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Trade of Blades (PvP house) should have 40% tenacity dummies

martianmnhuntermartianmnhunter Member, NW M9 Playtest Posts: 236 Arc User
edited June 2015 in PvP Discussion
+1 if you agree.
Post edited by Unknown User on

Comments

  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited May 2015
    Agree .
  • edited May 2015
    This content has been removed.
  • greatweaponarmygreatweaponarmy Member Posts: 352 Arc User
    edited May 2015
    I say split it half-half.

    The 3 dummies in the middle should have the 40% Tenacity. And the dummies in that isolated room should be regular dummies.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited May 2015
    I say split it half-half.

    The 3 dummies in the middle should have the 40% Tenacity. And the dummies in that isolated room should be regular dummies.

    No need there are dummies in dread ring too which is strictly pve
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited May 2015
    rayrdan wrote: »
    No need there are dummies in dread ring too which is strictly pve
    Not everyone knows there are dummies in dread ring :D

    I agree the dummies should have tenacity, different percent for each.
  • ralexinorralexinor Member, NW M9 Playtest Posts: 576 Arc User
    edited May 2015
    +1

    /10char
  • bertrandxbertrandx Member, NW M9 Playtest Posts: 147 Arc User
    edited May 2015
    There are dummies in Caer-Konig too. Dummies everywhere!
    Bert - Lv70 pathfinder trapper. How's sunny california?
  • misharonamisharona Member Posts: 61 Arc User
    edited June 2015
    Heck! I ran into a couple dummies last night in Domination!

    ;)
  • onegaki101onegaki101 Member, NW M9 Playtest Posts: 327 Arc User
    edited June 2015
    they should also have different types of DR. So we can actually test how our powers are affected depending on the difficulty of the opponent, both in pvp and pve.
  • suddenlyslowsuddenlyslow Member Posts: 818 Arc User
    edited June 2015
    It would be really great if we could have advanced dummies or sparring opponents that we could pick a DR for and other stats. I would really like some that attacked back but in an area where there was a constant healing effect so that one could do defensive parses and evaluate things to greater detail. Heck make them cost gold or AD to spar against if needed, or -- since the purse strings in this game seem to be the number one thing deciding anything -- sell a "sparring partner" in the zen store so that we can finally do effective evaluations and parses of the sort that should have been available since the original beta (not this current ever-going beta).
  • xxxgriessonxxxxxxgriessonxxx Member Posts: 115 Arc User
    edited June 2015
    keep on dreaming sleepers
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