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Please fix all the character bugs before Releasing New Expansions

kurtb88kurtb88 Member, NW M9 Playtest Posts: 597 Arc User
edited May 2015 in General Discussion (PC)
That's all I have to say. The rest is academic.
Post edited by kurtb88 on

Comments

  • smulchsmulch Member, NW M9 Playtest Posts: 625 Arc User
    edited May 2015
    They can't they are forced by WoTC to release content unless they want to lose their license.
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  • k3ll0k3ll0 Member Posts: 373 Arc User
    edited May 2015
    Of you have a copy of the licensing agreement to back up this statement?

    Been stated often enough by diverse company reps that Cryptic is contractually obligated to stick to WotC's schedule in these matters. Which is one reason Tiamat came out so rough around the edges; externally imposed deadlines.
  • jaotutjaotut Member, NW M9 Playtest Posts: 576 Arc User
    edited May 2015
    I'm pretty sure it's been said before that fixing bugs is an ongoing thing, but that can't stop them from releasing new content as there will always be things to fix.

    Sure, they can work harder at fixing bugs, but we can probably help them to fix them faster by providing clear details on the what's and how's these bugs are appearing. Most people that complains about bugs are just saying this guy 1 shot me, or that guy doesn't die.

    A good example is the OP asking for all the character bugs to be fixed? How about give some examples and details of the bugs you're referring to.
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  • alisi1alisi1 Member Posts: 366 Arc User
    edited May 2015
    jaotut wrote: »
    I'm pretty sure it's been said before that fixing bugs is an ongoing thing, but that can't stop them from releasing new content as there will always be things to fix.

    Sure, they can work harder at fixing bugs, but we can probably help them to fix them faster by providing clear details on the what's and how's these bugs are appearing. Most people that complains about bugs are just saying this guy 1 shot me, or that guy doesn't die.

    A good example is the OP asking for all the character bugs to be fixed? How about give some examples and details of the bugs you're referring to.

    There are hundreds of posts of the bugs already. If they have a mandatory deadline they are forced to keep, it begs the question of why the fired 18 of their programmers and moved others onto other projects?
  • k3ll0k3ll0 Member Posts: 373 Arc User
    edited May 2015
    alisi1 wrote: »
    There are hundreds of posts of the bugs already. If they have a mandatory deadline they are forced to keep, it begs the question of why the fired 18 of their programmers and moved outhers onto other projects?

    That would be a question for the executive/management layer of the company.
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited May 2015
    they have told us time after time they have to keep doing their modules on par with Wotc, so that's out of the question.
    Besides, they have also told us many times that different teams work on bugs and new content. So both things can be worked on at the same time.
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  • omegaospreyomegaosprey Member Posts: 36 Arc User
    edited May 2015
    No software shop in its right mind will ever stop to fix all the bugs. New money is brought in by features. Players are retained by bug fixes but since this is not a sub game, player retention is not as high a priority as new feature development. Not saying it is the way it should be, but that is the way it is.
  • the1tiggletthe1tigglet Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 1
    edited May 2015
    Yep it's an absolute must. You know your game has a serious problem when the same bugs that plague it on PC are happening on console. You cannot honestly tell people anymore that it's their pc or internet connectivity.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited May 2015
    k3ll0 wrote: »
    Been stated often enough by diverse company reps that Cryptic is contractually obligated to stick to WotC's schedule in these matters. Which is one reason Tiamat came out so rough around the edges; externally imposed deadlines.

    No actually, one of the devs recently said their deadlines are not set in stone which is why Mod 6 was pushed back by a few weeks. If they were obliged to do so we would have seen Mod 6 out on its original release date regardless of the state of the game at the time.
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  • twoedge1twoedge1 Member, NW M9 Playtest Posts: 79 Arc User
    edited May 2015
    Whenever they make an announcement about new content coming soon, my first reaction is 'aauggg more bugs'. I wouldn't mind them taking a timeout and focus on the issues.
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited May 2015
    No software shop in its right mind will ever stop to fix all the bugs. New money is brought in by features. Players are retained by bug fixes but since this is not a sub game, player retention is not as high a priority as new feature development. Not saying it is the way it should be, but that is the way it is.

    this, exactly this. People keep deluding themselves that this could change but it won't. they'll only fix those bugs that they consider really hurtful, or really easy to fix ones, but they don't plan on fixing all the bugs, they never had and they never will.
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  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited May 2015
    reiwulf wrote: »
    this, exactly this. People keep deluding themselves that this could change but it won't. they'll only fix those bugs that they consider really hurtful, or really easy to fix ones, but they don't plan on fixing all the bugs, they never had and they never will.

    If only they would...

    To me it rather seems they're fixing only those bugs where they can understand the code - because it's in a section that wasn't hacked in those hot four weeks pre-launch-deadline where everybody was ordered to skip on commenting their code and rather tackle the next construction area ASAP to get _something_ ready on time.

    But this, ofc, is only an outsider's suspicion. Still, the hypothesis would well explain what we see here day after day after day.

    One thing Cryptic really should get into their heads:

    People will spend once or twice, or even e few more times while leniently overlooking the bugs. But eventually their benevolence will be consumed, they'll get weary and wary, and rather not spend their money, or do it elsewhere, on better craftsmanship...

    ...and this is so much of a problem exactly because this isn't a sub game, and people have to feel enticed into filling their CC information time after time, everytime again. Every bug has the risk of disgruntling one or several paying customers, which then, out of spite because their fav gizmo got butchered by a bug, will not spend again, for quite some while. Cryptic's loss - players can move on with relative ease, tons of playworthy competition out there...
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  • ironknights1964ironknights1964 Member Posts: 69 Arc User
    edited May 2015
    MMOs always have bugs. Always. Always.

    Did I say "always" enough?

    There is no perfect MMO. Hasn't been invented. Never will. Hopefully, they fix the worst bugs as we move along.
  • k3ll0k3ll0 Member Posts: 373 Arc User
    edited May 2015
    lirithiel wrote: »
    No actually, one of the devs recently said their deadlines are not set in stone which is why Mod 6 was pushed back by a few weeks. If they were obliged to do so we would have seen Mod 6 out on its original release date regardless of the state of the game at the time.

    I daresay it's something of a safe bet that increasing amounts of ye olde evil eye will be emnating from Executive/Management the more the schedule slips from WotC's. Realistically the latter isn't going to revoke the license merely over a launch date sliding by a week or two but that doesn't mean they won't be getting on peoples' cases about it. And that kind of <font color="orange">HAMSTER</font> propagates down the totem pole something fast.
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited May 2015
    As stated in the past, new content is planned out several months in advance. While we were waiting on the m6 launch, the groundwork had been planned out to mod 8. Regardless of issues that may crop up, the show must go on.

    The recent patch notes show that issues are being worked on, but there will always be those discontent because their issue of choice isn't on the list for a given patch cycle. Panderus has even stated that many things are going out faster than he's personally comfortable with just to get something out in each patch. This, however, is the business world. Even with bugs in the code, deadlines and release targets must be met for new content as well. Therefore, new AND existing content must be worked no, You cannot stop one to work on the other.
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