Balancing NW nation credits
magiceffect
Posts: 162 Arc User
I had dropped this in another thread, but it got missed. Maybe it was too bad to take into consideration. Thought I would drop it here and see how it goes.
It might be a good idea to balance end nation tokens with the relative players in each nation. So that nation performance has more weigh in the reward system.
Like for example, a start point:
1st nation: 600 players - 1300 credit - 2.16 per player
2nd nation: 500 - 600 - 1.2 per player
3nd nation: 400 - 700 - 1.75 per player
4th nation: 400- 600 - 1.5 per player
Total credits for all nations: 3200
What should really count is the amount of credits each player made, in average.
To balance things out, use each nations average and compute the actual credits by multiplying it with the number of people the largest nation had.
New intermediate results are:
1st nation: 2.16 * 600 => 1300 credit (we all know Da plays NW really well ).
2nd nation: 1.2 * 600 => 720 (gets 120 more credits)
3d nation: 1.75 * 600 => 1050 (350 more credits)
4th nation: 1.5 * 600 => 900 (300 more credits)
Total credits for all nations: 3970
Of course, 3970 is bigger than 3200, which determines a final balancing. 3970 / 3200 = 1.24
So now, previous results are divided by this 1.24:
End results:
1st nation: 1300 / 1.24 = 1048
2nd nation: 720 / 1.24 = 580
3rd nation: 1050 / 1.24 = 846
4th nation: 900 / 1.24 = 725
Total credits for all nations: 3199 (diff of 1 due to rounding).
This last status is actually a much better image of how each nation performed, when taking into account the number of players it had.
In order to prevent mass quit before nw end time (to artificially increase the computed average), the real nation people amount should be computed as a average of player base per nation, with samples taken 5 minutes before each time tick (when credits are computed).
It might be a good idea to balance end nation tokens with the relative players in each nation. So that nation performance has more weigh in the reward system.
Like for example, a start point:
1st nation: 600 players - 1300 credit - 2.16 per player
2nd nation: 500 - 600 - 1.2 per player
3nd nation: 400 - 700 - 1.75 per player
4th nation: 400- 600 - 1.5 per player
Total credits for all nations: 3200
What should really count is the amount of credits each player made, in average.
To balance things out, use each nations average and compute the actual credits by multiplying it with the number of people the largest nation had.
New intermediate results are:
1st nation: 2.16 * 600 => 1300 credit (we all know Da plays NW really well ).
2nd nation: 1.2 * 600 => 720 (gets 120 more credits)
3d nation: 1.75 * 600 => 1050 (350 more credits)
4th nation: 1.5 * 600 => 900 (300 more credits)
Total credits for all nations: 3970
Of course, 3970 is bigger than 3200, which determines a final balancing. 3970 / 3200 = 1.24
So now, previous results are divided by this 1.24:
End results:
1st nation: 1300 / 1.24 = 1048
2nd nation: 720 / 1.24 = 580
3rd nation: 1050 / 1.24 = 846
4th nation: 900 / 1.24 = 725
Total credits for all nations: 3199 (diff of 1 due to rounding).
This last status is actually a much better image of how each nation performed, when taking into account the number of players it had.
In order to prevent mass quit before nw end time (to artificially increase the computed average), the real nation people amount should be computed as a average of player base per nation, with samples taken 5 minutes before each time tick (when credits are computed).
Dawnglory - SpellStormer (105 x 3): http://mypers.pw/10/#435948
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Comments
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Im going to be fair. You lost me in the first few lines of TXT.
From what I gather you are Suggesting that its rewards are done on credit. rather than winning nation.0 -
I am saying that the winning nation is currently not the best performing one, for example.
I am proposing a system that factors in what a nation has achieved taking into consideration the amount of people it had.
You might have factions that, with only 300 people, actually performed better than another with 500 people. Although the end number of credit now favors the latter.
Dawnglory - SpellStormer (105 x 3): http://mypers.pw/10/#4359480 -
Why would second place get the least?0
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Having more people plainly means you have to split between more people.
Having more people does not automatically mean you should get more of a reward from a split score by server.The only fitting image for this forum.0 -
I'll rephrase the purpose of this possible rebalancing. What now counts is how many tiles a nation had, in average, during the nw session. It disregards the performance factor.hypereccentrik said:Why would second place get the least?
For a better example, imagine faction 1 had 400 players and got 1000 credits, while faction 2 only had 200 players but scored 600 credits. I am saying that the second nation actually performed better. It had only half the players nation 1 had, but managed to score more than 50% of what the 1st nation did.
I am suggesting that this second nation should get a bonus for its performance. And that the end credits should only reflect the per player performance!
For argument's sake, imagine only 2 nations come to nw:
1. nation 1 has 400 players, makes 1000 credits at the end.
2. nation 2 has 200 players, makes 600 credits at the end.
You can see how nation 2 actually is the winner of this scenario, but it gets f.. just because it had 50% less characters to work with!
Computing average per player:
1. 400 players -> 1.000 credits -> 1000/400 = 2,5 average
2. 200 players -> 600 credits -> 600/200 = 3.0 average (better perfomance!)
Total amount of credits: 1000 + 600 = 1600.
Rebalancing:
1. this nation had max number of people, so its stats are kept the same: 400, 1000.
2. nation 2 is bumped to 400 players so we see how much it would have made with that amount of people: 400, 400*3 = 1200!
Accounting for the max credits available:
previous max credits was: 1000 + 600 = 1600
new max is: 1000 + 1200 = 2200
Ratio to apply to both nations: 2200 / 1600 = 1.375
Final rewards are:
1. 1000 credits / 1.375 = 727
2. 1200 credits / 1.375 = 873
With total credits being: 727 + 873 = 1600, same as starting scenario.
It might be argued that this penalizes nations who can get more people into action, but it actually does not. It incourages nations to work as one and play each tile for its purpose (dig the damned crystals, watch out for flag carrier), for higher performance per character. It also penalizes nations who currently benefit from a army of alts which only hop tiles.
And it will be a good incentive for those people who now log a army of afk alts, to stop doing that. You might end up having a total sum of credits higher for 1 single character, instead of using that main and a number of other alts who only decrease nation performance!
I am from Da server and I do realise that this will make Da get less points, but in the end, it helps competitivity. It is not fair for other strong servers to be penalized just because they cannot bring as many characters as we do, and which might actually perform better than we do!
The biggest concern of this balancing scheme is a scenario in which a nation manages to enforce showing up only for the best of the best, which would make its performance skyrocket. So a handful of 50 strong would end up taking most of the credits. I highly doubt it would be the case tho, since most players need rewards, so there is a big incentive for them to attend nw no matter the gear...Dawnglory - SpellStormer (105 x 3): http://mypers.pw/10/#4359480 -
So in the case where the Nation with the highest Points has the Highest People still win they still get the same tokens? as doing it the normal way.0
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If I understood you correctly, no.
A nation with the highest amount of people, and highest amount of end credits will not necesarrily end up still as number 1. Its end credits are divided by the number of people and we get the average credits per player.
If this average is lower than the one other nations made, it will no longer be number 1. Number 1 would be attributed to the nation with the greatest average per player.Dawnglory - SpellStormer (105 x 3): http://mypers.pw/10/#4359480
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