HighlightsProfessionsWorkshop and Quest Flow
- Certain hitches in tutorial flow have been addressed.
- Dwarves can now reach items on high counters in the Professions questline without jumping.
- Players can no longer become stuck unable to use the "order" functionality at the workbench even after progressing through the tutorial.
- Players can now properly restore morale after having purchased certain packs.
- The Quest Path now consistently leads to the correct NPCs in the Professions questline.
Crafting and Crafted Items
- Artisans and tools should no longer become stuck in an unusable state.
- Major Defense Armor Kit +1 is now named correctly.
- Weapons created by professions can now properly be used to transmute other weapons.
Masterwork Quests
- The Artisan in the Stronghold no longer incorrectly offers two entries of the recipe book "Masterwork Armorsmithing Recipes III."
- The Artisan's entries no longer have error text that lists requirements of "Weaponsmithing" and "Platesmithing."
User Interface
- Displayed rewards now consistently take bonus XP from VIP into account. Granted rewards worked correctly prior to this, and will continue to work correctly.
- Rewards from other sources now properly display after purchasing an artisan recruitment from the Master's Desk.
Release NotesContent and EnvironmentAcquisitions Incorporated
- Reptilian Extraction: Multiple players can no longer simultaneously interact certain cages.
- Rescue Mission: Enemies should now be a consistent difficulty in this quest.
- Rescue Mission: River District is now available to anyone in the party, even if they haven't unlocked it yet, if anyone has this quest.
- Temple Intrusion: Other players no longer show up in certain cutscenes.
- Various minor improvements have been made to Acquisitions Incorporated quest flow.
General
- Mimics should no longer have a chance to be clearly labeled as mimics before they're opened.
- Sharandar: Root of the Problem, Trouble Brewing, and The Moonless Knight can now properly be completed and rewards can be gained.
Combat and PowersClasses and Balance
- Control Wizard: Destructive Wizardry now properly applies after casting a fully-charged Storm Pillar.
- Guardian Fighter: Griffon's Wrath is now even less likely to be infinitely usable.
- Guardian Fighter: Shield Warrior's Wrath was using a calculation that made it far more effective than intended. This calculation has been fixed, and the effect of Shield Warrior's Wrath now matches its tooltip.
Item Powers
- Wand of Wonder now consistently casts when used.
Items and EconomyGeneral
- Castle Ravenloft once again awards Seals of the Crown.
- Chult Patronage Token now actually reduces costs of Chult campaign tasks.
- Gallant Raid Gloves and Boots now show up in the M15 Gallant/Hardcore Store.
- Lockboxes drop a bit more often now, though still a little lower than rates prior to the launch of the Heart of Fire.
Zen Market
- Dragonborn Race Pack now comes with an Adventurer's Support Pack in the Reward Claims Agent. Players who purchased a Dragonborn Race Pack prior to this change can still pick theirs up at the same Agent.
- Hairstyles now come packaged with Change Appearance Tokens. And are now available for purchase.
User InterfaceCharacter Sheet
- Retrain should now consistently work.
Item Preview
- Weapons should now show up in the correct hand in Item Preview mode.
VIP
- The VIP window now correctly lists that VIP Rank 1 grants the ability to directly travel to the Professions Workshop from the world travel window.
Art, Animation, Audio, and EffectsCharacter Art
- Menzoberranzan Renegade tattoos can now properly be applied to female Menzoberranzan Renegade characters.
Localization
- Various fixes have been made to text in the French, German, Italian, and Russian locales.
Comments
3338.85/2782.38 =1.1999978
something something rounding errors something something correct for all intents and purposes Tried as I might, I couldn't get more than 3, so that fix actually worked.
However, the cooldown is still interestingly bugged. I fired off 3 Griffons, but the power won't go into cooldown reduced by RSI (similar to the "no range" bug that noworries mentioned somewhere).
I haven't done exhaustive testing, but I noticed that if I fired Griffons at a pace I was used to (half to 3/4s of a delay between each press), I would get the no cooldown bug. The way I visually identified this was if I got the backhand animation.
If I fire Griffons extremely slowly (ie, wait two or three seconds between each hit), then the power would correctly go into cooldown.
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Also, while you guys are preparing for the Mod16 nerf: the Staggering Challenge feat is still non functioning, at least for the Griffon's damage buff.
https://www.arcgames.com/en/forums/neverwinter#/discussion/1244263/new-zen-pakets-a-bad-joke-for-old-players/
waiting for an answer for over a month now, what about all the players that have supported the game before with buying packs from the shop, what about us?
Good news about the Dragonborn Race Pack.
But even better when the Dragonborn Legend Pack gives the Epic Mount and Epic Black Dragon Ioun Stone companion.
Some of us paid through the nose for that Pack way back. And some poor sods probably bought it a week before they dropped the price massively AND upgraded the contents. No one expects a rebate of Zen, but they should update both packs retrospectively.