Duskblades are they ever gonna get nerfed?
socean#3691
Posts: 73 Arc User
Okay this class is completely overpowered I dont care who u are nobody can say this class is not overpowered. Their is no outskilling this class of course it happens sometimes, but the fact that paralyze has no counter is what makes it impossible for any somewhat good db to lose. The fact is that this class makes no sense at all. Typically when a class is huge on control and debuffs they dont typically have so much damage, this class is the exception. This class has a huge amount of control, a huge amount of damage, a huge amount of escape, and a huge amount of debuffs. They have everything and to top it off they hardly use any chi for their skills and have a skill to reset everything. Sure this class could be fair and is quite easy to balance, but we need to balance it as it stands they are the most unbalanced class in the game.
Easy Nerf solution:
Paralyze does not work against antistun.
That is a simple solution. Why? Because paralyze was created because somebody thought purify was to op well they shouldve never made paralyze work on antistuns because it nerfed all of the other classes that use antistuns. Paralyze should be like a stun, but if an antistun happens it still remains on you. Purify would not work.
Easy Nerf solution:
Paralyze does not work against antistun.
That is a simple solution. Why? Because paralyze was created because somebody thought purify was to op well they shouldve never made paralyze work on antistuns because it nerfed all of the other classes that use antistuns. Paralyze should be like a stun, but if an antistun happens it still remains on you. Purify would not work.
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devapathpain1229 wrote: »Paralyze does not work against antistun
That is how the cycle started and that is how it will keep on going. I am not sure, i have never paid enough attention to the game. Has there ever been an occasion that PWI introduced an Amp, Buff, Debuff and remove it later? In my experience they have not done so. They might have made that amp, buff, debuff irrelevant, but never actually removed it from the game. If they follow with that.
I am guessing their solution is to create a new race that will counter the DB and SB and the cycle will go on.0 -
Once g17 weapons become standard and everyone has invincibility procs, we'll get skills that go through ironguard. It's the PWI cycle. Introduce broken stuff, introduce more broken stuff to fix the broken stuff, and so on.
Soon we will also have "super" antistun lvl 7 apoth pots, that protect against paralyze as well.0 -
Dbs ain't sins bro go get yourself a nice occult ice genie and stunlock them first , an wreck em, single spark their 'setup stunlocking" skills and keep in mind that all the rest of they stun skills are blockable with stuff like fortify ect.
Not every skill they have is a paralyze skill.
To be honest I just don't see to much a big deal with db. I fought plenty of dbs most of the defense they have is in they offense and THEN the defensive skills but they can't use em stunlocked so they just as vulnerable as you . If this was a sin tidal thread I can totally see your point and that is completly annoying to deal with .Vae Victis.0 -
Dbs ain't sins bro go get yourself a nice occult ice genie and stunlock them first , an wreck em, single spark their 'setup stunlocking" skills and keep in mind that all the rest of they stun skills are blockable with stuff like fortify ect.
Not every skill they have is a paralyze skill.
To be honest I just don't see to much a big deal with db. I fought plenty of dbs most of the defense they have is in they offense and THEN the defensive skills but they can't use em stunlocked so they just as vulnerable as you . If this was a sin tidal thread I can totally see your point and that is completly annoying to deal with .Dbs ain't sins bro go get yourself a nice occult ice genie and stunlock them first , an wreck em, single spark their 'setup stunlocking" skills and keep in mind that all the rest of they stun skills are blockable with stuff like fortify ect.
Not every skill they have is a paralyze skill.
To be honest I just don't see to much a big deal with db. I fought plenty of dbs most of the defense they have is in they offense and THEN the defensive skills but they can't use em stunlocked so they just as vulnerable as you . If this was a sin tidal thread I can totally see your point and that is completly annoying to deal with .
You must be fighting some really sorry db's. Antistuns work...for them. Only them and bm's have paralyze skills so their is nothing for them to worry about while they have an antistun on. Dont forget even if u manage to survive their lock using up your genie skills and chi, youve lost because they are going to reset everything they have with the new ultimate. EVEN the genie skills.0 -
I agree, what makes Duskblade and generally melee classes OP now is paralyze, what were they smoking when they decided to put paralyze into the game and with no counter.
Doesn't mean to hijack the thread about Duskblade, but since one of the biggest problems has been mentioned which is paralyze, I'd like to qq more regarding this paralyze. Classes like BMs for example, they already have all the skills they need to subdue range/magic classes and keep them on their feet once in a while with all the new utilities they keep on adding, yet they're still given this one annoying skill and get to keep the previous skills. Barbs too, they're already given extra life, damage increase buff when being attacked, then another debuff that can increase damage, yet they're also given this paralyze and get to keep all those previous skills. Even before all that, melees also have ZerkCrit to catch up with the damage while being kited.
One thing leads to another, and the qq stacks, ZerkCrit itself is already OP, damage can be categorized as dps and dph/nuke, zerkcrit can act as a nuke especially when coming from barbs/dex based dd like Duskblades/sins. Max dmg reduction in this game is 95% or equal to 79317 pdef, when zerkcrit proc that 5% damage is x4, means we'll be receiving 20% damage or our dmg reduction from 95% is down to 80% which is equal to 16700 pdef, WTF. It's almost impossible for mag classes to reach max 79317 pdef, and it can plummet to 16700 or even below that when zerkcrit proc'ed.
Duskblade also has 90% pdef debuff, (like I said one thing leads to another, so here is another qq, even Stormbringer also has like 100% metal debuff, WTF) cmiiw about these new classes pdef/mdef debuff I don't have any of them I only heard from my friends. What's wrong with wanmei they always make new classes with op skills. Duskblade can even cast bm's HF, combined with zerkcrit, pdef debuff, tangling mire and extreme poison, I believe it'll result in 1 hit doesn't matter if you have maxed reduction at 79317 pdef, zerkcrit + hf =8x dmg, 5% x8 =40%, with 60% reduction, it can be said your pdef is only at 6263 pdef when hf+zerkcrit proc.
Duskblade also have dmg reduction buff with only 90 seconds cooldown (cmiiw) , similar to cleric's Guardian Light that has FIVE MINUTES cooldown, and I read as recent patch in cn, it's going to be buffed for its movement speed that's not even worth it, what a joke.
Imo anti stun apoth should also make the user immune to paralyze, it's an apoth with 2 minutes cooldown ffs, I believe it's originally was there to combat movement debuff of any kind, and paralyze should be included.
One thing I hate about rebalance, it always comes in one package with a big patch, so even if later they decide to do anything about 'nerfing' (they never do a direct nerf) duskblade and paralyze mechanic, it won't happen anytime soon, why can't they address something that's need fixing asap and fix it with something like a hotfix.
Compare it to cleric seal of god, cleric seal of god is 15 seconds long, can be countered not by predicting when cleric will throw sog, but use will surge WHEN we do not want to be sog'ed, even anti stun can counter sog's frozen status and there is 90% dmg reduction coming with it. This paralyze is just annoying, from bm it's 7.5 seconds and cost one chi, from barb is kinda spammable. The skill that has paralyze should also come with a different penalty for each class that has it, like from bm it's paralyze+30% dmg reduction, from barb + 10 def level , from db it's something else, so if a barb and bm gank a person and use those skills, the target can have something passive to breath.Post edited by freygin on0 -
In my personal opinion DBs are broken as hell.
Apart from what was mentioned above, it seems everyone is forgetting something important.
They are a LA class with high dmg yet they get full stats from cards, nuemas, starcharts. What I mean is, let's say a sin, an archer and a db all have the 6 candleflame set non rb, here's the stats:
Archer and DB: Destroyer and durability = 473 physical att each
Sin = 354 phy att each
Starchart max:
Archer and DB: Fatestar - 650 phy att Normal - 344
Sin: Fatestar - 488 Normal - 258
The nuemas i don't remember but I know DBs get more physical attack than sins aswell and the same as archers.
Sabers also have a way higher base dmg than daggers and almost as high as bows.
My point here is, sins always got nerfed on phy att bonus on these things because they had high crit but mostly because they have GoF. Archers always got more because they don't have GoF.
Here's the problem, DBs have GoF, they have the same dmg as an Archer, the same crit, etc, etc, etc. How is that fair? They attack as fast if not faster than a sin using skills, they have the paralyze and stuff...
Their only argument "We don't have tidal so we can get stunlocked too"... Yeah, give DBs tidal, that's all they need now
Mr. Justice0 -
Way easier fixes for the DB-Class and to prevent some stupid stuff for mass-PvP as well.
1. Make paralyze un-overwriteable! This is still the most important part. Most DBs are dumb as bricks and just recklessly chain one para skill after another without having to even remotely pay attention to what they are doing. It should work equal to stun..if you cast a paralyze on a currently existing paralyze the new one should always get lost. Just like stun. That alone would break it for the average nub DB.
2. Make Fortify and Fortify alone able to avoid paralyze. This skill is already an absolute must have in any situation/class and this would further improve skillfull playstyles revolving around this skill. Being skilled should always be rewarded and being that should always be tricky itself. Giving a skill you have to use out of pure anticipation to block stun/paralyze would be fine and prevent dumbnuts from abusing it.
3. Remove the Skilp CD reset from Duskblades lvl2 ulti and reduce the dmg reduction to 50% max. The skill would still be awesome but not too strong.
You would be suprised but especially the last part is the most important. It is possible for most classes to outplay duskblades and catch them offguard sometimes to land a kill once or twice. But! If a Dusk uses all his cooldowns strategically to drain all your cooldowns while being tanky enough gear-wise to not be oneshot then it is literally impossible to beat the duskblade simply cause of the cooldown reset.
Take my barb for example. Duskblades can hardly kill my pdef capped barb without catching me in human form chaining Quad + Tangling Mire on selfbuffs which means that once I fend off Quad I could normally start fighting back. If the duskblade is good then you wont get the chance cause the next time Solid Shield is in CD and you got caught in Destiny Hunter + Divine Moonlight you are 100% dead. Even with my full vit stoned/pre aeu-Set, 37k base dmg dusk I coupd hit my own barb for over 60k with a zerkcrit Nightstalker in quad/tangling mire/ep. Imagine full deity dusks with 50k+ base dmg. GG WP.
My point is...Duskblades dont deal that much dmg on equally geared players without their massive debuffs. Arc + Mire also adds alot of dmg and can destroy AA/LA classes extremely fast but this stuff also need preparation/has CDs and can be evaded with genie/Apo/purify spell.
Their ability to put preassure on the target and to drain saveskills is already the highest in the entire game by far. That they needed to add a possibility to reset all cooldowns is just pure mockery. Generally..I dont think I would lose to a duskblade with my barb ever if I play carefully/defensive when the dusk doesnt use the ulti. Duskblades are quite squishy on selfbuffs esp deity sharded ones...this is the only weakness people can really exploit. Force genie, use occult ice/other CC and pray that you deal enough dmg before they can use one of their plenty (instant) escapes.
But ya..another tip..if you go offensive vs a dusk always be in antistun. The paralyze skills are indeed limited..once they are on CD the dusk will not be able to deal alot of consecutive dmg when he cant use sleep/stuns. Keep that in mind. Thats what makes it especially easy for sins/bms/barbs to kill duskblades unless ofc the duskblade is very good and also stays on antistun all the time cause in all honesty...no other class can stay in there even remotely as long as the dusk cept for seeker nowadays and barbs.
Duskblades are not unbeatable. You just need to outplay them. If a player is too good to be outplayed then the duskblade will nearly always win hence we need the fixes xD
Sadly..I have not yet seen a single duskblade that can absolutely utilize anything that makes this class really broken. Beating an average dusk should be easy with nearly any class on same gears and with a decent genie specifically made to counter them if you know-how ofc. I'ma hint it a bit: So many people that fully cast Dragontrap and Quadrature alone are a huge sign for not having figured out this class completely. Avarage dusks land 1 hit after Quadrature on full debuffs. Great dusks land 3.0 -
And because they don't have tidal that is their fatal flaw. Seroiuslly guys nobody knows more about getting nearly perma locked down like a seeker does, since we had 0 gtfo skills since before the last expansion , bascially seeker just had to sit there and take it praying they gear held up . Now they added some anti stuns in the expansion which if used properly circumvent nearly all stunlockinig save for paralock you can receive .
The only flaw in the new seeker antistuns is you can still be silenced first then locked since silence is very hard to counter since even genie skill have limits because of their cds, forcing you to tank whatever is coming next stun/damage/ect which is why fighting psy sucks because during silence your unable to use a toon's skill to fend off that stun that you know is coming so it may as well be counted as a stun too since people layer it into combos as a setup to another combo to try to stall/kill you.
But it don't block paralock which is fine because dbs have chain rotations they have on they combos and learning to predict them makes alot of they strategies useless. You know what's greats about db? Close range combat, You know what sucks about db? they Close range defense terrible weak and susceptibility to stuns as well.
This is the problem against arguing dbs for 1 they a new class they suppose to be hard to deal with, until the creators hear to much qq and to change they hard work to match they clients taste , that's the point of a db is to be uniquely irritating cause if it was just stuns then you would just have low rent BMs, it would be like nerfing Sb run while casting to melee range only attacks just because other classes cannot do it.
Number 2 vs sin comparison.
Sin has locks for days , sin has BP, sin has stealth, sin has super stealth, tidal, focused mind, deaden nerves, massive damage on skills, nearly unlimited chi, teleports, and the ability to magically damage you too, while having enough dex to equip a purge bow they can do that or celestial sword purge you too, multi hit bypassing charm skills oh and don't forget if your attacking them they are a dex class so any physical attacks you might you may simply miss because of massive evasion.
Vs db locks for days , db has minor stealth,db has minor Bp, db does not have super stealth +tidal they have very limited focused mind, they do not have deaden nerves, they have massive damage on skills, semi nearly unlimited chi, teleports, does not have the ability to magically damage you too(it's so minor on 2 skills it's not even rendered as that damaging), cannot equip a bow so ignoring ability to purge, they have multi hit bypassing charm skills oh and again massive evasion that blocks alot of physical attacks to simply miss, reset cd skill an immunity to damage skill, skill stealing.
Vs both have locks for days dbs can , sin better stealth to the point they can simply WAIT out cds meaning they CAN reset they skills, they just don't have a button that is usable 1 time every 200 sec to do it, and 200 sec is a long time since nearly all skills ingame can be reset during that time .
Sin has Tidal meaning nearly every status effect to lock them is nearly rendered useless and contrary to any sin arguing it's not that much, it is because a sin does not know how many times you attempted to debuff lock /ect them before one actually worked again from a seeker point of veiw this is total and utter bs since our skills rely on low chance of procing (think gambling in a mafia run casino in terms of how often you might win)+chance to even hit since high dex means most-of-the-time miss, db has no deaden and very limited focused mind, meaning it can be one shot, vs sin who cannot so long as those 2 buffs are on and they proc sin can never die in 1 hit , db don't have super stealth which compared to sins , sins use super stealth to compleatly evade damage so now they have the db immunity to all damage skill too .
Sin can magically damage too this is big point since sins cause use condensed thorn to bypass expel thus still still able to apply status effects on whatever class is using . Sin just got a massive boost to the damage of thorn too now sins hits similar to a (if not more) seeker in terms of magical damage (wtf that's supposed to be our trademark as paladins) meaning they can hit even HA classes gtfo kinda damage .
Conclusion
Subverting sins is simply harder to do , sin combos nearly reset themsleves even before they finish, dbs fatal flaws can be initiated by blocking galemark, even in reaper form that still gives it's original cd vs instant cool down that reaper provides .
Meaning you just stopped blocked about half of the access to paralock skills, and they debuff skill right there in 1 go since without using galemark succesfully they cannot use those paralock skills or debuff, forcing them to use methods like teleportion (able to be telegraphed to even single spark block it because tele stuns cannot be used if you are standing bascially on your target overlapping them they have to move back a bit and you can time your spark to block or even ad it ) or they reel in . Yes db is difficult but not as impossible as you say , you see sins bascially soloing armies in pvp because of so many skills to evade but to a degree you don't see db doing it really simply because of lack of tidal meaning stunlock can be nigh infinite and with enough cc and dd all die when that charm runs out.Vae Victis.0 -
It's just a rather ridiculous argument just because dbs can be beaten that that person must have been having an off day or trash I'll bet you get more enjoyment from killing such an op class (cue ff7 victory fanfare music here) then you do killing 1 of millions of sins in the game why? Because it's hard to do that is why it's not easy if it ws easy nobody would really ever play the class either I seen mages wreck dbs just like I seen other classes do it and those db was higher geared too with spirit.Vae Victis.0
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One thing I really really love about DBs. They give great players the oppurtunity to shine and destroy some people with this new OP class everyone is QQing about. It really requires alot of skill to outplay a class with so many Saves and CC-Skills and yap, when you do its awesome. Just with sins tho..that wont last long. The amount of garbage DBs nearly already equals the amount of garbage sins hence they wont really fix anything. the average player is just too bad to give the devs the impression that the class is really broken. 1 or 2 nice players that destroy anything here and there doesnt matter to them ESP if they play the NA version0
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In my personal opinion DBs are broken as hell.
Apart from what was mentioned above, it seems everyone is forgetting something important.
They are a LA class with high dmg yet they get full stats from cards, nuemas, starcharts. What I mean is, let's say a sin, an archer and a db all have the 6 candleflame set non rb, here's the stats:
Archer and DB: Destroyer and durability = 473 physical att each
Sin = 354 phy att each
Starchart max:
Archer and DB: Fatestar - 650 phy att Normal - 344
Sin: Fatestar - 488 Normal - 258
The nuemas i don't remember but I know DBs get more physical attack than sins aswell and the same as archers.
Sabers also have a way higher base dmg than daggers and almost as high as bows.
My point here is, sins always got nerfed on phy att bonus on these things because they had high crit but mostly because they have GoF. Archers always got more because they don't have GoF.
Here's the problem, DBs have GoF, they have the same dmg as an Archer, the same crit, etc, etc, etc. How is that fair? They attack as fast if not faster than a sin using skills, they have the paralyze and stuff...
Their only argument "We don't have tidal so we can get stunlocked too"... Yeah, give DBs tidal, that's all they need now
Another reason sin is nerfed on the avatar nuema and starchart is because of fast chi gain, that makes sin can triple spark very very often, and a triple sparked sage sin is quite tanky, on top of the high damage burst it also gets dmg reduction.
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There is no denying how DB are ridiculously overpowered, but you know PW Staff don't give a damn about balance, they don't know their own game enough to realize when a class is as OP as Duskblade, so, so long people keep injecting money into their pockets gearing their new OP DB toons, they couldn't give a damn, so let me set the record straight: DB ARE NEVER GONNA BE NERFED period
And and by the time people are done with DB, a new OP class will be introduced, repeating the cycle again, just look at the old classes, Archer got Shafted big time, Cleric cant attack and heal due stupid Violet dance mode (LOL at the PWI staff that believes that Clerics attacking and healing is unbalanced but DB are perfectly fine), just don bother, play this for fun, leave for a new game once you are done with this.0 -
Well very possible that they never get nerfed. Then I just have to nerf myself when playing this class since using the full potential really is unfair. Lets say..no ulti..no teleports and it should be fine for a fight
As far as sins are concerned: A class that can biff themselves 35/40 att llv which nearly equals a full set of endgame shards shouldnt be all too worried about getting a little pattack nerf xD If you compare the debuffless dmg of a sin and db equally geared than the sin will outdmg the db.
Still imho Sins are more broken than Duskblades. You know..at least duskblades have to be able to utilize at least a little it of the potential in form of skillfull playing. Most max geared sins just camp tidal and try as long as they land a lucky zc or charmbypass. Sins in this game are the absolute DAU-Class. Tidal kinda switches the whole pvp experience to autopilot. IF PWE would've ever been interested in fixing anything balance related they would've fixed tidal to 33% max (sage). That would've been so easy to do. Playing sin in 1on1s is only fun without tidal. Using tidal is just too easy (unless ofc you are "unlucky" and only 2 out of 3 effects get evaded lmfao). For some tidal is 100% cause its exactly what a game needs. Dependecies on Luck in a game that could be skillbased. gg wp0 -
Dependecies on Luck in a game that could be skillbased. gg wp
PWI is largely a luck-based game with a lower priority on skill...idk what you're saying. Once g17 is out winning and losing will largely depend on how many zerk procs casters get as well as invincibility procs.
If you want a mostly skill-based game you're better off playing MoBa's.
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And look at these skill changes/additions for the incoming new patch :
Passive: "Four Holy Noble Defense"(?): Reduces critical damage received. (No numbers given in the text so far.)
Passive: "Plus all the defense"(?): Increases defense level. (No numbers given in the text so far.
We will be having a passive skill that will reduce crit damage. BUT they also buff some classes that should suffer from it :
Sin :
Cursed Jail: Deals 2x base physical attack instead 1x base physical attack. WTF
Master of Shadows (ult): When using skills while stealthed, they deal 50% more damage. WTF
Somewhere in the equation, when using cursed jail while stealthed in Master of Shadows is equal to 3X base physical attack and the target is stunned for the next 3 seconds after cursed jail ended wtf
Knife Throw: Casting time reduced to 0.9 seconds down from 1 second. WTF, 8 seconds of Master of Shadows can throw like 6-7, with maybe 3 of them get 50% more damage. 3 sparking before ulti +frenzy will make any class kiss the floor from afar.
Seeker :
Sacrificial Slash: Reduces defense level by 60% (up from 40%) and increases attack level by 60% (up from 50%) of reduced defense level. Reduces defense level by at least 30 (up from 20).
For example, A Seeker with 100 def level, any sane seeker will use qpq after this skill so it doesn't matter for the self debuff, it will be transferred at instant. For now, said seeker will transfer -40 def level and will have +20 atk level, it's like buffing seeker with +60 atk level for 15 seconds. BUT later after this patch, that said seeker will transfer -60 def level while having +36 atk level, it's like the seeker is having a +96 atk level Chill of the Deep for 15 secs, and they have zerkcrit x4, if it proc'ed, it will generate 384 atk level for any skill that procs zerkcrit, and that 384 atk lvl is only from this skill+qpq+zerkcrit( W.T.F
Avatar of the Blade (ult): Increases weapon attack by 500% up from 200%. WTF, I bet this combined with SS and qpq = instant death.
Blademaster :
Farstrike: Weapon damage increased to 150% for demon and 210% for sage. When the target is within 10 meters, it will be dealt an additional base attack damage, but can not be a critical hit.
Spirit Chaser: Weapon damage increased to 100% from 80%. The next Farstrike within 6 seconds will be a guaranteed critical hit.
Not too familiar with bm skills but those still count as damage boost.
All classes that don't get dmg boost are the ones that's being nerfed with this update, while those who get their damage boosted get to keep a few of the skills unaffected or even more deadly.
It's really hard to add more damage at endgame, but this skill changes is giving them more damage for free. Passives are for everyone and will affect anyone, why are they giving those classes damage boost, are sins complaining their damage is a tickle ? Are seekers qqing and demand a oneshot combo, they even already hit harder than wizzies !? Yet they give them damage boost, it's so outrageous.
When this patch arrives, I think I'll just stay in safe zone whenever possible after I've done my dailies, I won't participate in any pvp, or maybe I'll quit, it's not safe out there anymore. xDPost edited by freygin on0 -
And look at these skill changes/additions for the incoming new patch :
Passive: "Four Holy Noble Defense"(?): Reduces critical damage received. (No numbers given in the text so far.)
Passive: "Plus all the defense"(?): Increases defense level. (No numbers given in the text so far.
We will be having a passive skill that will reduce crit damage. BUT they also buff some classes that should suffer from it :
Sin :
Cursed Jail: Deals 2x base physical attack instead 1x base physical attack. WTF
Master of Shadows (ult): When using skills while stealthed, they deal 50% more damage. WTF
Somewhere in the equation, when using cursed jail while stealthed in Master of Shadows is equal to 3X base physical attack and the target is stunned for the next 3 seconds after cursed jail ended wtf
Knife Throw: Casting time reduced to 0.9 seconds down from 1 second. WTF, 8 seconds of Master of Shadows can throw like 6-7, with maybe 3 of them get 50% more damage. 3 sparking before ulti +frenzy will make any class kiss the floor from afar.
Seeker :
Sacrificial Slash: Reduces defense level by 60% (up from 40%) and increases attack level by 60% (up from 50%) of reduced defense level. Reduces defense level by at least 30 (up from 20).
For example, A Seeker with 100 def level, any sane seeker will use qpq after this skill so it doesn't matter for the self debuff, it will be transferred at instant. For now, said seeker will transfer -40 def level and will have +20 atk level, it's like buffing seeker with +60 atk level for 15 seconds. BUT later after this patch, that said seeker will transfer -60 def level while having +36 atk level, it's like the seeker is having a +96 atk level Chill of the Deep for 15 secs, and they have zerkcrit x4, if it proc'ed, it will generate 384 atk level for any skill that procs zerkcrit, and that 384 atk lvl is only from this skill+qpq+zerkcrit( W.T.F
Avatar of the Blade (ult): Increases weapon attack by 500% up from 200%. WTF, I bet this combined with SS and qpq = instant death.
Blademaster :
Farstrike: Weapon damage increased to 150% for demon and 210% for sage. When the target is within 10 meters, it will be dealt an additional base attack damage, but can not be a critical hit.
Spirit Chaser: Weapon damage increased to 100% from 80%. The next Farstrike within 6 seconds will be a guaranteed critical hit.
Not too familiar with bm skills but those still count as damage boost.
All classes that don't get dmg boost are the ones that's being nerfed with this update, while those who get their damage boosted get to keep a few of the skills unaffected or even more deadly.
It's really hard to add more damage at endgame, but this skill changes is giving them more damage for free. Passives are for everyone and will affect anyone, why are they giving those classes damage boost, are sins complaining their damage is a tickle ? Are seekers qqing and demand a oneshot combo, they even already hit harder than wizzies !? Yet they give them damage boost, it's so outrageous.
When this patch arrives, I think I'll just stay in safe zone whenever possible after I've done my dailies, I won't participate in any pvp, or maybe I'll quit, it's not safe out there anymore. xD
Damage potnetial is much lower in china because they don't get free jones blessings, and the liberal amounts of attack levels provided by R9. They mostly use R8 weps. Also the passives stacking with each other have made defense extremely strong.
The problem is that JoSD and armor refines are still way too expensive. Full endgame chars with even a small amount of buffs are exceptionally tanky and require multiple crits/zerks/combos/genies to finish off, but then at the same time there are other characters not endgame who are squishy enough to just get one-shot. At this point it's not possible to actually balance the game because of the gear disparity, they are pretty much just trying to increase offensive potential so that every class (except mystics and clerics obv, maybe add archers to that list too) have massive wombo combo one-shot potential.0 -
Avatar of the Blade (ult): Increases weapon attack by 500% up from 200%. WTF, I bet this combined with SS and qpq = instant death.
Don't get too excited about weapon damage, it's base damage that's dangerous. Which is why Cursed Jail is a disaster about to happen. With all the buffs sins have gotten even their counter class (mystic) barely has an advantage over them anymore. With the upgraded Cursed Jail and Ulti, no class will be able to stop them.0 -
500% weapon damage = triple spark... on a 5 minute cooldown. Im sure we'll live... Perhaps its cuz of the server I play on, but right now seekers are by far the most ignorable class in the game, so imo giving them a lil more power its perfectly fine. They are a ranged, heavy armor class with no CC, no clue what this class is supposed to do in the first place, the whole concept is just one big fail.0
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500% weapon damage = triple spark... on a 5 minute cooldown. Im sure we'll live... Perhaps its cuz of the server I play on, but right now seekers are by far the most ignorable class in the game, so imo giving them a lil more power its perfectly fine. They are a ranged, heavy armor class with no CC, no clue what this class is supposed to do in the first place, the whole concept is just one big fail.
Their purpose is to SS mobs so we can just faceroll our keyboard and skip all boss mechanics in dungeons.
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@capnk why are mystics the counter to Sins o.o? Mystics CC and dmg is way too slow to put real preassure on a good sin. Sure the Mystic will live quite some time if max geared but thats all. The real counter-classes to sins are stormbringer followed by barbs0
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Mystic's pdef and petals is usually enough to survive until sin runs out of steam. Thicket is surprisingly good at getting through Tidal. And once a sin has any kind of negative status they auto-lose. Having said that, it's a pretty close match these days. Mystic-sin used to be an 8-2 matchup, now it's more like 6-4. Upcoming sin buffs will almost certainly swing that the other way.0
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I do agree dbs are unbalanced though i dont think their paralyze is the issue. Even in group pvp they are incredibly tanky with a huge array of antistun and escapes. Its like a giving a seeker the cc of a sin. There needs to be a balance between tankiness/escape and control/damage.
We currently have classes that are somewhat balanced: barb can be massively tanky but with little escape, debuff and damage, BM with huge control but not many debuffs (well, a few but they are chi expensive) medium tanky medium damage, seeker with deadly debuff but not much control, medium tanky medium damage, sin with huge amount of control, damage and escape but very squishy, and then you have the db which is medium tanky, has massive control, medium debuffs, has escape and has massive damage. >×< wtfPost edited by eirghan on
eirghan sage seeker ♥ current gear ♥ youtube ♥ title quest guide
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@capnk why are mystics the counter to Sins o.o? Mystics CC and dmg is way too slow to put real preassure on a good sin. Sure the Mystic will live quite some time if max geared but thats all. The real counter-classes to sins are stormbringer followed by barbs
I used to win against most sins using a faith genie - mystics have a leg up because of our anti-stuns and p-def stacking, along with gale force, petals, and thicket. Only one I never beat was SyntherosX, but that was more because he always uses full buffs + psychic buffs+seeker buffs and protects his KDA over anything else.
Also absorb soul is pretty funny if you actually get a chance to get one off on a sin, primal storm dance makes it a lot easier now probably.
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@capnk why are mystics the counter to Sins o.o? Mystics CC and dmg is way too slow to put real preassure on a good sin. Sure the Mystic will live quite some time if max geared but thats all. The real counter-classes to sins are stormbringer followed by barbs
I used to win against most sins using a faith genie - mystics have a leg up because of our anti-stuns and p-def stacking, along with gale force, petals, and thicket. Only one I never beat was SyntherosX, but that was more because he always uses full buffs + psychic buffs+seeker buffs and protects his KDA over anything else.
Also absorb soul is pretty funny if you actually get a chance to get one off on a sin, primal storm dance makes it a lot easier now probably.
Well, Any bad sin I have faced with my mystic I just rolled easily, true. Also, I always had a massive gear disadvantage and I know that a max gear, full josd mystic is nearly damn impossible to kill for someone alone BUT. All a sin needs is a vit/mag based genie with fortify, adrenaline Surge, Faith, Nullify Poison and Evil Ward. With that it is literally impossible to kill them unless you are lucky to land some decent CC through tidal a few times in a row to force genie. That is also a big weakness to mystics. Adrenaline, Evil Ward and nullify Poison kinda takes out all the potential at once if used wisely.
BTT: Paralyze has never been the problem. Paralyze is limited for any class, even DBs. Sure, their potential para lock is longer than the one from BMs and Barbs but its still not that much of an issue if you have equal gear or rather survivability matching the dmg output of the dusk. The main Problem are the Port-Skills. I challange any DB to fight really good players in a 1on1 completely without using the port skills. I assure you. The first fights you will get destroyed like nothing. Both those port skills need at least 1 min CD but the para one should be at 2 minutes at minimum. Also there should be NO OPTION to reset their Cooldown and also the ulti has to be removed to reset cooldowns. This alone fixes the dusk and opens alot of oppurtunities to outplay/kite the Duskblade and would eventually balance them quite well.0 -
How about they nerf sins too? And while they're at it how about they do something about BMs paralyzes too? And SB's vortex and clone, veno's purge, barb's high HP, and pretty much every class's "OP" skills and/or traits?
TBH, DBs are easier to kill than sins xD. You'll have a hard time with any class though, if they spent a good amount of money on gearing up and know how to use their skills.War. War never changes. Memento mori0 -
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How about they nerf sins too? And while they're at it how about they do something about BMs paralyzes too? And SB's vortex and clone, veno's purge, barb's high HP, and pretty much every class's "OP" skills and/or traits?
TBH, DBs are easier to kill than sins xD. You'll have a hard time with any class though, if they spent a good amount of money on gearing up and know how to use their skills.
Sins being harder to kill than dusks solely applies to one situation. Them being max buffed with Tidal on in Mass-PvP and the reason is easily explained. They wont get CCed much. Any other class will be able to maybe escape with genie once. The 2nd the 100% certain death follows if focused.
I agree that tidal needs to be nerfed to max 33% if not lower. Anything else is absolutely OK (cept mass Disarm/Stun from BMs for Mass-PvP, thats just BS, in 1on1s its ok). Anything besides the sheer amount of saves/CC duskblades have and Tidal ofc can be outplayed and avoided even using the right strategy/genie. This is the only thing that concerns me. Is it outplayable in a 1on1 and yes, even mass pvp consists of some smaller 1on1s sometimes. Tidal cant be outplayed as its pure chance. You can even setup strategies to disable purify or reduce the risk of purify messing up your kill to little to nothing. All this CC and save skill massacre gives duskblades a much too high advantage. Would I say Duskblades are easy to kill? Yes, under one circumstance. Be a sin and deal enough dmg to kill them before tidal is off but be able to survive if they catch you without it. Sins have easy game vs Dusks unless they are absolute trash.0 -
devapathpain1229 wrote: »Okay this class is completely overpowered I dont care who u are nobody can say this class is not overpowered. Their is no outskilling this class of course it happens sometimes, but the fact that paralyze has no counter is what makes it impossible for any somewhat good db to lose. The fact is that this class makes no sense at all. Typically when a class is huge on control and debuffs they dont typically have so much damage, this class is the exception. This class has a huge amount of control, a huge amount of damage, a huge amount of escape, and a huge amount of debuffs. They have everything and to top it off they hardly use any chi for their skills and have a skill to reset everything. Sure this class could be fair and is quite easy to balance, but we need to balance it as it stands they are the most unbalanced class in the game.
Easy Nerf solution:
Paralyze does not work against antistun.
That is a simple solution. Why? Because paralyze was created because somebody thought purify was to op well they shouldve never made paralyze work on antistuns because it nerfed all of the other classes that use antistuns. Paralyze should be like a stun, but if an antistun happens it still remains on you. Purify would not work.
I can say this class is not overpowered.
This class is not overpowered
See.
Anyway, here are 2 solutions to your problem.
1. Learn to defend against it.
2. Credit Cards.0
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