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What is the Arc Client?
Install Arc

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  • Checking out the preview really encouraged me to sell all the junk on my account, convert to zen and ignore the game for the next year or two. Survived mod 6, mod 16, not particularly interested in having to recover ground again this soon after the mount changes etc. Doesn't help that I've main'ed a wizard since launch...…
  • Honestly at this point, having watched them struggle with balance for years, it's time to throw in the hat and simplify balance. Remove all damage over time so that everything is dealt all at once. Devs haven't been able to balance classes in a way where the same amount of time generates the same amount of damage…
  • Top 3 1. Equalize players - No one is going to start PVPing just to get stomped over and over. 2. Ranked/unranked queues - I don't think this is going to split the queue population, as is those of us who might play unranked instead just don't play at all. Goes back to just getting stomped over and over. 3. Add more variety…
  • @gweddry I absolutely agree with there being higher priorities requiring fixes. A little bias is fine, you've developed a preference and want to play it and there is nothing wrong with that. I think the biggest part of "fixing" a game or game mode is understanding that there are a variety of users approaching it with an…
  • hey man, thanks for the counterpoint. It's an interesting point. I don't play many PC games that aren't RTS or some variant of such. Anything like LoL i would tend to play on Xbox. At least on the PVP games on console I play we are constantly getting new maps, it's extremely rare to have less than 3 different playlist…
  • Traditionally PVP games design around this challenge by offering various playlists (Ranked, unranked, deathmatch, various objective based modes, etc). Neverwinter ignores this and forces everyone to play together. This has never been what players want (no consumer in the history of the world has ever wanted less options),…
  • Don't have the time to dedicate to this second CDP at the same time, but in a nutshell. For background: I've play a few MMOs over the years (NWO, SWTOR, LOTRO, DDO, ESO, Runescape, etc). I've dabbled in PVP from time to time in the various games, but I've always hated tab target PVP. Luckily NWO doesn't suffer from this,…
  • Requested Feedback Duration of topics 2 weeks is almost too long. Four weeks is unbearable. Week 1: Post suggestions, with no "in the moment" discussions taking place, just raw ideas. 1 week to discuss what parts people like and offer constructive criticism to each other - right now most of the CDP's are inundated by…
  • At least loading into any dungeon/skirmish/trial doesnt crash the game for yall every time lol. What a HAMSTER mess. Could easily be the same issue with console - we all use the same graphics cards after all, 100% failure rate is easily explained.
  • Every single time I load into a queued instance the game crashes to home at least once, worst case was 3 times within 5 minutes. It's great that you added a button to hold down so we don't have to type "discard" anymore. Unfortunately you chose the same button as is used to enter text, so I cannot discard stacks of items…
  • Top 3 1. Account wide collections for mounts, companions, artifacts, fashion and artifact sets. Allow players to purchase an unlock for Zen/Ad to redeem items from the collection. *Refinement to idea based on feedback: All redeemed items should work similarly to the currently reclaimable Heart of the Red Dragon in the…
  • Sharp, by your own admissions you don't run with a wide variety of players and do not feel the desire to run lower level content to help newer players. Not sure you could have any sort of representational data for who does or does not use consumables at different power levels based on your narrow sample size and method of…
  • I think we are talking about two different kinds of progress, personal character progress and progress v. other players. There's still months and months of grinding to catch up to endgame and optimize their characters. Even if there wasn't, why should it matter that some noob runs some of the same gear you run, as long as…
  • Basically correct as I've heard it used. Horizontal progression doesn't increase the characters overall power per se, but can optimize it in some ways. For instance changing out boots with IL 1250 that give +1250 Combat Advantage for boots with IL 1250 that give +1250 Deflect would be a horizontal progression - you've…
  • It's been a very long time, but prior to Mod 6 there were at least two "secret" mini dungeons with bonus bosses in different dungeons. I know one was in Cragmire Crypts and I can't remember where the other was, you had to break through a wall into a sewer-style maze. Both have been removed. PS also why on earth does this…
  • Horizontal Progression First, I am generally a big fan of horizontal progression. However ever since Mod 6 all horizontal progression has been stripped out of the game. No set bonuses (mod 6), introduction of unalterable item bonuses (Chult? Can't quite remember for sure), low stat caps (mod 16), boon rework (mod 16), feat…
  • I think it's fairly clear that a very, very small subset of players was very happy with TOMM and the relative "rarity" of players completing the runs and selling the gear. And most of the rest are annoyed by the rewards being locked away out of their reach. Think that sums it up well enough for us to move on?
  • Excellent point about potential exploitation, I didn't even think about that. In regards to your specific example though, in my proposal you pay for the unlock, so even if you broke down the first one for RP you wouldn't just be earning another for free. And you could add a flag to the reclaimed items so that they cannot…
  • This game is currently not in a place where horizontal progression and rewards make any sort of sense. One of the competing games does it, because a large amount of the character customization comes from gear set bonuses and you can add new and interesting set bonuses for progression. As is, NWO is not set up in a way that…
  • Bonus Feedback! Rewards systems I would like to see implemented. Account Wide RP Overview: You often earn RP on the character that has no use for it, meanwhile you’re stuck on RP on another toon. Make it account wide or passable through the bank, no need for it to be character bound. Earning RP in a dungeon chest on a…
  • Raw Feedback: Reward Quality and time spent Reward quality has suffered immensely with the removal of Salvage. Used to be you had a useful reward in outdated gear through salvage, but the removal of salvage has made it very difficult to get any value out of purple gear, unless you can find one of the few guilds out there…
  • I'd like to think I'm fairly open about my agenda =D I enjoyed your post, wanted to add just a bit of background on my opinion (honestly didn't expect anyone to read and discuss). I'm actually a seller, been selling for years. Used to sell refinement back in the day, buy Zen when price was low, sell when high, purchase…
  • Either way, it should not be happening. If someone doesnt skip the cutscene then either no one should be able to enter and start the timer until it is done, or everyone should have to skip together. This really messes up the first phase
  • Top 3. 1. Remove all discounts from VIP - AH posting fee elimination, Wondrous bazaar. All these discounts do is devalue in game drops for all players and allow the tradehouse prices to run wild. Before VIP removed posting fees Legendary mounts ran 2-5 million and were much more attainable than they are now. If players do…
  • The statement, at least on my end, is half kidding. Unfortunately bugs that go for months on PC unpunished tend to get people banned when they hit consoles without being fixed, and there is usually some friendly fire - I'd hate to see players who didnt know about it and open the box regularly get banned for something that,…
  • Hey Chris, just wanted to jump in and say that this already exists in game. The currency is earned from lockbox opening, Tarlamune Trade Bars, which for a brief time could purchase preservation and coal wards on PC. A random amount dropped from the daily lockbox before the system change, I assume they still drop (I haven't…
  • A little about me as requested – former endgame player, sort of endgame-lite (I can do the content, I just don’t care for the hassle of finding a group etc, sold off high level enchants on Wizard to boost all 7 other class toons). Wiz is still 24kish, the rest are between 21k and 23k with R13 or higher bondings/weapon…
  • So will we get banned when this "unintended feature" strikes consoles on launch day or will we get the same 20min window to benefit from?