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Changements à venir concernant les paladins féaux

percemer
percemer Member Messages: 6,421 Équipe communautaire
Modifié (septembre 2018) dans Annonces officielles
Message de balanced, développeur chez Cryptic studios,
et (partiellement) traduit par Percemer :

Hey there Oathbound Paladins,

Paladin has always had some issues with their animations and general attack flow, but we’ve finally gotten it into a place that feels really fluid. A handful of attacks have been adjusted so that they complete their animation faster, chain into other powers faster, and don’t get interrupted by other powers you are trying to use.

We have also increased the base damage of their powers by roughly 14% in an attempt to get their solo gameplay to feel a bit more engaging. We found that a lot of Paladins were killing things very slowly, and while this won’t get them all the way there – it is a good boost. Note that this is in addition to animation times being more smooth, so you will likely see a boost even higher than this.

There are some changes to the Devotion paladin passive aura. We felt that their healing was very high and wanted to tune it down a bit, as we don’t think it will really cripple their effectiveness. In turn, we wanted to make sure that their buff is applied whenever you heal an ally instead of encouraging allies to take some kind of damage just to be buffed.

The final things that have been changed are in relation to the feat trees. These changes are mostly minor tuning and quality of life adjustments, but we wanted to experiment with the Bulwark tree a bit. Head Unbowed and Holy Barrier have been reworked and are now much more powerful. If you’re looking for a cooldown / damage build, Justice will still be your go-to tree but the Bulwark build should feel a bit fresh and a bit different.

Général

  • All damage increased by ~14%
  • Appel divin
    • Now has priority in being cast, will not be interrupted by other powers
    • Can now be activated while blocking
  • Arme sacrée
    • Activation time slightly reduced
    • Now has priority in being cast, will not be interrupted by other powers
  • Colère de templier
    • Activation time slightly reduced
  • Fléau
    • Activation time slightly reduced
    • Now has priority in being cast, will not be interrupted by other powers
  • Toucher purificateur
    • Activation time slightly reduced
    • Now has priority in being cast, will not be interrupted by other powers
  • Bannissement
    • Now has priority in being cast, will not be interrupted by other powers
  • Vœu d'hostilité
    • Activation time slightly reduced
    • Now has priority in being cast, will not be interrupted by other powers
  • Absolution
    • Activation time massively reduced
    • Now has priority in being cast, will not be interrupted by other powers
  • Vengeur implacable
    • Activation time slightly increased
    • Now has priority in being cast, will not be interrupted by other powers
  • Cercle de pouvoir
    • Now has priority in being cast, will not be interrupted by other powers
  • Frappe radiante
    • Activation time slightly reduced
  • Frappe valeureuse
    • Activation time slightly reduced
  • Imposition des mains
    • Now has priority in being cast, will not be interrupted by other powers
  • Bouclier de foi
    • Now has priority in being cast, will not be interrupted by other powers
  • Jugement divin
    • Activation time slightly reduced
  • Héroisme
    • Activation time slightly reduced
  • Vœu de dévotion
    • Your healing is increased by 75% (down from 100%)
    • Now increases allies stats for 10 seconds (up from 8 seconds)
    • No longer requires you to actually restore HP on the target

Pouvoirs à volonté

  • Frappe protectrice
    • The third hit of this combo now grants the Paladin a shield equal to 3% of their maximum hit points. (Previously granted an absorption buff that absorbed damage equal to 1% of your maximum hit points on each attack).

Pouvoirs de rencontre

  • Armée sacrée
    • Fixed an issue where this power would not correctly expire after 3 attacks for Devotion Paladins
    • Damage lowered by ~17%
    • Healing increased to 20% (up from 15%)
    • Bonus healing duration increased to 10 seconds (up from 8)

Aptitudes de classe

  • Aura de solitude
    • Dominating Presence no longer increases the range of this Aura
    • No longer considers companions as "allies."

Talents

Arbre Justice

  • Shining Beacon (talent spécial de Vœu de dévotion)
    • Duration reduced to 10 seconds (down from 15)
    • Now states that your Recharge Speed is increased by 3/6/9/12/15% (functionality unchanged)
    • No longer has a cooldown of 60 seconds
    • No longer has floater text appear when applied
    • Now triggers whenever you take damage while below 50% hit points
  • Endiguement
    • No longer considers a Companion as an Ally for this feat
    • Slow reduced to 4/8/12/16/20% (down from 5/10/15/20/25%)
    • Damage taken increased to 2/4/6/8/10% (up from 1/2/3/4/5%)
    • This power should no longer put the player in a Combat stance
  • Champion radieux
    • Movement Speed reduced to 4/8/12/16/20% (down from 5/10/15/20/25%)
    • Cooldown Reduction increased to 2/4/6/8/10% (up from 1/2/3/4/5%)

Arbre Rempart

  • Renaissance sacrée
    • You now generate 2/4/6/8/10% of your Divine Energy bar each second
  • Barrière sacrée
    • While in combat, you build stacks of Barrier every second and by using your powers. Activating Divine Call will consume all stacks of Barrier to grant you a shield for 10% (+0.5% per stack) of your max hit points for 15 seconds. While the shield holds, you are granted 20% movement speed, critical strike chance, Deflect chance, incoming healing, and Recharge Speed. Barrier may stack up to 100 times.
Percemer
Community Manager

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