The loading screen while using teleporters in the Foundry 3D Preview takes an excessive amount of time, as if it is loading an entirely new instance of the map rather than simply teleporting to a location in the same map instance.
Additionally, once the loading screen closes:
- all objectives are cleared
- all objects become visible (regardless of the state they should be in)
- all dialogs, interactables, and encounters lose their interaction states.
It's as if it is forcing the Author into a new and stateless instance of the map upon using a teleporter while in 3D preview mode.
I've published a few test quests with teleporters and it seems that this bug is only in the editor, the live quests work fine upon publishing. However, this makes editing any maps with teleporters in them extremely difficult.
Campaign - Trail of the Imaskarcana (NWS-DMFG77QOF)
- A Mere Expedition! (NW-DIAAPG3S4)
- Work In Progress on Part 2
Comments
You interact with the teleporter and then there's a load screen, and it loads a clean, blank slate of your map, just as Essenti describes.
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04-20-2015 [MAJOR] Teleporters Corrupt 3D Preview Mode Instance
Encounter Matrix | Advanced Foundry Topics
It's issues like this that just keep driving me away. I understand bugs happen, but it is Cryptic/PWE's complete disregard for these bugs.
My quest has a few critical teleports in this, and this makes testing it near impossible.
Encounter Matrix | Advanced Foundry Topics