I was experimenting with different at-wills and encounters this weekend and came across something interesting.
My basic rotation is to kick off the COBL to CC mobs. Astral Seal something and then spam Lance of Faith until full divinity. Cast 3xSearing Light until fully empowered, then do an empowered Daunting Light.
This was all working quite nicely. After my 3xSL I would automatically pop out of Divine mode and be free to cast my empowered DL.
Then I switched LoF out and put in BotS instead whilst questing around to see what it was like. What I found was that after 3xSL in divine mode, I wasn't automatically taken out. So my attempt to hit DL, was still in divine mode and I got all kinds of 'not enough divinity' messages. I ended up having to explicitly RB out of divine mode in order to cast my empowered spell.
I'm assuming this is intentional. And that different combos of At-Wills and Encounters a) generate different amounts of divinity and b) 'use up' differing amounts of divinity. Meaning that somewhere out there, are some perfect combinations of at-wills and encounters that charge-up and use up divinity in perfect synchronisation.
I didn't like BotS anyway. Stuff died too quickly for the DoT to take full effect, so I swapped it back out for LoF and ended up with a perfect rotation again.
What I'm also not sure about was how much Divine Fortune affected this. I recall swapping it out as soon as I got Foresight and then swapping it back in at the expense of Healer's Lore later on. I can't remember whether that coincided with the rotation changes or not. Will have to do more testing tonight.
Is this something people carefully manage at higher levels and in end-game? Is it calculatable? Or just trial and error?
Is this something people carefully manage at higher levels and in end-game? Is it calculatable? Or just trial and error?
You will automatically drop divinity mode when you are out of divinity.
If you cast a DoT based At-Will, your DoTs will continue to generate Divinity, even after you have switched over to Divine Mode. This creates an issue, as you are still generating Divinity after you have cast your 1st Divine Encounter Power, therefore by the time you cast your 3rd divine encounter power, you will have a remainder. Divine Mode will not end automatically. You now have to drain using sustained heal or the sustained damage or manually change modes.
I avoid Brand of the Sun in PvE for the same reasons as you, in PVP it is part of my TR Killer combo (no sneak sneaky, no go bang, all boo hoo.) However, I get occasional DoT damage from my Enchantments during At-Will Casts which recreate this issue for me. I find myself eyeballing my meter and character is it blue or that copper yellow color? Most of the time I manually drop from divine mode on my second cast and then throw an empowered. Which is nice as it means I have less divinity I have to replenish.
Bots is sick build move, you should be spamming it along with seal. There shouldn't be a issue building to much div. Most of the time your running around let's be honest not all groups your with know what they are doing. Able to hit Lt+Rt than move is top. Constant adjusting your self for your party and your self should take more attention than having to drop something in powered because you don't want to waste a div point. You should be trying to buff/heal your party at all times but I'm a pve cleric so it's up to your build and play style
That's a trick question and the answer depends entirely on you. If you're playing Divine Oracle and healing, then Sacred Flame has the highest Divinity gain per second, however you can swap it with BoTs for high movement fights that require a lot of dodging where you may not have time to stand still.
If you're DPS spec, you'll be running both unless you swap Astral Seal in for supplemental healing, and if you're playing Anointed Champion the answer doesn't matter because you don't have BoTs
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You will automatically drop divinity mode when you are out of divinity.
If you cast a DoT based At-Will, your DoTs will continue to generate Divinity, even after you have switched over to Divine Mode. This creates an issue, as you are still generating Divinity after you have cast your 1st Divine Encounter Power, therefore by the time you cast your 3rd divine encounter power, you will have a remainder. Divine Mode will not end automatically. You now have to drain using sustained heal or the sustained damage or manually change modes.
I avoid Brand of the Sun in PvE for the same reasons as you, in PVP it is part of my TR Killer combo (no sneak sneaky, no go bang, all boo hoo.) However, I get occasional DoT damage from my Enchantments during At-Will Casts which recreate this issue for me. I find myself eyeballing my meter and character is it blue or that copper yellow color? Most of the time I manually drop from divine mode on my second cast and then throw an empowered. Which is nice as it means I have less divinity I have to replenish.
That's a trick question and the answer depends entirely on you. If you're playing Divine Oracle and healing, then Sacred Flame has the highest Divinity gain per second, however you can swap it with BoTs for high movement fights that require a lot of dodging where you may not have time to stand still.
If you're DPS spec, you'll be running both unless you swap Astral Seal in for supplemental healing, and if you're playing Anointed Champion the answer doesn't matter because you don't have BoTs
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