test content
What is the Arc Client?
Install Arc

Any good PVP Pali builds?

bloodpoolzbloodpoolz Member Posts: 5 Arc User
edited May 2015 in The Citadel
I have noticed no one really updating or posting many builds as of Mod 6 and for Pali not much at all. Was hoping that someone, anyone could link me a good pvp build. Thanks in advance.
Post edited by bloodpoolz on

Comments

  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited May 2015
    Are you thinking Devotion or Protection path?

    What is your goal in PvP?

    If your goal in PvP is to play as designed: capturing nodes rather than trying to get kills then a Paladin build is actually really easy:

    Protection Paladin.
    Every feat that improves Constitution and HP
    Best HP-boosting gear you can get.
    All Radiant enchantments (HP) in defense and Dark (ArmPen) in offense and utility (movement).
    BOTH (Epic/Purple level) Rimefire Golem and Iron Golem (each gives 1200 HP if in active slot, they do stack because different Golems)

    Obviously you want to rank-up all your enchantments as much as possible. As for Weapon enhanced: your call. I'm having great success with Perfect Terror (not ready to go Pure or Trans until they fix all bugs).

    As for Encounter Powers: Templar's Wrath and Relentless Avenger for Temp HP and Action Point gain - the rest you'll just have to experiment and decide what you like.

    CAVEAT: I am not a min-maxer. The min-maxers are still experimenting with Paladins (and remember: unlike all other classes: each Paragon of Paladin is essentially a very different class). I suspect it will be a bit of a while still until we see any really good definitive well-vetted builds for PvE/PvP and so on.

    However: if you're trying to capture nodes the trick is to not die. And a heavy-tank Protection Paladin is the Abrams of Neverwinter. (Well, in armor, not so much firepower) :)
  • bloodpoolzbloodpoolz Member Posts: 5 Arc User
    edited May 2015
    I am built as oathbound Pali, I pve with my wife, so I do the healing. As of late she is playing less so gives me more time for PVP. I have no problem re specking. Thank you for advice I will take it, and do some more experimenting.
  • botongingbotonging Member Posts: 2 Arc User
    edited May 2015
    Angry makes a good point on the Protection Pali build being quite simple. And its been months people have been asking for a end game build for Pali, but it seems no one has found a solution to balancing dps/tank. I know a couple of players are re-rolling a Con/dex pali to test out deflection tank build. Apparently in the latest patch deflection is the way to tank, correct me if I am wrong. Pali is so far an pretty all around class to play, i still do not see any potential for being a hardcore pvp class.

    Best
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited May 2015
    botonging wrote: »
    Angry makes a good point on the Protection Pali build being quite simple. And its been months people have been asking for a end game build for Pali, but it seems no one has found a solution to balancing dps/tank. I know a couple of players are re-rolling a Con/dex pali to test out deflection tank build. Apparently in the latest patch deflection is the way to tank, correct me if I am wrong. Pali is so far an pretty all around class to play, i still do not see any potential for being a hardcore pvp class.

    Best

    Yes indeed - people are putting (unrealistic?) dependencies on DPS. However, in PvP killing is not the objective. The objective is to capture nodes and keep them And the way to do that is to take a node then stay there and not die. So the description I gave above will work every single time - as long as you don't care so much about DPS and trying to be top on the "Paingiver" chart (you should NOT be a Paladin if this is important to you).

    My build is "heavy tank" (all HP with secondary on Defense, then Deflect - minimal DPS) = take a node and keep it. :)

    What the min-maxers are working hard to come up with are the 'hybrid' build: as much defense/Damage-Reduction as possible with as high DPS as possible. But there always is a trade-off: you get excellent HP -OR- excellent DPS, not both. Which means if you try to get both you give-up some of each = 'good defense and good DPS" - but neither are "excellent" or even "great". Since PvP is about capturing node and staying alive: HP wins the argument over DPS the way I see it. :)
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited May 2015
    Yes indeed - people are putting (unrealistic?) dependencies on DPS. However, in PvP killing is not the objective. The objective is to capture nodes and keep them And the way to do that is to take a node then stay there and not die. So the description I gave above will work every single time - as long as you don't care so much about DPS and trying to be top on the "Paingiver" chart (you should NOT be a Paladin if this is important to you).

    My build is "heavy tank" (all HP with secondary on Defense, then Deflect - minimal DPS) = take a node and keep it. :)

    What the min-maxers are working hard to come up with are the 'hybrid' build: as much defense/Damage-Reduction as possible with as high DPS as possible. But there always is a trade-off: you get excellent HP -OR- excellent DPS, not both. Which means if you try to get both you give-up some of each = 'good defense and good DPS" - but neither are "excellent" or even "great". Since PvP is about capturing node and staying alive: HP wins the argument over DPS the way I see it. :)

    What you said doesn't work in high end PvP where players know what to do and what not to do. There is little use of a tank that won't die but neither won't kill anyone, nor shove anyone off the node. For example, CW can easily counter a paladin and even squeeze some points from the node by shoving him off with repel and controlling at range. Whereas all the paladin can do is tank the damage.

    I'm also experimenting and trying to find a balance between offense and defense but apart from some pug stomping builds I can't seem to find anything solid that would work against experienced and geared players. It all comes down to Paladin having great defensive and buff powers but his offensive and control powers being really meh.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited May 2015
    zvieris wrote: »
    It all comes down to Paladin having great defensive and buff powers but his offensive and control powers being really meh.

    Precisely. I am understanding (for min-maxers) that the Paladin is somewhat of an enigma because of how it's paragons are wildly different from each other (essentially almost two separate classes) and how 75-85% of it's power is all "utility". It definitely takes getting used to. As for my 'heavy tank build: I'd call that a starting point. One needs to build-out from there.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited May 2015
    zvieris wrote: »
    [...] For example, CW can easily counter a paladin and even squeeze some points from the node by shoving him off with repel and controlling at range. [...]

    Sanctuary ( [Shift]-power ) confers control immunity (and at least in PvE this actually works...). The ouch component from Repel would get through, but for the shove you can tell that CW to shove it.

    And if that CW then steps back on the node - all the better! Radiant Strike and I'm back on the node, or Relentless Avenger and I'm back, and all other reds in the area are sent flying...

    I admit that this is based only on PvE experience, so stuff might be less efficient in PvP... ...didn't see a thing to that avail in these tasks' tooltips so far.
  • sixpax2sixpax2 Member Posts: 39 Arc User
    edited May 2015
    zvieris wrote: »
    What you said doesn't work in high end PvP where players know what to do and what not to do. There is little use of a tank that won't die but neither won't kill anyone, nor shove anyone off the node. For example, CW can easily counter a paladin and even squeeze some points from the node by shoving him off with repel and controlling at range. Whereas all the paladin can do is tank the damage.

    Just started doing some level 60-69 PvP on my Protection Paladin (Bulwark spec) with every ounce of gear devoted to soaking up damage (not dishing it out). The above quote is spot on. All I could do when I didn't have assistance was delay the node capture, not prevent it. I couldn't kill anyone and all they had to do was shove me off the node here and there to slowly cap it. I think I'd be better off moving around with others and being an aura monkey for my teammates than trying to guard nodes.
    "While it is possible to tank as a Justice or Light paladin, it is substantially harder, especially on longer fights where Holy Barrier and your other defensive feats get chances to kick in and contribute quite a bit of defensive power." - System Designer Gentlemancrush
Sign In or Register to comment.