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Vengeful Judge

kurtb88kurtb88 Member, NW M9 Playtest Posts: 597 Arc User
edited May 2015 in General Discussion (PC)
Vengeful Judge is the Oathbound Paladin's DPS tree Capstone. As you can read in the screenshot below Vengeful Judge grants "Judge" when you use Divine Call. Judge gives +35% damage for 10 seconds. Then it expires and you cannot get Judge again for a while until it's off cooldown, and definitely cannot get it if you have no Divine Call pips left. Which means Judge is not active very much - maybe 20 seconds a minute?

Ten - twenty seconds a minute of increased DPS for a low-dmg class that has weak, slow attacks, is not very exciting. I think the duration of Judge should be increased. At the very least it should last 20 seconds. But even then it's still underwhelming. While it's active it does not make an Oathbound Paladin into a dps juggernaut. Not by a longshot.

Since Vengeful Judge is the captsone of the dps tree, and going that deep into this tree should create a damage based Paladin, it makes sense that an effect such as Judge should last a lot longer than ten seconds. I think it would be fine if it was always active because even then the Paladin would not come close to GWF or the other DPS classes DPS.

Please consider changing this to give us a real shot at making a DPS Paladin.



judge.jpg
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Post edited by kurtb88 on

Comments

  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited May 2015
    Right - for a start, Justice is NOT the DPS tree for Paladins. Paladins don't have a DPS tree because the Paladin is not a DPS class.

    And a DPS Paladin is not happening. This was made clear by the devs during Preview.

    You want to DPS like a boss? Roll a different class.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • k3ll0k3ll0 Member Posts: 373 Arc User
    edited May 2015
    Right - for a start, Justice is NOT the DPS tree for Paladins. Paladins don't have a DPS tree because the Paladin is not a DPS class.

    And a DPS Paladin is not happening. This was made clear by the devs during Preview.

    You want to DPS like a boss? Roll a different class.

    Justice is as close as it gets to DPS tree with the Pally, so whatever. Leaving your insistence on class pigeonholing aside I note you have nothing at all to say about the *actual* and IMO legitimate gripe of the tree capstone having rather gratuitously limited uptime.

    EDIT: btw shouldn't this whole thread be in the OP class subforum...?
  • faltiigrimfaltiigrim Member Posts: 39 Arc User
    edited May 2015
    k3ll0 wrote: »
    Justice is as close as it gets to DPS tree with the Pally, so whatever. Leaving your insistence on class pigeonholing aside I note you have nothing at all to say about the *actual* and IMO legitimate gripe of the tree capstone having rather gratuitously limited uptime.

    EDIT: btw shouldn't this whole thread be in the OP class subforum...?

    The class is just not designed to DPS. It will never keep pace at level 70 with an equally geared/skilled any other class - except maybe DC or GF - no matter what you do. Really, what the Justice tree allows is adding in some decent utility to your main role, and making your campaign dailies go that much faster.

    And its uptime isn't all that limited; with encounters adding a pip of divine call back, you can keep it up almost indefinitely for most fights; as Devotion anyway, your high recovery is allowing you to fire off encounters fairly rapidly, so while it might drop here and there, there are other times you will keep it rolling quite a long time, and there is no other cooldown on it that I know of. Your only limiting factor with it is divine call energy.
  • kurtb88kurtb88 Member, NW M9 Playtest Posts: 597 Arc User
    edited May 2015
    faltiigrim wrote: »
    And its uptime isn't all that limited; with encounters adding a pip of divine call back, you can keep it up almost indefinitely for most fights

    Keep judge up indefinitely?

    RGC002-willis.jpg
  • alkemist80alkemist80 Member Posts: 957 Arc User
    edited May 2015
    Devotion Justice can be pretty crazy. Especially if you have BiS everything but considering all, it is still 2nd rate DPS compared to a true striker class that is BiS everything and knows how to play their class. Regardless, Justice can put out numbers along with the healing at the same time.

    Anyways, I don't have any issues with my divine call pips as justice. They fill fast since my encounters are cycling so fast. Combine that with a DC sigil and you should have dailies flying left and right. Judge was also made to be for burst damage. So in other words you judge and drop that sword on whomever's head you're about to apply divine justice to. Imo, it's not hard to upkeep.

    Edit: Not sure why you passed up flash of light either, it reduces CD's on encounters, great group buff.
    Banshee (Devotion Justice Oathbound Paladin) - Crueladevil (Soulbinder Damnation Scourge Warlock) - Sindania Balefire (Master Infiltrator Trickster Rogue)

    werewolf.jpg
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited May 2015
    k3ll0 wrote: »
    Justice is as close as it gets to DPS tree with the Pally, so whatever. Leaving your insistence on class pigeonholing aside I note you have nothing at all to say about the *actual* and IMO legitimate gripe of the tree capstone having rather gratuitously limited uptime.

    EDIT: btw shouldn't this whole thread be in the OP class subforum...?
    Justice isn't a DPS tree and the OP isn't a DPS class. No amount of wishing otherwise will make it so. Likewise 'class pigeonholing' is a meaningless phrase. D&D classes have different roles, and DPS is not one of the OP's roles as implemented in NWO. Moreover, the devs were VERY insistent that the OP would NOT become a DPS class under any circumstances during initial feedback and testing on Preview.

    The uptime of Judge is absolutely fine. It's meant to give an occasional burst of additional DPS and CD reduction not a permanent or nearly so transformation into a juggernaut of destruction. Properly played a Justice OP is extremely effective as is.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
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