Depends on who told you that you are not endgame. For some people being the biggest pain in the behind is endgame. I second the "Wild West" metaphor And I'm pretty sure Cryptic was so concerened with entitlement about endgame since M16 that somebody could jump in and explain it
The have nots have sold theirs and can buy something truly valuable for their toon, and not some wild idea that somebody not playing the game thought would be a band aid for the economy :D
Everybody playing rn: You mad Masochists The meta of running alts has died with changing from salvage/toon to salvage/acc imo. It wasn't good to have many toons for a while, I guess. When I started playing it was good to have 50 toons+, but lately (or until I stopped playing) people that went for endgame (not that I would…
This is a serious case of "I will check real quick if they HAMSTER it up again" upon release. Why is anybody still surprised :D Guys, don't take it so seriously anymore before it gives any of ya grey hairs.
That's true. I'm not sure I can believe that they are actively trying to destroy NW tho, after Magic it is still important enough in their portfolio imo. I just think that they are still (as a company) stuck a bunch of years ago and do not understand the need to progress - and why change if it somewhat works out for them.…
Oh ah if only I could be bothered to find the screenshots now of people telling people not to teach other people because it rUiNs tHe mArKet!^°! I love the discussion of how bad unbind tokens are because just imagine everything would have been unbound in the first place. But no profit in this picture.
People forget that from time to time, but... it took me so HAMSTER long to drop orcus shard that I finally dropped it AFTER the price dropped from mils to 20k. :D
I literally had to upgrade my HAMSTER not too long ago for a game I wanted to buy... Just think of it as a new game. It pretty much is anyway. Nobody's gonna give u your money back if you didn't read requirements on a new game either. And like... Micky is right. Neverwinter runs on potato compared to new games.
Don't run content that's not fun for you / content you cannot do due to lack of time, lack of motivation, or other restrictions. It's as simple as that. Not everything has to be casual friendly (and I say that as a filthy casual myself) but that does not mean you cannot have fun. The problem is that there is just not MUCH…
To think that this is "the fix of the fixes" is not working because M15 was the "fix of the fixes" already, and thats basically Neverwinters history, a long list of "the fix of the fixes". However, I can acknowledge that its easier to start and advance crafting and specifically MW now, which is fine. I am just genuinely…
I would say that many games are seeing a drop in numbers currently since sitting in queue or actively playing New World is quite time consuming. (And Neverwinter is very strong at switching out veterans for new players that try out the game for like, two months. That isn't too bad on the numbers)
Going backwards is the correct way to go if you walked straight into a dead end. I do remember daily etos farming, and no, it was not the bestest thing ever, but salvage surely was more engaging than sitting on the elevator platform and waiting if people will even try to attempt it once before standing on the edge and…
It is random, I always get tia. I really don't like tia. I wished I would get codg every time. People queue for demo now because they wanna run it... shiny, new... if it doesn't fill or you run something that is required, you might end up in their run afaik. We are just not used to something shiny being on RTQ is all (for…
Just give each dungeon a decent amount of AD on first run of the day and be done with this Random HAMSTER imo. Idk why I would want to be surprised with how fast people can drop a run. Or why it's fun.
To follow the mechanics you have to first make sure that people in a run KNOW the mechanics. (WHICH to be fair would be SO NICE when pugging codg as well :D Imagine) I'm pretty sure communication is a key element unless you know everybody on the game, which.. well, it's not even that hard to imagine. Or let's say…
It's spiralling downwards, because on top of what you mentioned, there is little drive to even run content, which is imo not only tied to the rewards, but also to other things. From the top of my head: - ingame motivation: when you know what you farm for right now is bound to be useless soon (don't hit me with the "this is…