1. On character screen you cannot see the weapons they are wearing: i.e. HR has no bow or blades (only quiver), GF has no sword and shield. 2. Sometimes after using WMS on GF it hits 2-3 times instead of once and you are locked in animation. That's annoying. Seriously... this mod...
There's clearly something wrong with item lvl. After patch my IL bumped by 400, now it went down by 50 and suddenly went up by 20 and casually +/- 1,2,3 item lvl. This is super weird.
I already asked this in another thread but will also here. Why Careful Attack fix is not mentioned? Notes for NW.105.20180924A.2 contain this: Is this a mistake in patch notes, or we are not getting CA fix?
Question: does Aggravating Strike weird moving forward stuff counts as moving in terms of Snake set? I realized that stats are pretty cool for tanking purposes, altough I would loose 550 recovery from Valhalla set. Thanks for providing a hint with this set!
At the end of the day it looks like we will have to suffer through mod15 and hope that mod16 will provide some brightness for HR changes. We are not in a bad spot currently but I feel like our class is not being developed well (or at all) in recent incrementations. Not to mention that trapper HR was not developed for many…
I don't want to tell anyone what they should do, but even if SH weapons will be changed to the state like they are on preview now - we still get new weapons in mod16. And from what we can (sadly) expect of Cryptic - they will be BiS. That's why I'm not even interested in MW weapons. My arguments are: 1. Tons of AD for…
More damage! Totally what we needed! :D Meh, they already said mod16 will provide new weapons so I guess I won't go after upgraded SH set. Also, check the Masterwork II compared to exalted Primal. Just lol :D
How many of your solutions proposed under this thread have been implemented so far? Cause what I see, only AotS was changed and guess what - it was people from this thread (not you) who suggested this. Every time you use "math" argumented on this forums, a cute panda dies somewhere. Please, stop. -snip-
> @"deterrant#6687" said: > The overhaul they plan for the Archery tree is removing the range buff. I'm sorry if that isn't what you want, but that is their apparent intention. It seems completely far fetched to me that they will reverse course on not only that but on dungeon design, removing a jey aspect of team…
Heya @wdj40 It's not like I think Oak Skin's numbers are bad. It's just overall idea of how healing is irrelevant in NWO. Current dungeons are being designed in a way, where you are either at full hp or dead. That's why I think Oak Skin is not something that can/should be picked over any damage dealing power.
From what I think, if we are to go support then this new Primal Instincts will be a must have. Propably Hawkeye will be used more often since it will be possible 18-19%% more encounter damage permabuff (if trapper). Boar hide might see some usage in low gear parties since it might grant 24% DR for your party which might be…
@aimeesellers Wraps aren't for the stats but for the item power (hp loss on daily power usage). You can gain max proc of capstone in a no-time. It's both funny and pathetic that this item so almost mandatory for the build.
If you guys would like to respect D&D paradigm, then currently (5th edition) it should look like this: GWF (aka Barbarian) - DPS role or TANK role HR - DPS role GF (aka Fighter) - TANK role or DPS role or UTILITY TANK (battlemaster) role SW (aka Warlock) - DPS role DC - SUPPORT role (includes healing) or DPS role OP -…
First of all, I am really happy about the CA fix and proposed AotS change. This will be awesome. I plan to go back to trapper for good. Maybe combat is THE spec for best dps but hell it's boring for me. I wonder if we will ever get some buff/rework of how roots work. I always laughed that our roots don't "root" your…
Stronghold Siege: The "Storming the Castle" weekly quest no longer incorrectly completes under certain circumstances. Not so long ago there was a thread about how we should make this forums more healthy. How are we supposed to be OK with you guys when there are such communicates pointed towards us? What does this mean?…
There's a bug that's making fireballs spawning where the gate to the next area appears. It's irritating as hell, cause you cannot enter next area because moving towards fireball makes you enter combat mode. You have to perform some ninja moves to get past it and it not always works. Still, MSP is my favourite dungeon to…