The first may happen. It's "desired, but currently not on the agenda". The second.. not a chance in the nine hells that'll happen. It'll be the day half the game quits playing.
I don't see why it would matter if people were able to add switchable specs or not. Other mmo's allow this. But in any case, I want to focus on the first request because it should be on their agenda as the first thing to implement before anything but bug fixes. So, I removed mention of the second request.
There's actually spells in this game?? All I've seen is the same number of "skills" regardless if you're a devout cleric, superb intelligent wizard, or a "me bash things" fighter.
Where have they hidden all the spells? Man, I gotta go learn me some "Power Word, Kill", "Charm", and "Polymorph Self" spells...
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!" pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all." looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
I just noticed "I just like to vote" as a response - LOL! And someone even selected that option - LOL!
If I don't add that as an option, I get a lot more no votes as responses. Some people literately just like to vote and could care less what option they select. Fortunately, most of those people love the irony of declaring this as their choice, so this option works out perfectly to weed them out as irrelevant data.
this would break so many key mechanics, if it happens, recov/cooldown would play a smaller role since you just rotate through your whole skillset.
Also
this would break so many key mechanics, if it happens, recov/cooldown would play a smaller role since you just rotate through your whole skillset.
Also
How would it break anything? This is already possible to do, but must currently be done manually one spell at a time. Cooldowns are already implemented when switching spells to prevent breaking anything. Limitations are already in place to prevent this from being overpowered.
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bigredbrentMember, NW M9 PlaytestPosts: 155Arc User
edited July 2015
This is a user interface request and has almost nothing to do with pve and combat. The forum categories are kinda odd. What does pve all entail? I mean anything and everything to do with spells and the user interface could technically have something to do with pve and pvp, but does everything under the sun need to be added to the pve topic?
This request just as equally impacts pvp as well as pve, but has very little to do with both, so why would it need to be moved into either category? I don't really understand why this post was moved.
If a user interface category is ever created, perhaps it would be more specific to that, but otherwise this topic is pretty general.
1. Multi-class and dual class is a D&D thing not a WoW thing. In Basic before there was an AD&D demi-humans were multiclassed. Multi-Class and Dual-Class (multi you progress in all simultaneously,in dual you only add experience to one at a time) continued to be part of D&D for about three decades. It is completely a D&D thing.
1. b. Not that I have any desire to add that to NWO. The ballance issues alone would be a nightmare.
2. Sure being able to have pre-set specs would be nice but honestly I have gotten pretty good at hitting P while holding down W....
There is a command you can use to have all the powers along the bottom of your screen, you still have to right click them to put them into the active tray but its better than going into the powers menu and scrolling around. I'll go find it tomorrow and come back.
Offhand I don't know. I'll have to ask someone I know. You just paste it into the chatbox and press enter. You can find a lot the commands but the one I have in mind is one a guy put together. Cryptic actually gives us vast control of the ui and input an you can make all manner of shortcuts but its awkward as hell to use. There are restrictions like you can't change the colours on powers anymore, like phasers in sto used to be like a rainbows or very pink for some people. It tells you a fair amount about the game. Like one of the reasons cw powers in tab used to get weird was because they were entirely different powers in tab and in a normal slot. That was realised when we were trying to figure out a bind to change powers at a button press but it didnt work.
This may have been requested a million times already, but this is something that should have been implemented on day one.
There are many reasons why someone would need to switch out the spells often, and the only current way is to do it manually one by one, and is VERY cumbersome.
Please add easily switchable spell placement profiles. At least five or more.
It could be as simple as adding up and down arrow buttons on top of each other with a number in the middle representing the currently picked spell placement profile. Perhaps even have it so that you can click on the number itself and a drop down menu would open up allowing you to directly select the desired profile from a list. Maybe even add optional key bindings for these profiles.
Spells that get replaced would go onto cooldown, just as they currently do when you manually swap them out. But with this they should be able to be swapped even if they are on cooldown and while you are in combat. To prevent this being abused, if the replaced spell is already on cooldown, then the new spell will be put on cooldown for the remaining cooldown of the replaced spell and additionally the cooldown of the new spell.
(This part might sound technical or complicated, but a programmer should have no difficulty grasping how this should all work. It should be made to keep track of the original remaining cooldown until it expires, so that if you try to replace a spell that is already on cooldown it will only use the remaining cooldown of the replaced spell and the cooldown of the newest spell that tries to replace it, so that it does not unnecessarily stack cooldowns, no matter how many times in a row you try to replace a spell. As well as remove the increased cooldown if, before the original remaining cooldown expires, you set it back to the original spell again.)
Perhaps, place the default location for this interface directly to the left of the spell bar. There appears to be plenty of room for it in that location.
There are a lot of very simple ways that this could be implemented. But for the most part, this is a feature that should have been implemented yesterday.
I don't see a down side to this, and neither does pretty much every other MMO, because most of them already have this ability. I know from a coding point of view, this would be pretty simple to implement as well. There is really not much of an excuse why this would not be at the top of the list of things to implement in the very next patch...
This is one of those things that will need to be implemented until it finally is. Might as well implement it sooner rather than later.
To everyone reading this this. Please reply with a post explaining the different kinds of spell placement profiles you would love to use with this system. This kind of feedback may be useful to determine in what way this should be implemented.
This could work, I would be all for it.
Howerver, when someone switches bars all previous skills on cool down would have to retain their current cool down values. Also, all new skills being swapped out would have to start on cool down as they do now.
YOU HAVE A GOOD MIND BRO.
If this does not happen, some classes would have infinite skill spam potential (imagine DC sigil effects with this)
Let's see what the future holds
[SIGPIC][/SIGPIC]
I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
in traditional DnD don't you have to have certain spells already memorized and if they aren't memorized you can't use them. from a CW point of view i've always looked at like that.
[...]
Honestly, what does this game have in common with traditional D&D apart from the name, the logo, the mythology, and the names of skills?
In traditional D&D you could cast a spell multiple times only when you slotted it multiple times, on the other hand you could choose from a wider array (eventually). But it took a whole day to be able to cast that spell again...
It's an action-ized D&D-connected game that, while still relating to its sources, isn't D&D.
And other modern action MMOs provide switchable presets, which greatly enhances gaming comfort and facilitates better gameplay flow. Heck, I got kicked more than once for shuffling my stuff before entering a boss fight, and the finicky drag&drop mechanism additionally makes it error-prone...
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bigredbrentMember, NW M9 PlaytestPosts: 155Arc User
edited June 2015
I hope the developers see this and give it serious consideration. The need for this is never going away. Pretty much everyone wants this, and I can not imagine why the developers would not either. This is something that should be put in front of other priorities that are not bug related.
I also added another suggestion to, add an option to attach a custom label to these profiles, to make selecting profiles easier with more descriptive names.
When you swap spell lists, all spells just go on cool down, no need to add complications to the matter. It would work just like it does now but without having to manually open the character screen and drag and drop from the powers.
Also I believe that just 2 pre-sets is more than enough. AoE/Single target. PvE and PvP. Tank/Execution. Healer/DPS. etc
This would alter the paradigm of the game far too much, this is never going to happen. The game was designed around using a very limited number of powers at a time (didn't want to be another WoW clone I guess). It would undoubtedly be useful to everybody but it would also be more useful to some classes than others (makes your poll sort of pointless).
Personally? I'd pay $1-2 apeice for a saveable equipment and power profile, like they have in STO. Exactly the kind of thing that SHOULD cost real money, in fact: a convenience with no true mechanical benefit.
Comments
I don't see why it would matter if people were able to add switchable specs or not. Other mmo's allow this. But in any case, I want to focus on the first request because it should be on their agenda as the first thing to implement before anything but bug fixes. So, I removed mention of the second request.
Where have they hidden all the spells? Man, I gotta go learn me some "Power Word, Kill", "Charm", and "Polymorph Self" spells...
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
If I don't add that as an option, I get a lot more no votes as responses. Some people literately just like to vote and could care less what option they select. Fortunately, most of those people love the irony of declaring this as their choice, so this option works out perfectly to weed them out as irrelevant data.
Also
How would it break anything? This is already possible to do, but must currently be done manually one spell at a time. Cooldowns are already implemented when switching spells to prevent breaking anything. Limitations are already in place to prevent this from being overpowered.
This request just as equally impacts pvp as well as pve, but has very little to do with both, so why would it need to be moved into either category? I don't really understand why this post was moved.
If a user interface category is ever created, perhaps it would be more specific to that, but otherwise this topic is pretty general.
1. b. Not that I have any desire to add that to NWO. The ballance issues alone would be a nightmare.
2. Sure being able to have pre-set specs would be nice but honestly I have gotten pretty good at hitting P while holding down W....
SAMOTHRACE
Trickster Rogue
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This could work, I would be all for it.
Howerver, when someone switches bars all previous skills on cool down would have to retain their current cool down values. Also, all new skills being swapped out would have to start on cool down as they do now.
YOU HAVE A GOOD MIND BRO.
If this does not happen, some classes would have infinite skill spam potential (imagine DC sigil effects with this)
Let's see what the future holds
Honestly, what does this game have in common with traditional D&D apart from the name, the logo, the mythology, and the names of skills?
In traditional D&D you could cast a spell multiple times only when you slotted it multiple times, on the other hand you could choose from a wider array (eventually). But it took a whole day to be able to cast that spell again...
It's an action-ized D&D-connected game that, while still relating to its sources, isn't D&D.
And other modern action MMOs provide switchable presets, which greatly enhances gaming comfort and facilitates better gameplay flow. Heck, I got kicked more than once for shuffling my stuff before entering a boss fight, and the finicky drag&drop mechanism additionally makes it error-prone...
I also added another suggestion to, add an option to attach a custom label to these profiles, to make selecting profiles easier with more descriptive names.
Also I believe that just 2 pre-sets is more than enough. AoE/Single target. PvE and PvP. Tank/Execution. Healer/DPS. etc
Thumps Up!!! Go Go Go
http://perfectworld.vanillaforums.com/discussion/1193502/would-easily-switchable-spell-placement-profiles-be-useful-to-you
Since I have replaced this post with another, this post should probably be locked.