WoE works for every class, you get +30% unmitigated damage that ignores tenacity for 20 seconds at purple. They are pretty cheap on the AH and you can use all the extra glory you get in this event to get a raven skull to level it up. I recommend everyone get one because screw a bunch of paladins.
So it is ok, that a well geared OP cant get killed by one or two similar geared players and kills lesser geared ones with reflect dmg/avalanche, but WoE is broken?
I did get one with my CW, bc I was tired of fighting matches for hours with OPs/ DCs capping points. BTW the wheel does not generate 175k dmg, the PvP speced near BIS CW does 500k dmg and 30% pierce. Even this burst dmg does nothing aganist a well geared DC/ OP combo, if they are not heavily CCed by other players.
It's ridiculous how quickly some players can destroy a well-geared OP. Sometimes you cap a base and can hold 4 people off. Next thing you know, one player comes along and destroys your *** in less than 3 seconds. Whatever happened to consistency?
It's ridiculous how quickly some players can destroy a well-geared OP. Sometimes you cap a base and can hold 4 people off. Next thing you know, one player comes along and destroys your *** in less than 3 seconds. Whatever happened to consistency?
So u don't want to die at all ?
I love ppl so into one class they don't care about balance at all
I have alt tank op and played with it some PvP
He needs to be tuned down a bit
It become a problem when only way to kill one with strong gear is woe
Shouldent be like this
Good tank player is the one who can take 2 maybe 3 at the same time and survive, not 4-5 players
+ it should reserved for the best ones that play good
But now every beginner can survive sometimes 5
so wrong balance
So u don't want to die at all ?
I love ppl so into one class they don't care about balance at all
I have alt tank op and played with it some PvP
He needs to be tuned down a bit
It become a problem when only way to kill one with strong gear is woe
Shouldent be like this
Good tank player is the one who can take 2 maybe 3 at the same time and survive, not 4-5 players
+ it should reserved for the best ones that play good
But now every beginner can survive sometimes 5
so wrong balance
Average Paladin dies quite often. I've full burning pvp set with around 2.1k itemlvl and i still die to some GWF, CW, TR's and some HR perma CC from eoa.
OP just got their dps daily nerfed because it's a tank and not dps. If you remove their ability to tank there will be no point to play one.
WoE makes tanks a free kill which is broken balance wise, since you dont need CC, you dont need to use any tactics or even bring second player to outcap the tank. You can just burst them down, so if that's the case why run anything except dps?
Average Paladin dies quite often. I've full burning pvp set with around 2.1k itemlvl and i still die to some GWF, CW, TR's and some HR perma CC from eoa.
OP just got their dps daily nerfed because it's a tank and not dps. If you remove their ability to tank there will be no point to play one.
WoE makes tanks a free kill which is broken balance wise, since you dont need CC, you dont need to use any tactics or even bring second player to outcap the tank. You can just burst them down, so if that's the case why run anything except dps?
its is obvious that a paladin is far too tanky, but i don´t mind, in case he sits at the node together with a dc i go other node for sure and would never waste my time, together wit a tr you get him down, alone no chance, but otherwise he can´t kill you either (SB arlock so its a patt) you negate each other
I don't know, it could get nerfed since it looks a bit broken...
I mean the wheel artifact
It probably will, but it's not very expensive and I have other artifacts of power that aren't close to mythic, so at worst it's a 4x multiplier on the RP I put into it when I refine it into something else later.
Average Paladin dies quite often. I've full burning pvp set with around 2.1k itemlvl and i still die to some GWF, CW, TR's and some HR perma CC from eoa.
OP just got their dps daily nerfed because it's a tank and not dps. If you remove their ability to tank there will be no point to play one.
WoE makes tanks a free kill which is broken balance wise, since you dont need CC, you dont need to use any tactics or even bring second player to outcap the tank. You can just burst them down, so if that's the case why run anything except dps?
you do realize the minnimum requirements for eoa is rank 11's and perfect enchants right? **** right your gonna lose to them everyone loses to them you shouldnt be expecting to win!!!!
I think IL can push around 5k now, so a 2.1 getting killed by a BIS isn't saying much.
My CW is sitting under 4k in his burning gear, and it still takes me 1 to 2 minutes to whittle down most decent (aka not BIS) geared Pallys (if nobody else shows up), and some of them I can't kill regardless. This is without wheel of elements.
Comments
I mean the wheel artifact
I did get one with my CW, bc I was tired of fighting matches for hours with OPs/ DCs capping points. BTW the wheel does not generate 175k dmg, the PvP speced near BIS CW does 500k dmg and 30% pierce. Even this burst dmg does nothing aganist a well geared DC/ OP combo, if they are not heavily CCed by other players.
So u don't want to die at all ?
I love ppl so into one class they don't care about balance at all
I have alt tank op and played with it some PvP
He needs to be tuned down a bit
It become a problem when only way to kill one with strong gear is woe
Shouldent be like this
Good tank player is the one who can take 2 maybe 3 at the same time and survive, not 4-5 players
+ it should reserved for the best ones that play good
But now every beginner can survive sometimes 5
so wrong balance
Average Paladin dies quite often. I've full burning pvp set with around 2.1k itemlvl and i still die to some GWF, CW, TR's and some HR perma CC from eoa.
OP just got their dps daily nerfed because it's a tank and not dps. If you remove their ability to tank there will be no point to play one.
WoE makes tanks a free kill which is broken balance wise, since you dont need CC, you dont need to use any tactics or even bring second player to outcap the tank. You can just burst them down, so if that's the case why run anything except dps?
its is obvious that a paladin is far too tanky, but i don´t mind, in case he sits at the node together with a dc i go other node for sure and would never waste my time, together wit a tr you get him down, alone no chance, but otherwise he can´t kill you either (SB arlock so its a patt) you negate each other
It probably will, but it's not very expensive and I have other artifacts of power that aren't close to mythic, so at worst it's a 4x multiplier on the RP I put into it when I refine it into something else later.
My CW is sitting under 4k in his burning gear, and it still takes me 1 to 2 minutes to whittle down most decent (aka not BIS) geared Pallys (if nobody else shows up), and some of them I can't kill regardless. This is without wheel of elements.