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  • Initial Reaction From Fallen Stars Campaign: Feedback: First Captain Zoor'lar, start of Campaign, after boarding enemy ship way too heavy on Stun's! :-1: :-1: ╘ I'm not hearing Audio or Voice's, yet no ability to dodge, shadow-slip, and far too frequent stuns--very uncool & not fun! Feedback: M27 is 65,0000 I'm okay with…
  • Hopefully they FIND where the 1-2 Bruiser's are able to escape the Heroic Encounter, this in Rare cases also includes the Boss. Note some of the Drow also appear at ground level just below where the Demon Boss is, this started with 9-19 patch.
  • Maybe this was FIXED by someone later today, because today seems I can again see them on other players.
  • Yea the problem is if people can't see them, they don't know where to run to pick them up. I had a friend who opened a few and never saw anything, he thought they really destroyed the pinatas.
  • Well I thought the ONLY exception was the Holy Avenger &/or maybe the Prominence Weapon Enchantment Illusions; yet today strangely enough I saw someone without either--there wings were still Gold not RED like everyone else's. The vast majority of people the Angel's Wing's appear RED in Menzo/Darbo (two new campaigns) in…
  • Well I thought the ONLY exception was the Holy Avenger &/or maybe the Prominence Weapon Enchantment Illusions; yet today strangely enough I saw someone without either--there wings were still Gold not RED like everyone else's. So now I'm completely CONFUSED, yet the vast majority of people the Angel's Wing's appear RED in…
  • Yea they really went overboard on the unavoidable mechanics (they should have improved) several to have chances to dodge, shadow-slip, or at least somewhere to run. After all when your dodging so often, you're often not attacking either, and there often just so many that have stun's you have to sit and there's nothing that…
  • Very well said, couldn't have said it better myself. Most my friends won't even UPGRADE their Legendary Collar's to Mythic, 90 million diamonds (that's just for the Greater Shards) and doesn't include the Glyph's, or the Coal Mote on TOP. That's a ridiculous cost for a simple 1% bonus, I mean the 200 extra item-level helps…
  • Personally I think that's just rather disappointing, it's largely why 95% or more don't even bother. I mean encouraging more to doing Mastercraft would be nice, yet it's just not something they want to bother with. Just wished normal Crafting at level 20 as well offered just a bit more as well. Yea with the Normal level…
  • I heard YEARS ago even after getting the Hammer of Gond, many with 80% success rate often had 2, sometimes even 3+ failures the ODD time. I mean it's possible, yet it honestly shouldn't happen all that often, and most had it a lot more than they should. Clearly is an unintended FEATURE cause you should likely see 4…
  • While I'd love to see that enhanced, I'd be very happy just having more options. It doesn't always require redesign, just changing how you address the problem for instance, most of the environments are already created in other content. So it likely just be a slightly customized version of that map, that unlike the…
  • This is a wonderful idea, it's also something they could sell you for Astral Diamonds (account-wide) reclaim; it would also help you advance your collection score for various character's.
  • I swear the other day I couldn't ADD to a campfire, yet I'll TRY it again next time I'm out there. Thank You!
  • Yea I thought I had missed the last Tradebar discount, yet perhaps not because it was back in Feb. It be nice to inform the playerbase. @"ambassadorkael#6946" &/or @percemer, hopefully they will INFORM us. That's a long time..
  • I think they really risk alienating players by limiting who can do which area, they already have scaling for all area's yet scaling up doesn't work quite as well. It also limits players who can be reasonably effective in the new 60k area. Sure they allow the first few weeks you to start the area regardless of item level,…
  • They could also just add Stronghold Decorations back to each the Stronghold Temporary Vendors, and remove all the Mastercraft Materials to make it easier. The cost could easily be equivalent to that of the old Materials summarized into a Guild Mark cost, considering the chance of success for some of the Very Rare (Epic)…
  • Some Materials are obtainable, yet only about 20-25% thru the Stronghold Temporary Merchants for Guild Marks, yet they really should expand it to the remaining missing 75-80% Materials. That would be easy enough to do if they added the missing uncommon, rare, epic (very rare) materials thru the available Temporary Vendors…
  • I still like your idea where you previously suggested a few more changes to how Dungeons, at least played out a little more. You previously had some good idea's there for customizing how Dungeon's played out. Right now the biggest challenge to Dungeon's however is related to Queue times, mostly because the type of dungeon…
  • Next Anniversary should be coming up real soon too no? Maybe we'll see something there? Or at least I hope so!
  • It's probably a good time to consider it, because the new campaign takes so long to run on multiple ALTS. I find by the time I've done 1 character, doing my 2nd or 3rd get to be too much. I found the PRIOR Campaign easier to do 2, 3, or 4 character than I do this one. But perhaps it similar just different, depends how many…
  • They have several Runes, Traps, and stuff that appear 2-3 feet higher than they should be. Fangbreaker Island has that during the 2nd Boss Fight, and Runestead in Sea of Moving Ice also has it as well--weekly mission to do for currency. They really should fix these items that appear 2-3 feet higher than they should be,…
  • That would be nice as well too, even if it's just a small chance. Arcane Guantlet's have been virtually worthless for years, be nice to see them slightly improved as suggested above with some Enchanting Stones depending on the level of Gauntlets they are.
  • Adamantine Gauntlets really should have been updated to offer something, a little bit more appealing a long time ago in fact. I've stopped even bothering using them, and haven't for over 3-4 years. Note: You only get 1 per day, this be a good option. Something like an unbound (Rare) Uncommon / Blue Enchanting stone every…
  • @percemer This may be a global setting for Fangbreaker Island with Runes placed 2' feet higher than they should be. The same error occurs in the Weekly Sea of Moving Ice (Runestead) Mission also with Runes appearing 2' higher than they should be. This looks similar to that, some global map variable where the fireplace…
  • Says to reclaim Artifacts, which I have, in fact everyone I could. Yet still it says to claim Artifacts, but I can't cause now they are all greyed out; as they sit in inventory. So now what do I do, I do I return to Knox to turn in the quest? If it never recognize when you claim and artifact.
  • Re-read what I said, and ask yourself why I was very open to your first choice, yet as compromise would love the third. Yes it's a (slight) Item-Level increase be it 1515 as stated, or even if Cryptic revised to 1525-1550. I just really disliked the 1600 choice they presented, it was too wide a gap from earlier ones. I…
  • I actually agree with you. While I'm actually indifferent with either path choice they gave, yet they provided no 'third' option like you did. So I saw like you, that reducing the Item-Level with higher buff, at the same combined would do exactly as you said, "It still ensures that the new enchantments have upper hand,…
  • I agree with you, I don't think Augments have a problem either. I tried saying that in 'an indirect way' when I said you have to choose one with the 3 lowest stat's, and if you are using 2, or 3 focused enchantments, don't use an augment with that stat unless you still require it. Still I do think their is opportunity…
  • While I'm fine with how Augments are now, you have to choose the one that's right for you based on your 3 lowest stat's. The one issue I see with your proposed solution, and this isn't a criticism either, so please don't take it as such; it's just feedback to re-think. As this would virtually make all Augments virtually…