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Weapon Enchant Debuffs Bugged

nwoun1nwoun1 Member Posts: 0 Arc User
edited May 2015 in Bug Reports (PC)
I'm getting strange results from Weapon Enchantments that are supposed to provide debuffs on enemies. Actually, ACT shows my spells have a decreased effectivity:

Perfect Terror: constant 96%
Pure Terror: untested
Transcendend Terror: constant 96%
Pure Vorpal: down to 89% (depending on stacks)
Transcendend Vorpal: down to 66% (depending on stacks)
Perfect Plague Fire is giving the correct 9% debuff
Pure Plague Fire: untested
Transcendend Plague Fire: down to 97.5% (depending on stacks), but also up to 105% (still not the correct 109%)

Tested with CW, GF and GWF.
Post edited by Unknown User on

Comments

  • praxismirrorspraxismirrors Member Posts: 313 Arc User
    edited April 2015
    yet another reason why I don't plan on upgrading my perfect vorpal, and now a reason why I probably won't bother finishing my terror for a while....
  • joyousdecieverjoyousdeciever Member, NW M9 Playtest Posts: 127 Arc User
    edited April 2015
    This is a huge mess up on cryptic/pwe's part and you devs spend time making bags bind on pickup bind to character instead of account to try and force sales of zen but don't even reply with a timeline for fixing the rank 11/12 weapon enchants that dont work right .... what is up with that??????
  • edited April 2015
    This content has been removed.
  • knoebelsknoebels Member Posts: 44 Arc User
    edited May 2015
    It's a conspiracy (or a dev doesn't know the difference between + and -). Make Terror look overpowered for mod 6 so everyone spends money refining/getting one, then make it so it doesn't work so you have to go and buy something else. Of course, those of us with no morals (pretty much most of the NW community) will sell it on to some unsuspecting soul. Mine is sitting in the bank until (if ever) it is fixed.

    Had to tell someone to take it off today in eLOL since it would reduce our damage by 4%. Although at some point ALL my damage was doing 0 so don't know what is going on there - perhaps Losty stole my steel defense for his meal and he got the immunity not me.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited May 2015
    knoebels wrote: »
    It's a conspiracy (or a dev doesn't know the difference between + and -). Make Terror look overpowered for mod 6 so everyone spends money refining/getting one, then make it so it doesn't work so you have to go and buy something else. Of course, those of us with no morals (pretty much most of the NW community) will sell it on to some unsuspecting soul. Mine is sitting in the bank until (if ever) it is fixed.

    Had to tell someone to take it off today in eLOL since it would reduce our damage by 4%. Although at some point ALL my damage was doing 0 so don't know what is going on there - perhaps Losty stole my steel defense for his meal and he got the immunity not me.

    its player problem if buy a enchant seems really good or gone to preview first saw what is bugged didnt report and bought those enchants( feytouched) and when get fix stay with your fixed-nerfed feytouched i dont care:).
  • scammerzascammerza Member Posts: 76 Arc User
    edited May 2015
    I upgraded my vorpal to transcended yesterday and also respected my char. After a little while I noticed my dmg is debuffed even my crits are less than base dmg. Eventually i traced it to the vorpal... Now my trans vorp is sitting in my bank :( Lots of money forked out for major disappointment.
    I'd rather just have the trans vorpal act as a perfect vorpal .. It would at-least render it usable until fixed.
  • grabmooregrabmoore Member Posts: 188 Arc User
    edited May 2015
    Bump! Any updates on this?
    Are we lost with our Pure **** enchants or will those get fixed?
    @grabmoore

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    Retired since 02/15
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  • nwoun1nwoun1 Member Posts: 0 Arc User
    edited May 2015
    panderus wrote: »
    We have been unable to reproduce these issues, can you tell what power specifically seems to be doing it? I would wager that one of your own powers/class features is inappropriately hitting you.

    I'm just back from another round of testing and it is inconsistent between classes, not powers.
    [B]Transcendent Terror[/B]
    ATTACKER  ATTACKTYPE      DAMAGETYPE  VICTIM        DAMAGE   CRITICAL  SPECIAL  FLANK  BASEDAMAGE  EFFECTIVENESS  
    GF        Cleave          Physical    Target Dummy  2027,3   False     None     False  2111,8      96,0%   
    DC        Sacred Flame    Physical    Target Dummy  3145,4   True      None     False  2520,4      124,8%                 
    GWF       Sure Strike     Physical    Target Dummy  1392,3   False     None     False  1450,3      96,0%          
    CW        Chilling Cloud  Physical    Target Dummy  8687,1   True      None     True   9049,1      96,0%  
    OP        Oath Strike     Physical    Target Dummy  1936,7   False     None     False  2017,4      96,0%          
    TR        Sly Flourish    Physical    Target Dummy  3649,8   True      None     False  3288,1      111,0%         
    HR        Rapid Shot      Physical    Target Dummy  1592,7   False     None     False  1659,1      96,0%          
    SW        Essence Defiler Physical    Target Dummy  3325,3   True      None     False  3463,8      96,0%          
    
    [B]Transcendent Vorpal[/B]
    ATTACKER  ATTACKTYPE      DAMAGETYPE  VICTIM        DAMAGE   CRITICAL  SPECIAL  FLANK  BASEDAMAGE  EFFECTIVENESS  
    GF        Cleave          Physical    Target Dummy  2901,1   False     None     False  2991,4      97,0%   
    DC        Sacred Flame    Physical    Target Dummy  1708,4   False     None     False  1349,6      126,6%       
    GWF       Sure Strike     Physical    Target Dummy  5876,2   True      None     False  6059,2      97,0%   
    CW        Chilling Cloud  Physical    Target Dummy  6622,2   True      None     True   7674,0      86,3%       
    OP        Oath Strike     Physical    Target Dummy  3917,1   True      None     False  4027,1      97,3%          
    TR        Sly Flourish    Physical    Target Dummy  5382,6   True      None     False  4804,6      112,0%         
    HR        Rapid Shot      Physical    Target Dummy  1650,1   False     None     False  1702,7      96,9%          
    SW        Essence Defiler Physical    Target Dummy  1151,0   False     None     False  1231,6      93,5%          
        
    [B]Transcendent Plague Fire[/B]
    ATTACKER  ATTACKTYPE      DAMAGETYPE  VICTIM        DAMAGE  CRITICAL  SPECIAL  FLANK  BASEDAMAGE  EFFECTIVENESS  
    GF        Cleave          Physical    Target Dummy  2776,4  False     None     False  2627,9      105,7%                
    DC        Sacred Flame    Physical    Target Dummy  1927,8  False     None     False  1424,3      135,4%         
    GWF       Sure Strike     Physical    Target Dummy  5096,8  True      None     False  4821,6      105,7%         
    CW        Chilling Cloud  Physical    Target Dummy  7700,5  False     None     True   8253,0      93,3%          
    OP        Oath Strike     Physical    Target Dummy  1852,5  False     None     False  1747,2      106,0%         
    TR        Sly Flourish    Physical    Target Dummy  4289,0  True      None     False  3512,4      122,1%         
    HR        Rapid Shot      Physical    Target Dummy  1931,3  False     None     False  1826,4      105,7%        
    SW        Essence Defiler Physical    Target Dummy  1390,2  False     None     False  1313,1      105,9%      
    

    tCM0H8J.jpg

    I don't know what separates the chars other than being a different class. I tried respeccing, different weapons, at-wills, unslotting all gear and companions, but that didn't change the results at all. It's also worth noting that the two classes (DC, TR) that actually get the benefit of the enchants are getting way too many debuffs.
  • olegius88olegius88 Member, NW M9 Playtest Posts: 80 Arc User
    edited May 2015
    yeah, the pure terror is bugged too.
    I do lesser damage with it as without any enchant -.- It is not depending on skills.
    Mainclass: DC
    Mainchar: Mr. Shu
    :cool:
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited May 2015
    Terror lowers the target's defense, so your armorpen should come into play. In no case should effectiveness go down, but if your armorpen is already overwhelming the target dummy's damage resistance, I wouldn't expect to see a benefit.
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  • nwoun1nwoun1 Member Posts: 0 Arc User
    edited May 2015
    hustin1 wrote: »
    Terror lowers the target's defense, so your armorpen should come into play. In no case should effectiveness go down, but if your armorpen is already overwhelming the target dummy's damage resistance, I wouldn't expect to see a benefit.

    No, that's not how the Enchantments work on dummies. Because mobs don't have a "defense" stat, it has always been a straight debuff.

    ArPen is a non-factor on dummies anyway as well. Also, my CW with 60% ArPen is getting decreased effectiveness for all enchantments. It's bugged.
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited May 2015
    I suspect its caused by the higher ranks interpreting anything thats procs that is a buff as an attack that deals 0 damage which is occuring against you and is applying the debuff to you instead of only your target. For example in the case of CW, I think if a ren CW procs chaos magic then when chaos magic procs his damage gets debuffed. Either way, it definitely shows up here as an issue and needs to be fixed.
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