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Elemental Evil Preview Patch Notes NW.45.20150416c.3

panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
Classes and Balance
  • General: Rank 4 of Paragon powers are now correctly locked until the player is level 70 and has spent 70 power points.
  • Many of the new class powers have received minor FX and animation updates.
  • Control Wizard
    • Imprisonment: Now can be correctly slotted in the Spell Mastery Slot.
  • Devoted Cleric: Resolved an issue with Hastening Light giving more Action Points than intended.
  • Trickster Rogue
    • Knife's Edge: Bloodbath now correctly only triggers this feat once.
    • Oppressive Darkness: Now causes 10% per rank, up from 5%. This power now correctly matches its tooltip.

Content and Environment
  • Drowned Shore
    • Breathless: Increased the drop rate for the Necklace of Air Breathing.
    • It should now be possible to reach The Drowned Shore without having taken the "Coast Guarding" quest.
    • Merchants in Distress: This Heroic Encounter's timer has increased to 15 minutes up from 9 seconds.
    • Stolen Memories: Slightly increased drop rate for Guardsman Mementoes.
  • Fiery Pit
    • Excavated Tomb: A cutscene that was playing more frequently than intended has been fixed to play only once upon entering the final room.
    • Many polish fixes and text clarification to the quests in this zone.
  • Reclamation Rock
    • Added additional objectives to many quests including more Portals and Scrolls to summon Blackmantles.
    • There is now a tunnel to go from inside Helm's Cathedral to the outside of Scar Keep.
  • Sharandar: Removed the white orb from the Invocation area.
  • Spinward Rise: Battle for Mithral Point Heroic Encounter now goes for the full 20 minutes instead of failing at 15.
  • Temple of the Spider: There is now a campfire before Lord Jevan Jevalhar.
  • Tiamat's Hoard Donation now resets weekly instead of every hour. Tiamat is still available to fight at the end of every hour.
  • Tutorial: Resolved an issue that could put players into a stuck quest state and unable to progress.
  • Tyranny of Dragons: Ghost Stories: All areas within the Ghost Stories quest should now properly level-scale to 70, making the zone a little more manageable.
  • Updated high level "Seal Vendors" to be "Seal Traders" like their counterparts at low levels, and given the fact that they do not sell seals. Updated the high level seal trader in PE to have a more generic title instead of "Unicorn and Drake" and put an icon on the map for him.

Enemies
  • Death Slaad: Cloudkill now deals 150% more damage.
  • Valindra: Profane Fire can no longer hit players just outside of the FX area.

Items and Economy
  • Armor Kits: The tooltip has been adjusted to more clearly state that they require an item level instead of a required level.
  • Artifacts: Resolved an issue with several Mythic artifacts not getting improved damage such as; Aurora's Whole Realms Catalogue, Thayan Book of the Dead and Belial's Portal Stone.
  • Bags of Holding: These items are now all Bind on Equip. Any current bags slotted will become bound.
  • Black Ice equipment can once again be salvaged for Black Ice instead on only 1000 Rough Astral Diamonds.
  • Bloodtheft: No longer improperly triggers more times than expected.
  • Briartwine Enchantment: Rank 11 and 12 items now exist and can be created.
  • Bulette: Animations and FX has been slightly adjusted to be improved.
  • Companions
    • Augment companion stats now go up instead of down when becoming Legendary.
    • Intellect Devourer's Active bonus now properly works.
    • Resolved an issue with some companions not being usable in Sword Coast Adventures such as the Archons and the Cambion Magus.
    • Resolved an issue with the Legendary bonus of companions failing to provide benefits after 11 seconds.
  • Daily dungeon bonus rewards, specifically the "Cache of the Elements" and "Cache of the Protector" rewards granted upon completing eligible epic dungeons have undergone the following changes: After receiving a daily cache, a player will become eligible to receive that cache again after the daily reset, which occurs at 2 AM PST (3 AM PDT, 6 AM EDT, 10 AM GMT), as opposed to 18 hours after receiving their cache. A player must open any cache from the previous day in order to receive a new cache upon completion of a dungeon. Failure to do so may result in the loss of a cache, however, if a player opens their old cache immediately after defeating an eligible boss, they will be granted their new day's cache immediately.
  • Dread Ring: The Bounty Master in Dread Ring will now sell a "Dread Ring Treasure Cache" for 40 onyx fragments. The cache contains one ring, neck or waist of uncommon or rare quality around the player's current level.
  • Enemies level 72 and higher now properly drop items when the player is not Bolstered to level 70.
  • Ensorcelled Mulhorand Mace and Shield now properly scale past level 60.
  • Forgehammer of Gond: The Mythic quality of the Forgehammer of Gond will now summon a Myhtic quality too that gives +55% to item quality.
  • Gateway: Fix for daily SCA rewards not giving anything 20% of the time when the character is level 60-69.
  • Greater Belt of the Seldarine: Resolved an isssue wherein the Greater Belt of Seldarine was granting less ability score at epic and legendary quality than expected.
  • Heart of the White Dragon: This artifact now correctly activates at player level.
  • Lifedrinker Enchantment: Fixed description in lifedrinker enchantment to better describe the behavior.
  • Loamweave Enchantment: The root caused by this enchantment no longer pierces CC Immunity.
  • Lostmauth Artifact Set: This set bonus no longer incorrectly triggers rapidly on powers that tick frequently.
  • Professions: Corrected the names of a couple profession items to be consistant with eachother such as the adamantium jewelcrafing neck items.
  • Pure Terror Enchantment: The root caused by this enchantment no longer pierces CC Immunity.
  • Resolved an issue wherein the Sharandar Treasure Cache and Icewind Dale Treasure Cache gave level 58-60 rewards regardless of the player's current level."
  • The Dungeon Master's Guide will now display dungeon bonus eligibility in terms of "bonuses available today" instead of "bonuses received.""
  • The Paladin artifact weapon "Longsword of Elemental Fire" has been changed to "Mace of Elemental Fire," in accordance with this the item's visual appearance has changed as well.
  • The icons for the following items have been updated: Seal of the Elements, Cache of the Elements, Seal of the Protector, Cache of the Protector.
  • Wheel of Elements: The artifact tooltip now specifies the duration of the temporary health and heal over time effect it grants.

Performance and Stability
  • Resolved a case where shaders and materials would need to be rebuilt when logging into the game extraneously.
  • Resolved a crash or disconnect that could occur when changing maps.
  • Resolved a crash or disconnect that could occur when entering a Foundry Quest map.

User Interface
  • Action point meter now describes how Oathbound Paladins earn Action points.
  • Collections: A number of collections entries have been updated to improve clarity about where and how items are obtained.
  • History: Origins now display the correct version for all chosen Origins.
  • Item tooltips in stores have had a dispel cast on the levitate spell that was causing them to float away in some cases.
  • Level Up Wizard: This UI no longer suggests to go to content you have already started such as Sharandar and Dread Ring.
  • Refinement: Stacks of items may now be slotted instead of individual items. Up to five stacks of refinement items may be used at one times. The estimated total RP value of the stack is displayed when slotted and the actual total value (crits) is displayed when Refned.
  • Zen Market: The sub categories have returned instead of the filter dropdown.
Post edited by panderus on
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Comments

  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
    edited April 2015
    This is now available on Preview! Please note, current exploit fixes are NOT posted.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,462 Arc User
    edited April 2015
    Nothing about the ridiculous enemy difficulty? Really? REALLY?

    Over 400 votes, running 5-to-1 in the red. Please tell me you at least read the concerns.

    I'll be blunt: I will not be adventuring in WoD or IWD...EVER until sanity returns.
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  • rinat114rinat114 Member Posts: 913 Arc User
    edited April 2015
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited April 2015
    Soooo......

    NO GWF buffs as promised by Gentlemancrush either?

    - PRE DR determination gain
    - 20% run speed while unstoppable?
    - FLS stun cant be deflected?
  • canmanncanmann Member Posts: 203 Arc User
    edited April 2015
    panderus wrote: »
    [*]Bags of Holding: These items are now all Bind on Equip. Any current bags slotted will become bound.

    At least make these bind to account........
  • nwoun1nwoun1 Member Posts: 0 Arc User
    edited April 2015
    Looks like all major bugs are gone. Have you guys looked at Feytouched and its various bugs?

    Icy Terrain breaks the enchantment and after the initial activation you have to reslot it to work again
    In combination with Hunter Ranger's Fox's Cunning buff both Storm Spell and the Lostmauth Artifact Set produce 0 damage procs
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited April 2015
    Hey, what the hell? Where are the GWF unstoppable changes? What about Paladin bug fixes?
  • sempradraconissempradraconis Member, Neverwinter Beta Users Posts: 13
    edited April 2015
    panderus wrote: »

    Not fixed the rang 4 bugs from cw?

    or is that a secret and we must test itself?
  • nwoun1nwoun1 Member Posts: 0 Arc User
    edited April 2015
    panderus wrote: »
    • Bags of Holding: These items are now all Bind on Equip. Any current bags slotted will become bound.

    Could we get some background here, because this seems unnecessary.
  • nwoun1nwoun1 Member Posts: 0 Arc User
    edited April 2015
    panderus wrote: »
    • Refinement: Stacks of items may now be slotted instead of individual items. Up to five stacks of refinement items may be used at one times. The estimated total RP value of the stack is displayed when slotted and the actual total value (crits) is displayed when Refned.

    niiiiiccceeeee!
  • prstonprston Member Posts: 10 Arc User
    edited April 2015
    when will come other's rebuild dungeons please ?
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited April 2015
    Whoa
    Bags of Holding: These items are now all Bind on Equip. Any current bags slotted will become bound.

    That is a bit of a sneaky fix. Any reason for this change?
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,462 Arc User
    edited April 2015
    sockmunkey wrote: »
    Whoa



    That is a bit of a sneaky fix. Any reason for this change?

    I thought they always were BoE. Weren't they?
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
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    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    edited April 2015
    http://www.arcgames.com/en/games/neverwinter/news/detail/9213383-neverwinter%3A-looking-into-elemental-evil

    This should answer some of the concerns. I like the part about apologizing for the mistakes made with the Mod6. Although I think it is a bit more than some mistakes, but that is a matter of semantics.
  • marnivalmarnival Member Posts: 1,432 Arc User
    edited April 2015
    Eum Paladin CAPSTONE FIX ????
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited April 2015
    hustin1 wrote: »
    I thought they always were BoE. Weren't they?

    No, bags worked like enchantments. They never bound.
  • canmanncanmann Member Posts: 203 Arc User
    edited April 2015
    sockmunkey wrote: »
    Whoa



    That is a bit of a sneaky fix. Any reason for this change?


    Oh I know why they are doing this... it forces you to buy new bags every time you start a new character. Leaves a bad taste in my mouth.
  • abaddon523abaddon523 Member Posts: 0 Arc User
    edited April 2015
    panderus wrote: »
    • Refinement: Stacks of items may now be slotted instead of individual items. Up to five stacks of refinement items may be used at one times. The estimated total RP value of the stack is displayed when slotted and the actual total value (crits) is displayed when Refned.

    *Jaw hits the floor*

    FINALLY!!!!!!!! Refinement just got 90% less obnoxious!!!
    [SIGPIC][/SIGPIC]
  • sempradraconissempradraconis Member, Neverwinter Beta Users Posts: 13
    edited April 2015
    Yeah a Fix.. mom..ehm nope.. cw skills like icefield keep bugged at rang4, same with verstrickende gewalt.. not pulling anything together if thats on TAB.. but giving a damm Slaad more dmg is very very important ..tzzzzz
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited April 2015
    marnival wrote: »
    Eum Paladin CAPSTONE FIX ????
    Yea... 4 reelz y0!

    No joke, definitely needs to be fixed ASAP.
    va8Ru.gif
  • torontodavetorontodave Member, NW M9 Playtest Posts: 992 Arc User
    edited April 2015
    panderus wrote: »
    This is now available on Preview! Please note, current exploit fixes are NOT posted.

    buncha nice looking fixes! thanks! =D
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  • onegaki101onegaki101 Member, NW M9 Playtest Posts: 327 Arc User
    edited April 2015
    Still no fix for Shadow of Demise :(. Probably going to be broken over months like when they "fixed" it after two days Mod 5 was released.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited April 2015
    Every day the devs don't fix things is one where the players' frustration grows and people leave. I'm not usually one to shout "doom and gloom", but you guys took extra time to release this module, and we players are the ones having to stomach these unpleasant changes.

    If I were calling the shots, I would enact a few pretty sensible short-term changes, (with an advisement that they are subject to change):

    1. All campaign zone enemies are capped at level 70.

    2. Level 70 versions of the Dread Ring and Sharandar lair purple items have been restored to their reward tables.

    3. All Elemental Evil vigilance quest XP has been doubled.

    4. The list of available vigilance quests resets upon turning in 4 of them.

    5. Refinement items have been added to the drop tables for level 61+ enemies.

    6. Internal cooldowns on all special enchantments, (dragon's hoard, Tymora's, Salvage, etc), have been removed.

    7. Level 70 enemies have a significantly higher chance of dropping blue items.
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  • herpnderp2herpnderp2 Member, NW M9 Playtest Posts: 74 Arc User
    edited April 2015
    Tiamat's Hoard Donation now resets weekly instead of every hour. Tiamat is still available to fight at the end of every hour.

    too bad noone can even complete it anymore, let alone trying not to die to the mobs like 1 million times lmao
  • scoutmasterjscoutmasterj Member, NW M9 Playtest Posts: 101 Arc User
    edited April 2015
    panderus wrote: »
    Classes and Balance
    [*]Refinement: Stacks of items may now be slotted instead of individual items. Up to five stacks of refinement items may be used at one times. The estimated total RP value of the stack is displayed when slotted and the actual total value (crits) is displayed when Refned.
    [/LIST]

    Are you freaking kidding me. I actually don't care what else you did in this patch. THIS. IS. AWESOME.

    Although the binding of bags is unnecessary, but still I can live with that. My wrist joints thank you.
  • reds351reds351 Member, NW M9 Playtest Posts: 343 Arc User
    edited April 2015
    abaddon523 wrote: »
    *Jaw hits the floor*

    FINALLY!!!!!!!! Refinement just got 90% less obnoxious!!!

    People with RSI everywhere rejoiced.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,462 Arc User
    edited April 2015
    bioshrike wrote: »
    Every day the devs don't fix things is one where the players' frustration grows and people leave. I'm not usually one to shout "doom and gloom", but you guys took extra time to release this module, and we players are the ones having to stomach these unpleasant changes.

    If I were calling the shots, I would enact a few pretty sensible short-term changes, (with an advisement that they are subject to change):

    1. All campaign zone enemies are capped at level 70.

    2. Level 70 versions of the Dread Ring and Sharandar lair purple items have been restored to their reward tables.

    3. All Elemental Evil vigilance quest XP has been doubled.

    4. The list of available vigilance quests resets upon turning in 4 of them.

    5. Refinement items have been added to the drop tables for level 61+ enemies.

    6. Internal cooldowns on all special enchantments, (dragon's hoard, Tymora's, Salvage, etc), have been removed.

    7. Level 70 enemies have a significantly higher chance of dropping blue items.

    It would be nice if the cooldowns could be removed in certain cases. There are often times when I'd really prefer to run my Foundry (which takes a good 45 minutes if I don't try to rush through the story) than the laggy campaign zones (and my maps are much prettier!) :D
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    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • methecsgodmethecsgod Member Posts: 163 Arc User
    edited April 2015
    Weapon Master feature for GWF does not work at level 4, please fix.
  • lazaroth666lazaroth666 Member, NW M9 Playtest Posts: 1,332 Arc User
    edited April 2015
    panderus wrote: »
    • Refinement: Stacks of items may now be slotted instead of individual items. Up to five stacks of refinement items may be used at one times. The estimated total RP value of the stack is displayed when slotted and the actual total value (crits) is displayed when Refned.

    Nice, right after I already upgraded every offensive and defensive slot to r12 + mythics in my character. ._.

    Please, fix the Chat bug.
    Let's see if Weapon Master class feature and his offhand artifact class feature are working properly...
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  • abaddon523abaddon523 Member Posts: 0 Arc User
    edited April 2015
    panderus wrote: »
    • Daily dungeon bonus rewards, specifically the "Cache of the Elements" and "Cache of the Protector" rewards granted upon completing eligible epic dungeons have undergone the following changes: After receiving a daily cache, a player will become eligible to receive that cache again after the daily reset, which occurs at 2 AM PST (3 AM PDT, 6 AM EDT, 10 AM GMT), as opposed to 18 hours after receiving their cache. A player must open any cache from the previous day in order to receive a new cache upon completion of a dungeon. Failure to do so may result in the loss of a cache, however, if a player opens their old cache immediately after defeating an eligible boss, they will be granted their new day's cache immediately.

    Does this mean that you've fixed the problem with only 1 member of each party receiving the cache? It doesn't explicitly say so, so I just wanted to confirm. I haven't bothered running any T2 Dungeons since I discovered I had an 80% chance of not getting the cache.
    [SIGPIC][/SIGPIC]
This discussion has been closed.