So, looked into Forge Masters Flame issue and it seems there was a code change that made it start behaving differently.
This was not an intended reduction, so will get fixed. Since it's a code change there is not currently an ETA on it.
Regarding Flamestrike not critting, that was thought to be resolved by a previous code fix that helped many similar issues, but Flamestrike is currently broken is a different way.
Repurpose Soul is currently not affecting any of the offset style powers, but it should be, and so that will get fixed at some point as well. (Flame Strike, Daunting Light, Chains of Blazing Light, etc)
Anyhoo, thanks for pointing out the bugs, they are certainly not intended!
Great you are fixing clerics. Now what about my stals bulwark armor?
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ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
Repurpose Soul is currently not affecting any of the offset style powers, but it should be, and so that will get fixed at some point as well. (Flame Strike, Daunting Light, Chains of Blazing Light, etc)
I haven't tested them yet but I have a feeling certain wizard and GWF feats which proc effects on splat skills might be malfunctioning the same way.
Edit: Beaten to the punch regarding armor pen etc. Also don't forget offset powers like Daunting Light not appearing to calculate damage with armor pen.
Also currently critical hits on DoT's only apply to the first hit and not subsequent ones.
What dot are you seeing this on?
Brand of the Sun does seems to crit for every tick of the dot, as does Forgemasters Flame.
Should note that I was looking at that on an internal server so if you're having issues with them it means it's likely already been fixed here.
Unless you're referring to things that proc off crits not procing for every single dot tick, in which case that's generally intended behavior.
Edit: Beaten to the punch regarding armor pen etc. Also don't forget offset powers like Daunting Light not appearing to calculate damage with armor pen.
Welp. You've made me sad.
Will get these looked into. Thanks for bringing them up.
So, looked into Forge Masters Flame issue and it seems there was a code change that made it start behaving differently.
This was not an intended reduction, so will get fixed. Since it's a code change there is not currently an ETA on it.
Regarding Flamestrike not critting, that was thought to be resolved by a previous code fix that helped many similar issues, but Flamestrike is currently broken is a different way.
Repurpose Soul is currently not affecting some of the offset style powers, but it should be, and so that will get fixed at some point as well. (Flame Strike, Daunting Light, Chains of Blazing Light, etc)
Anyhoo, thanks for pointing out the bugs, they are certainly not intended!
Thank you so much for taking the time to not only look into all these things, but also for replying and letting us know.
Must get a little exhausting reading constant cries for nerfs, fixes, unnerfs, etc., but if no one enjoyed the game, you know no one would bother to complain
...that being said, please wave your Scepter of Coding at Hammer of Fate while you're at it. It wants to hammer things again. Fatefully.
What dot are you seeing this on?
Brand of the Sun does seems to crit for every tick of the dot, as does Forgemasters Flame.
Should note that I was looking at that on an internal server so if you're having issues with them it means it's likely already been fixed here.
Unless you're referring to things that proc off crits not procing for every single dot tick, in which case that's generally intended behavior.
ok well on live I was noticing my DoT's only would crit on the first hit, sounds like it got fixed internally already.
Do you have any information on the status of Hammer of fate? THe -40% damage reduction really makes this skill worse then flamestrike. If this skill was designed as an execute then maybe we could get the ignores armour and bonus damage from missing health like TR's shocking execution. Could we get a a response on this?
I too wanted to say thanks for looking into these problems. My DC has almost been shelved lately due to frustrations with things that have been mentioned here. I have also noticed people messaging me to DC for them, it may be because people are getting frustrated and not playing their clerics as much or even walking away from them altogether.
Welp. You've made me sad.
Will get these looked into. Thanks for bringing them up.
Actually, many of the cleric's damage dealing spells won't take into account Armor penetration to caculate the final damage.
It has been like that for quite a long time but i'm glad you guys are finally making amends and paying some well deserved attention to your clerics.
It's always good to fear the wrath of the gods and you know... we got a direct line with them. :rolleyes:
Remember: You would do well to seek the favor of the gods.
I run a devoted cleric, and albeit I'm only at 9k gear score, I feel I have a huge impact on the game flow. No dungeon can be ran without a DC. Our buffs are super cool. The only thing that needs to happen, I feel, is that the champions in general need to be sturdier. Increasing the level to 70, I think, could solve alot of that. It worked for WoW where the rogues were OP until the characters got overall sturdier.
ok well on live I was noticing my DoT's only would crit on the first hit, sounds like it got fixed internally already.
Do you have any information on the status of Hammer of fate? The -40% damage reduction really makes this skill worse then flamestrike. If this skill was designed as an execute then maybe we could get the ignores armour and bonus damage from missing health like TR's shocking execution. Could we get a a response on this?
Hammer of Fate will likely get something to make it more attractive, but it won't go back to it's old damage. (Extra damage based on missing health is definitely not out of the question.)
What about Guardian of faith? The concept is cool, but in practice this skill does less damage then daunting light, and heals about as much as sunburst does. It feels like a worse non-DoT version of forgemaster's flame. This daily is never used outside of leveling because is is so bad compared to the others.
As for HoF, It's good to hear that it will get something else to make up for the damage lost and make it useful again. I like the idea of extra damage based on missing health
Hammer of Fate will likely get something to make it more attractive, but it won't go back to it's old damage. (Extra damage based on missing health is definitely not out of the question.)
Fair enough Thank you for the response. I think DCs can deal with it not having such a high base damage tooltip as long as it gains some strategic value to compensate. TRs do seem to be fine with their Shocking Execution, for example; they just had to learn not to try to one-shot people from max health anymore.
I think that Astral Shield should do pulsing damage to any mobs that enter it. This would give Astral Shield dual purposes and allow us to not have to sacrifice a damage slot. DCs need to have a viable option of providing utility dps along with their heals and this would give open this possibility up.
What about Guardian of faith? The concept is cool, but in practice this skill does less damage then daunting light, and heals about as much as sunburst does. It feels like a worse non-DoT version of forgemaster's flame. This daily is never used outside of leveling because is is so bad compared to the others.
As for HoF, It's good to hear that it will get something else to make up for the damage lost and make it useful again. I like the idea of extra damage based on missing health
Suggestion: Make Guardian of Faith an AoE power affecting a 40' radius around the primary target and buff up the group heal a little bit. Its damage and control ability would be roughly on par with something like Ice Storm (a bit less damage and no huge knockback before the brief prone period, but with the added bonus of a group heal).
Suggestion: Make Guardian of Faith an AoE power affecting a 40' radius around the primary target and buff up the group heal a little bit. Its damage and control ability would be roughly on par with something like Ice Storm (a bit less damage and no huge knockback before the brief prone period, but with the added bonus of a group heal).
They need to fix the animation time aswell. Same with PoD, these 2 abillties pretty much have the same animation, both abillties are pretty weak to start with, but what makes em even less usefull is the long cast times.
The damage bonus depending on HP (like TRs) for Hammer of Fate is cool, but it's not the most important.
What make the TR's Execution cool is not the hp damage, but the Ignore Armor. That is exactly what a healer need and it would not make the skill OP for DPS clerics with high armor pen because armor pen would have no effect on HoF (like Shocking Execution).
In its current state, HoF on a Fighter class is lol. Unstoppable and Block = 0 damage in the first place (HoF = control.. so control immune = 0 damage), but if they are bad and you manage to hit them with your HoF, the damages are pathetic on such high armors.
So basically HoF is easy to dodge and easy to block for fighters, and does very low damage on fighters.
Whereas Shocking Execution is impossible to dodge and is the best daily to damage fighters thanks to Ignore Armor.
That's why the Ignore Armor feat is the only thing that could make HoF useful for both DPS and Support clerics without making it hit too hard for DPS clerics with high armor pen. Way better and more useful than the "Damage on HP left" feat.
There is an excellent chance that Arcane Singularity would be affected the same way Flame strike is... annnnd it is.
Well, will get that one fixed as well. Thanks a lot for bringing that up!
for DC's messing around w dps builds...fixing this heroic would make things alot more viable..you guys need to fix the tooltip...Templars Domain currently has a 5 min internal cooldown...however it says none of that on the tooltip....please help
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faiteaccompliiMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 2
edited September 2013
I don't understand you saying clerics can't survive in PVP....mine is pretty darn hard to kill and heals team mates as well.
If you want to be a damage dealer though you will sacrifice and then yes I could see lacking in survivability but making up for it in damage and support in other ways.
Suggestion: Make Guardian of Faith an AoE power affecting a 40' radius around the primary target and buff up the group heal a little bit. Its damage and control ability would be roughly on par with something like Ice Storm (a bit less damage and no huge knockback before the brief prone period, but with the added bonus of a group heal).
Actually, both range and heal radius are 60', but the healing is the same ( if not weaker ) than a SunBurst.
I think its heal should be based on Max HP or get an increase based on missing HP, or even based on damage dealt.
Actually, both range and heal radius are 60', but the healing is the same ( if not weaker ) than a SunBurst.
I think its heal should be based on Max HP or get an increase based on missing HP, or even based on damage dealt.
Was talking about effect radius, not range. The power is useless as a low-damage single-target skill with a short prone with a tiny group heal. Either the heal needs to be buffed hugely, or the offensive component needs to be AoE as well.
Here is a second detailed post about Repurpose Soul, including a rather subtle bug where Repurpose Soul seems to ignore damage resistance (and thus Armor Penetration) entirely:
Comments
Great you are fixing clerics. Now what about my stals bulwark armor?
I haven't tested them yet but I have a feeling certain wizard and GWF feats which proc effects on splat skills might be malfunctioning the same way.
Um, it matches your shoes nicely?
Not mentioning any details about something you want looked at is not a very effective way of getting it looked it.
Also currently critical hits on DoT's only apply to the first hit and not subsequent ones.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
What dot are you seeing this on?
Brand of the Sun does seems to crit for every tick of the dot, as does Forgemasters Flame.
Should note that I was looking at that on an internal server so if you're having issues with them it means it's likely already been fixed here.
Unless you're referring to things that proc off crits not procing for every single dot tick, in which case that's generally intended behavior.
Welp. You've made me sad.
Will get these looked into. Thanks for bringing them up.
Thank you so much for taking the time to not only look into all these things, but also for replying and letting us know.
Must get a little exhausting reading constant cries for nerfs, fixes, unnerfs, etc., but if no one enjoyed the game, you know no one would bother to complain
...that being said, please wave your Scepter of Coding at Hammer of Fate while you're at it. It wants to hammer things again. Fatefully.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
ok well on live I was noticing my DoT's only would crit on the first hit, sounds like it got fixed internally already.
Do you have any information on the status of Hammer of fate? THe -40% damage reduction really makes this skill worse then flamestrike. If this skill was designed as an execute then maybe we could get the ignores armour and bonus damage from missing health like TR's shocking execution. Could we get a a response on this?
Actually, many of the cleric's damage dealing spells won't take into account Armor penetration to caculate the final damage.
It has been like that for quite a long time but i'm glad you guys are finally making amends and paying some well deserved attention to your clerics.
It's always good to fear the wrath of the gods and you know... we got a direct line with them. :rolleyes:
Remember: You would do well to seek the favor of the gods.
I want this class in NW.
Forgemaster completely ruined.
Hammer of Fate useless.
Protector of Faith useless.
Repurpose Soul fully bugged.
Seriously Forgemaster fix should be high priority...
I wonder why those devs give no love to clerics.
- DRAGON - ( Mehrea DC 13.1k ) - ( Volsung TR 11.7k )
Hammer of Fate will likely get something to make it more attractive, but it won't go back to it's old damage. (Extra damage based on missing health is definitely not out of the question.)
As for HoF, It's good to hear that it will get something else to make up for the damage lost and make it useful again. I like the idea of extra damage based on missing health
Fair enough Thank you for the response. I think DCs can deal with it not having such a high base damage tooltip as long as it gains some strategic value to compensate. TRs do seem to be fine with their Shocking Execution, for example; they just had to learn not to try to one-shot people from max health anymore.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
Suggestion: Make Guardian of Faith an AoE power affecting a 40' radius around the primary target and buff up the group heal a little bit. Its damage and control ability would be roughly on par with something like Ice Storm (a bit less damage and no huge knockback before the brief prone period, but with the added bonus of a group heal).
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
He did say it would take time to fix the rest since it's a more complicated coding issue with them. Have patience.
Kaylee Krankenwagen, level 60 GF | Tavandruil Wayfinder, level 49 GWF | Aldith Langley, level 51 HR
They need to fix the animation time aswell. Same with PoD, these 2 abillties pretty much have the same animation, both abillties are pretty weak to start with, but what makes em even less usefull is the long cast times.
What make the TR's Execution cool is not the hp damage, but the Ignore Armor. That is exactly what a healer need and it would not make the skill OP for DPS clerics with high armor pen because armor pen would have no effect on HoF (like Shocking Execution).
In its current state, HoF on a Fighter class is lol. Unstoppable and Block = 0 damage in the first place (HoF = control.. so control immune = 0 damage), but if they are bad and you manage to hit them with your HoF, the damages are pathetic on such high armors.
So basically HoF is easy to dodge and easy to block for fighters, and does very low damage on fighters.
Whereas Shocking Execution is impossible to dodge and is the best daily to damage fighters thanks to Ignore Armor.
That's why the Ignore Armor feat is the only thing that could make HoF useful for both DPS and Support clerics without making it hit too hard for DPS clerics with high armor pen. Way better and more useful than the "Damage on HP left" feat.
- DRAGON - ( Mehrea DC 13.1k ) - ( Volsung TR 11.7k )
for DC's messing around w dps builds...fixing this heroic would make things alot more viable..you guys need to fix the tooltip...Templars Domain currently has a 5 min internal cooldown...however it says none of that on the tooltip....please help
If you want to be a damage dealer though you will sacrifice and then yes I could see lacking in survivability but making up for it in damage and support in other ways.
Good to know! What armour do you wear, and do you pug or run with guildies/premades?
BiS or blue regen stuff. Simple.
If you don't fit into these 2 categories you are a free kill.
I want this class in NW.
Actually, both range and heal radius are 60', but the healing is the same ( if not weaker ) than a SunBurst.
I think its heal should be based on Max HP or get an increase based on missing HP, or even based on damage dealt.
Was talking about effect radius, not range. The power is useless as a low-damage single-target skill with a short prone with a tiny group heal. Either the heal needs to be buffed hugely, or the offensive component needs to be AoE as well.
Contagion - Cleric
Testament - Wizard
Pestilence - Ranger
Dominion - Paladin
NIGHTSWATCH
I have a post on the bugs forum detailing the Armor Penetration situation in some detail:
http://nw-forum.perfectworld.com/showthread.php?475281-Armor-Penetration-does-not-benefit-most-DC-Powers&highlight=Armor
Here is a second detailed post about Repurpose Soul, including a rather subtle bug where Repurpose Soul seems to ignore damage resistance (and thus Armor Penetration) entirely:
http://nw-forum.perfectworld.com/showthread.php?475301-Repurpose-Soul-not-procced-by-some-Powers-incorrect-amounts-DC&highlight=Armor