Tbh, aggro management/threat calculation is not an issue. As I see it, there are three major issues that lead to problems for some tank players : 1. Obvious bugs with powers (Paladin feat that should be increasing threat generation by 800% instead REDUCES threat generation by 800% for example). 2. DPS itemization vs. Tank…
The current itemizarion is killing build diversity for tanks. The current content is killing the actual need for tanks. The current self-heals (potions, stones, scrolls) is killing the tank role. I do not understand why the devs think that gearing a toon to perfection for surviving mechanics that can be boiled down to…
The training room feature was a good idea, but the implementation is poorly executed like most of the recent content. The removal of our ability to enter with a party is almos as annoying as the healing dummies. At least new players will be introduced to the illusion that the game has a proper test area, and the sad truth…
I would much rather like to see (properly moderated) forum threads, as this it would be much easier to discuss bugs/tooltip errors/class malfunctions when we are able to provide documentation and test results in written or recorded format. If these streams was the conclusion of forum threads like these, they could turn out…
> @"anna#4890" said: > > @wilbur626 said: > > The trial is unlocked at 600 > > Now that is actual info! Where did you get that? And thanks for posting. It changed from 600 on preview to 750 on live, so my info was outdated. Sorry about that. I asked devs about this several times during preview and was told that unlock at…
Do you have any special plans for the Founders Glorious Enchantments and the Greycloak Insignia Enchantments ? I find it very sad if these simply cease to exist...
A few screenshots for those that are afraid the new system will "nerf" their toons : Fighter Vanguard with Augment companion : Fighter Vanguard with Succubus : Dig In active :
Tanking, like healing, is just a different playstyle, even if the design of aggro is a bit flawed; I’ve got massive amounts of armor and low DPS, but I “taunt” you so you are compelled to attack me even though I’m not really a threat at all. Neverwinter does overall well in making me feel awesome when tanking, even if I'm…
> @"olocancom#0595" said: > Please change the power on the "run around to generate threat" ring. A threat ring is good, we need them, but running around is kind of a lame battle tactic. Especially for a tank. I don't have a good suggestion off the top of my head, but I know I don't like running tanks. > These rings are…
"I will circle this back to the team and maybe(maybe not come back with more information in 5-6 years". This is the exact problem with the current community/developer team. Ignoring what used to be a major portion of their playerbase, covering it up with promises of upcoming information. The truth is that there is no…
Can we please take a break from all the reworks, campaigns, adventures, reworks, events and VIP sales and focus on fixing gamebreaking bugs ? I have been playing Neverwinter for about 9 years and I am still able to identify bugs that have been there since day 1. Instead of introducing new adventures, campaigns, dungeons…