After mod5 there has to be a mod6. Hopefully it will be full of content this time, with a campaign more like the SC2 campaigns with a huge number of unique, different missions/quests (unlike what we saw in mod2, mod3, mod4, mod5, three same NPCs giving three same quests that we have to complete two hundreds times). The raw…
Not impressed. Of course when you pile up the gs and avoid the hard caps on the stats, you're bound to get better results with your char than the average char of the same class. Where is the use for a newcomer? And for someone who has the 100 millions AD needed, isn't he able to figure out his own build? Where is the chart…
PvP surprise? That was a dalse announcement to try and keep some non-TR [Combat (Self)] Critical Hit! subpar TR deals 26946 (47243) Physical Damage to 20k full pvp other class with Lashing Blade.
Very understandable and sensible. TR class has its assets, for the sake ogf balance the other classes need their assets too, which they lack atm. At the very least, one among all the other classes should be able to do to the TR what the TR does to all the other classes. DC is the sond-OP class so maybe with yet another…
The figures are irrelevant then. There has been many posts and charts about the cumulative effect of debuffs. A five-guy rainbow group sees its damage increased by ten. Not by five. By the way, without this cumulative debuffs effect, the ToD versions of the OP's chars would never kill Tiamat either.
Legendary dragons yes, but with the same loot than the current dragons. Available for a challenge, for a World First with your guild, for an achievement title. But not for the loot.
Flying mounts, yes sure. In PWI you can fly. Best would be Skyrim-alike dragon mounts. Not only do they fly but they throw fire. That would be great in PvP. Finally safe from the TRs.
Monday? Thats today. We can already visualize the rain of posts by the other classes "Hey GWFs could you ever stop QQ-ing for a second? You just were given a flat 10% more damage".
Oh, so this was the big surprise for pvp-ers announced with the patch. A new constraint. To be honest, I would have preferred new maps, or new sets, or new goals (catch the flag, king of the hill, last one stands)
If you want to hear it a lot you can go to Sharandar near the pool. The voices could be translated, it would help the comprehension. After all, we get turkish or tagalog messages all day long from orange admins informing us that player X has received loot Y by opening lockbox Z.
In IWD there are very often Heroic encounters which are a group fight. And it's also the case in the following module, Well of Dragons. So, Combat advantage.
Domination? It's more a sign that their base damage is way too low. It's like if for Storm Spell the CW had to use a rotation of spells that make zero damage but help Storm Spell to proc.
They can never be worst when they basically fight 2v1. Hard to see how a SW would have any problem against, say, a CW. Even more so when the said CW would like to target the SW instead of the puppet but in NWO you cannot target.
Yes zerg is the only strategy that works. Difficulty is fine, yet the bugs need to be addressed. Heads not emerging, invisible AOEs, massive lag whenever a player uses a spell, and the absurd Protect the clerics at the last two minutes.
TR if you want to win the node. TR if you want to scout. CW if the match is already 950-0 for you and you pity the red team and you want them to get a few points.
No, you're wrong. There aren't any easy kills for a Gwf. Not a single one. Comparatively easy, yes. See the other post by top-seed gwf describing a "fight" against a random TR. So, SW is an easy kill compared to facing a TR. But intrinsically it's a hard fight.
Yep this is Gwf's severe condition. And the "changes" won't improve things much. They don't harm, but they improve nothing really either. Take the damage bonus on encounters when Unstoppable. Hey, if the devs were actually playing a gwf, they'd know that while Unstoppable you don't use encounters. The alleged 10% damage…
Watched it two days ago, can't remember it says something about the gems. Or Astral seal. Or sunburst. Because in this skirmish, most things you must do to be successful are very counter-intuitive.
50 Linu's favors for 7th boon 30 Linu's favors for 6th boon Killing Tiamat 80 times. That's grind. That's the same quantity that the numbers of sigils you need for the previous boons. Except it comes from one 5-headed dragon instead of the sigils coming from one easy dragon at a time in several realms. If it's a grind,…