Vengeful Judge is the Oathbound Paladin's DPS tree Capstone. As you can read in the screenshot below Vengeful Judge grants "Judge" when you use Divine Call. Judge gives +35% damage for 10 seconds. Then it expires and you cannot get Judge again for a while until it's off cooldown, and definitely cannot get it if you have no Divine Call pips left. Which means Judge is not active very much - maybe 20 seconds a minute?
Ten - twenty seconds a minute of increased DPS for a low-dmg class that has weak, slow attacks, is not very exciting. I think the duration of Judge should be increased. At the very least it should last 20 seconds. But even then it's still underwhelming. While it's active it does not make an Oathbound Paladin into a dps juggernaut. Not by a longshot.
Since Vengeful Judge is the captsone of the dps tree, and going that deep into this tree should create a damage based Paladin, it makes sense that an effect such as Judge should last a lot longer than ten seconds. I think it would be fine if it was always active because even then the Paladin would not come close to GWF or the other DPS classes DPS.
Please consider changing this to give us a real shot at making a DPS Paladin.
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Comments
And a DPS Paladin is not happening. This was made clear by the devs during Preview.
You want to DPS like a boss? Roll a different class.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Justice is as close as it gets to DPS tree with the Pally, so whatever. Leaving your insistence on class pigeonholing aside I note you have nothing at all to say about the *actual* and IMO legitimate gripe of the tree capstone having rather gratuitously limited uptime.
EDIT: btw shouldn't this whole thread be in the OP class subforum...?
The class is just not designed to DPS. It will never keep pace at level 70 with an equally geared/skilled any other class - except maybe DC or GF - no matter what you do. Really, what the Justice tree allows is adding in some decent utility to your main role, and making your campaign dailies go that much faster.
And its uptime isn't all that limited; with encounters adding a pip of divine call back, you can keep it up almost indefinitely for most fights; as Devotion anyway, your high recovery is allowing you to fire off encounters fairly rapidly, so while it might drop here and there, there are other times you will keep it rolling quite a long time, and there is no other cooldown on it that I know of. Your only limiting factor with it is divine call energy.
Keep judge up indefinitely?
Anyways, I don't have any issues with my divine call pips as justice. They fill fast since my encounters are cycling so fast. Combine that with a DC sigil and you should have dailies flying left and right. Judge was also made to be for burst damage. So in other words you judge and drop that sword on whomever's head you're about to apply divine justice to. Imo, it's not hard to upkeep.
Edit: Not sure why you passed up flash of light either, it reduces CD's on encounters, great group buff.
The uptime of Judge is absolutely fine. It's meant to give an occasional burst of additional DPS and CD reduction not a permanent or nearly so transformation into a juggernaut of destruction. Properly played a Justice OP is extremely effective as is.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder