally their level range wouldn't allow them to have. Such pet is the Lunar Wolf that comes with Howl level 5 despite being below level 80.
If one wishes to remove an existing skill from a pet, a Forget Scroll is required. A forget scroll can be bought at any Zoologist for 100,000 coins.
Pet Skill scrolls that can be bought at Zoologists are the following: (Description of each skill is for maxed level.)
Bash: Launch a fierce strike at the enemy, dealing 200% of Pet's base physical damage.
Flesh Ream: Bite an enemy, inflicting base damage plus 200% of Pet's base damage over 9 seconds.
Fireball: Hurl a fireball at the enemy, inflicting Fire damage equal to 200% of Pet's base physical damage.
Icicle: Throw an icicle at the enemy, inflicting Water damage equal to 200% of Pet's base physical damage.
Toxic Mist: Cast a fog of toxin on the enemy, inflicting Wood damage equal to 200% of Pet's base physical damage.
Thunderbolt: Launch a thunderbolt at the enemy, inflicting Metal damage equal to 200% of Pet's base physical damage.
Sandblow: Cast a blow of sand to the enemy, inflicting Earth damage equal to 200% of Pet's base physical damage.
Roar: Roar to attract enemy's attacks.
Howl: Scare the enemy with a howl, decreasing enemy's Magic Defense by 36% for 15 secs.
Pierce: Attack enemy and decrease enemy's Physical Defense by 36% for 15 secs.
Threaten: Threaten enemy to decrease enemy's Physical Attack by 36% for 15 secs.
Shriek: Shriek at an enemy to have a 100% chance to interrupt channeling.
Slow: Decrease enemy speed by 50% for 6 secs.
Tough: Reduce damage taken by 50% for 15 secs.
Boost: Recover 12% of Maximum HP.
There are some rare pet skills that are referred to as Legendary Pet Skills. Those are rare pet skill scrolls that can be found in the weekly event Temple of the Dragon. There is a chance to get a scroll by digging the chests. Usually players will put them in the Auction House for sale but be aware that these skills are expensive and prices can be between 5 million to 20 million coins.
Legendary Pet Skill scrolls are the following: (Description of each skill is for maxed level.)
Pounce: Have a 80% chance to stun enemy for 3 secs. Increase attack rate by 25% for 15 secs if enemy is stunned.
Bloodthirst: Drain enemy life equal to 25% of Pet's Maximum HP, restoring Pet's life.
Bloodhunger: Absorb enemy's life equal to half of Pet's missing HP, restoring Pet's life. (Bloodthirst required)
Consume: Drain mana from the enemy equal to 25% of Pet's Maximum HP, restoring Pet's life.
Devour: Absorb enemy's mana equal to half of Pet's missing HP, restoring Pet's life. (Consume required)
Sacrifice: Lose 75% of current HP to inflict 400% of Pet's base physical damage to an enemy.
Penetrate: A fierce attack which inflicts 800 damage, neglecting target's defense.
Reflect: Reflect 70% of melee damage taken for 1 hour.
Claw: Increase Pet's base physical damage by 30% for 1 hour.
Protect: Increase Pet's Magic Defense by 150% for 1 hour.
Strong: Increase Pet's Physical Defense by 150% for 1 hour, but reduces Evasion to 0.
Blessing of the Pack: Increase Pet's Maximum HP by 30% for 1 hour.
Some Legendary Pet Skills can be bought from the Faction Base at Heavenly Vault. They are not trade-able and are typically more expensive than regular Legendary Pet Skills, but are also a little stronger. These can only be taught to pets level 80 or above.
Pet Vitality Scroll: Increase Pet's Maximum HP by 35% for 1 hour.
Pet Reflection Scroll: Reflect 80% of melee damage taken for 1 hour.
Pet Aggressiveness Scroll:Increase Pet's base physical damage by 30% for 1 hour.
Pet Protection Scroll: Increase Pet's Magic Defense by 180% for 1 hour.
Pet Fortitude Scroll: Increases Physical Defense by 180% for 1 hour.
Useful Venomancer Pet Links
Venomancer Pet Stats at Level 105
The Ultimate Pet List
Pet Bag
Pet Moods & Mood Skills
Mood Skills - Level Details
Pet Evolution Skills
Post edited by catgirldesu on
0
Comments
-
2. Types of Pets
Pets come in different forms and shapes. They also have different abilities. It's important to use the right pet for the right job. Use The Ultimate Pet List to find pet names, levels and locations.
Physical Tanking
If you plan on doing a lot of air-based tanking, the best free pet is the Windwalking Piggy. The Blazing Phoenix, the Monkey King, the Battle Corgi or the Battlebot pet are the better choices if you can afford any of them. The Harpy is somewhat weaker than the Windwalking Piggy, but will have a much higher damage output.
On the ground, Crystalline Magmites and Glacial Walkers have very good physical defence and attack growth making them the best free tank pets. Magic defence is, however, quite weak so they might face some trouble with magic bosses. The Shaodu Cub and the Armored Bear are quite good at tanking as well if you like their design more. The Hercules is the ultimate tank, but it's a legendary pet.
Underwater, Turtles make the best pets for a physical tanking job until the Plumpfish at level 80 or the evolved Hercules (Celestial Giant) at level 100. Other legendary pets are decent, too. However, there aren't really that many underwater quests so you could also tame any at-level water pets and discard them later.
Magic Tanking
For the air, the Waspkin group does the best as free pets, but the Windwalking Piggy is also decent enough if you already have one for physical tanking. The Blazing Phoenix, the Monkey King, and the Harpy are also good, but the Corgi and the Battlebot have the edge in terms of legendary pets for magic tanking.
The Frogling has the best magic defence on the ground and it can evolve. It's still worth mentioning the Hercules since its buffs will enable it to tank magic well, despite having lower magic defence in base stats. Otherwise the other options are the Monkey King and the Harpy, with the Corgi and the Battlebot having the edge.
Frost Undines have the best magic defence underwater. However, there aren't really that many underwater quests so you could also tame any at-level water pets and discard them later. Otherwise, the aforementioned legendary pets are an excellent choice.
Note that the majority of monsters and bosses that deal magic damage at range will resort to using physical attacks at melee range therefore magic tanking isn't really so important or necessary. Players usually pick a good physical tank pet and stick with that.
Ranged Tanking
There are pets that are able to deal ranged damage which makes them ideal for pulling/luring and range tanking, among other things. Monsters and bosses will sometimes deal less damage at range, and in some situations ranged tanking allows you to heal the pet from a safe distance avoiding boss AOE damage.
Popular free pets for ranged tanking are the Eldergoth Marksman and/or the Eldergoth Sharpshooter. Any kind of Cacti pets are also ranged, but they are usually used as pulling/luring pets than actual tanks due to their lower stats. Higher level Cacti pets Celestial Sting and Ethereal Inamorato are able to evolve at level 100.
Keep in mind that the above mentioned pets only use range when they are auto-attacking so you have to make sure their skills are turned off. If you let them use a skill attack, they'll run into melee range. These pets are available for ground combat only.
The legendary pets Harpy and Battlebot are able to deal ranged damage with both auto-attacks and skill attacks and have the advantage of being all-environment pets since level 1.
Damage Dealing
The Petite Sawfly is the best free air pet and it can also evolve at level 100, but it's not available at lower levels. The Cloud Skatefish is a good option during the low levels, but as it can't evolve, you won't want to keep it for endgame. The Monkey King and the Blazing Phoenix provide good DD, but the Harpy and the Battlebot are superior.
Magmites, Glacial Walkers and the Scorpions have good offensive growth and you may already be using one of these as tanks. One of the most popular choices is the Dark Wanderer pet which can evolve and has decent physical defence, too. At level 101 the Derjan's Hatchling is available. It can evolve and it's considered the best non-legendary DD pet. The evolved Blazing Phoenix, the Monkey, and the Corgi are great DD pets, but the Harpy and the Battlebot are superior once they evolve and take advantage of skill damage buffs.
There's no winner in the water as far as free pets are concerned.
Luring/Pulling
In the air, everything's about the same as far as movement goes, so don't take up another pet bag slot with a puller.
On land, ranged Eldergoth and Cacti pets make decent pullers. Minkiis have reasonably good movement speed and make a decent alternative to a ranged puller. The Kowlin would be a good idea once you hit level 60 if this is your preferred type of puller. The Ninetail Firefox, the Tabby Plumpdrop, the Cuddly Pup and the variety of Petalii pets are also decent choices.
Merfolk are the fastest swimmers and make decent pullers, but again, not usually worth the pet bag slot just for pulling.
The Harpy and the Battlebot are the superior luring pets for being both ranged and all-environment pets from level 1. Of course, investing into a legendary pet just for pulling isn't a smart choice. Any ranged or fast pet will do the job.
Debuffer/Support
Any pet can work as a Debuffer/Support so long as it has the required skills. In general, legendary pets cannot take up this job due to having their own specific skill sets. You can tame a free pet with decent stats and equip it with support skills.
Situations requiring debuffs will generally be in instances or on the ground so don't fill your pet bag slots with air/water utility pets. Debuff/Support pet skills include Howl, Pierce, Shriek, Threaten and Pounce. All of them, except for Pounce, can be obtained at the Zoologist NPCs.
PvP
Nowadays most free pets cannot survive well enough to be worth using in PvP. The choice will usually boil down to the Baby Blazing Phoenix or the Monkey King. The Phoenix is usually cheaper than the Monkey, but the Monkey is superior in terms of survival and utility.
Note that both of them will need buff skills like Protect and/or Strong to increase their survivablity in PvP.
Post edited by catgirldesu on0 -
3. Rare Pets
Rare pets aren't necessarily better than regular pets, but they are often cuter and have a more attractive design.
Here's a list of useful Rare Pet related guides/threads including pictures and tips on how to tame them:
~Kinnacat's ~Rare Pet Guide~
~Rare Pet Taming Guide
~Baby Pet Guide (related to rare pets)
Frogling
It can be used as a magic tank because of its high magic defense. It's level 9 and spawns every 12 hours at 245 571, 239 549 and 196 513.
Snow Hare
It can be used as a magic tank because of its high magic defense. It's level 20 and spawns every hour at 469 921, and every 12 hours at 95 810.
Tabby Plumdrop
The Tabby Plumdrop is a debuffing type of pet. It comes with a physical and magical debuff. This cute little cat has a good balance between the damage dealt, HP, defense, and speed. It's level 20 and spawns every 12 hours at 362 690 and 397 619.
Shaodu Cub
With a lot of HP and defense, this polar bear cub is made for tanking. It also comes with Pounce, a legendary pet skill that stuns the target and increases the pet's attack rate. It's level 20 and spawns every 12 hours at 200 452 and 288 458.
Windwalking Piggy
With high HP and defence, this pet is also made for tanking, but specifically for air combat. It can work on ground too, but not in instances. It's level 30 and spawns every 12 hours at 403 643 (approximately 38 altitude).
Cuddly Pup
The pup can be used as a puller because of it's speed, as a DDer because of it's high attack and as a debuffer, since he has Slow (reduces speed) and Threaten (reduces physical attack) as skills. It's level 40 and spawns every 12 hours at 299 764.
Kowlin
This panther is made for pulling, DDing and debuffing because it comes with a nice set of default skills. Even though it has low HP and defense, which makes it die quickly, it's speed saves it when pulling. It's level 60 and spawns every 12 hours at 462 427.
Armored Bear
With a lot of HP and defense, this polar bear cub is made for tanking. It also comes with Pounce, a legendary pet skill that stuns the target and increases the pet's attack rate. It's level 80 and spawns every 12 hours at 628 624.
Derjan's Ancient Hatchling
This rare pet's attack and attack rate (1 APS, highest land dps pet) are its strong points, making it a great DD (possibly the best one, excluding legendary pets). It's level 101.
This pet is bound upon taming. Unlike other rare pets, its spawn time is random between 24-48 hours so it's harder to tame. It spawns at one of the following coordinates inside Morai: 362 544, 346 528, 354 538.
4. Legendary Pets
Legendary pets are pets that can be bought from the Boutique or other players who sell them. They are costly and because of that they have certain advantages over free pets.
They are commonly called cash shop pets, CS pets or just legendary pets. They are usually the final goal of Venomancers as far as pets are concerned. Legendary pets are not necessary to play the game, especially in PvE, but they do grant the player advantages and abilities that surpass free pets in certain situations.
How to obtain a legendary pet
In order to obtain a legendary pet you have to buy certain items from the Boutique and exchange them for the pet ticket at Ms. Zoologist in Archosaur or the PW Market Agent. The items and tickets are trade-able, but once the ticket has been opened the pet is bound to the account (it can be account stashed).
The requirements are the following:
Baby Hercules - 9999 Source of Force
Baby Blazing Phoenix - 9999 Phoenix Feather
Monkey King - 10000 Soul Root
Harpy - 10000 Harpy Plume
Battle Corgi - 9999 Mysterious Bone
Battlebot - 9999 Energy Core
All items are available in the Boutique or from players in-game. The Source of Force & Phoenix Feather are also available in the Battle Pet Packs. The Baby Hercules and Baby Blazing Phoenix tickets can also be obtained through Perfect Chests chance packs from the Boutique.
All legendary pets start at level 1. Harpy, Monkey, Corgi and Battlebot are all-environment pets since level 1. The Phoenix is an air pet until level 100. The Hercules is a ground pet until level 100.
How to save money for a legendary pet
If you can't or don't want to spend real life money and charge gold for the pets, here are some tips for saving money.
~Money Making Guide
~Guide to Merchanting
You should also ask other players for more up-to-date information.
What legendary pet should I choose?
The answer is...all of them! Well, maybe not really all of them unless you can afford that. Different Legendary Pets offer different things so you should choose the one(s) to serve your needs.
A quick summary of the each legendary pet:
Celestial Giant (Baby Hercules)
The ultimate tanking pet. It enables you to tank several at-level bosses and gives you the ability to solo your own instances, with some exceptions.
Heliacal Phoenix (Baby Blazing Phoenix)
The "jack of all trades, master of none" pet. It's a good DD pet, but not the best. It has a role in PvP, but the Monkey is better. It can tank fairly well, but there are better choices.
Empyrean Harpy (Harpy)
A PvE pet equipped with ranged attacks (physical, magical, auto-attack) some of which are AOE and/or can be spammed. She also has a monster-only AOE stun. She's good for pulling, has great DD/DPS, she's made for AOEs & grinding and is suitable for ranged tanking.
Avatar of War (Monkey King)
A PvP oriented pet with multiple stunlocking skills. It has single target freeze, single target stun and ranged AOE player-only stun. It's currently the best PvP pet.
Battle Corgi
A PvE "jack of all trades, master of none" pet that has superior stats and more utility compared to the Phoenix. It can excel in certain situations depending on how you build it.
Battlebot
A PvE ranged physical DD pet with superior base and inherit stats compared to the Harpy, but lacks magic damage and spam-able AOE damage. It's good for pulling, suitable for ranged tanking and is a great DD pet.Post edited by catgirldesu on0 -
5. Legendary Pets - Skills and Stats
Celestial Giant
Base stats at level 105.
Skills:
Reflect (Level 5): Reflect 70% of melee damage back at attackers.
Strong (Level 5): Increase physical defence +150%.
Protect (Level 5): Increase magic defence +150%.
Pounce (Level 2): Increase Attack Rate by 25% and has a 80% chance to stun for 3 seconds.
Evolution Skill:
Gold Armor Deity
Channeling: 0.4s
Cast: 1.4s
Cooldown: 15s
Attack all enemies in straight line within 10 metres and increase threat level, deal 100% damage of basic attack. Reduce damage taken by 15% for 15 seconds.
Heliacal Phoenix
Base stats at level 105.
Skills:
Blessing Of The Pack (Level 5): Increase Maximum Health by 30%.
Claw (Level 5): Increase Attack Damage by 30%.
Pounce (Level 2): Increase Attack Rate by 25% and has a 80% chance to stun for 3 seconds.
Evolution Skill:
Phoenix Wings Flying
Channeling: 0.1s
Cast: 1.1s
Cooldown: 30s
Deals fire damage equal to 165% of attack power. Deals triple damage in the air.
Empyrean Harpy
Base stats at level 105.
Skills:
Ice Stick
Range: 27 meters
Channeling: 0.5s
Cast: 1.0s
Cooldown: 1.0s
Deal water damage equal to 200% of base attack. Deal additional water damage on monsters equal to 150% of basic attack.
Fallen Leaf and Flying Flowers
Range: 27 meters
Channeling: 1.0s
Cast: 1.0s
Cooldown: 1.5s
Attack all enemies within 10 meters inflicting wood damage equal to 200% of base attack. Deal additional wood damage on monsters equal to 100% of base attack.
Bare-handed Cut
Range: 27 meters
Channeling: 1.0s
Cast: 1.5s
Cooldown: 30s
Attack all enemies within 10 meters inflicting physical damage equal to 200% of base attack and stun the targets for 3 seconds.
Claw (Level 5): Increase Attack Damage by 30%.
Evolution Skill:
Spirit Destory
Channeling: 0.1s
Cast: 0.1s
Cooldown: 10s
Increase damage dealt to monsters by 30% and max HP by 30%.
Avatar of War
Base stats at level 105.
Skills:
Rule The World
Channeling: 0.2s
Cast: 2.5s
Cooldown: 15s
Deal physical damage equal to 300% of base attack and increase attack power by 30% for 10 minutes, freeze the enemy for 2 seconds.
Heavy Load
Range: 15 meters
Channeling: 0.2s
Cast: 1.3s
Cooldown: 15s
Attack all enemies within 6 meters, deal 100% of physical attack and stun the enemy for 2 seconds.
Pounce (Level 2): Increase Attack Rate by 25% and has a 80% chance to stun for 3 seconds.
Flesh Ream (Level 5): Bite an enemy, inflicting base damage plus 200% of Pet's base damage over 9 seconds.
Evolution Skill:
Combat Saint
Channeling: 0.1s
Cast: 0.1s
Cooldown: 10s
Reduce damage from players by 60% and increase max HP by 30%.
Battle Corgi
Base stats at level 102.
Skills:
Corgi Insignia
Channeling: 0.2s
Cast: 2.5s
Cooldown: 15s
Deal physical damage equal to 300% of base attack and increase attack power by 30% for 10 minutes, freeze the enemy for 2 seconds.
Blessing Of The Pack (Level 5): Increase Maximum Health by 30%.
Pounce (Level 2): Increase Attack Rate by 25% and has a 80% chance to stun for 3 seconds.
Flesh Ream (Level 5): Bite an enemy, inflicting base damage plus 200% of Pet's base damage over 9 seconds.
Evolution Skill:
Corgi Run
Channeling: 0.1s
Cast: 0.1s
Cooldown: 30s
Increase attack rate by 30% for 30 seconds, and become immune for 6 seconds.
Battlebot
Base stats at level 102.
Skills:
Multiple Strikes
Range: 27 meters
Channeling: 0.5s
Cast: 2.0s
Cooldown: 1s
Shoots 3 powerful bullets at enemy, dealing physical damage of 200% attack.
Brutal Crash
Range: 8 meters
Channeling: 0.5s
Cast: 3.0s
Cooldown: 30s
To the enemies within 10 meters of the target, deals physical damage equaling to 120% of pet's base attack. Stuns monsters for 3 seconds.
Upgrade
Channeling: 0.1s
Cast: 0.1s
Cooldown: 30s
Increases Attack level by 20.
Claw (Level 5): Increase Attack Damage by 30%.
Evolution Skill:
Precise Strike
Channeling: 1.0s
Cast: 1.0s
Cooldown: 10s
Deals physical damage equaling to your attack to the target and increases attack rate by 25%.
Some legendary pet skills are exclusive to the pets and if you unlearn them you will never be able to learn them again. If you're thinking of removing any of those skills think twice; you will lose them forever. These skills have a "Cannot be relearned." warning in their skill description.
Post edited by catgirldesu on0 -
6. Legendary Pets - Reviews
Hercules/Celestial Giant
Videos:
FSP Toad tanking.
UP Lord of Paradise tanking (after 8:50).
xTW Dragon tanking.
The Hercules is the best tanking pet. It enables you to pet-tank bosses and solo your own instances as you level. It's the pet of choice for those who want to farm instances for profit. The downside is that it's a strictly ground pet, so you won't be able to use it underwater or in the air until you evolve it at level 100.
Upon turning into a Celestial Giant after evolution, it gains access to a powerful aggro skill which also grants an almost permanent 15% damage reduction buff. Certain moods can give it additional aggro skills, defence buffs or self-heals. You may choose to remove Pounce and teach it Blessing of the Pack (HP buff) or the Faction Base equivalent.
With the help of the upgraded Heal Pet, the Celestial Giant is capable of tanking strong bosses like Toad in Flowsilver Palace or Lord of Paradise in Uncharted Paradise. It can even tank the dragon in Dragon's Conquest, provided it doesn't get attacked by other players.
Phoenix
Videos:
Phoenix in FC.
The Phoenix is a "jack of all trades, master of none" pet, though this mainly applies after its evolution at level 100. Prior the evolution, the Phoenix is an air pet with high damage and the ability to tank fairly well, better than any free air pet.
Upon evolution, the Phoenix can fill any role depending on how you build it. It can be a decent tank pet by teaching it Strong and Protect (or the Faction Base equivalent), it can be a DD pet by rolling offensive inherit stats and DD oriented moods or it can be a PvP pet by rolling PvP moods. Alas, it's not going to excel at anything as other legendary pets will perform better at their respective roles.
Harpy
Videos:
Harpy testing.
Harpy testing II.
The Harpy is a PvE pet. She has very low attack, but the way she works is that her skills deal additional damage on monsters and she has a self-buff, after the evolution, to increase skill damage dealt on monsters. In short, her damage comes from the way her skills and buffs work.
Due to the spam-able nature of her skills, she doesn't need to auto-attack so she can take full advantage of skill damage buffs like Wraithslayer. She's particularly great in high level instances where bosses usually have anti-aps buffs that cause pet auto-attacks to be very weak.
Her range allows you to stay out of boss AOE damage range when she is tanking. Her primary AOE skill can be set up as a continuous AOE if there is a suitable target. She also has a ranged AOE stun. Though her defences and HP are better than most free pets, she is vulnerable to physical damage.
Monkey
Videos:
Monkey testing.
Monkey control in PvP.
The Monkey King is currently the best PvP pet, though it can perform well in PvE, too. It comes with the following stunlocking skills: single target 2 second freeze (15s cooldown), ranged AOE 2 second stun (15s cooldown) and single target stun. These make the Monkey a good support pet for PvP.
Although the Monkey has pretty good damage, it's not good enough to hurt endgame geared players. Thus, I recommend building the Monkey for survival and teaching it defence buffs.
Corgi
Videos:
Corgi testing.
The Corgi is the PvE "jack of all trades, master of none" pet. It has good base stats so it can be built as a tank pet by teaching it Strong and Protect (or the Faction Base equivalent). Such a Corgi can rival the Celestial Giant and have better damage on top of it. However, it lacks the Celestial Giant's aggro skill options. To compensate for that, you will have to roll for a mood with aggro skills and/or teach Corgi the skill Roar.
It can serve as an utility pet by teaching it debuffs or Shriek for interrupting bosses, all while having decent DD and stunlock skills. Its immunity skill coupled with the upgraded Heal Pet can help it survive some situations that other pets might be unable to.
Battlebot
Videos:
Battlebot testing.
The Battlebot is a primarily PvE pet. It specialises in ranged physical single target damage, but includes a skill that stuns enemies around the pet. Its range allows you to stay out of boss AOE damage range when it is tanking. It has good defences allowing it to survive well.
Due to the spam-able nature of its main skill, it doesn't need to auto-attack so it can take full advantage of skill damage buffs like Wraithslayer. It is particularly great in high level instances where bosses usually have anti-aps buffs that cause pet auto-attacks to be very weak.Post edited by catgirldesu on0 -
7. Using Pets in PvE and PvP
PvE
In PvE you'll find yourself using different pets for different situations. First and foremost you'll have to get accustomed to using the pet commands (read 1. Pet Basics) to learn how to fully control your pet.
You'll most likely want to keep your pet on manual so that it won't attack unwanted targets. When a pet is on "auto" it will automatically attack monsters when they AOE even if you didn't attack with your Venomancer. By having the pet on manual you can avoid such accidents.
During the lower levels you'll probably rely on tank pets more because you'll probably solo a lot, unless you start out with friends or make friends and play together early on. You should also learn how to pull/lure monsters (read 1. Pet Basics).
Although nowadays players do get a lot of useful things like free charms or free strong gear making things a lot easier, it's still a good idea to keep a leveled tanky pet around. If you want to play safe and let the pet take all the damage for you, you'll have to hold back with your damage to allow the pet to keep aggro. The trick is to allow the pet to hit a few times before you start attacking too.
During higher levels you'll probably start using DD/debuff pets more, especially once you start running instances with squads on a regular basis. However, you might still end up being the tank of the squad and have to use your loyal tank pet if everyone else is too squishy.
Roar would be a good skill to have on your tank pet so that it can quickly reset and grab aggro onto itself. You might also need to tell your squad to hold back with their attacks. If it's a Baby Hercules pet, the Bramble will help with the aggro but it won't have any way to quickly grab aggro back if it loses it. One could replace Pounce with Roar, but I wouldn't suggest than since at level 100 it gets stronger aggro skills and then you'll probably miss not having Pounce.
In endgame instances, most pets will be needed as DD/debuff/support pets. It is rare that pets will tank. The evolved Baby Hercules will be a great tank pet and can be useful in many situations, but you'll usually have a proper tank in your squad already or your gear might be so good that you're better off tanking yourself. This means you'll usually use your DD pets.
Pets in squads
Pets will often be used for pulling monsters and/or bosses. Other times they might have to tank for the squads. In general they can be a decent DD addition to the squad especially on level [?] on which pets deal full damage as opposed to players.
During early levels the pet debuffs Howl/Pierce will be stronger than that of players like Clerics, Barbarians, Venomancers etc. but at higher levels (around 90+) you'll have to start paying attention not to accidentally overwrite the classes' powerful debuffs with the pet's.
Other useful skills to have is Threaten to lower the bosses' physical attack to help the tank out, or Shriek that interrupts attacks (100% at max level, level 80).
If you are in a squad where the tank dies and there is no other person capable of tanking, you, as a Venomancer, have to take action. If your pet is able to tank the boss, simply grab aggro and keep healing your pet until your tank is alive again. If your pet, however, is unable to tank the particular boss you can call your pet back after making sure aggro is on the pet (pet should be set on Manual in order for this to work). Keep running around and have your pet follow you and the boss chase after the pet. This way, the pet will rarely get hit and will be able to survive long enough, until your tank is ready again.
Pets are generally useful for tanking adds spawned by bosses, escorting players and other miscellaneous jobs. You might discover a variety of ways of using your pet; just experiment.
Auto-cultivation (botting) with pets
Suitable pets for botting are either pets with good DD power to help you kill monsters faster or tank pets that require less healing and have a lower risk of dying.
You will need to set Heal Pet on the Assisting slot. How often you need to use it will be determined by how often your pet will need heals. I suggest setting up your bot and observe it to see how often and how much damage your pet takes.
The two basic ways to go about with botting is to 1. set your pet on auto so that it attacks whenever you attack or gets attacked or 2. set your pet on defend so that it attacks monsters that attack your Venomancer.
The first option will generally help you kill faster since the pet will always be attacking. The second option will be safer for your Venomancer as the pet is going to attack and aggro extra monsters that might attack you.
PvP
In PvP most pets aren't strong enough to survive so you'll probably either get a Baby Blazing Phoenix or a Monkey King. You'll want to get a good defensive inherit roll and a good mood. Secondly, you'll want to teach your pet some buffs like Strong and/or Protect, especially if you're more serious about PvP and want to make the most out of your PvP pet.
The pet will be used mainly for stunning, though Shriek on a Phoenix can be handy because it interrupts. You can send your pet to stun an enemy while you run up to them to Purge/debuff. The Monkey has better stunlock abilities than the Phoenix so you can also use it to chain stuns and allow you to use some good attack or debuff combos.
If you are Demon, you might actually consider going for a more offensive approach with the pet and keep Flesh Ream to combine it with Demon Ironwood's proc (especially when Arcane Antinomy is on cooldown). This might work out quite well though my personal advice would be to build your PvP pet for defence/support.0 -
8. Venomancer Pet Evolution
How does it work?
Once certain pets reach level 100, they will have the option to evolve and change their appearance using new items called Feral Soul Stars. In addition to this, pets' stats will be affected by the Venomancer's gear after they've undergone the evolution.
The stats are not affected by the gear you wear when you evolve the pets; they are affected by the gear you wear when you summon them. When you improve your gear, the pets will be improved too.
The stats and gear from which the pets will be affected are the following:
HP
Attack
Defence
Attack level
Defence Level
HP = (Venomancer's HP/ Venomancer's Level)x(a constant number = 24) + Pet HP stat = overall HP of the pet
The % HP bonuses from equipment seem to not affect the pets.
Attack = (Max weapon Magic attack + Magic Rings + Magic attack adds + Shards)x(Loyalty)x(Inherit Coeficient) + Pet Attack stat = overall attack power of the pet
Defence = (Equipment + Resistance Adds + Shards)x(Inherit Coefficient) = overall defence of the pet
Includes both physical and magic defence.
Defence/Attack Level = (Venomancer's Defense/Attack Level)x(Inherit Coeffcient) = overall defence/attack level of the pet
Each pet will have a unique Inherit Stat for the HP, Attack, Defence, Attack Level and Defence Level values. To change these values, you will have to re-roll your pet using Feral Soul Stars. Pets can also gain EXP by being fed Feral Soul Stars. The EXP from the Feral Soul Stars scale with the pet's level.
Venomancer daily instance for pets
Lycaeum of Cultivation Videos - How to do it:
~Video. Desdi's method (with tips).
~Video. IceKitty's method (with tips).
~Video. Marengo's method.
Tips & Guides:
Kinnacat's complete guide to the Lycaeum of Cultivation.
Activating Lycaeum with safe PK mode (you won't be in danger).
Activating Lycaeum without PK mode.
New Pet Instance discussion.
Summary of the instance and how it works:
It's available only for Venomancers level 100 and above, however if you've Reawakened you can enter the Lycaeum at any level. It's a solo instance from which Venomancers can obtain Feral Soul Stars that are used to feed pets with EXP, evolve them, change mood and reshape the inherit stats.
The quest can be taken at the Mrs. Zoologist (585 620) in South Archosaur once per day, between 8:00am and 11:30pm server time. Pick up the yellow quest for the pass, it only lasts 15 minutes so make sure to enter quickly. Pick up the quest to enter the instance. Make sure you're not in squad with anyone otherwise you won't be able to enter.
Once inside the instance:
Speak to the NPC to start.
You'll see a semi-circle of dark horseman guards appear, waiting for the enemy monsters that will spawn from a purple-looking portal. In order to defeat incoming enemies you will have to activate the guards to attack them for you. In order to activate the guards you have to ctrl + click a skill, which requires PK mode enabled.
Attacking an already activated guard will switch their mode between fire (magic) and physical. Activating a new guard will cost 100 credits, so you can only activate guards as you earn credits from defeating monsters. The order you activate the guards does not matter, activate them in whatever order works for you.
Sometimes a fox monster will try to sneak past and go to the other side at the portal. You'll have to have your pet out to quickly kill the sneaky fox. It runs pretty fast so make sure to send your pet quickly. I'd recommend a ranged pet or a fast moving pet that can kill the fox monster in a couple of hits. If foxes manage to run into the portal you will lose credit. The fox monster has high magic resistance and low physical resistance.
There will be a puffbird NPC which you can attack to activate and cycle through its debuffs;
Reduce HP - Use it on Raving Teddies.
Slow movement speed - Use it on Kowlins.
Reduce defences - Use it on Armored Shaodu Cubs.
There are also special monsters that spawn before each wave after the 3rd wave. Please refer to the links & videos above to learn how to deal with them.
Regarding Waves:
There are 10 waves in total, all random, and the last wave is a boss. Make sure to use Amplify Damage on the boss and send your pet in addition to having the guards activated. You must use all of the puffbird's debuff in order to kill the boss.
Try to freeze the boss to give time to your guards to kill it. Only freeze debuffs will work (Parasitic Nova, Stunning blow, Demon Frost Scarab); the boss is immune to stun.
I'd recommend starting with Parasitic Nova at the puffbird so you can keep the boss locked down while cycling through the puffbird's debuffs and keep rotating through Stunning Blow and Parasitic Nova to keep it in place. A successful rotation of those two skills should allow the guards to kill the boss. Usually the last 4-5 guards won't even touch it. If all guards are activated you won't need to keep freezing the boss.
Once the instance is over:
You will be granted Feral Soul Stars. The amount depends on your credits.
Even if you get negative credit you will still get 18 Feral Soul Stars, which is the default amount.
If you get credit between 400-699 you get 20 Feral Soul Stars. If you get credit between 700-999 you get 22 Feral Soul Stars. If you get 1000 credit you get 26 Feral Soul Stars.
Getting credit over 400 will give you a low chance at getting a legendary pet skill as a reward (Claw or Bless).
Getting the perfect score will give you a very low chance of getting the skill Bewitch (Squirrel), which shares cooldown with Bewitch and Bewitch (Tiger).
Pet Evolution, Moods and Unique Skills
~List of all evolve-able pets with stats & pictures.
~Video of pets before and after evolution.
In order to start the Training Mode, you will have to open the Pet Bag (press P in-game) and click the new icon that will appear next to your pet. Please note that only pets level 100 and above can enter the Training Mode.
The Training Mode will give you the options of evolving and training your pet using Feral Soul Stars acquired via the new daily instance, Lycaeum of Cultivation.
You can use the Feral Soul Stars to feed to pet EXP. In order to feed a pet EXP it has to be summoned. In order to evolve/change mood/reshape it has to be stowed. All pets require 140 Feral Soul Stars to evolve.
Window before evolution:
Window after evolution:
Once evolved, you can change the Mood of the pet and roll its Inherit Stats.
The Mood grants the evolved pet two new skills. There are over 70 different Moods. Each individual pet has access to 30 Moods out of the 70. The type of Moods available vary from pet to pet. You will have to enter the Mood Training in order to roll for a new Mood. You will randomly receive a new Mood and you can choose whether you want to keep your old Mood or new Mood. Regardless of your choice the Feral Soul Stars required will be consumed. Mood skills cannot be leveled; you will have to re-roll until you get a Mood with high level skills.
In order to change the Inherit Stat values of your pet you will have to Reshape. You can choose whether you want to keep your new roll or not. Regardless of your choice the Feral Soul Stars required will be consumed. Inherit Stats are also random; you will have to Reshape your pet multiple times until you get a satisfying roll.
Pets that have evolved will acquire an evolution skill. This skill is unique for each pet.
List of Mood skills and Evolution skills
Moods & Mood Skills (spreadsheet). All the skill descriptions are for the max level of the skills.
Mood Skills • Level details (spreadsheet). Detailed information for each skill level for the Mood skills (work in progress).
Mood Skills • Forum discussion. A further discussion of the Mood skills.
Unique Evolution Skills (spreadsheet). The unique skill that each pet receives upon evolution.0 -
9. Venomancer Builds & Pet Choices
This is for PvE only. In PvP, the Monkey is the best choice.
Arcane Armor Builds
If you start out with an AA build, your priority will be to have a decent tanking pet. Your physical defence will be low. Even if your magic defence is fine, the low HP will not help your case. You will surely want to have a pet that can work as your meat shield. Even if you follow a Vit AA build and/or start out with Dreamchaser pack gear, which is really strong, you will still want to have a trusted tank pet by your side.
As you progress through the levels you will get stronger and you'll have to start picking a DD pet. If you've already picked one, you might want to level it up if it has fallen behind in levels. At later levels, your playstyle and how often you squad or solo will determine what pets you use, but I would advice to keep a tank pet around - just in case!
At endgame you'll probably rely on your squad more than your pet so you'll most likely use your DD/support pet(s) more than a tank pet, unless your tank pet is also your DD pet.
If you decide to get R9rr you'll eventually become stronger than your pet when it comes to tanking, but if you've taken your loyal tank pet all the way up to level 100 you might as well evolve it and keep it around, even more so if it's a Baby Hercules.
If you decide to follow a full Vit. AA build, probably for PvP, you will benefit from a good DD pet during PvE activities since your damage will be low. Your Vit. will also give your pets more HP so your DD pet should be tankier than normal. In addition to that, pet attack Inherit is only affected by gear and weapon, not by your base magic attack.
Keep in mind refines, shards and ornaments play a significant role. Being a Vit. build will not automatically make you tanky if your refines are low and your ornaments aren't good; you might still need to use a tank pet.
Light Armor Builds
As an LA build your HP and defences will be more balanced, and you'll have decent attack despite having to sacrifice some magic points. Despite this, you will still need a tank pet to have around, but you might find yourself using a DD pet more often than an AA build.
There isn't much to say about LA builds as they are similar to AA builds when it comes to pet choices for the most part. Play styles may vary among different players though. Some might prefer tank pets and some might prefer DD pets.
At endgame people often switch to HA or to AA for R9rr. In both cases you won't need a tank pet as much, but if you still have yours, you could keep in case it's ever needed.
Keep in mind refines, shards and ornaments play a significant role. Being an LA build will not automatically make you tanky if your refines are low and your ornaments aren't good; you might still need to use a tank pet.
Heavy Armor Builds
Players usually don't start with a HA build. They re-stat to it later after level 80+ or at level 100. If you're that type of person then read about AA or LA builds' pets depending on what you choose.
If you're planning to start with a HA build then you may want to consider a magic tank pet to compensate for your low magical defences. Apart from that you will definitely benefit from a good DD pet as you're going to have low magic attack. If you like playing in Fox Form a lot, your Str. will boost your physical attack and fox attacks. You could teach your pet Pierce so that you won't have to switch to Human Form for Ironwood's physical debuff.
A physical tank pet won't be as necessary, but I would still advise getting one because they can be handy. As you progress through the game and get better elemental ornaments, you might eventually stop needing a magic tank. Whether you'll want to keep it around, it is up to you.
At endgame you'll probably stick to a DD/support pet most of the time so invest in a good a DD pet!
Keep in mind refines, shards and ornaments play a significant role. Being an HA build will not automatically make you tanky if your refines are low and your ornaments aren't good; you might still need to use a tank pet.
10. Leveling pets
At the beginning your pets won't have much trouble keeping up with you in levels, but soon they'll start falling behind and you'll have to take care of them or maybe you're a high level Venomancer that just tamed a low level pet or recently acquired a legendary pet that needs lots of leveling... so what can you do?
Some things to keep in mind about pet leveling:
- Loyalty affects the EXP the pet gains so make sure your pet's loyalty is high.
- The max EXP a pet can get per monster kill is 15.
- The monster/boss has to be higher level than the pet otherwise the pet won't gain EXP.
- Pets get full EXP (15) from killing [?] monsters/bosses.
- Your pet or your Venomancer has to have the first hit otherwise your pet won't gain EXP. If you're in a squad and other people hit monsters first, your pet won't gain EXP.
~Pet Experience Chart
Most common and effective ways to level pets:
Cube Room 4 "Mice Bashing"
~Getting to Room 4 step-by-step guide.
The most popular place for leveling land pets. It's available for level 40+. The link above should provide you with everything you need to know. No air or water pets can enter Cube.
Staunch Worms
These little creatures are great for leveling air pets. They are elemental immune.
Auto-cultivation
If you're planning to bot, you should use a pet so it gets EXP. Botting can be used anywhere.
Snowmen
Snowmen only appear during Christmas events and are a nice way to level your pet up while picking some chi stones for your Genie. Snowmen are level [?] and elemental immune.
Lycaeum's Feral Soul Stars
You can run the Lycaeum of Cultivation and get Feral Soul Stars. You can feed those to your pets to level them up. Make sure the pet is summoned otherwise it won't work. More details in the 8. Venomancer Pet Evolution.
More to be added.Post edited by catgirldesu on0 -
11. Credits
~ PWI Wiki Venomancer section and sub-sections.
~ General Venomancer Pet Guide 2015
~ Corgi & Battlebot Discussion
~ Battlebot Evolved
~ Quick Battlebot Review
Update Log:
05.02.17 - the improved, corrected pet guide has been posted.
30.03.17 - updated PWI-Wiki links.Post edited by catgirldesu on0
Categories
- All Categories
- 181.9K PWI
- 699 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61.1K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk