Making trials useful

jabq
jabq Posts: 821 Arc User
Just a simple idea in making faction base trials more worthwhile for players. Change the reward so there are several categories that people get.

Category 1 - R8R mats as usual
Category 2 - Starchart rewards
Category 3 - Nuema/card related things
Category 4 - homestead items
Round 1 - small sacks
Round 2 - small sacks + normal sacks
round 3 (if it still exists) - small sacks + normal sacks + minor chests
Category 5 - G17 weapon mats
round 1 - blue coloured mats
round 2 - blue or yellow mats
round 3 (if it still exists) - blue or yellow or red mats

This way people will definitely start taking a greater interest in trials. If people are guaranteed each category or 3/5 of the categories, it will create an interest.​​

Comments

  • chary
    chary Posts: 850 Arc User
    literally **** this entire instance. It is so annoying.​​
  • dblazen1
    dblazen1 Posts: 1,177 Arc User
    tiger-9.gif they should overhaul almost every instance, they won't do that, instead they'll just add new ones​​
    Jws3dXe.gif
    The only fitting image for this forum.

  • heerohex#3018
    heerohex#3018 Posts: 4,880 Community Moderator
    dblazen1 wrote: »
    tiger-9.gif they should overhaul almost every instance, they won't do that, instead they'll just add new ones

    now that I agree with.

    Waiting for more feedback.

    Thanks.​​
  • blackknight0212
    blackknight0212 Posts: 20 Arc User
    Nation War pretty much killed trials when you can obtain mats cheaply for a lot less effort so I suggest it needs to be a daily of some sort with a beneficial incentive to the faction like exp for faction base since that is sorely needed fighting over diligent players who do faction quest.
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