I recently respec-ed my character to be hybrid, putting feats into combat and archery. I sacrificed my wisdom stat for a bit more strength, but my dexterity is still very high. What I was wondering is, do I want to complement my character's already high strength stat with better armor pen, or do I want to make up for my lower wisdom stat with higher crit?
My character was purely archer until I respec-ed, so most of my armor is based on crit. Im reluctant to change my stats around without knowing what armor I would need for this build. Does anyone have any suggestions?
you don't need strength in this module at all.
1 point in str gives you 1% of RI/ 1% stamina regen = 100 Arm pen.
1 point in wis gives you 1% Crit/ 1% control resists/ 1% control strength = 400 CS.
You sure? You mentioned all the different stat bonuses that each attribute give you. As a hybrid, I'll be relying heavily on blades when I play my character. If I'm not mistaken, your strength stat directly affects the damage you deal with your blades. I'm planning on going half archery tree with some combat feats as well for my paragon. Wisdom would only affect your crit as well as the duration of your roots if you were trapper. Atleast thats what I assumed. If I'm sacrificing crit for armor pen and power, I wouldnt need wisdom. Correct me if Im wrong about this.
thedemien is right. (don't expect me to say that often )
The benefits you get from Strength are RI (1% per point) and Stamina Regen, whereas you get Pure Critical chance (1% per point) and Control Resist from Wisdom. The buffs from wisdom are far more difficult to replicate artifcially.
To make up for the lower strength, just build up Armor Penetration (1% per 100 points) and Stamina Regen through boons and equipment. They are pretty ubiquitous. It's far more cost effective than building Critical Strike (1% per 400 points).
As far as your damage bonus, it is always based on dexterity regardless of bow or blades.
BTW, if you are looking to do melee AND range, have you considered trapper? I know everyone is doing it now, but trappers are pretty effective right now.
Some times since we have hybrid builds.
Regarding feats what do you aim for: the 4/4 split going:
Ghostwalker, broadhead, longshot, unflinching
Bloodletting, fluid, lucky, pierching
I guess better would be 3/5 or 5/3 for the last ultimative feat in either archery or combat, right?
I really tried the trapper way, but its not for me, I'm just not good enough I guess
Was a combatter all the way, but swapped to full archery now I got all my boons and dont do solo anymore, the hybrid seems interesting though...
thedemien is right. (don't expect me to say that often )
The benefits you get from Strength are RI (1% per point) and Stamina Regen, whereas you get Pure Critical chance (1% per point) and Control Resist from Wisdom. The buffs from wisdom are far more difficult to replicate artifcially.
To make up for the lower strength, just build up Armor Penetration (1% per 100 points) and Stamina Regen through boons and equipment. They are pretty ubiquitous. It's far more cost effective than building Critical Strike (1% per 400 points).
As far as your damage bonus, it is always based on dexterity regardless of bow or blades.
BTW, if you are looking to do melee AND range, have you considered trapper? I know everyone is doing it now, but trappers are pretty effective right now.
So would I want any crit at all? I pretty much knew I needed armor pen, no matter if I built up crit or not. I found out very early on in the game when I had high crit and low armor pen that I wasnt doing nearly as much damage against armored foes as I should be. Right now the two stats are pretty much even, and I've seen other people who have decked out gear that have both stats spread out. Im just not altogether sure if I need two offensive stats or if one is basically useless. I have considered going trapper because it deals with stance switching a lot. With my character, I really want to aim for getting the highest amount of damage possible, but I also wanted to use blades. If I did go trapper, what would be your suggestion for powers/feats?
Some times since we have hybrid builds.
Regarding feats what do you aim for: the 4/4 split going:
Ghostwalker, broadhead, longshot, unflinching
Bloodletting, fluid, lucky, pierching
I guess better would be 3/5 or 5/3 for the last ultimative feat in either archery or combat, right?
I really tried the trapper way, but its not for me, I'm just not good enough I guess
Was a combatter all the way, but swapped to full archery now I got all my boons and dont do solo anymore, the hybrid seems interesting though...
I was originally thinking of doing a 5/3 split, with archery as my main focus. You tried trapper? What didnt you like about it? I want someone's opinion before I decide to go trapper.
I hear that archers have trouble going solo. I dont want to be so squishy, but I wonder if my build is more tailored towards a hard DPS style character instead of a more balanced hybrid build.
My starting roll looked like this:
13 STR
10 CON
20 DEX
10 INT
15 WIS
8 CHA
Do stats have any effect on what build you choose at all? Like say, if I wanted to go hybrid, would I want a more balanced roll or is this fine?
So would I want any crit at all? I pretty much knew I needed armor pen, no matter if I built up crit or not. I found out very early on in the game when I had high crit and low armor pen that I wasnt doing nearly as much damage against armored foes as I should be. Right now the two stats are pretty much even, and I've seen other people who have decked out gear that have both stats spread out. Im just not altogether sure if I need two offensive stats or if one is basically useless. I have considered going trapper because it deals with stance switching a lot. With my character, I really want to aim for getting the highest amount of damage possible, but I also wanted to use blades. If I did go trapper, what would be your suggestion for powers/feats?
It is just that you can stack armor pen much easier than crit.
A rank 5 dark enchantment in an offense slot will gives you 120 armor pen or almost ~1% damage resistance ignore, which is about 1 STR.
While you need a rank 10 azure enchantment in an offense slot to get 430 crit or ~1% crit, which is about 1 WIS.
So would I want any crit at all? I pretty much knew I needed armor pen, no matter if I built up crit or not. I found out very early on in the game when I had high crit and low armor pen that I wasnt doing nearly as much damage against armored foes as I should be. Right now the two stats are pretty much even, and I've seen other people who have decked out gear that have both stats spread out. Im just not altogether sure if I need two offensive stats or if one is basically useless. I have considered going trapper because it deals with stance switching a lot. With my character, I really want to aim for getting the highest amount of damage possible, but I also wanted to use blades. If I did go trapper, what would be your suggestion for powers/feats?
I'd still build crit outside of your base stats along with armor pen. You can usually find both stacked, like in the Lantern of Revalation. The benefits from crit strike can generally out-perform power, so it is worth it.
I tried replying to you in a pm, I hope that worked. I'm not sure how much I like this mail system. I'm unaccustomed to it and it doesn't show in my sent messages.
My starting roll looked like this:
13 STR
10 CON
20 DEX
10 INT
15 WIS
8 CHA
Do stats have any effect on what build you choose at all? Like say, if I wanted to go hybrid, would I want a more balanced roll or is this fine?
Wisdom should definitely be a priority along with your dexterity. Your base ability scores are decent, and I'd put all available points into Wisdom and set the other 6 as you would like.
You're always welcome to hit me up in-game. @lilhamlet
I didnt get your PM for some reason, IDK why. Im not too sure if I like the mail system either to be honest. I'll hit you up in-game sometime since you dont mind. Be looking out for me Ava@Sunata.
Comments
1 point in str gives you 1% of RI/ 1% stamina regen = 100 Arm pen.
1 point in wis gives you 1% Crit/ 1% control resists/ 1% control strength = 400 CS.
The benefits you get from Strength are RI (1% per point) and Stamina Regen, whereas you get Pure Critical chance (1% per point) and Control Resist from Wisdom. The buffs from wisdom are far more difficult to replicate artifcially.
To make up for the lower strength, just build up Armor Penetration (1% per 100 points) and Stamina Regen through boons and equipment. They are pretty ubiquitous. It's far more cost effective than building Critical Strike (1% per 400 points).
As far as your damage bonus, it is always based on dexterity regardless of bow or blades.
BTW, if you are looking to do melee AND range, have you considered trapper? I know everyone is doing it now, but trappers are pretty effective right now.
Regarding feats what do you aim for: the 4/4 split going:
Ghostwalker, broadhead, longshot, unflinching
Bloodletting, fluid, lucky, pierching
I guess better would be 3/5 or 5/3 for the last ultimative feat in either archery or combat, right?
I really tried the trapper way, but its not for me, I'm just not good enough I guess
Was a combatter all the way, but swapped to full archery now I got all my boons and dont do solo anymore, the hybrid seems interesting though...
So would I want any crit at all? I pretty much knew I needed armor pen, no matter if I built up crit or not. I found out very early on in the game when I had high crit and low armor pen that I wasnt doing nearly as much damage against armored foes as I should be. Right now the two stats are pretty much even, and I've seen other people who have decked out gear that have both stats spread out. Im just not altogether sure if I need two offensive stats or if one is basically useless. I have considered going trapper because it deals with stance switching a lot. With my character, I really want to aim for getting the highest amount of damage possible, but I also wanted to use blades. If I did go trapper, what would be your suggestion for powers/feats?
I was originally thinking of doing a 5/3 split, with archery as my main focus. You tried trapper? What didnt you like about it? I want someone's opinion before I decide to go trapper.
I hear that archers have trouble going solo. I dont want to be so squishy, but I wonder if my build is more tailored towards a hard DPS style character instead of a more balanced hybrid build.
My starting roll looked like this:
13 STR
10 CON
20 DEX
10 INT
15 WIS
8 CHA
Do stats have any effect on what build you choose at all? Like say, if I wanted to go hybrid, would I want a more balanced roll or is this fine?
It is just that you can stack armor pen much easier than crit.
A rank 5 dark enchantment in an offense slot will gives you 120 armor pen or almost ~1% damage resistance ignore, which is about 1 STR.
While you need a rank 10 azure enchantment in an offense slot to get 430 crit or ~1% crit, which is about 1 WIS.
Thus, WIS is much more valuable to HR than STR.
I'd still build crit outside of your base stats along with armor pen. You can usually find both stacked, like in the Lantern of Revalation. The benefits from crit strike can generally out-perform power, so it is worth it.
I tried replying to you in a pm, I hope that worked. I'm not sure how much I like this mail system. I'm unaccustomed to it and it doesn't show in my sent messages.
Wisdom should definitely be a priority along with your dexterity. Your base ability scores are decent, and I'd put all available points into Wisdom and set the other 6 as you would like.
You're always welcome to hit me up in-game. @lilhamlet
Cheers
Btw thanks guys.