Swiftness of the Fox hunter feat not working properly after using certain abilities
(ranged encounters still cooldown melee powers but melee encounters no longer cool down ranged powers)
Permanent Character Affecting Bug: Character currently unplayable.
switched abilities to commanding shot/stag heart,
hawk shot/hawkeye,
binding arrow/oak skin
used a full rotation several times. melee buffs do not reduce ranged encounter cooldowns.
after changing them back fox cunning/fox shift,
constricting arrow/steel breeze,
hindering shot/hindering strike
powers that normally reduce ranged CD times no longer do.
-problem refreshes after switching zones, logging out, changing characters
-going down in combat temporarily fixes the problem
-any death (falling off a cliff etc.) also temporarily fixes the problem
-full respec also only temporarily fixes the problem... I feel i am owed a 500 zen refund.
Sucks that it doesn't always work as intended, but it's never caused an issue for me. If they fixed it HR would be even more OP
You may not understand, its not that it doesn't always work as intended, it's that it only works as intended after a death. you have obviously not had this problem because if you had it would always be happening this is not a problem that is just occasionaly happening it is a PERMANENTLY character breaking bug.
I agree... once i incremented the swiftness of the fox feat the first time, all the cooldowns on my encounter powers are messed up... Not cool as it makes battle a huge frustration as my powers are not recharging properly!!
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werealchemistMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2015
basically they've got til june 9th to at least acknowledge that the character I've been working on since this game came out is not even playable right now. There are other games to play, I'm not going to waste my time on this anymore.
This thread worries me, i really hope my hr is not gonna be all screwy when i get to play
I had no problems with this character until i decided to paly around with a group of friends and see if a ranged/buff trapper was even remotley viable to increase party surviveability (via oak skin and stag heart)
as far as i can tell melee buff abilities are what can break this feat, just don't equip them and you should be fine (as far as i can tell)
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werealchemistMember, Neverwinter Beta UsersPosts: 0Arc User
whats your regen... what gear are you wearing and try shooting another hindering shot that should rebuff your other encounters, your video looks like your not using your rotation right from 22 seconds in your video to 38 it looks like its working properly and then you forget to hit the hindering arrow again thats the only encounter available by hitting it it should cool down your melee attacks... atleast thats what i knowticed with my ranger, i have a 12.5 regen i dont know what yours is but if ur unhappy with ur cool downs get the royal guard full set i dont think this is a bug though....
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werealchemistMember, Neverwinter Beta UsersPosts: 0Arc User
whats your regen... what gear are you wearing and try shooting another hindering shot that should rebuff your other encounters, your video looks like your not using your rotation right from 22 seconds in your video to 38 it looks like its working properly and then you forget to hit the hindering arrow again thats the only encounter available by hitting it it should cool down your melee attacks... atleast thats what i knowticed with my ranger, i have a 12.5 regen i dont know what yours is but if ur unhappy with ur cool downs get the royal guard full set i dont think this is a bug though....
First off I have 0 regen...However if you're talking about recovery I have 11.5 recharge speed increase. which is almost exactly where I would normally need it to be.
Secondly if you would take a second to read the initial post my melee cooldowns are fine the ranged ones are not cooling properly, hitting hindering shot would do exactly nothing to affect my ranged cooldowns.
The bug is shown in the first 20 seconds when i switch back to ranged stance and constricting shot still has 13 seconds left on its CD instead if the 3-4 it should.
Each MELEE encounter should take about 3 seconds off the cooldown of my RANGED attacks which they do not.
I know how it worked before the bug and i know how it doesn't work after the bug i know how my guy is SUPPOSED to play. It's not like i just magicly hit lvl60.
Anyone found a fix to this? I have not gotten a response from arcganes regarding this issue. I spent 15 USD respec'ing to see if it would fix the issue. Help?
My Hunter Ranger is trapper and after equipping stormstep action my cooldowns went to s***. Respec'ed (x3) and still no cooldown reduction. Toby@Big Ditches on Xbox One.
I have been playing HR for over a year and I have never noticed this problem before, in fact I use/used Oak Skin 80-90% of that time and I never had any problems with cooldowns. Weird.
Main - Rydia (HR70) - Xbox One Player only Alts : Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Just broke on mine tonight. No one heard of a fix yet? Wasn't even messing with skills. Did Icewind dailies, joined a guild, went to stronghold and noticed while fighting stuff there it wasn't working.
Same, for some reason I have lots of cool-down times where they were not there before. Melee does not seem to cool down ranged like it used to.
Main - Rydia (HR70) - Xbox One Player only Alts : Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Comments
https://www.youtube.com/watch?v=jofNR_WkoCE
FeelTheBern
You may not understand, its not that it doesn't always work as intended, it's that it only works as intended after a death. you have obviously not had this problem because if you had it would always be happening this is not a problem that is just occasionaly happening it is a PERMANENTLY character breaking bug.
I had no problems with this character until i decided to paly around with a group of friends and see if a ranged/buff trapper was even remotley viable to increase party surviveability (via oak skin and stag heart)
as far as i can tell melee buff abilities are what can break this feat, just don't equip them and you should be fine (as far as i can tell)
[url]Http://1DRV.ms/1KNMWGS[/url]
whats your regen... what gear are you wearing and try shooting another hindering shot that should rebuff your other encounters, your video looks like your not using your rotation right from 22 seconds in your video to 38 it looks like its working properly and then you forget to hit the hindering arrow again thats the only encounter available by hitting it it should cool down your melee attacks... atleast thats what i knowticed with my ranger, i have a 12.5 regen i dont know what yours is but if ur unhappy with ur cool downs get the royal guard full set i dont think this is a bug though....
First off I have 0 regen...However if you're talking about recovery I have 11.5 recharge speed increase. which is almost exactly where I would normally need it to be.
Secondly if you would take a second to read the initial post my melee cooldowns are fine the ranged ones are not cooling properly, hitting hindering shot would do exactly nothing to affect my ranged cooldowns.
The bug is shown in the first 20 seconds when i switch back to ranged stance and constricting shot still has 13 seconds left on its CD instead if the 3-4 it should.
Each MELEE encounter should take about 3 seconds off the cooldown of my RANGED attacks which they do not.
I know how it worked before the bug and i know how it doesn't work after the bug i know how my guy is SUPPOSED to play. It's not like i just magicly hit lvl60.
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
I also have always used oak skin.
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe