what i mean is nerfing crushing roots hard but fixing our damage so we are wanted in dungeons and still useful in pvp. honestly im tired of not being afraid of any enemies because i can stun them before they can hurt me and sitting there for an hour being outdpsed by everyone. im not undergeared and specced to do more damage and crits but it feels too weak. id love to see crushing roots go sure its op but i dont want op. i like the challenge. when my enemy cant fight back it sucks. btw this is for pvp and pve and in general.
2 aspects I see in this.
You got Gwf GF and Cw burst chain cc that kills of about anything cought in it with low cooldowns to circle them with mystic dc arti.
Then you got Hr most be alone or 2-1 take ALOT longer to kill.
Only against Cw who cant escape the cc chain i feel we exel where others have a hard time which is kinda ironic in itself(cw ccsd).
A good gwf will block and butst you down gwf we are at great dissadvantate against as they cahve natural anti cc with great burst and a Tr that knows what he is doing with deacent gear will never loose to a Hr.
I have also fought some Sw that feats for lifedrain that just cant be killed, at least not by me and we simply dont have the dps to take down dcs in either healing or dps form.
We do have a great role in mass fight in mid with dazes effecting several targets at once if done right but I be hard pressed to say we couldent be replaced by some other class doing it better.
I dont like the spot we are in because we have to little damage to be taken seriously in pve and not enough to take a high seat in pvp.
Imho an idc on daze + fix root arpen + at least 30% boost in at will damage would be a start.
Not to mention the other gazillon buggs since mod 2 that hangs around....
2 aspects I see in this.
You got Gwf GF and Cw burst chain cc that kills of about anything cought in it with low cooldowns to circle them with mystic dc arti.
Then you got Hr most be alone or 2-1 take ALOT longer to kill.
Only against Cw who cant escape the cc chain i feel we exel where others have a hard time which is kinda ironic in itself(cw ccsd).
A good gwf will block and butst you down gwf we are at great dissadvantate against as they cahve natural anti cc with great burst and a Tr that knows what he is doing with deacent gear will never loose to a Hr.
I have also fought some Sw that feats for lifedrain that just cant be killed, at least not by me and we simply dont have the dps to take down dcs in either healing or dps form.
We do have a great role in mass fight in mid with dazes effecting several targets at once if done right but I be hard pressed to say we couldent be replaced by some other class doing it better.
I dont like the spot we are in because we have to little damage to be taken seriously in pve and not enough to take a high seat in pvp.
Imho an idc on daze + fix root arpen + at least 30% boost in at will damage would be a start.
Not to mention the other gazillon buggs since mod 2 that hangs around....
Personally I dislike Crushing Roots. It honestly doesn't quite feel right when I play my HR. I'd much rather have actual striker level damage, and better overall movement.
The main thing that Crushing Roots gives HR in PvE and PvP is time, and survivability. Time isn't necessary if you have damage, which the HR honestly lacks. Survivability for a class which is meant to be agile should come from dodging and deflecting attacks, not from dazing your enemies so that they can't attack (even if it can be quite effective).
it is not a question of trading. It is question of fixing to work as designed for all classes. And then balancing.
You can not balance broken scales.
Fix bugs. Add CC breaker/fix dodges for HRs. Then talk about reworking or re-balancing class.
Hrs only role atm is crushing roots and controller/disrupt char in pve for trash.
Otherwise HR does really nothing.
DPS will be better after fix for roots. But it will still suck to same level gear of CW with DPS and control. Both come from encounter and feets.
No real party buff anyway.
it is not a question of trading. It is question of fixing to work as designed for all classes. And then balancing.
You can not balance broken scales.
Fix bugs. Add CC breaker/fix dodges for HRs. Then talk about reworking or re-balancing class.
Hrs only role atm is crushing roots and controller/disrupt char in pve for trash.
Otherwise HR does really nothing.
DPS will be better after fix for roots. But it will still suck to same level gear of CW with DPS and control. Both come from encounter and feets.
No real party buff anyway.
agreed thanks for you guys feedback keep it coming!!
it is not a question of trading. It is question of fixing to work as designed for all classes. And then balancing.
You can not balance broken scales.
Fix bugs. Add CC breaker/fix dodges for HRs. Then talk about reworking or re-balancing class.
Hrs only role atm is crushing roots and controller/disrupt char in pve for trash.
Otherwise HR does really nothing.
DPS will be better after fix for roots. But it will still suck to same level gear of CW with DPS and control. Both come from encounter and feets.
No real party buff anyway.
Totaly agree whit this wise man.It s not about nerf some skills about hr, they must fix our bugged skills, coz now like now make us the worst class, i guess worst than warlock,and it s easy the why:
PVP, 1vs1 same gs and skill ability we kill nothing. Gf whit 2 skills kill us and we cant even do a little dmg to this class, gwf destroy us, u cant even take his life to half, dc well it s immortal, Tr same, u need a double team, op.. what to say, i think u alrady know, than the cw, it s true that 1vs1 we can almost perma daze our opponenet, but we can never kill him,and after 30 seconds of rotation whit a couple of skills he kill us.
Pve, well,nothig to say, we suks, we are useless.
So once again, when they will fix lone wolf, and ours dmg about armp that doesnt work,and cant allow us right now to kill nothing, and only after they will fix all broken enchant and broken class like gf and cw we could talk about make higher the cooldown of roots.
regards^^
Totaly agree whit this wise man.It s not about nerf some skills about hr, they must fix our bugged skills, coz now like now make us the worst class, i guess worst than warlock,and it s easy the why:
PVP, 1vs1 same gs and skill ability we kill nothing. Gf whit 2 skills kill us and we cant even do a little dmg to this class, gwf destroy us, u cant even take his life to half, dc well it s immortal, Tr same, u need a double team, op.. what to say, i think u alrady know, than the cw, it s true that 1vs1 we can almost perma daze our opponenet, but we can never kill him,and after 30 seconds of rotation whit a couple of skills he kill us.
Pve, well,nothig to say, we suks, we are useless.
So once again, when they will fix lone wolf, and ours dmg about armp that doesnt work,and cant allow us right now to kill nothing, and only after they will fix all broken enchant and broken class like gf and cw we could talk about make higher the cooldown of roots.
regards^^
what i mean is nerfing crushing roots hard but fixing our damage so we are wanted in dungeons and still useful in pvp. honestly im tired of not being afraid of any enemies because i can stun them before they can hurt me and sitting there for an hour being outdpsed by everyone. im not undergeared and specced to do more damage and crits but it feels too weak. id love to see crushing roots go sure its op but i dont want op. i like the challenge. when my enemy cant fight back it sucks. btw this is for pvp and pve and in general.
1. I'm wanted in dungeons and useful in pvp, lol
2. You are crying about paingiver, about being outdps'd by everyone? Look, just replace your fox by hindering, and crushing roots by seeker's vengeance... and you'll be topping, HELLYEAH! But your party will kick you most likely, and they will be right.
3. In previous module GWFs had crappy damage... way worse that you have now. But look... good GWFs were still wanted in dungeons and useful in PVP, know why? because they were good.
Just play your toon, make it useful and enjoy it, either drop class, but please don't trade crushing roots for MOAR damage, lol.
Normal CW with PVP gear, shield on tab and t.negation will laugh at your dazes, and, hell he will fight you back, i swear.
Everybody here realizes that roots must be fixed, and probably they will be fixed one day.
P.S.
Ah, yeah, somebody here on forums asked for icd on roots and, yes, it might be implemented, and probably it will be ok, in case roots damage is fixed. BUT it will affect PVE way more than PVP.
it is not a question of trading. It is question of fixing to work as designed for all classes. And then balancing.
You can not balance broken scales.
Fix bugs. Add CC breaker/fix dodges for HRs. Then talk about reworking or re-balancing class.
Hrs only role atm is crushing roots and controller/disrupt char in pve for trash.
Otherwise HR does really nothing.
DPS will be better after fix for roots. But it will still suck to same level gear of CW with DPS and control. Both come from encounter and feets.
No real party buff anyway.
Exactly. Gold words:-)
Except for one thing: HR with fixed damage on roots will easily beat (renegade) CW with same gear "in damage" (really, in paingiver tab, probably). As thorned roots were contributing like 75-77% in PVE and about 50% in PVP (was checked for domination only) in previous module according to ACT. If roots are fixed you just use old rotation and enjoy:-)
Full dps thaum CW will overdps HR anyways, but not many CWs spec thaum these days:-)
Exactly. Gold words:-)
Except for one thing: HR with fixed damage on roots will easily beat (renegade) CW with same gear "in damage" (really, in paingiver tab, probably). As thorned roots were contributing like 75-77% in PVE and about 50% in PVP (was checked for domination only) in previous module according to ACT. If roots are fixed you just use old rotation and enjoy:-)
Full dps thaum CW will overdps HR anyways, but not many CWs spec thaum these days:-)
well they are supposed to we are primary strikers where cws are secondary strikers.
1. I'm wanted in dungeons and useful in pvp, lol
2. You are crying about paingiver, about being outdps'd by everyone? Look, just replace your fox by hindering, and crushing roots by seeker's vengeance... and you'll be topping, HELLYEAH! But your party will kick you most likely, and they will be right.
3. In previous module GWFs had crappy damage... way worse that you have now. But look... good GWFs were still wanted in dungeons and useful in PVP, know why? because they were good.
Just play your toon, make it useful and enjoy it, either drop class, but please don't trade crushing roots for MOAR damage, lol.
Normal CW with PVP gear, shield on tab and t.negation will laugh at your dazes, and, hell he will fight you back, i swear.
Everybody here realizes that roots must be fixed, and probably they will be fixed one day.
P.S.
Ah, yeah, somebody here on forums asked for icd on roots and, yes, it might be implemented, and probably it will be ok, in case roots damage is fixed. BUT it will affect PVE way more than PVP.
BR
we want bug fixes. you dont? then dont come here. btw were supposed to out dps a cw were primary strikers cws are secondary strikers.
we want bug fixes. you dont? then dont come here. btw were supposed to out dps a cw were primary strikers cws are secondary strikers.
1. Your topic is about trading nerf on crushing roots for bug fix. NO. I'm not trading broken **** for passives that work as intended.
2. You are not pointing me where to come, lol. Almost all people in this topic told you what?... check punkt 1.
3. Trapper is not supposed to be primary striker, it's controller/striker. I have no idea if we are supposed to overdps CWs or not - it's up to devs. In previous module we had the same or higher place in paingiver, and it was fine for me.
we want bug fixes. you dont? then dont come here. btw were supposed to out dps a cw were primary strikers cws are secondary strikers.
you post really sounded as if you suggest to trade stuff for bug fixes. You can argue what is HR role but in general i'd say
that in pve
- HR with control/dps build aka trapper should be equal or bigger then CW with Control/dps build. Different focus on what to control or how to kill but.
- Pure DPS CW should outperform HR trapper. But Archer HR should actually have more range and have bigger dps spikes that CW and TRs. Probably single target focus while CWs is more area.
- Combat HR should be compatible with GWF and TRs in dps. But have different mechanic in defense. Might be like granting deflect change or more free dodges to party then fox cunning.
I do feel like both Combat and Archer HR need utility.It may be party dps boost/dr debuf -aka longstrider/ Commanding shot/ Thorn ward/aspect of pack.
It can be also same daze effect as it is for crushing roots yet. Yet I don't like idea of it being as class feat. In my opinion you should be getting passive mechanics. HR have roots as class mechanic that actually does nothing. This is not a change to HRs only and should probably be all class wide - get a new passive mechanic ( not feet) at lvl 70(80).
I do hate the idea that the only useful effect HR give now is control mobs with mandatory crushing roots.
This is my vision of class. I belive I played it long enough since mod 2 to see what it is all about.
Crushing roots daze is good in PvP for 1 on 1 against certain classes.. CW(s) although mentioned earlier here seem to almost ignore it if they have certain builds, just as much as TR(s) ignore it with certain builds.. against melee classes our damage is so pitiful it is pointless except maybe in a duel, and even then 1 daily from say a GWF and we are dead
however in PvE it is amazing.. the daze/root in groups honestly lets people take VERY LITTLE damage as long as the trash mobs can be affected by it.. i notice it a TON even solo, i can solo most of the campaign quests at 70, even the dungeons/bosses EXCEPT for in well of dragons where they have those large lizards that are NOT affected by roots/daze those things eat me alive..
i think i would be nearly gimped out 100% if i lost that daze in PvE.. not sure it would matter too much in PvP except you would lose it as a "interrupter"...
I have wondered if armor pen ever did work on our thorned roots, if we might be OP in damage.. atm i see normally i do about 35%-50% damage with my thorned roots.. if that was up around 75%-90%.. it would be quite shocking how much damage it does...
Ah, yeah, somebody here on forums asked for icd on roots and, yes, it might be implemented, and probably it will be ok, in case roots damage is fixed. BUT it will affect PVE way more than PVP.
BR
The guy that started that tread on the PvP forums was a TR troll pretty obvious he was QQing over CW(s) and HR(s) killing his 1000$ TR just because he had some wild claims about us having 9 encounter powers and how we could permanently daze someone in PvP (maybe if they had NO control resist or tenacity)
a ICD would destroy the root build for PvE.. dunno about PvP, honestly the roots last SOOOOOO short already, in PvP i don't see the point, without having slashers mark or marauders rush, i can't even CATCH people in PvP using the roots from constricting arrow.. it feel slike it lasts MAYBE .25 seconds on avg, and at most i would say .75 of a second.. (have mine at rank 4.. maybe it is bugged too?? ughhh) they already nerfed that down many many mods ago, along with aspect of the serpent (which i use, but only because trapper line seems so built for it.. but honestly it feels... nearly meaningless at times)...
i see lots of people saying our damage sucks, but honestly... i usually place 2nd or 3rd in PvE on damage in skirmishes even on 1600 dungeons.. (i have 2160 gs, but have not run any 2k dungeons, because they see a HR with 2 pieces of blue gear, and 1 missing artifact and freak out and insta vote kick), now i think 99% of the damage i do comes during trash clearing NOT boss fights... we are great for groups, if the idiots will stop knocking stuff back... pack it in tightly and we can hit everything at once over and over and over.. Even with bosses, if you change up your build some, to say thorn ward, which is a great tick damage even on a boss, and if you have HIGH defense/deflection you can swap out foxes for longshot/gushing wounds.. it all adds up against 1 boss.. but honestly we are soooooooo squishy without foxes in most 70 dungeons we die in 1 hit..
The guy that started that tread on the PvP forums was a TR troll pretty obvious he was QQing over CW(s) and HR(s) killing his 1000$ TR just because he had some wild claims about us having 9 encounter powers and how we could permanently daze someone in PvP (maybe if they had NO control resist or tenacity)
a ICD would destroy the root build for PvE.. dunno about PvP, honestly the roots last SOOOOOO short already, in PvP i don't see the point, without having slashers mark or marauders rush, i can't even CATCH people in PvP using the roots from constricting arrow.. it feel slike it lasts MAYBE .25 seconds on avg, and at most i would say .75 of a second.. (have mine at rank 4.. maybe it is bugged too?? ughhh) they already nerfed that down many many mods ago, along with aspect of the serpent (which i use, but only because trapper line seems so built for it.. but honestly it feels... nearly meaningless at times)...
i see lots of people saying our damage sucks, but honestly... i usually place 2nd or 3rd in PvE on damage in skirmishes even on 1600 dungeons.. (i have 2160 gs, but have not run any 2k dungeons, because they see a HR with 2 pieces of blue gear, and 1 missing artifact and freak out and insta vote kick), now i think 99% of the damage i do comes during trash clearing NOT boss fights... we are great for groups, if the idiots will stop knocking stuff back... pack it in tightly and we can hit everything at once over and over and over.. Even with bosses, if you change up your build some, to say thorn ward, which is a great tick damage even on a boss, and if you have HIGH defense/deflection you can swap out foxes for longshot/gushing wounds.. it all adds up against 1 boss.. but honestly we are soooooooo squishy without foxes in most 70 dungeons we die in 1 hit..
You do get kick cause of low damage. Roots really suck on anything that has some DR - like even in dread ring mobs have 50% DR without a chance to decrease due to bugs. Also game is so bugged that you can occasionally even have 0 damage on mobs. it is like - 1k(2k) - and then 0 0 0 0 0. then again 1k(2k).
so by the time you really do any damage with roots to mobs they will be already killed by same GS CW no sweat.
roots were good in mod 5 case well even thought they took long time to do great damage, they were doing some each tick. No it is nothing.
Yeah I can go with my geared HR ( r10 , mistic artifacts, lostmauth set) with people I played with into t2 but fact is 2 out of 3 power I can use are bugged or do no damage.
Cordon is not effected by trapper cooldowns eventhought it does good damage - fact is that this is only decent damage power we have and is actually average or lower damage compared same GS CW, TR or even DPS DC.
Roots are bugged. And on bossed 90% of time do 0 damage on little damage- 60% DR and control resists.
Yeah and we usually need fox since our deflect (LW or Pathfinder ) is bugged and we do have very ****ty armor in this mod so mobs treat HRs as papper.
So yeah with good skill you are still good in single focus content. But when situation comes to T2 or IWD/WOD HR sucks cause we literally can not output enough damage fast enough not to be killed or last long enough for that damage to work. Of course this is realative to any other dps class out there.
yeah i finally got a data logger, i am shocked at how little damage my "skills" do... everything i do is the thorned roots.. like 50% of my damage is from it.. so vs a boss yeah i would be beyond gimped out there, i actually hadn't gotten cordon of arrows.. didn't think about being ANOTHER charge still that is not affected by trapper cooldowns *sigh* just like hindering shot.. that is the one skill that ends up breaking my rotation after a handful of rounds..
afraid if they did fix EVERYTHING though.. we might be INSANELY op, because they have balanced SOME skills in mod5 BASED on the broken ****, don't hold out much ohpe after today's patch.. 1 step forwards lone wolf fixed.. one step back.. aspect of serpent broken *sigh*
i would like to thank every hr that commented on this post honestly and i enjoy your point. i know i might sound like im against you i agree with you i just wanted to know your opinions and make it known.
mmmm we out control CW over time .25 second freeze & .1 second KD compared to our 5 second root + .25 daze might as well call that a stun not going anywhere not doing anything and that is base line not .75 at r3 (i trust) and 1 sec at r4 (i dont trust) id rather have a second HR doing control with me then a CW they are more set now as dps then ever before thats PvE PvP is a whole diffent beast
mmmm we out control CW over time .25 second freeze & .1 second KD compared to our 5 second root + .25 daze might as well call that a stun not going anywhere not doing anything and that is base line not .75 at r3 (i trust) and 1 sec at r4 (i dont trust) id rather have a second HR doing control with me then a CW they are more set now as dps then ever before thats PvE PvP is a whole diffent beast
In PvE, I've found that if I just wade into the middle of a crowd that I hit about at my weight class. Other times, way less. Crushing roots are great when mobs group together, but there always seems to be a player in my group intent on scattering them. In PvP, melee classes usually wipe the floor with me. TRs are a major pain in the butt. CWs, I can sometimes shut down. But it's only when I see another HR, that I feel like I've got an easy kill. Since mod 6, I believe I've run into maybe three other HRs who dominated me. A 4th whose crushing roots substantially inconvenienced me. Other times, crushing roots is nothing. Certainly compared to TRs' Smoke Bomb.
I have wondered if armor pen ever did work on our thorned roots, if we might be OP in damage.. atm i see normally i do about 35%-50% damage with my thorned roots.. if that was up around 75%-90%.. it would be quite shocking how much damage it does...
I've wondered the same. But root damage is WAY down for me in places like Ice Wind Dale. So much that I wonder if my log is bugged. Used to be that I'd launch roots and turn my back on whatever critter is was, and return later to finish them off, if they were alive, that is. Now, roots hardly do anything.
I've wondered the same. But root damage is WAY down for me in places like Ice Wind Dale. So much that I wonder if my log is bugged. Used to be that I'd launch roots and turn my back on whatever critter is was, and return later to finish them off, if they were alive, that is. Now, roots hardly do anything.
Roots in pvp are now also affected by 80% arp resistance.
To the topic now with the fixed 80% arp resistance i would never trade cr for an arp fix, i would trade it for a dmg buff in general, control bonus fix, wisdom fix and an adjustment for trapper feats (trapperscunning and forestbound would be useless without cr) . I mean since mod 2 fox swift and tw has been nerfed/changed and several enc/daily dont get a dmg increase per rank i think thats also a reason which explains the lack of dps from hr.
Black Turtle TryhartzIV
Deadpool // HR
Shakur // Tr
I've made this complaint several times about many classes, HRs included. But then the crying started saying "y nerf the only good feat path?! omg go home".
Trapper overperforms. And since it overperforms, everyone migrated to it which gave the devs very skewed data and ended up getting the entire class nerfed.
Comments
You got Gwf GF and Cw burst chain cc that kills of about anything cought in it with low cooldowns to circle them with mystic dc arti.
Then you got Hr most be alone or 2-1 take ALOT longer to kill.
Only against Cw who cant escape the cc chain i feel we exel where others have a hard time which is kinda ironic in itself(cw ccsd).
A good gwf will block and butst you down gwf we are at great dissadvantate against as they cahve natural anti cc with great burst and a Tr that knows what he is doing with deacent gear will never loose to a Hr.
I have also fought some Sw that feats for lifedrain that just cant be killed, at least not by me and we simply dont have the dps to take down dcs in either healing or dps form.
We do have a great role in mass fight in mid with dazes effecting several targets at once if done right but I be hard pressed to say we couldent be replaced by some other class doing it better.
I dont like the spot we are in because we have to little damage to be taken seriously in pve and not enough to take a high seat in pvp.
Imho an idc on daze + fix root arpen + at least 30% boost in at will damage would be a start.
Not to mention the other gazillon buggs since mod 2 that hangs around....
agreed completely.
The main thing that Crushing Roots gives HR in PvE and PvP is time, and survivability. Time isn't necessary if you have damage, which the HR honestly lacks. Survivability for a class which is meant to be agile should come from dodging and deflecting attacks, not from dazing your enemies so that they can't attack (even if it can be quite effective).
Complete:
- The Monk - http://nw-forum.perfectworld.com/showthread.php?865991-The-Monk-A-Relatively-Detailed-Proposal-for-a-New-Class
Under Work:
- The Primal Totemist
- The Wild Sorcerer
- The Summoning Binder
You can not balance broken scales.
Fix bugs. Add CC breaker/fix dodges for HRs. Then talk about reworking or re-balancing class.
Hrs only role atm is crushing roots and controller/disrupt char in pve for trash.
Otherwise HR does really nothing.
DPS will be better after fix for roots. But it will still suck to same level gear of CW with DPS and control. Both come from encounter and feets.
No real party buff anyway.
agreed thanks for you guys feedback keep it coming!!
Totaly agree whit this wise man.It s not about nerf some skills about hr, they must fix our bugged skills, coz now like now make us the worst class, i guess worst than warlock,and it s easy the why:
PVP, 1vs1 same gs and skill ability we kill nothing. Gf whit 2 skills kill us and we cant even do a little dmg to this class, gwf destroy us, u cant even take his life to half, dc well it s immortal, Tr same, u need a double team, op.. what to say, i think u alrady know, than the cw, it s true that 1vs1 we can almost perma daze our opponenet, but we can never kill him,and after 30 seconds of rotation whit a couple of skills he kill us.
Pve, well,nothig to say, we suks, we are useless.
So once again, when they will fix lone wolf, and ours dmg about armp that doesnt work,and cant allow us right now to kill nothing, and only after they will fix all broken enchant and broken class like gf and cw we could talk about make higher the cooldown of roots.
regards^^
2. You are crying about paingiver, about being outdps'd by everyone? Look, just replace your fox by hindering, and crushing roots by seeker's vengeance... and you'll be topping, HELLYEAH! But your party will kick you most likely, and they will be right.
3. In previous module GWFs had crappy damage... way worse that you have now. But look... good GWFs were still wanted in dungeons and useful in PVP, know why? because they were good.
Just play your toon, make it useful and enjoy it, either drop class, but please don't trade crushing roots for MOAR damage, lol.
Normal CW with PVP gear, shield on tab and t.negation will laugh at your dazes, and, hell he will fight you back, i swear.
Everybody here realizes that roots must be fixed, and probably they will be fixed one day.
P.S.
Ah, yeah, somebody here on forums asked for icd on roots and, yes, it might be implemented, and probably it will be ok, in case roots damage is fixed. BUT it will affect PVE way more than PVP.
BR
Except for one thing: HR with fixed damage on roots will easily beat (renegade) CW with same gear "in damage" (really, in paingiver tab, probably). As thorned roots were contributing like 75-77% in PVE and about 50% in PVP (was checked for domination only) in previous module according to ACT. If roots are fixed you just use old rotation and enjoy:-)
Full dps thaum CW will overdps HR anyways, but not many CWs spec thaum these days:-)
2. You are not pointing me where to come, lol. Almost all people in this topic told you what?... check punkt 1.
3. Trapper is not supposed to be primary striker, it's controller/striker. I have no idea if we are supposed to overdps CWs or not - it's up to devs. In previous module we had the same or higher place in paingiver, and it was fine for me.
+1
if this about trading then take away CR but give HR CC breaker or 50% control resist mekanic then we are talking
exactly as he sad.
you post really sounded as if you suggest to trade stuff for bug fixes. You can argue what is HR role but in general i'd say
that in pve
- HR with control/dps build aka trapper should be equal or bigger then CW with Control/dps build. Different focus on what to control or how to kill but.
- Pure DPS CW should outperform HR trapper. But Archer HR should actually have more range and have bigger dps spikes that CW and TRs. Probably single target focus while CWs is more area.
- Combat HR should be compatible with GWF and TRs in dps. But have different mechanic in defense. Might be like granting deflect change or more free dodges to party then fox cunning.
I do feel like both Combat and Archer HR need utility.It may be party dps boost/dr debuf -aka longstrider/ Commanding shot/ Thorn ward/aspect of pack.
It can be also same daze effect as it is for crushing roots yet. Yet I don't like idea of it being as class feat. In my opinion you should be getting passive mechanics. HR have roots as class mechanic that actually does nothing. This is not a change to HRs only and should probably be all class wide - get a new passive mechanic ( not feet) at lvl 70(80).
I do hate the idea that the only useful effect HR give now is control mobs with mandatory crushing roots.
This is my vision of class. I belive I played it long enough since mod 2 to see what it is all about.
however in PvE it is amazing.. the daze/root in groups honestly lets people take VERY LITTLE damage as long as the trash mobs can be affected by it.. i notice it a TON even solo, i can solo most of the campaign quests at 70, even the dungeons/bosses EXCEPT for in well of dragons where they have those large lizards that are NOT affected by roots/daze those things eat me alive..
i think i would be nearly gimped out 100% if i lost that daze in PvE.. not sure it would matter too much in PvP except you would lose it as a "interrupter"...
I have wondered if armor pen ever did work on our thorned roots, if we might be OP in damage.. atm i see normally i do about 35%-50% damage with my thorned roots.. if that was up around 75%-90%.. it would be quite shocking how much damage it does...
The guy that started that tread on the PvP forums was a TR troll pretty obvious he was QQing over CW(s) and HR(s) killing his 1000$ TR just because he had some wild claims about us having 9 encounter powers and how we could permanently daze someone in PvP (maybe if they had NO control resist or tenacity)
a ICD would destroy the root build for PvE.. dunno about PvP, honestly the roots last SOOOOOO short already, in PvP i don't see the point, without having slashers mark or marauders rush, i can't even CATCH people in PvP using the roots from constricting arrow.. it feel slike it lasts MAYBE .25 seconds on avg, and at most i would say .75 of a second.. (have mine at rank 4.. maybe it is bugged too?? ughhh) they already nerfed that down many many mods ago, along with aspect of the serpent (which i use, but only because trapper line seems so built for it.. but honestly it feels... nearly meaningless at times)...
i see lots of people saying our damage sucks, but honestly... i usually place 2nd or 3rd in PvE on damage in skirmishes even on 1600 dungeons.. (i have 2160 gs, but have not run any 2k dungeons, because they see a HR with 2 pieces of blue gear, and 1 missing artifact and freak out and insta vote kick), now i think 99% of the damage i do comes during trash clearing NOT boss fights... we are great for groups, if the idiots will stop knocking stuff back... pack it in tightly and we can hit everything at once over and over and over.. Even with bosses, if you change up your build some, to say thorn ward, which is a great tick damage even on a boss, and if you have HIGH defense/deflection you can swap out foxes for longshot/gushing wounds.. it all adds up against 1 boss.. but honestly we are soooooooo squishy without foxes in most 70 dungeons we die in 1 hit..
You do get kick cause of low damage. Roots really suck on anything that has some DR - like even in dread ring mobs have 50% DR without a chance to decrease due to bugs. Also game is so bugged that you can occasionally even have 0 damage on mobs. it is like - 1k(2k) - and then 0 0 0 0 0. then again 1k(2k).
so by the time you really do any damage with roots to mobs they will be already killed by same GS CW no sweat.
roots were good in mod 5 case well even thought they took long time to do great damage, they were doing some each tick. No it is nothing.
Yeah I can go with my geared HR ( r10 , mistic artifacts, lostmauth set) with people I played with into t2 but fact is 2 out of 3 power I can use are bugged or do no damage.
Cordon is not effected by trapper cooldowns eventhought it does good damage - fact is that this is only decent damage power we have and is actually average or lower damage compared same GS CW, TR or even DPS DC.
Roots are bugged. And on bossed 90% of time do 0 damage on little damage- 60% DR and control resists.
Yeah and we usually need fox since our deflect (LW or Pathfinder ) is bugged and we do have very ****ty armor in this mod so mobs treat HRs as papper.
So yeah with good skill you are still good in single focus content. But when situation comes to T2 or IWD/WOD HR sucks cause we literally can not output enough damage fast enough not to be killed or last long enough for that damage to work. Of course this is realative to any other dps class out there.
afraid if they did fix EVERYTHING though.. we might be INSANELY op, because they have balanced SOME skills in mod5 BASED on the broken ****, don't hold out much ohpe after today's patch.. 1 step forwards lone wolf fixed.. one step back.. aspect of serpent broken *sigh*
lol. well never.
Roots in pvp are now also affected by 80% arp resistance.
To the topic now with the fixed 80% arp resistance i would never trade cr for an arp fix, i would trade it for a dmg buff in general, control bonus fix, wisdom fix and an adjustment for trapper feats (trapperscunning and forestbound would be useless without cr) . I mean since mod 2 fox swift and tw has been nerfed/changed and several enc/daily dont get a dmg increase per rank i think thats also a reason which explains the lack of dps from hr.
Deadpool // HR
Shakur // Tr
Trapper overperforms. And since it overperforms, everyone migrated to it which gave the devs very skewed data and ended up getting the entire class nerfed.