Cleric Seal Durations Descriptions Are Incorrect and durations greatly skewed towards minimum
sunnynight
Posts: 45 Arc User
Cleric
Chromatic Seal (demon)
Description - sleeps the target for 14 - 34 seconds
Testing - Recorded footage and much testing shows that the minimum is actually 10 seconds.
Silent Seal (demon)
Description - immobilizes the target for 6 - 17 seconds
Testing - Recorded footage and much testing shows that the minimum is actually 4 seconds.
By the time I'm done casting silent seal i can cast an elven boon and then the seal has already worn off. Its completely useless.
Additionally my greatest pvp issue are how short chromatic seals last, the sleep only lasts 10 seconds and I can't fit my combos into that time.
Finally, the randomization seems so greatly skewed towards the minimum time, 90% of my sleeps/seals all last for the minimum time.
So the description does not match reality with these two skills.
Can these please be fixed? (preferably for the actual durations to match the descriptions, not for the descriptions to be reduced)
Also could we get an explanation of how the random duration is determined? Its obviously greatly skewed towards the minimum duration.
Chromatic Seal (demon)
Description - sleeps the target for 14 - 34 seconds
Testing - Recorded footage and much testing shows that the minimum is actually 10 seconds.
Silent Seal (demon)
Description - immobilizes the target for 6 - 17 seconds
Testing - Recorded footage and much testing shows that the minimum is actually 4 seconds.
By the time I'm done casting silent seal i can cast an elven boon and then the seal has already worn off. Its completely useless.
Additionally my greatest pvp issue are how short chromatic seals last, the sleep only lasts 10 seconds and I can't fit my combos into that time.
Finally, the randomization seems so greatly skewed towards the minimum time, 90% of my sleeps/seals all last for the minimum time.
So the description does not match reality with these two skills.
Can these please be fixed? (preferably for the actual durations to match the descriptions, not for the descriptions to be reduced)
Also could we get an explanation of how the random duration is determined? Its obviously greatly skewed towards the minimum duration.
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Comments
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Additionally testing with Sage cleric shows that chromatic seal lasts a minimum of 14 seconds, which should be 18.0
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Also Sage cleric shows silent seal has a minimum of 6 seconds, which should be 8 seconds0
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Ok, i'm going to be a party pooper again.
First of all, show your testing then. Considering the descriptions of these skills are actually properly translated from Chinese to English, AND wanmei's site also shows those times, it's very likely that the effects are as stated on the descriptions.
Where is your recorded footage and what is "much testing"?
Second is the fact that your statements about sage skills are already wrong, which leads me to believe you're probably not testing right.
The description of sage chromatic seal is correct, it says 14 seconds, in the extra text is says "Sage version increases the sleep duration by 4 seconds."
And 14+4=18.
The same goes for your sage silent seal statement, it says in the add "Sage version increases the freeze duration by 2 seconds."
And again, 6+2=8.
Older skills had their skill descriptions written like this (without adding the extra time in the skill description), newer classes/skills actually updated the durations in the normal description itself AND explaining what the sage/demon version does in the extra text below it.
Random durations are determined by RNG, you're just having bad luck on that.The only fitting image for this forum.0 -
This needs to be logged into Quality Corner if this is correct.
Thanks.0 -
I should test it, but really don't have time. I'm pretty sure it's not correct though.0
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I am absolutely correct and I can guarantee it. I am absolutely shocked that developers do not know this and it only takes on average 2 minutes to test and you will see. I have recordings and the demon sleep lasts a minimum of only 10 seconds, its so easy to time when its recorded.
However even with my upper hand in pvp and intimate knowledge of how sleep truly works in all its ways, I'd still prefer an extra four seconds of sleep in my combo and get what the description says I should get.
dblazen I don't think you read what I said. I know what the times should be from the description. I am not wrong. I said recordings show that the actual sleep times are shorter.
I hope this reaches the attention of the devs.
Oh and devs please don't change how the RNG works on the seals, it works to my advantage as the only person who knows how it works and I could make an educated guess with 90% accuracy its implementation0 -
Also like to add dblazen I am a computer and electrical engineer so give me some credit.
Also I tested from near/far range, tested level and soulforce differences between sleeper and sleepee, tried duels and pk, tried comboing on someone who is slept (without waking) and just letting them sit. None of these appeared to have any effects.0 -
I never bothered learning lv11 seals on mi cleric, the lv 10 ones seems fine so if there is a problem with sage demon levels its a downgrade but in the end the most important thing is what dblazen1 said: "show the testings".
You repeat a lot "recording" and "tests" but saying it a thousand times still worth less than showing once.0 -
sunnynight wrote: »I am absolutely correct and I can guarantee it. I am absolutely shocked that developers do not know this and it only takes on average 2 minutes to test and you will see. I have recordings and the demon sleep lasts a minimum of only 10 seconds, its so easy to time when its recorded.
However even with my upper hand in pvp and intimate knowledge of how sleep truly works in all its ways, I'd still prefer an extra four seconds of sleep in my combo and get what the description says I should get.
dblazen I don't think you read what I said. I know what the times should be from the description. I am not wrong. I said recordings show that the actual sleep times are shorter.
And I think you are the one that didn't read what I wrote. I pointed out where you go wrong on the SAGE descriptions and i'm asking you to post your footage on the DEMON ones.
I hope this reaches the attention of the devs.
Oh and devs please don't change how the RNG works on the seals, it works to my advantage as the only person who knows how it works and I could make an educated guess with 90% accuracy its implementationsunnynight wrote: »Also like to add dblazen I am a computer and electrical engineer so give me some credit.
Also I tested from near/far range, tested level and soulforce differences between sleeper and sleepee, tried duels and pk, tried comboing on someone who is slept (without waking) and just letting them sit. None of these appeared to have any effects.
Being an electrical engineer has jack all to do with programming a game, and both terms have a way too broad spectrum to make it a valid point in any situation. "i'm an engineer, trust me."
I'm a software engineer myself, but what does that tell anyone? I can create stuff with code, big whoop.
You were already wrong about the sage descriptions being wrong, which I pointed out why you are wrong, so yeah, gonna need some evidence on your other claims.
You say you can guarantee you are correct, but people will just have to believe you, because you said so.
That's not how things work, if you want people to believe you, show your footage, what's so hard about that?
And really, what is it lately with people and having the urge to add some special snowflake text about what they are or what they do?
I honestly don't care if you were a nanny, a construction worker, a trash collector or someone working for NASA, if you're making claims and say you have evidence to support it, you post the evidence.The only fitting image for this forum.0
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