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[FOUNDRY BUG] Teleporters Corrupt 3D Preview Mode Instance

essentiessenti Member, NW M9 Playtest Posts: 303 Arc User
edited June 2015 in Bug Reports (PC)
The loading screen while using teleporters in the Foundry 3D Preview takes an excessive amount of time, as if it is loading an entirely new instance of the map rather than simply teleporting to a location in the same map instance.

Additionally, once the loading screen closes:
  • all objectives are cleared
  • all objects become visible (regardless of the state they should be in)
  • all dialogs, interactables, and encounters lose their interaction states.

It's as if it is forcing the Author into a new and stateless instance of the map upon using a teleporter while in 3D preview mode.


I've published a few test quests with teleporters and it seems that this bug is only in the editor, the live quests work fine upon publishing. However, this makes editing any maps with teleporters in them extremely difficult.
Campaign - Trail of the Imaskarcana (NWS-DMFG77QOF)
  • A Mere Expedition! (NW-DIAAPG3S4)
  • Work In Progress on Part 2
Post edited by Unknown User on

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