Uncharted Paradise Final Boss Strategy
npc15
Posts: 230 Arc User
So I ran Uncharted Paradise (UP) yesterday, and recorded it (Video can be found here: Click Me ) But, because a lot of people have not been able to get through the last boss (at least from what I've seen in world chat) I figured I'd post our squads strategy that I typed up for my factions forums. (Incoming wall of text)
I am not saying that this is the only way to defeat him, but it was what worked for us.
Since it's a little hard to see on the video, I'm gonna attempt to explain our strategy used on the last boss. Anyone who was there please feel free to correct me on anything.
So to start with, here is the boss info off of PWI forums thread in general disscussion:
The boss likes to shoot a cone-shaped AoE most of the time and doing some nasty things as he goes down.
At 38mil HP he summons NPCs representing all classes. You need to go to the NPC representing your class or you get 1-shot..
After that, he summons moving fires that kill anyone they touch.
At 27mil HP he starts summoning circles that explode shortly when meteorites fall on them, killing anyone inside the circle. He also throws a heal absorb.
Around 20mil HP he summons mini-boss that hits like normal bosses but has only 4,7mil HP.
Around 8,5mil HP he starts casting a spell to drown most of the battlefield in flames. Ofc he goes immune for the channeling time.
So now how we killed him:
To begin with we nuked off as much HP as possible, then after about 8 seconds or so (I think) he spawns statues of all of the classes. You must run to your classes statue in 15 seconds (I think it was) or you're 1 shot to death. Also, you can't go in any other classes circles or your're 1 shot.
Next is the hard part. You need to survive 90 seconds of the fires and cone aoe. You can't hit him during this time, you just need to survive. The cone aoe is targeted on whoever had aggro from the nuke (for us it was DeathProof), and is a 1 shot kill. So what we did was the following:
While everyone else dodged the fires, DP would triple spark, use invulnerable apo, and then expel to be invulnerable for as long as possible. This killed off a bunch of time, and then whoever got aggro next did the same. If you do the math, If you triple spark (3 seconds immunity) + Pan Gu Essence (8 seconds immunity)+ AD (5 second immunity)/Expel (not sure how long the immunity is) and multiply by 10, you're going to be well over the 90 seconds you need to survive. We followed that, and by the time the fires ended we had a good amount of people left. Also, we told people to release after dying and run back, because it doesn't take long and reviving is almost impossible during the fire stage. NOTE: You need to use an invulnerability pot to get back onto the boss area because fire blocks it. Mystic's help here with res balls buff to revive during dodging the fires.
Also, it is very helpful if during this stage everyone picks an area and stays in that general area. He puts a bomb on people sometimes and it is an aoe 1 shot skill. If you get it you can apo/genie skill to be invulnerable to it, but if you run next to someone and they're not expecting it they're gonna die
After the fires end, everyone has to hit the boss to make sure he has aggro stacked up in case whoever has aggro dies and no one had hit him after they died then he resets. After the fires the boss starts a meteor attack in those circles on the platform. After a few seconds wherever those circles appear a meteor falls and its a 1 shot KO. If a circle spawns and you're in it then GTFO. Also a mini boss spawns (Undefeated Painter Yolan). Everyone must concentrate on the mini boss and kill him. He's got some annoying debufffs but not so much HP.
After the mini boss is dead, continue to DD on the boss until he starts the fire attack. You can hit him during this time, but it's usually easier for ranged classes because there often fires around him. Luckily, it's not to bad to avoid this fire attack. Also, if the fire spawns where you are pop an invulnerable apo and run to an open space. At this point just DD until the boss dies.
NOTE: The other bosses in UP spawn a pillar after they die which u kill the pillar to get the boss kill (nice so u don't have to hold bosses). Final boss DOES NOT spawn one of these pillars. We killed and a few people didn't get the kill because they had not made it back yet.
So that's how we killed him. If I messed something up with boss info please feel free to correct me in comments below and I can correct it. Hope this helps people out!
I am not saying that this is the only way to defeat him, but it was what worked for us.
Since it's a little hard to see on the video, I'm gonna attempt to explain our strategy used on the last boss. Anyone who was there please feel free to correct me on anything.
So to start with, here is the boss info off of PWI forums thread in general disscussion:
The boss likes to shoot a cone-shaped AoE most of the time and doing some nasty things as he goes down.
At 38mil HP he summons NPCs representing all classes. You need to go to the NPC representing your class or you get 1-shot..
After that, he summons moving fires that kill anyone they touch.
At 27mil HP he starts summoning circles that explode shortly when meteorites fall on them, killing anyone inside the circle. He also throws a heal absorb.
Around 20mil HP he summons mini-boss that hits like normal bosses but has only 4,7mil HP.
Around 8,5mil HP he starts casting a spell to drown most of the battlefield in flames. Ofc he goes immune for the channeling time.
So now how we killed him:
To begin with we nuked off as much HP as possible, then after about 8 seconds or so (I think) he spawns statues of all of the classes. You must run to your classes statue in 15 seconds (I think it was) or you're 1 shot to death. Also, you can't go in any other classes circles or your're 1 shot.
Next is the hard part. You need to survive 90 seconds of the fires and cone aoe. You can't hit him during this time, you just need to survive. The cone aoe is targeted on whoever had aggro from the nuke (for us it was DeathProof), and is a 1 shot kill. So what we did was the following:
While everyone else dodged the fires, DP would triple spark, use invulnerable apo, and then expel to be invulnerable for as long as possible. This killed off a bunch of time, and then whoever got aggro next did the same. If you do the math, If you triple spark (3 seconds immunity) + Pan Gu Essence (8 seconds immunity)+ AD (5 second immunity)/Expel (not sure how long the immunity is) and multiply by 10, you're going to be well over the 90 seconds you need to survive. We followed that, and by the time the fires ended we had a good amount of people left. Also, we told people to release after dying and run back, because it doesn't take long and reviving is almost impossible during the fire stage. NOTE: You need to use an invulnerability pot to get back onto the boss area because fire blocks it. Mystic's help here with res balls buff to revive during dodging the fires.
Also, it is very helpful if during this stage everyone picks an area and stays in that general area. He puts a bomb on people sometimes and it is an aoe 1 shot skill. If you get it you can apo/genie skill to be invulnerable to it, but if you run next to someone and they're not expecting it they're gonna die
After the fires end, everyone has to hit the boss to make sure he has aggro stacked up in case whoever has aggro dies and no one had hit him after they died then he resets. After the fires the boss starts a meteor attack in those circles on the platform. After a few seconds wherever those circles appear a meteor falls and its a 1 shot KO. If a circle spawns and you're in it then GTFO. Also a mini boss spawns (Undefeated Painter Yolan). Everyone must concentrate on the mini boss and kill him. He's got some annoying debufffs but not so much HP.
After the mini boss is dead, continue to DD on the boss until he starts the fire attack. You can hit him during this time, but it's usually easier for ranged classes because there often fires around him. Luckily, it's not to bad to avoid this fire attack. Also, if the fire spawns where you are pop an invulnerable apo and run to an open space. At this point just DD until the boss dies.
NOTE: The other bosses in UP spawn a pillar after they die which u kill the pillar to get the boss kill (nice so u don't have to hold bosses). Final boss DOES NOT spawn one of these pillars. We killed and a few people didn't get the kill because they had not made it back yet.
So that's how we killed him. If I messed something up with boss info please feel free to correct me in comments below and I can correct it. Hope this helps people out!
0
Comments
-
Thanks for the tips!0
-
No Problem! Hope it helps!catgirldesu said:Thanks for the tips!
0
Categories
- All Categories
- 181.9K PWI
- 699 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk