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Is it just me or Healing Paladin is a lot worse to solo dailies compared to DC?

quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
edited June 2015 in The Citadel
Which encounters do you think should get buffed to make soloing a bit easier?
Post edited by Unknown User on

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    ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited June 2015
    Only thing OoD has are it's at-wills, divine judgment, and relentless avenger for damage....
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    phoenix1021phoenix1021 Member Posts: 532 Arc User
    edited June 2015
    Templar's Wrath and Smite are very strong on protection oath, but have very weak secondary effects for devotion. Would love if those could be buffed a bit. And yeah, I also notice it. The damage is just very low. As protection paladin you get your 10% hp as power very quickly, but as devotion all you get is +5% on all stats. Paladin at-wills and encounters just deal a lot less damage than DC.
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    jondbxjondbx Member Posts: 179 Arc User
    edited June 2015
    Having played OP devotion, DC, and OP Protect I do have to say the OP Dev is the weakest by far.
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    equ4lizerequ4lizer Member Posts: 182 Arc User
    edited June 2015
    jondbx wrote: »
    Having played OP devotion, DC, and OP Protect I do have to say the OP Dev is the weakest by far.

    Perhaps only on the soloing part.

    I dont think it fare that badly though.
    IGN: Granzon
    军医骑士 超过三千水平 突破极限释放开
    Daily: Granworm Sword
    Enounter: Vow of Enmity | Worm Smasher | 縮退砲
    Class Feature: Kabbalah System
    Aura: Warp Field

    IGN: Faluzure 19k Tenebrous Soulbinder Scourge Warlock
    (The Corrupted) (Retired)
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    fastrean3fastrean3 Member Posts: 281 Arc User
    edited June 2015
    Too bad, they nerf divine judgement, healing paladin solo will be even more slow, hit target change from 5 to 7 doesn't make any sense as you won't pull 7 mods on soloing
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    ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited June 2015
    equ4lizer wrote: »
    Perhaps only on the soloing part.

    I dont think it fare that badly though.

    Oh, it's bad. I can't even do Ghost Stories without help because I can't even kill the black dragon cultists in time before they all transform and zerg me.
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    equ4lizerequ4lizer Member Posts: 182 Arc User
    edited June 2015
    fastrean3 wrote: »
    Too bad, they nerf divine judgement, healing paladin solo will be even more slow, hit target change from 5 to 7 doesn't make any sense as you won't pull 7 mods on soloing

    Yeah its bad. I'll try to stick more in parties then.
    IGN: Granzon
    军医骑士 超过三千水平 突破极限释放开
    Daily: Granworm Sword
    Enounter: Vow of Enmity | Worm Smasher | 縮退砲
    Class Feature: Kabbalah System
    Aura: Warp Field

    IGN: Faluzure 19k Tenebrous Soulbinder Scourge Warlock
    (The Corrupted) (Retired)
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    suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited June 2015
    ...actually I find soloing with my Devotadin significantly easier than with DC, because my Pally can heal and move at the same time. DCs come to a standstill, and depending on the heal you use, this can be long-ish... ...ranging from highly annoying to lethal.

    Also, both have fairly easy going when compared to HR and SW.
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    dragonogredragonogre Member Posts: 70 Arc User
    edited June 2015
    I am running the 68-70 stuff and the only healing I ever need to do is Divine call once in a while.
    Elemental Evil is the best module ever it fixed all the bugs!
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    quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    edited June 2015
    dragonogre wrote: »
    I am running the 68-70 stuff and the only healing I ever need to do is Divine call once in a while.

    The content pre 70 is very easy, let me know how you do dailies on IWD or WoD once you hit 70 and get new stat curves.
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